The main problem I have with Mox Diamond is that in aggro decks, I want to run 15-16 lands. Mox Diamond makes you run 16-17 lands, so that's 2 less spells I can put in my deck. It's great in 3+CC, but that's its only home in my opinion.
The ramp and fixing justifies taking up a spell slot. Being a full turn ahead of your opponents and fixing your mana is just really good. You run the same number of lands you'd run before; the difference is that you just can't replace an additional land to play the Diamond, where you can with an ABU Mox. Basically, 16 land aggro will still use 16 lands, you just have to replace a spell to play the Mox. Whereas with an ABU Mox, you'd just play 15 lands plus the Mox in that same deck. So you don't lose out on two spells, you just lose out on one (which is the same as it would be in every deck that runs the Diamond, aggro or not).
Saying Mox Diamond isn't much better than Lotus Petal is absurd. Diamond is nutso in aggro decks since it jumps you a turn ahead on mana AND fixes all the colors.
Saying that makes it obvious to me you haven't been doing something right...maybe it's the fact that it is being counted as a land and not a spell (Chrome Mox should be a land, not a spell).
Saying Mox Diamond isn't much better than Lotus Petal is absurd. Diamond is nutso in aggro decks since it jumps you a turn ahead on mana AND fixes all the colors.
Saying that makes it obvious to me you haven't been doing something right...maybe it's the fact that it is being counted as a land and not a spell (Chrome Mox should be a land, not a spell).
-AA
I actually don't think it's that crazy a comparison. Let's say you have a two land hand, which is very common in aggro. Until you draw another land:
With Mox Diamond, you get one turn of mana acceleration, multiple turns of fixing, a cap of two mana, and artifact destruction takes you to one mana.
With Lotus Petal, you get one turn of mana acceleration, one turn of fixing, a cap of three mana, and artifact destruction will not affect you mana base.
I'd still rather have the Diamond, as I tend to build ambitious mana bases in aggro, but it's closer than you think.
I think being able to have 2 mana on T1 and 3 mana on T2 would be relevant almost all the time. Which would make the Mox better than the Petal almost all the time. Even if you only run 1 mana extra for 1 more turn, that's a huge deal. An they're both the same card disadvantage relevance too.
I think being able to have 2 mana on T1 and 3 mana on T2 would be relevant almost all the time. Which would make the Mox better than the Petal almost all the time. Even if you only run 1 mana extra for 1 more turn, that's a huge deal. An they're both the same card disadvantage relevance too.
Well, you won't have 3 mana on turn two, because you pitched your second land. I spelled out the mana ceiling above, and Lotus Petal lets you get to 3 mana, where Mox Diamond does not.
Of course, you will often get the third land by turn two (especially on the draw), and the more consecutive land drops you make, the better Mox D gets in comparison, but clearly in some situations, it's very similar to Lotus Petal (or at least, the comparison is not outlandish).
My biggest thought on Mox Diamond is that it's upside is so high in every deck that it is worth any amount of awkwardness. Effectively an extra land drop at the cost of a land and 1 card, being a turn ahead on mana is one of the biggest advantages you can have, thus the roughly 15% chance of having it T1 is worth how bad of a top deck it is.
Those saying that it's worse than a mox or a land off the top in top deck mode do you always play the extra land right away or do you sandbag it in your hand pretending it's relevant?
I think there are some other factors that go into evaluation as well. Emotion is one. Having your game winning Fireball countered is something that sticks with you, because you feel that victory was snapped away, whereas not being able to split a Banefire can lose you a game just as easily, but it often goes unnoticed.
This debate made me think of this from the other thread, drawing Mox Diamond T4 with no lands, it sucks and you remember it. You don't remember how awesome it was when you had it T1 and killed them as your other cards actually did the killing. Maybe this isn't how other people remember it but I don't tend to remember the fast mana that allowed me to kill them or vice versa, I remember the cards that actually did the deed, so apologies if that isn't the case for everyone.
3) If I manage to get Mox Diamond, City of Brass, and a on-color dual land in my bicolor deck, unless I play aggro, the Mox Diamond is going to sit on me sideboard.
Just wanted to respond to this, I will always play the Mox Diamond then, because I value the extra fixing that highly even in 2 color with other fixers.
Plus there is always the chance of it being insane.
Sol Ring and Birds should not go into land spots, because they cost mana.
