I finished typing out my cube and reading it for errors, however, if I missed something, please let me know.
I have every thing from staples to decent cantrips for every color. Please take a look and let me know what you think. There are 466 cards. I have enough for 10 people to draft with, though I've only played with 6 people so far. It's played out well.
In the MWS world, for many players, winning also makes you a noob.
The same applies to:
-Knowing the rules.
-Netdecking.
-Not netdecking.
-Using old versions of a card (yeah, it has hapenned to me: "Ugh... ugly pic noob")
-Knowing English.
-Using phases.
-Countering spells.
<@MarkRosewater> THis is a secret we've carefully guarded but for this chat I'm going to spill the beans.
<@MarkRosewater> Some cards in Magic are better than others.
<@MarkRosewater> Ssh, don't tell anyone.
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Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
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MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
In the MWS world, for many players, winning also makes you a noob.
The same applies to:
-Knowing the rules.
-Netdecking.
-Not netdecking.
-Using old versions of a card (yeah, it has hapenned to me: "Ugh... ugly pic noob")
-Knowing English.
-Using phases.
-Countering spells.
<@MarkRosewater> THis is a secret we've carefully guarded but for this chat I'm going to spill the beans.
<@MarkRosewater> Some cards in Magic are better than others.
<@MarkRosewater> Ssh, don't tell anyone.
...that's why i took out phyrexian negator. it just wasn't as good in this format.
Really? Last time I checked, Negator destroys control decks that don't utilizes burn spell. Considering how a normal cube control deck (like a classic UW counter/draw/finisher) plays signet, draw, and then wrath, an early Negator can take off large chunks of life from your opponent. Backed up by stuff like disruption (which is what you should have drafted if you took the Negator), and accompanied by Hippie and his cousins, I've always found Negator to be the bane of control decks.
Don't even get me started on the Ritual, Negator, next turn, Hymn play. That's just disgusting.
One of my friend's more memorable cube draft deck was a suicide black deck with a twist. It often went:
Really? Last time I checked, Negator destroys control decks that don't utilizes burn spell. Considering how a normal cube control deck (like a classic UW counter/draw/finisher) plays signet, draw, and then wrath, an early Negator can take off large chunks of life from your opponent. Backed up by stuff like disruption (which is what you should have drafted if you took the Negator), and accompanied by Hippie and his cousins, I've always found Negator to be the bane of control decks.
i completely agree. but since we rarely ever use every card in our cube when we draft, it's hard to build a suiblack sort of deck. negator can definitely be amazing against control decks. i'll be the first to tell you what an amazing creature that guy is. but in our cube, he just doesn't fit. my list is above. if you told me that was my sealed pool and i was to build a deck from it, then sure, i could build a competitive sui black deck. but normally only have four people drafting the cube, so we never see all the cards. that makes it hard to build a good suiblack deck that can utilize negator to it's fullest extent.
havoqx 5x 10 2-color cards + 6 = .. 56
nice list btw, you gave me some extra ideas.
rantipole: use [spoiler]cards here[/spoiler] for spoiler tags and [cards]group of cards[/cards] for tagging a group of cards
memnarch : I'm sure you'll have some splashy rares / uncommons that are worthy to be "cubed" for example : putrefy, crib swap, wing shards, top T2 rares.
anyways, last week we were only with 4 players. A normal draft isn't the best option then. However, a Rochester draft runs smoothly with only 4 players.
Also, I have tried Winston draft with the cube (fun) and even Sealed Deck with cube (fun as well), so combine at will.
anyways, last week we were only with 4 players. A normal draft isn't the best option then. However, a Rochester draft runs smoothly with only 4 players.
Also, I have tried Winston draft with the cube (fun) and even Sealed Deck with cube (fun as well), so combine at will.
we almost always only have four players and really there's never been a problem w/ the draft running smoothly. it always seems to go fairly well.
we too have tried winston draft w/ the cube. but i've never done rochester or sealed w/ it. that's perhaps and idea for the weekend!
Well, in a 4 player booster draft you open your booster and take your incredible fist pick. Your fifth pick, your ninth and your thirteenth pick will be from that same booster.
Imo, you just don't see enough cards. 5 or 6 players is fine to draft with, but 4 is just too few for me.
Anyways, yeah, try rochester or sealed at least once ;-)
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"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
rantipole: use [spoiler]cards here[/spoiler] for spoiler tags and [cards]group of cards[/cards] for tagging a group of cards
Thanks for the tips. I did the group of cards correctly and they still came out all funky. I just think there was some weird formatting in the Word document I pasted them from. I should redo the original post but I haven't had a chance.
Does anyone think that having equal numbers of the colors, artifacts, multicolor, and lands is unbalanced? I'm worried that the "packs" will have too many lands in them. The way it is set up now, a pack should have 2-3 land in it (actually, 2-3 of everything else, too).
I have slightly less land and artifacts than my other piles.
I still think there's too much land in it, so maybe less lands is recommended.
this doesn't mean you should cut lands, just add other cards
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"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
Loxodon Heirarch Ghost Council of Orzhova Voidslime Simic Sky Swallower
Icy Manipulator
No I'm not sure If I should take cards out and replace them as close to converted mana cost, or If I should just switch out same color/combination cards. I'm thinking either way, I'm just going to add Icy to the artifacts.
//Sorry, I tried to put in the card tags but they wouldn't work when I previewed the post. So I just took them out.