ABU Moxes do go into land slots, because they cost 0 mana and make mana each turn.
Chrome mox = land slot, Mox Diamond = spell slot for the same reasons.
Doing things this way ensure that you have a good resource/spell ratio. There are definitely ways to hedge that (like when you trim a land or so if you have lots of mana rocks), but the fundamental idea behind it is sound.
Also, I'm ALWAYS running Mox Diamond in that deck with more fixing. Since when can mana bases be TOO good?!?
You're never short on mana because you cast the Diamond. It takes up a spell slot, not a land slot during deck construction. So, if you had 5 lands and a Diamond, or 5 lands without a Diamond, you'll still be able to play your 5-drop. The advantage, is that unlike your other land, this will put you a full turn ahead of your opponent for X turns, and fix all 5 colors.
Yes, but with another spell instead of the mox diamond you'd have two spells to cast instead of one. A hand of 5 lands, mox diamond, and some spell is basically unkeepable. A hand of 5 lands and 2 spells or 4 lands, a mox and 2 spells, might be keepable. And Mox Diamond isn't great the other way either. A 2 land, mox diamond, 4 spell hand is only guaranteed to give you one turn of tempo boost.
As I've said before if that kind of tempo boost is that important I think your cube is too concerned with tempo and not enough concerned with card advantage.
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O... K...
Sheer arrogance is stupid. This is a very good example.
Just for the sake of discussion : Could you show me the rules where Moxes MUST have to take a land slot in cube ... There must be a rule, otherwise you wouldn't be so affirmative.
(The same for Mox Diamond not using a land slot ... While I agree with you, the way you write it, with so much arrogance and condescendance, makes me ashamed to be on your side for this one. But that's not the subject.)
So let's assum you got 1 mox and no other mana acceleration.
You will play it as a land ? Good for you, I'll play it as a spell. Why ? Because I need want other sources of mana than my 'lands'. So yeah, I will play it as an weak sol ring (more or less weak depending if it is off color or not).
If I managed to get Sol Ring or Birds of Paradise, he could go to the land slot. But otherwise I want my mana potential strictly greater than my number of 'land' cards.
ABU Moxen can take a land slot OR a spell slot, and in this second case, Mox Diamond does result in you having less overall mana sources.
It's not arrogance, it's simply assuming that everyone here likes to optimize their deck construction.
ABU Moxen basically function as lands that you can play in addition to your other lands. When you build your deck and determine how many regular sources of mana you need, an ABU Mox is ideally suited to simply replace another land. You could count it as a spell, I suppose, but there's no advantage to doing so, because it serves the same function in your deck that a basic land does (with the added benefit of being able to ramp you too). It's better to simply replace a basic with an on-color Mox, because you don't add or subtract from your ideal calculated number of lands. Whereas if you play the Mox as a spell, you won't be running the correct number of regular mana sources.
Now, Mox Diamond and Chrome Mox play differently. The Mox Diamond doesn't add or subtract from your ideal number of regular mana sources, so it should be treated as a spell during deck construction. The Chrome Mox, on the other hand, eats up an additional spell to add to your land count, so it can be counted as a mana source during deck construction.
I assumed that was common practice for determining which Moxen are slotted where during deck construction, so I apologize if that's not the case.
Quote from Hankroyd »
1) Off Topic : This started because 'Mox Diamond' doesn't appear in every list.
I think that it most definitely should. The rest of the discussion stemmed from Blimpy's question regarding the theoretical "Diamond Land" and when/if it would be used.
Quote from Hankroyd »
2) Captain Obvious to the rescue : I also like to play land that are strictly better than basic lands : They help me to fix my mana base.
Captain Obvious to the rescue? Are you trying to troll me? Because if so, you should avoid saying things that imply City of Brass is strictly better than a basic land, because it's not. It makes your attempted jabs look really bad.
Quote from Hankroyd »
3) If I manage to get Mox Diamond, City of Brass, and a on-color dual land in my bicolor deck, unless I play aggro, the Mox Diamond is going to sit on me sideboard. If I didn't get any land, the Mox will have to play its role, but it will be because I'm out of option.
I also think this is a mistake. I would rarely ever sideboard the Mox, and having one dual and a City certainly wouldn't be a breaking point for "too much fixing" ...even in a 2-color deck with only splashable cards.