In the MWS world, for many players, winning also makes you a noob.
The same applies to:
-Knowing the rules.
-Netdecking.
-Not netdecking.
-Using old versions of a card (yeah, it has hapenned to me: "Ugh... ugly pic noob")
-Knowing English.
-Using phases.
-Countering spells.
<@MarkRosewater> THis is a secret we've carefully guarded but for this chat I'm going to spill the beans.
<@MarkRosewater> Some cards in Magic are better than others.
<@MarkRosewater> Ssh, don't tell anyone.
Loxodon Hierarch should definitely be in, it's great. Icy is great as well and Voidslime and Simic Sky Swallower are just fine additions as well, but Ghost Council is very hard on the manabase, which means it is only good for players going heavy WB, which is rare. It wouldn't hurt to try it out though and see if it works out.
Out of those, the only one that might not be good enough is Icy. Its an alright card, but the artifact slots are really coveted, at least for me, and it's kind of slow. I excluded it, but I certainly can't blame anybody who has it in theirs.
Ghost Council is just a trap. Honestly, I was extremely close to writing "IT'S A TRAP!" on the one in my cube. But, it's a fine cube card.
When swapping you generally want to keep mana cost in mind, although they don't have to be the same. If you cut one card with a different cost or swap a 6 for a 7 or whatever that's okay. It's just when you start swapping out your only three one drops for three seven drops that it has a huge side effect on your decks.
I thought this was funny and I wanted to share this.
Player (a) casts hunted wumpus.
Player (b) plays akroma, angel of wrath for free
Then player (a) casts utopia vow targeting akroma.
Stiltskin says.. Thats how the pros play :).
Player (b) looks to me and smiles :D.
Player (b) casts otherworldly journey targeting akroma.
Akroma FTW.
I thought this was funny and I wanted to share this.
Player (a) casts hunted wumpus.
Player (b) plays akroma, angel of wrath for free
Then player (a) casts utopia vow targeting akroma.
Stiltskin says.. Thats how the pros play :).
Player (b) looks to me and smiles :D.
Player (b) casts otherworldly journey targeting akroma.
Akroma FTW.
I played in the cube draft at Worlds last night, and one of the hilarious plays that happened was this:
My deck was a combo deck, but it was either too complicated for me to play correctly, or...something. Either way, I loved winning with it.
I wrote the decklist for posterity/to show an example of stuff that was in the cube. (The cube's basic lands were all snow lands by the way, making the Rimefeather Owl someone pulled...a powerhouse.)
I also drafted the most expensive card in the pool...heh
Without knowing it, I drafted tons of synergy...and even grabbed 'the Rock' and 'his millions of fans'...
If I made a cube, Recurring Nightmare would go in it. The card is just RIDICULOUS.
After doing the draft, my friend and I decided we should try to set one up as well...I will see how that goes I guess.
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Yea I learned you've got to be careful with bomby guys from my first cube experience after killing a gamekeeper, and then persuasioning the akroma he ripped off it.
That was my Cube you played with at Worlds urzassedatives, and yes, Rimefeather Owl is very much a house there. Your deck looked good, and I'm glad you at least took a game from my friend Justin's mono-blue deck (that deck was pretty unfair, so congrats on that).
I was in the other pod for my Cube, and went RG Kird Ape/Tarmogoyf aggro. It was pretty sick, with 2 Fireballs, Char, a good creature curve, and mana disruption (Wasteland, Strip Mine, Molten Rain, and Plow Under) for the slower decks. Didn't drop a game with it.
The next Magic Show should have a pretty decent amount of Cube coverage from the public event for those of you interested.
That was my Cube you played with at Worlds urzassedatives, and yes, Rimefeather Owl is very much a house there. Your deck looked good, and I'm glad you at least took a game from my friend Justin's mono-blue deck (that deck was pretty unfair, so congrats on that).
I was in the other pod for my Cube, and went RG Kird Ape/Tarmogoyf aggro. It was pretty sick, with 2 Fireballs, Char, a good creature curve, and mana disruption (Wasteland, Strip Mine, Molten Rain, and Plow Under) for the slower decks. Didn't drop a game with it.
The next Magic Show should have a pretty decent amount of Cube coverage from the public event for those of you interested.
I think someone could add/cut a few cards from sed's deck and make a descent legacy deck.
That was my Cube you played with at Worlds urzassedatives, and yes, Rimefeather Owl is very much a house there. Your deck looked good, and I'm glad you at least took a game from my friend Justin's mono-blue deck (that deck was pretty unfair, so congrats on that).
I was in the other pod for my Cube, and went RG Kird Ape/Tarmogoyf aggro. It was pretty sick, with 2 Fireballs, Char, a good creature curve, and mana disruption (Wasteland, Strip Mine, Molten Rain, and Plow Under) for the slower decks. Didn't drop a game with it.
The next Magic Show should have a pretty decent amount of Cube coverage from the public event for those of you interested.
Yes, his deck was kind of the nuts. Was there any countermagic even in the other half of the cube? Hahah.
I certainly enjoyed myself.
I don't know about the legacy deck comment, but it FELT like I was playing some sort of retarded legacy combo deck. (I have never played older formats, so I can't relate)
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I'm putting together a cube of sorts. My aim is to have about 1000 cards, about 160 of each color and then the remaining 200 slots reserved for artifacts/nonbasic lands/multicolor spells. (Is this breakdown reasonable?)
My friend says the number of multicolor spells should be no more than 10 percent of the total cube, because it will force color decisions that hurt the draft. I don't know, but I am more of the opinion that while too much multicolor forces archetypes and defensive drafting, too little multicolor means perfectly good support cards don't get played because splashing is discouraged. What is the consensus here?
I do have some mana fixers and multicolor support cards in the artifact and land category, as well as splashable land search such as Harrow, Rampant Growth, STE, and Weathered Wayfarer.
Some other questions:
I have only one copy of any given card in my cube. I take it, that this is the norm. Are there any cube-worthy cards that need to be in multiples?
My friend says the number of multicolor spells should be no more than 10 percent of the total cube, because it will force color decisions that hurt the draft. I don't know, but I am more of the opinion that while too much multicolor forces archetypes and defensive drafting, too little multicolor means perfectly good support cards don't get played because splashing is discouraged. What is the consensus here?
i personally like having just as many multi colored as i do everything else. there are just too many good cards in the multicolor category to cut it down to 10 percent. sure sometimes you crack open a multicolor bomb and you're like, ok i'm guess i'm those colors, but those colors don't get passed to you. but that's just bad drafting. you take the bomb and hope you can at least splash it based on the other cards you are passed.
i've seen where others don't include as many multi color, and i think that's fine, but ten percent is a bit low, imo.
Some other questions:
I have only one copy of any given card in my cube. I take it, that this is the norm. Are there any cube-worthy cards that need to be in multiples?
one is plenty of each. sure there are cards that are amazing, but only having one of everything makes each draft different.
I just builded a cube around the invitational time (inspired by the invitational), I found some fairly good sleeves for 2.5US per 100 (Hong Kong).. they are more like the transparent-ultra-pro one, but have a bad one every 20 u used... but can't really beat that prices.
I have a 360 pool now and had been running 8man cube twice now. I might want to make the pool bigger as there are always people want to join the cube when we played.
anyway, this is the first cube report i posted:
************************************
did not remember what my pick order is, because I was not thinking to post a report. I ended up having a medium-UR burn deck which features:
Tinker
Fact or Fiction
Deep Analysis
Stroke of Genius
Stasis
Shared Fate (my pet card)
Morph 0/5 wall
Blue card: 1U counter target spell unless pay 2, cycling for 2
Isochron Scepter
Sword of Fire and Ice
Darksteel Ingot
Serrate Arrows
2 x ravnica block signets
Memnarch
Platinum angel
Tolarian Academy
Another land: 1: tap: untap target land
Siege-Gang Commander
Incinerate
Magma Jet
Starstorm
Pyroclasm
Fireball
I was going UW at the beginning with strong blue cards (deep analysis, stroke of genius) and some white (wrath of god, pulse of the fields), but switch to red as Isochron scepter, incinerate , magma jet, starstorm come by… also I love shared fate….
Round 1: (Vs. Oscar: Artifact Hated GBu deck)
When Oscar knew I was his first opponent, he gave me a evil smile…. Not to mention he is the guy passed me the Isochron scepter, sword of fire and Ice, Tolarian Academy, and some good burn……
Game 1: he told me that his deck is full of Artifact hate and we did not do much until he dropped iwamori of the open fist on turn 4, I happened to have Memnarch in my hand, drop it down without saying thx…he put up some fight, but without Artifact hate… the game was quick..
P.S, He kept a hand of six lands and the Iwamori of the open fist… it is the results.
Game 2: I put down a turn 4 Shared fate with Memnarch in my hand, he drew a card from my library and drop seal of doom… the game went for sometime, but it happened his hand have some goods that I can’t catch up, and I think I die to my own fireball
P.S Cube is like this… something u should not do, but u try it anyway because it look cool: 1. steal ur opponents library 2. Being burn to dead by ur own fireball….
Game 3: It was a long game, he dropped Trygon Predator turn 3 when I have 3 artifacts, I use the arrows to make it 0/1, but he have the moldervine cloak, knowing he have a stonewood invocation in hand, I waited for my chances until he tap out from kaervek the merciless. I cost starstorm for 4, to take 6 from the kaervek the merciless and I still have the 0/5 wall. It also leave me in 2 life after some beat from trygon predator. It putted me behind.
0-1
Round 2 (Vs Henry, GW beat down + (Eternal Witness, some tutor, 3/6 big green guy that get something from the grave when it comein/leave play)
I thought I can be better vs Henry, which is my left on the draft table (hate pick my Orim's Chant knowing I had isochron scepter….
Game 1. He keep using the viridian shaman again and again with some form grave-finder, eternal witness… some point , he dropped the mobilization and start creating solders after solders, when I was at 5 lifes, and keep his artifact hate busy… I used tinker to find the angel, and boom and bust all the lands with he have 5-6 creatures in play with no land + 16 lifes. I was using all of my praying skill to hope his land / remove not to come… I won with -10 life…
Game 2. I tried to do the same as last time, but henry had prepared and kept some land in hand, after I boom and bust the land with angel. He dropped some lands and destroy the angle… but I was lucky enough to topdeck the Tolarian Academy and eventually finished his with a big fireball.