Quote from Hankroyd »
OK, this one was ALMOST a provocation.
Given the choice, If I play aggro, I'll take the mox. BUT, if I play control, I'll take the petal, because I want my land in play, not in my graveyard.
But of course both of them would be far off first pick.
I'm not trying to provoke you. I'm simply countering your statement. Running Lotus Petal over Mox Diamond in pretty much anything seems like a terrible decision. Particularly in Control, where the regular tempo boost from the Diamond can help keep even footing against aggressive decks.
In any situation other than when I only have one land in my opening hand + Mox/Petal, I'd rather have the Mox. If I can play the Mox and make my first 2 land drops (which requires 3 total lands) I can have extra mana on more than one turn, instead of just on one turn. Both cards result in the same net card disadvantage, and because neither are calculated as lands during deck construction, I don't wind up with less overall permanent sources of mana on the table.
And P1P1, you don't know if you're going in aggro or control, so that's not going to effect your pick.
Quote from AA »
ABU Moxes do go into land slots, because they cost 0 mana and make mana each turn.
Chrome mox = land slot, Mox Diamond = spell slot for the same reasons.
Doing things this way ensure that you have a good resource/spell ratio.
Words of wisdom.
Quote from kcolloran »
Yes, but with another spell instead of the mox diamond you'd have two spells to cast instead of one. A hand of 5 lands, mox diamond, and some spell is basically unkeepable. A hand of 5 lands and 2 spells or 4 lands, a mox and 2 spells, might be keepable. And Mox Diamond isn't great the other way either. A 2 land, mox diamond, 4 spell hand is only guaranteed to give you one turn of tempo boost.
The same can be said for all mana acceleration. Tempo advantage is important. That's why Dark Ritual, Black Lotus, Mox Diamond etc. are good. Playing spells and threats ahead of the curve has advantages that incremental card advantage simply doesn't.
And once again, the Diamond doesn't take up a land slot. You don't have to decide between the 4 spells/3 lands OR the 4 spells/Diamond/2 land hand, because they don't compete for the same slots; meaning, whether the Diamond was in your deck or not, you'd still only have a 2-lander that you'd have to mulligan away.
Quote from kcolloran »
As I've said before if that kind of tempo boost is that important I think your cube is too concerned with tempo and not enough concerned with card advantage.
As I've said before if speed is that irrelevant I think your cube is too concerned with card advantage and not concerned enough with tempo. (< see what I did there? I flipped it on you! :p)
Quote from Hankroyd »
For me, since during a game, I was looking sadly at my mox diamond and my four lands on the battlefield, my land card in my graveyard and my Grave Titan in my hand and I though : "Why did I pick this stupid Mox instead of Everflowing Chalice ?"
I've had far more occasions where I've been looking down at a hand that would be greatly improved by having additional mana early on than ones that would improve because of a generic mana rock. Particularly because of the mana-fixing associated with the Diamond.
Quote from Hankroyd »
ABU Moxes usually go into land slot.
I say that they should always go into a land slot (assuming that you're comfortable calculating the ideal number of lands for your deck). I can't think of a situation where I'd play one outside of a land slot. I mean, if I determine ahead of time that I want to play a deck with 17 mana sources, when would I make the decision to run 17 and an ABU Mox instead of 16 plus the Mox? Can you give me an example?
I know it's an imperfect analogy, but playing with Mox Diamond gives me the same feeling as playing with Mana Vault. You play it in your spell slot in the hopes that it'll give you a tremendous advantage in 10-15% of your games, while being awkward in about another 10-15% of your games.
For me, since during a game, I was looking sadly at my mox diamond and my four lands on the battlefield, my land card in my graveyard and my Grave Titan in my hand and I though : "Why did I pick this stupid Mox instead of Everflowing Chalice ?"
For me, since during a game, I was looking sadly at my mox diamond and my four lands on the battlefield, my land card in my graveyard and my Grave Titan Myr Battlesphere in my hand and I though : "Why did I pick this stupid MoxEverflowing Chalice instead of Everflowing ChaliceThran Dynamo ?"
We can play this strawman with any cards you want. Of course EFC is better in the scenario you described... but that doesn't mean a thing.
I agree for the first, but 'costing mana' as you will say in a few lines isn't warrant a place in 'Land Slot'.
If I didn't mana to get mana sources that cost mana to be casted, well my ABU Mox will go to a spell slot to fix this.