1-1
Round 3 (Vs. JJ, URxxx)
I already knew he have some long range fire + counter so I knew I am facing a minor matchup…
Game 1:
We were like playing standard control, I drew my library like crazy without see any counterspell from JJ, we both have big mana, I have fireball with me but afraid to his counter spell, He death lasp(XBW, absorb x life from me) me and give me a urza rage with kicker one turn later.
Game 2:
Without seeing his counter spell, I thought He does not use any in the deck (our cube draft does not allow sideboard), so I build my mana, and try to give a big fireball, but he was holding a hinder. Lost the game with all the 1/1 he got from the Goblin Trenches with Psychatog…
1-2
The winner goes to Raymond to have 3-0 record on the draft table with BW big creature with 2-angels, 5/5 black shadow flyer + urborg, tomb of yawgmoth, take the last round win from 2nd place Simon who used Goblin welder + a lot of good artifact…..
This is the first cube draft I done, and It is very fun to play. I strongly encourage people should build their own cube set, it is easier to build the cube than I though when u only need one copy of the good cards, if u don’t have the good cards, use something good in ur own card pool instead. (I don’t have all the dualland, just use some alternative solutions instead…)
The feeling is good when you can use ur own collection instead of just let it set around your house and be another garbage things u need to clean up…
10 percent for Gold has worked pretty well. So far I have a 9.7% (70 out of 720), and it's felt spot on. I used to have the full 12.5% (90 out of 720), and combined with a heavy artifact acceleration package, it seemed to push too much towards multiple-color, huge-mana, bomb decks. After shifting the slots around a bit (Artifacts are now 8.3%, or 60/720), aggro is now a force to be reckoned with, although the big-mana decks are definitely still there. At least a lot of the time now they have to tap into green for assistance (Explosive Vegetation is sooooooooo good).
Since I don't have any cards older than Time Spiral block, I built a cube of just Coldsnap on (basically TSP on, as coldsnap had very little to provide). While not nearly as degenerately powerful as everyone else's Cube, it's still quite fun to play, and has given my friends and I something to do from time to time. Anyway, from what we've played so far, aggro seems pretty weak, and has been mostly non-existant. Does anyone have any suggestions for improvement? Being a control player at heart, and having built this cube, I'm not honestly surprised it turned out this way, but I'm not exactly sure how to fix this problem. What kind of cards am i looking for to improve this? Cheap beats, more cheap removal? Any help is appreciated.
I have every thing from staples to decent cantrips for every color. Please take a look and let me know what you think. There are 466 cards. I have enough for 10 people to draft with, though I've only played with 6 people so far. It's played out well.
54 white:
One CC:
Tundra Wolves
Soltari Foot Soldier
Icatian Javelineers
Suntail Hawk
Goldmeadow Harrier
Icatian Scout
Two CC:
White Knight
Beacon Hawk
Phantom Nomad
Warrior en-Kor
Order of Leitbur
Kami of Ancient Law
Auriok Steelshaper
Errant Doomsayers
Leonin Shikari
Augur il-Vec
Three CC:
Aven Riftwatcher
Slith Ascendant
Springjack Knight
Zealous Inquisitor
Skyhunter Prowler
Benevolent Ancestor
Wispmare
Four CC:
Radiant's Dragoons
Kinsbaile Balloonist
Harsh Deceiver
Goldmeadow Lookout
Teroh's Vanguard
Leonin Battlemage
Knight of Sursi
five CC:
Plover Knights
Abbey Gargoyles
Six and above CC:
Jedits Dragoons
Oathsworn Giant
Paladin of Prahv
Angel of Salvation
Blazing Archon
Instants:
Dawn Charm
Raise the Alarm
Disenchant
Humble
Reviving Dose
Neck Snap
Sorcery:
Peace Talks
Marshaling Cry
Breath of Life
Wrath of God
Enchantments:
Holy Strength
Spirit Loop
Triclopean Sight
Seal of Cleansing
Oblivion Ring
Animal Boneyard
Faith's Fetters
58 Black:
One CC:
Carnophage
Carron Feeder
Bile Urchin
Festering Goblin
Shadow Guildmage
Kjeldoran Dead
Two CC:
Brood of Cockroaches
Deathspore Thallid
Black Knight
Drudge Skeletons
Fledgling Djinn
Nezumi Graverobber
Erg Raiders
Rathi Trapper
Skirk Ridge Exhumer
Blight Speaker
Stromgald Crusader
Augur of Skulls
Three CC:
Bone Shredder
Stinkweed Imp
Crypt Rats
Feral Shadow
Wall of Shadows
Carrion Ants
Hypnotic Specter
Four CC:
Drudge Reavers
Body Snatcher
Faceless Butcher
Gravedigger
Highway Robber
Hornet Harasser
Five CC and up:
Skittering Monstrosity
Street Wraith
Kagemaro, First to Suffer
Sutured Ghoul
Ihsan's Shade
Instant:
Slaughter Pact
Dark Ritual
Skeletal Scrying
Terror
Nameless Inversion
Contagion
Sorcery:
Lab Rats
Demonic Tutor
Chainer's Edict
Recover
Yawgmoth's Will
Ichor Slick
Zombify
Befoul
Barter in Blood
Stir the Grave
Enchantment:
Vampiric Link
Despondency
Animate Dead
Fear
Seal of Doom
Lethal Vapors
54 Red:
One CC:
Jackal Pup
Gorrilla Shaman
Mogg Finatic
Bloodfire Dwarf
Flamekin Brawler
Scorched Rusalka
Raka Disciple
Goblin Patrol
Kird Ape
Two CC:
Tin Street Hooligan
Hearth Kami
Thunderscape Familiar
Mogg Flunkies
Skirk Marauder
Slith Firewalker
Goblin Piker
Viashino Sandscout
Bogardan Lancer
Wall of Razors
Battle-Mad Ronin
Three CC:
Vulshok Sorcerer
Colos Yearling
Prodigal Pyromancer
Mudbutton Torchrunner
Pain Kami
Sparkspiter
Thunderscape Battlemage
Shinen of Fury's Fire
Four CC:
Rukh Egg
Dragon Whelp
Hammerheim Deadeye
Shock Troops
Battering Craghorn
Hill Giant
Five CC and up:
Eron the Relentless
Gathan Raiders
Siege-Gang Commander
Firemaw Kavu
Instant:
About Face
Lightning Bolt
Stun
Shatter
Incinerate
Blast from the Past
Smash
Grab the Reins
Fissure
Sorcery:
Firebolt
Blaze
Stone Rain
Incendiary Command
Enchantment:
Firebreathing
Smoke
Galvanic Arc
55 Green:
One CC:
Llanowar Elves
Basking Rootwalla
Mtenda Lion
Skarrgan Pit-Skulk
Spore Frog
Scryb Sprites
Veteran Explorer
Nimble Mongoose
Two CC:
Wall of Blossoms
Acridian
Sakura Tribe Elder
Elvish Archers
Kithkin Daggerdare
Pygmy Razorback
Elvish Hunter
Thornweald Archer
Quirion Elves
Vine Trellis
Three CC:
Yavimaya Elder
Leaf Dancer
Jolrael's Centaur
Femeref Archers
Penumbra Bobcat
Isao, Enlightened Bushi
Wooly Spider
Hedge Troll
Twigwalker
Four CC:
Briarhorn
Penumbra Spider
Masked Admirers
Brawn
Feral Deceiver
Five CC and up:
Gurzigost
Molderslug
Plated Spider
Root-Kin Ally
Deadwood Treefolk
Instant:
Giant Growth
Thrill of the Hunt
Nourish
Moment's Peace
Lace with Moonglove
Vivify
Sorcery:
Hurricane
Regrowth
Rampant Growth
Creeping Mold
Tooth and Nail
Enchantment:
Aether Web
Saproling Cluster
Fertile Ground
Regeneration
Lure
Symbiotic Deployment
Honden of Life's Web
54 Blue:
One CC:
Hapless Researcher
Sage of Epityr
Cloud Sprite
Thought Nibbler
Teardrop Kami
Sandbar Merfolk
Two CC:
Darting Merfolk
Stormscape Familiar
Stonybrook Angler
Student of Elements
Sage Owl
Artic Merfolk
Aquamoeba
Waterfront Bouncer
Dreamscape Artist
Cloudskate
Three CC:
Drift of Phantasms
Thalakos Scout
Merfolk Thaumaturgist
Wormfang Drake
Phantom Warrior
Shaper Parasite
Merchant of Secrets
Man-o'-War
Pestermite
Rven Familiar
Four CC:
Fledgling Mawcor
Stinging Barrier
Primal Plasma
Oraxid
Sakashima the Imposter
Clone
Five CC and up:
Viscerid Deepwalker
Air Elemental
Mulldrifter
Palinchron
Instant:
Mystical Tutor
Piracy Charm
Unsummon
Shadow Rift
Boomerang
Interdict
Twitch
Thirst for Knowlage
Deluge
Counterspell
Hoodwink
Rushing River
Sorcery:
Mana Vapors
Deep Analysis
Reality Strobe
Enchantment:
Shimmering Wings
Dance of Many
Copy Artifact
Control Magic
78 Artifacts:
Zero CC:
Mana Crypt
Lotus Petal
Zuran Orb
Fountain of Youth
Herbal Poultice
One CC:
Skullclamp
Bonesplitter
Leonin Scimitar
Slagwurm Armor
Wanderer's Twig
Tanglebloom
Squee's Toy
Brass Gnat
Ashnod's Transmogrant
Chromatic Star
Voyager Staff
Sol Ring
Mana Vault
Pyrite Spellbomb
Aethar Spellbomb
Sunbeam Spellbomb
Necrogen Spellbomb
Lifespark Spellbomb
Wayfarer's Bauble
Two CC:
Boros Signet
Orzhov Signet
Selesnya Signet
Azorius Signet
Rakdos Signet
Gruul Signet
Izzet Signet
Dimir Signet
Golgari Signet
Simic Signet
Talisman of Progress
Talisman of Dominance
Talisman of Impulse
Talisman of Indulgence
Charcoal Diamond
Marble Diamond
Sky Diamond
Fire Diamond
Silversmith
Lightning Greaves
Vulshok Morningstar
No-Dachi
Wall of Junk
Manakin
Dolmen Gate
Arcbound Slith
Arc of Blight
Darksteel Pendant
Guardian Idol
Darksteel Brute
Sun Droplet
Fellwar Stone
Three CC:
Wizard Replica
Phyrexian Totem
Darksteel Ingot
Barbed Wire
Moonglove Extract
Chimeric Idol
Whispersilk Cloak
Crystal Shard
Dragon Blood
Yotian Soldier
Four CC:
Icy Manipulator
Paradice Plume
Nevinyrral's Disk
Rod of Ruin
Myr Quadropod
Cobalt Golem
Juggernaut
Five CC and Up:
Dragon Arch
Memory Jar
Mindslaver
Aladdin's Ring
Triskelion
56 Multi Colored:
B/G:
Golgari Guildmage
Shambling Shell
Grave-Shell Scarab
Putrefy