The fact that ABU Moxes go 90% of the time to land slot, make not the 10% irrelevant : ABU Moxes usually go into land slot
Chrome mox <> land slot for the same reason
Mox Diamond <> spell slot : I even find a case where I'll put Mox Diamond in a Land Slot : If I play a multicolor deck with no cards costing more than three. (A very unlikely case, I admit, but it still exists.)
I have no idea what you are trying to say here. Sorry. If you want more mana sources in your deck, you just include more 'lands'. Not that difficult a concept.
For me, since during a game, I was looking sadly at my mox diamond and my four lands on the battlefield, my land card in my graveyard and my Grave Titan in my hand and I though : "Why did I pick this stupid Mox instead of Everflowing Chalice ?"
I have a few problems with this statement:
1 - Sounds like a problem with your deck and draft, not Mox Diamond.
2 - What if you did have Chalice and 6 lands, but only one was black-producing? Sounds like Diamond would be better there, right? This type of evaluation seems weak at best, and can be altered to prove any point.
3 - In your exact situation, you wouldn't have a 6th mana source anyway since the Diamond should be classified as a spell and not a land.
Chrome mox takes up a land slot because it eats a spell in your hand versus a land in hand. Mox diamond doesn't do that because it eats a land to enter play; it isn't a very difficult concept, I never remove actual spells for chrome mox in any decks I play, I remove lands for it.
ABU moxen take the place of basic lands. Again this isn't a difficult concept, mox ruby taps for red mana, so I remove a mountain for it. That wasn't so hard. It's a tiny bit more complicated if you're run an offcolor mox but it's all about building your manabase optimally whether it's triple Innistrad draft or cube draft, it isn't that hard to do with 2 color decks via counting your colored mana symbols.
I like mox diamond significantly more than chrome mox; I hate pitching real cards to chrome, and it doesn't necessarily colorfix you for the rest of the game.
In the grave titan example, it doesn't matter that you played that mox diamond pitching a land. People don't seem to realize that mox diamond is basically a city of brass without any drawbacks.
Saying city of brass is strictly better than a basic land is naive. It pings you for damage, and if you face an aggressive deck that lifeloss will often matter. Not to mention if your opponent has rishadan port you're basically getting sniped for one each turn while they deny you colorfixing.
I include mox diamond in every deck whenever I draft it. The card generates mana advantage and ups the tempo of the game, something I generally like to do is cast turn 1 hymn to tourach. Or stoneforge mystic. Or any 2 drop spell or combination of 1 drop spells because doing that on the play is likely to net you a significant advantage in the game.
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1. Sol Ring
2. Black Lotus
3. Umezawa's Jitte
4. ABU Mox
5. Mana Crypt
6. Skull Clamp
7. Sword of Fire and Ice
8. Wurmcoil Engine
9. Mana Vault
10. Batterskull
11. Sword of Body and Mind
12. Sword of Light and Shadow
13. Tanglewire
14. Sword of Feast and Famine
15. Senesei's Diving Top
16. Mimic Vat
17. Winter Orb
18. Coalition Relic
19. Karn Liberated
20. Mox Diamond
1 Sol Ring
2 Umezawa's Jitte
3 Black Lotus
4 ABU Moxen
5 Sword of Fire and Ice
6 Mox Diamond
7 Skullclamp
8 Mana Crypt
9 Sword of Light and Shadow
10 Mana Vault
11 Wurmcoil Engine
12 Sword of War and Peace
13 Sword of Body and Mind
14 Molten-tail Masticore
15 Grim Monolith
16 Sword of Feast and Famine
17 Solemn Simulacrum
18 Winter Orb
19 Sensei's Divining Top
20 Batterskull
1 Sol Ring
2 Black Lotus
3 ABU Moxen
4 Umezawa's Jitte
5 Skullclamp
6 Mana Crypt
7 Mana Vault
8 Mox Diamond
9 Sensei's Divining Top
10 Sword of Fire and Ice
11 Grim Monolith
12 Batterskull
13 Wurmcoil Engine
14 Coalition Relic
15 Karn Liberated
16 Mimic Vat
17 Sword of Light and Shadow
18 Sword of War and Peace
19 Icy Manipulator
20 Mimic Vat
1 Sol Ring
2 Black Lotus
3 ABU Moxen
4 Umezawa's Jitte
5 Skullclamp
6 Mana Crypt
7 Mana Vault
8 Mox Diamond
9 Sensei's Divining Top
10 Sword of Fire and Ice
11 Grim Monolith
12 Batterskull
13 Wurmcoil Engine
14 Coalition Relic
15 Karn Liberated
16 Mimic Vat
17 Sword of Light and Shadow
18 Sword of War and Peace
19 Icy Manipulator
20 Mimic Vat
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The ramp and fixing justifies taking up a spell slot. Being a full turn ahead of your opponents and fixing your mana is just really good. You run the same number of lands you'd run before; the difference is that you just can't replace an additional land to play the Diamond, where you can with an ABU Mox. Basically, 16 land aggro will still use 16 lands, you just have to replace a spell to play the Mox. Whereas with an ABU Mox, you'd just play 15 lands plus the Mox in that same deck. So you don't lose out on two spells, you just lose out on one (which is the same as it would be in every deck that runs the Diamond, aggro or not).
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Saying that makes it obvious to me you haven't been doing something right...maybe it's the fact that it is being counted as a land and not a spell (Chrome Mox should be a land, not a spell).
-AA
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I actually don't think it's that crazy a comparison. Let's say you have a two land hand, which is very common in aggro. Until you draw another land:
With Mox Diamond, you get one turn of mana acceleration, multiple turns of fixing, a cap of two mana, and artifact destruction takes you to one mana.
With Lotus Petal, you get one turn of mana acceleration, one turn of fixing, a cap of three mana, and artifact destruction will not affect you mana base.
I'd still rather have the Diamond, as I tend to build ambitious mana bases in aggro, but it's closer than you think.
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Well, you won't have 3 mana on turn two, because you pitched your second land. I spelled out the mana ceiling above, and Lotus Petal lets you get to 3 mana, where Mox Diamond does not.
Of course, you will often get the third land by turn two (especially on the draw), and the more consecutive land drops you make, the better Mox D gets in comparison, but clearly in some situations, it's very similar to Lotus Petal (or at least, the comparison is not outlandish).
Those saying that it's worse than a mox or a land off the top in top deck mode do you always play the extra land right away or do you sandbag it in your hand pretending it's relevant?
This debate made me think of this from the other thread, drawing Mox Diamond T4 with no lands, it sucks and you remember it. You don't remember how awesome it was when you had it T1 and killed them as your other cards actually did the killing. Maybe this isn't how other people remember it but I don't tend to remember the fast mana that allowed me to kill them or vice versa, I remember the cards that actually did the deed, so apologies if that isn't the case for everyone.
Just wanted to respond to this, I will always play the Mox Diamond then, because I value the extra fixing that highly even in 2 color with other fixers.
Plus there is always the chance of it being insane.
ABU Moxes do go into land slots, because they cost 0 mana and make mana each turn.
Chrome mox = land slot, Mox Diamond = spell slot for the same reasons.
Doing things this way ensure that you have a good resource/spell ratio. There are definitely ways to hedge that (like when you trim a land or so if you have lots of mana rocks), but the fundamental idea behind it is sound.
Also, I'm ALWAYS running Mox Diamond in that deck with more fixing. Since when can mana bases be TOO good?!?
-AA
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Yes, but with another spell instead of the mox diamond you'd have two spells to cast instead of one. A hand of 5 lands, mox diamond, and some spell is basically unkeepable. A hand of 5 lands and 2 spells or 4 lands, a mox and 2 spells, might be keepable. And Mox Diamond isn't great the other way either. A 2 land, mox diamond, 4 spell hand is only guaranteed to give you one turn of tempo boost.
As I've said before if that kind of tempo boost is that important I think your cube is too concerned with tempo and not enough concerned with card advantage.
It's not arrogance, it's simply assuming that everyone here likes to optimize their deck construction.
ABU Moxen basically function as lands that you can play in addition to your other lands. When you build your deck and determine how many regular sources of mana you need, an ABU Mox is ideally suited to simply replace another land. You could count it as a spell, I suppose, but there's no advantage to doing so, because it serves the same function in your deck that a basic land does (with the added benefit of being able to ramp you too). It's better to simply replace a basic with an on-color Mox, because you don't add or subtract from your ideal calculated number of lands. Whereas if you play the Mox as a spell, you won't be running the correct number of regular mana sources.