Golgari Germination
B/U:
Dimir Guildmage
Cavern Harpy
Moroii
Recoil
Urza's Guilt
U/W:
Galina's Knight
Minister of Impediments
Overrule
Reviving Vapors
Plumes of Peace
R/U:
Izzet Chronarch
Gelectrode
Electrolyze
Prophetic Bolt
Quicksilver Dagger
R/W:
Boros Recruit
Boros Guildmage
Goblin Legionnaire
Brion Stoutarm
Squee's Embrace
R/G:
Gruul Guildmage
Horned Kavu
Raging Kavu
Savage Twister
Artifact Mutation
G/U:
Gaea's Skyfolk
Simic Sky Swallower
Assault Zeppelid
Shielding Plax
Temporal Spring
B/R:
Pyre Zombie
Rakdos Ickspitter
Rakdos Guildmage
Wrecking Ball
Terminate
B/W:
Mourning Thrull
Orzhov Guildmage
Putrid Warrior
Debtor's Knell
Soul Link
G/W:
Centaur Safeguard
Fleetfoot Panther
Loxodon Hierarch
Congregation at Dawn
Armadillo Cloak
Split:
Assault//Battery
Life//Death
Rise//Fall
Pure//Simple
Supply//Demand
Hit//Run
54 Lands:
Grasslands
Bad River
Mountain Vally
Rocky Tar Pit
Flood Plain
Tranquil Garden
Waterveil Cavern
Pinecrest Ridge
Lantern-Lit Graveyard
Cloudcrest Lake
Urborg Volcano
Elfhame Palace
Shivan Oasis
Salt Marsh
Coastal Tower
Scabland
Caldera Lake
Pine Barrens
Skyshroud Forest
Salt Flats
Remote Isle
Polluted Mire
Smoldering Crater
Slippery Karst
Drifting Meadow
Rith's Grove
Crosis's Catacombs
Treva's Ruins
Darigaaz's Caldera
Dromar's Cavern
Nantuko Monastery
Svogthos, the Restless Tomb
Skarrg, the Rage Pits
Vitu-Ghazi, the City Tree
Nivix, Aerie of the Firemind
Prahv< Spires of Order
Sunhome, Fortress of the Legion
Orzhova, the Church of Deals
Novijen, Heart of Progress
Rix Maadi, Dungeon Palace
Strip Mine
Terrain Generator
Zoetic Cavern
Quicksand
Stalking Stones
Terramorphic Expanse
Forsaken City
Thran Quarry
Cabal Pit
Nomad Stadium
Minamo, School at Water's Edge
Okina, Temple to the Grandfathers
Shizo, Death's Storehouse
Shinka, the Bloodsoaked Keep
(Casual deck consists of Darksteel creatures, Lethal Vapors, Vedalken Orrery and Mindslaver... can you spot the combo win?)
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
It hasn't actually been played yet. I don't get to playtest this as often as I would like.
Really? Last time I checked, Negator destroys control decks that don't utilizes burn spell. Considering how a normal cube control deck (like a classic UW counter/draw/finisher) plays signet, draw, and then wrath, an early Negator can take off large chunks of life from your opponent. Backed up by stuff like disruption (which is what you should have drafted if you took the Negator), and accompanied by Hippie and his cousins, I've always found Negator to be the bane of control decks.
Don't even get me started on the Ritual, Negator, next turn, Hymn play. That's just disgusting.
One of my friend's more memorable cube draft deck was a suicide black deck with a twist. It often went:
T1: Carnophage/Sarcomancy/Sol Ring/Ritual -> Hymn/Duress/Negator
T2: Random black weenie/Some Disruption/Grim Monolith/Tinker into Pentavus/Platinum Angel.
It was completely ridiculous to play against.
Though I do suggest you take out the Negator if your cube is slower and can't support a SuiBlack archetype.
Check out my pauper cube!
and thanks to PurpleD @ [<--- Left Play Design <---] for making this awesome banner!
Limited is awesome, join us at [Limited]!
i completely agree. but since we rarely ever use every card in our cube when we draft, it's hard to build a suiblack sort of deck. negator can definitely be amazing against control decks. i'll be the first to tell you what an amazing creature that guy is. but in our cube, he just doesn't fit. my list is above. if you told me that was my sealed pool and i was to build a deck from it, then sure, i could build a competitive sui black deck. but normally only have four people drafting the cube, so we never see all the cards. that makes it hard to build a good suiblack deck that can utilize negator to it's fullest extent.
calibretto
MTGS Average Peasant Cube 2023 Edition
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nice list btw, you gave me some extra ideas.
rantipole: use [spoiler]cards here[/spoiler] for spoiler tags and [cards]group of cards[/cards] for tagging a group of cards
memnarch : I'm sure you'll have some splashy rares / uncommons that are worthy to be "cubed" for example : putrefy, crib swap, wing shards, top T2 rares.
anyways, last week we were only with 4 players. A normal draft isn't the best option then. However, a Rochester draft runs smoothly with only 4 players.