Now, Mox Diamond and Chrome Mox play differently. The Mox Diamond doesn't add or subtract from your ideal number of regular mana sources, so it should be treated as a spell during deck construction. The Chrome Mox, on the other hand, eats up an additional spell to add to your land count, so it can be counted as a mana source during deck construction.
I assumed that was common practice for determining which Moxen are slotted where during deck construction, so I apologize if that's not the case.
I think that it most definitely should. The rest of the discussion stemmed from Blimpy's question regarding the theoretical "Diamond Land" and when/if it would be used.
Captain Obvious to the rescue? Are you trying to troll me? Because if so, you should avoid saying things that imply City of Brass is strictly better than a basic land, because it's not. It makes your attempted jabs look really bad.
I also think this is a mistake. I would rarely ever sideboard the Mox, and having one dual and a City certainly wouldn't be a breaking point for "too much fixing" ...even in a 2-color deck with only splashable cards.
I'm not trying to provoke you. I'm simply countering your statement. Running Lotus Petal over Mox Diamond in pretty much anything seems like a terrible decision. Particularly in Control, where the regular tempo boost from the Diamond can help keep even footing against aggressive decks.
In any situation other than when I only have one land in my opening hand + Mox/Petal, I'd rather have the Mox. If I can play the Mox and make my first 2 land drops (which requires 3 total lands) I can have extra mana on more than one turn, instead of just on one turn. Both cards result in the same net card disadvantage, and because neither are calculated as lands during deck construction, I don't wind up with less overall permanent sources of mana on the table.
And P1P1, you don't know if you're going in aggro or control, so that's not going to effect your pick.
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The same can be said for all mana acceleration. Tempo advantage is important. That's why Dark Ritual, Black Lotus, Mox Diamond etc. are good. Playing spells and threats ahead of the curve has advantages that incremental card advantage simply doesn't.
And once again, the Diamond doesn't take up a land slot. You don't have to decide between the 4 spells/3 lands OR the 4 spells/Diamond/2 land hand, because they don't compete for the same slots; meaning, whether the Diamond was in your deck or not, you'd still only have a 2-lander that you'd have to mulligan away.
As I've said before if speed is that irrelevant I think your cube is too concerned with card advantage and not concerned enough with tempo. (< see what I did there? I flipped it on you! :p)
I've had far more occasions where I've been looking down at a hand that would be greatly improved by having additional mana early on than ones that would improve because of a generic mana rock. Particularly because of the mana-fixing associated with the Diamond.
I say that they should always go into a land slot (assuming that you're comfortable calculating the ideal number of lands for your deck). I can't think of a situation where I'd play one outside of a land slot. I mean, if I determine ahead of time that I want to play a deck with 17 mana sources, when would I make the decision to run 17 and an ABU Mox instead of 16 plus the Mox? Can you give me an example?
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It's still an awesome card though. Even Sol Ring is a bad topdeck in the late game.
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For me, since during a game, I was looking sadly at my mox diamond and my four lands on the battlefield, my land card in my graveyard and my
Grave TitanMyr Battlesphere in my hand and I though : "Why did I pick this stupidMoxEverflowing Chalice instead ofEverflowing ChaliceThran Dynamo ?"We can play this strawman with any cards you want. Of course EFC is better in the scenario you described... but that doesn't mean a thing.
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I have no idea what you are trying to say here. Sorry. If you want more mana sources in your deck, you just include more 'lands'. Not that difficult a concept.
I have a few problems with this statement:
1 - Sounds like a problem with your deck and draft, not Mox Diamond.
2 - What if you did have Chalice and 6 lands, but only one was black-producing? Sounds like Diamond would be better there, right? This type of evaluation seems weak at best, and can be altered to prove any point.
3 - In your exact situation, you wouldn't have a 6th mana source anyway since the Diamond should be classified as a spell and not a land.
-AA
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I think it's much better than Chrome Mox.
But thanks for the detailed response above. It cleared up a lot of confusion.
Now, back to Voting!
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My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
ABU moxen take the place of basic lands. Again this isn't a difficult concept, mox ruby taps for red mana, so I remove a mountain for it. That wasn't so hard. It's a tiny bit more complicated if you're run an offcolor mox but it's all about building your manabase optimally whether it's triple Innistrad draft or cube draft, it isn't that hard to do with 2 color decks via counting your colored mana symbols.
I like mox diamond significantly more than chrome mox; I hate pitching real cards to chrome, and it doesn't necessarily colorfix you for the rest of the game.
In the grave titan example, it doesn't matter that you played that mox diamond pitching a land. People don't seem to realize that mox diamond is basically a city of brass without any drawbacks.
Saying city of brass is strictly better than a basic land is naive. It pings you for damage, and if you face an aggressive deck that lifeloss will often matter. Not to mention if your opponent has rishadan port you're basically getting sniped for one each turn while they deny you colorfixing.
I include mox diamond in every deck whenever I draft it. The card generates mana advantage and ups the tempo of the game, something I generally like to do is cast turn 1 hymn to tourach. Or stoneforge mystic. Or any 2 drop spell or combination of 1 drop spells because doing that on the play is likely to net you a significant advantage in the game.
Currently Playing:
Retired
2 Umezawa's Jitte
3 Black Lotus
4 ABU Moxen
5 Mox Diamond
6 Skullclamp
7 Sword of Fire and Ice
8 Mana Crypt
9 Sword of Light and Shadow
10 Sword of War and Peace
11 Sword of Body and Mind
12 Sword of Feast and Famine
13 Mana Vault
14 Grim Monolith
15 Winter Orb
16 Wurmcoil Engine
17 Batterskull
18 Solemn Simulacrum
19 Grafted Wargear
20 Tangle Wire
I also like Bonesplitter, Coalition Relic, Karn Liberated, Mimic Vat and Black Vise a lot.
"What am I looking at? Ashes, dead man."
2 Umezawa's Jitte
3 Black Lotus
4 Mox Diamond
5 ABU Moxen
6 Mana Crypt
7 Sword of Fire and Ice
8 Skullclamp
9 Sword of Light and Shadow
10 Mana Vault
11 Sword of War and Peace
12 Wurmcoil Engine
13 Molten-Tail Masticore
14 Sword of Body and Mind
15 Sword of Feast and Famine
16 Winter Orb
17 Grim Monolith
18 Batterskull
19 Tangle Wire
20 Sensei's Divining Top
Mimic Vat and Solemn Simulacrum just miss my top 20.
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
2. Black Lotus
3. Umezawa's Jitte
4. ABU Mox
5. Mana Crypt
6. Skull Clamp
7. Sword of Fire and Ice
8. Wurmcoil Engine
9. Mana Vault
10. Batterskull
11. Sword of Body and Mind
12. Sword of Light and Shadow
13. Tanglewire
14. Sword of Feast and Famine
15. Senesei's Diving Top
16. Mimic Vat
17. Winter Orb
18. Coalition Relic
19. Karn Liberated
20. Mox Diamond
Also, follow us on twitter! @TurnOneMagic
2 Umezawa's Jitte
3 Black Lotus
4 ABU Moxen
5 Sword of Fire and Ice
6 Mox Diamond
7 Skullclamp
8 Mana Crypt
9 Sword of Light and Shadow
10 Mana Vault
11 Wurmcoil Engine
12 Sword of War and Peace
13 Sword of Body and Mind
14 Molten-tail Masticore
15 Grim Monolith
16 Sword of Feast and Famine
17 Solemn Simulacrum
18 Winter Orb
19 Sensei's Divining Top
20 Batterskull
My cube on tappedout.net
Cube on Deckstats
2 Black Lotus
3 ABU Moxen
4 Umezawa's Jitte
5 Skullclamp
6 Mana Crypt
7 Mana Vault
8 Mox Diamond
9 Sensei's Divining Top
10 Sword of Fire and Ice
11 Grim Monolith
12 Batterskull
13 Wurmcoil Engine
14 Coalition Relic
15 Karn Liberated
16 Mimic Vat
17 Sword of Light and Shadow
18 Sword of War and Peace
19 Icy Manipulator
20 Mimic Vat
Is Mimic Vat so good you wanted to vote for it twice?
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Reminds me of...
Blimpy's Aggro-Focused Cube (powered 360)
I'm always open to suggestions on how to improve my cube. Take a look and ask a question, or give a constructive critique whenever you can.
Blimpy's Aggro-Focused Cube (powered 360)
I'm always open to suggestions on how to improve my cube. Take a look and ask a question, or give a constructive critique whenever you can.