Also, I have tried Winston draft with the cube (fun) and even Sealed Deck with cube (fun as well), so combine at will.
"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
My
540> 360 Powered Cubewe almost always only have four players and really there's never been a problem w/ the draft running smoothly. it always seems to go fairly well.
we too have tried winston draft w/ the cube. but i've never done rochester or sealed w/ it. that's perhaps and idea for the weekend!
calibretto
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
Imo, you just don't see enough cards. 5 or 6 players is fine to draft with, but 4 is just too few for me.
Anyways, yeah, try rochester or sealed at least once ;-)
"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
My
540> 360 Powered CubeThanks for the tips. I did the group of cards correctly and they still came out all funky. I just think there was some weird formatting in the Word document I pasted them from. I should redo the original post but I haven't had a chance.
Does anyone think that having equal numbers of the colors, artifacts, multicolor, and lands is unbalanced? I'm worried that the "packs" will have too many lands in them. The way it is set up now, a pack should have 2-3 land in it (actually, 2-3 of everything else, too).
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
I still think there's too much land in it, so maybe less lands is recommended.
this doesn't mean you should cut lands, just add other cards
"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
My
540> 360 Powered CubeLoxodon Heirarch
Ghost Council of Orzhova
Voidslime
Simic Sky Swallower
Icy Manipulator
No I'm not sure If I should take cards out and replace them as close to converted mana cost, or If I should just switch out same color/combination cards. I'm thinking either way, I'm just going to add Icy to the artifacts.
//Sorry, I tried to put in the card tags but they wouldn't work when I previewed the post. So I just took them out.
Ghost Council is just a trap. Honestly, I was extremely close to writing "IT'S A TRAP!" on the one in my cube. But, it's a fine cube card.
When swapping you generally want to keep mana cost in mind, although they don't have to be the same. If you cut one card with a different cost or swap a 6 for a 7 or whatever that's okay. It's just when you start swapping out your only three one drops for three seven drops that it has a huge side effect on your decks.
Player (a) casts hunted wumpus.
Player (b) plays akroma, angel of wrath for free
Then player (a) casts utopia vow targeting akroma.
Stiltskin says.. Thats how the pros play :).
Player (b) looks to me and smiles :D.
Player (b) casts otherworldly journey targeting akroma.
Akroma FTW.
I played in the cube draft at Worlds last night, and one of the hilarious plays that happened was this:
Opponent casts Iwamori of the Open Fist. "Got any Legends?"
"Yup"
I drop Ink-Eyes, Servant of Oni.
On my turn I Putrefy the Iwamori, swing with Ink-Eyes and take the Iwamori for myself.
My deck was a combo deck, but it was either too complicated for me to play correctly, or...something. Either way, I loved winning with it.
I wrote the decklist for posterity/to show an example of stuff that was in the cube. (The cube's basic lands were all snow lands by the way, making the Rimefeather Owl someone pulled...a powerhouse.)
I also drafted the most expensive card in the pool...heh
1 Recurring Nightmare
1 Enslave
1 Beacon of Unrest
1 Demonic Tutor
1 Regrowth
1 Smother
1 Consume Spirit
1 Mox Diamond
1 Putrefy
1 Thoughtseize
1 Imperial Seal
1 Annihilate
1 Gleancrawler
1 Solemn Simulacrum
1 Llanowar Elves
1 Indrik Stomphowler
1 Ink-Eyes, Servant of Oni
1 Deranged Hermit
1 Phyrexian Plaguelord
1 Tombstalker
1 Ohran Viper
1 Yavimaya Granger
1 Troll Ascetic
1 Rishidan Port
1 Bayou
8 Snow-covered Forest
7 Snow-covered Swamp
Without knowing it, I drafted tons of synergy...and even grabbed 'the Rock' and 'his millions of fans'...
If I made a cube, Recurring Nightmare would go in it. The card is just RIDICULOUS.
After doing the draft, my friend and I decided we should try to set one up as well...I will see how that goes I guess.
Twitter
Yea I learned you've got to be careful with bomby guys from my first cube experience after killing a gamekeeper, and then persuasioning the akroma he ripped off it.
I was in the other pod for my Cube, and went RG Kird Ape/Tarmogoyf aggro. It was pretty sick, with 2 Fireballs, Char, a good creature curve, and mana disruption (Wasteland, Strip Mine, Molten Rain, and Plow Under) for the slower decks. Didn't drop a game with it.
The next Magic Show should have a pretty decent amount of Cube coverage from the public event for those of you interested.
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)
I think someone could add/cut a few cards from sed's deck and make a descent legacy deck.
Yes, his deck was kind of the nuts. Was there any countermagic even in the other half of the cube? Hahah.
I certainly enjoyed myself.
I don't know about the legacy deck comment, but it FELT like I was playing some sort of retarded legacy combo deck. (I have never played older formats, so I can't relate)
Twitter
My friend says the number of multicolor spells should be no more than 10 percent of the total cube, because it will force color decisions that hurt the draft. I don't know, but I am more of the opinion that while too much multicolor forces archetypes and defensive drafting, too little multicolor means perfectly good support cards don't get played because splashing is discouraged. What is the consensus here?
I do have some mana fixers and multicolor support cards in the artifact and land category, as well as splashable land search such as Harrow, Rampant Growth, STE, and Weathered Wayfarer.
Some other questions:
I have only one copy of any given card in my cube. I take it, that this is the norm. Are there any cube-worthy cards that need to be in multiples?
i personally like having just as many multi colored as i do everything else. there are just too many good cards in the multicolor category to cut it down to 10 percent. sure sometimes you crack open a multicolor bomb and you're like, ok i'm guess i'm those colors, but those colors don't get passed to you. but that's just bad drafting. you take the bomb and hope you can at least splash it based on the other cards you are passed.
i've seen where others don't include as many multi color, and i think that's fine, but ten percent is a bit low, imo.
one is plenty of each. sure there are cards that are amazing, but only having one of everything makes each draft different.
calibretto
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
I have a 360 pool now and had been running 8man cube twice now. I might want to make the pool bigger as there are always people want to join the cube when we played.
anyway, this is the first cube report i posted:
************************************
did not remember what my pick order is, because I was not thinking to post a report. I ended up having a medium-UR burn deck which features:
Tinker
Fact or Fiction
Deep Analysis
Stroke of Genius
Stasis
Shared Fate (my pet card)
Morph 0/5 wall
Blue card: 1U counter target spell unless pay 2, cycling for 2
Isochron Scepter
Sword of Fire and Ice
Darksteel Ingot
Serrate Arrows
2 x ravnica block signets
Memnarch
Platinum angel
Tolarian Academy
Another land: 1: tap: untap target land
Siege-Gang Commander
Incinerate
Magma Jet
Starstorm
Pyroclasm
Fireball
I was going UW at the beginning with strong blue cards (deep analysis, stroke of genius) and some white (wrath of god, pulse of the fields), but switch to red as Isochron scepter, incinerate , magma jet, starstorm come by… also I love shared fate….
Round 1: (Vs. Oscar: Artifact Hated GBu deck)
When Oscar knew I was his first opponent, he gave me a evil smile…. Not to mention he is the guy passed me the Isochron scepter, sword of fire and Ice, Tolarian Academy, and some good burn……
Game 1: he told me that his deck is full of Artifact hate and we did not do much until he dropped iwamori of the open fist on turn 4, I happened to have Memnarch in my hand, drop it down without saying thx…he put up some fight, but without Artifact hate… the game was quick..
P.S, He kept a hand of six lands and the Iwamori of the open fist… it is the results.
Game 2: I put down a turn 4 Shared fate with Memnarch in my hand, he drew a card from my library and drop seal of doom… the game went for sometime, but it happened his hand have some goods that I can’t catch up, and I think I die to my own fireball
P.S Cube is like this… something u should not do, but u try it anyway because it look cool: 1. steal ur opponents library 2. Being burn to dead by ur own fireball….
Game 3: It was a long game, he dropped Trygon Predator turn 3 when I have 3 artifacts, I use the arrows to make it 0/1, but he have the moldervine cloak, knowing he have a stonewood invocation in hand, I waited for my chances until he tap out from kaervek the merciless. I cost starstorm for 4, to take 6 from the kaervek the merciless and I still have the 0/5 wall. It also leave me in 2 life after some beat from trygon predator. It putted me behind.
0-1
Round 2 (Vs Henry, GW beat down + (Eternal Witness, some tutor, 3/6 big green guy that get something from the grave when it comein/leave play)
I thought I can be better vs Henry, which is my left on the draft table (hate pick my Orim's Chant knowing I had isochron scepter….
Game 1. He keep using the viridian shaman again and again with some form grave-finder, eternal witness… some point , he dropped the mobilization and start creating solders after solders, when I was at 5 lifes, and keep his artifact hate busy… I used tinker to find the angel, and boom and bust all the lands with he have 5-6 creatures in play with no land + 16 lifes. I was using all of my praying skill to hope his land / remove not to come… I won with -10 life…
Game 2. I tried to do the same as last time, but henry had prepared and kept some land in hand, after I boom and bust the land with angel. He dropped some lands and destroy the angle… but I was lucky enough to topdeck the Tolarian Academy and eventually finished his with a big fireball.
1-1
Round 3 (Vs. JJ, URxxx)
I already knew he have some long range fire + counter so I knew I am facing a minor matchup…
Game 1:
We were like playing standard control, I drew my library like crazy without see any counterspell from JJ, we both have big mana, I have fireball with me but afraid to his counter spell, He death lasp(XBW, absorb x life from me) me and give me a urza rage with kicker one turn later.
Game 2:
Without seeing his counter spell, I thought He does not use any in the deck (our cube draft does not allow sideboard), so I build my mana, and try to give a big fireball, but he was holding a hinder. Lost the game with all the 1/1 he got from the Goblin Trenches with Psychatog…
1-2
The winner goes to Raymond to have 3-0 record on the draft table with BW big creature with 2-angels, 5/5 black shadow flyer + urborg, tomb of yawgmoth, take the last round win from 2nd place Simon who used Goblin welder + a lot of good artifact…..
This is the first cube draft I done, and It is very fun to play. I strongly encourage people should build their own cube set, it is easier to build the cube than I though when u only need one copy of the good cards, if u don’t have the good cards, use something good in ur own card pool instead. (I don’t have all the dualland, just use some alternative solutions instead…)
The feeling is good when you can use ur own collection instead of just let it set around your house and be another garbage things u need to clean up…
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)