Just recently cut Akroma, Angel of Wrath and I have no intention of putting Avacyn, Angel of Hope into the cube. Just not the finisher I'm looking for. Honestly - this card has so much similarity with Akroma... did R&D even try? I feel like they just took an old Akroma and sharpied over the card. I guess it explains all the black in the art.
I like Akroma more, because she has haste. But Avacyn is a better reanimation target because she doesn't have pro:black. I can't imagine cubing with either given the quality of white's other big creatures.
Not that disappointed because I knew the card would be made big and grand than mana efficent and good. What I'm really hoping for is another set of basic land arts with that symbol for Symbol Status this set. And a good U/R and U/G walker!
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Titans aren't going to rotate out of cube like they are in standard. It will always be hard for fatties to make it into the cube going forward.
You could just not run them. I find some of the titans, like Inferno Titan, are pretty oppressive against the right deck. So I cut him. I prefer games to be less about huge haymakers and more about gradual advantages.
I generally find the titans are unfun and not particularly interesting, except maybe Sun Titan.
I'd like to reanimate her in my Multiplayer Cube, but even then, I think that's about the only way she's getting out. Probably even borderline in MP Cube.
Borderline cubeable, I guess? Replaces Iona, Shield of Emeria if anyone was still running her, and arguably has about the same value as a reanimation target while being slightly easier to cast.
Quick notes on how often the indestructible will matter:
Strong against burn.
Strong against destroy effects.
Strong against pacifism effects.
Strong against creatures.
Weak against exile effects.
Weak against bounce effects.
Weak against steal effects. (Quite possibly the best Sower of Temptation target ever.)
Weak against -1/-1 effects.
Feel free to do some number crunching. Your mileage may vary depending on cube size and how many of each effect you run.
The global indestructibility is a unique effect and quite strong. The only other way to get something similar is with an emblem from Elspeth's ultimate. And it's pretty hard to lose after getting one of those.
It's too bad undying has sort of undermined the value of indestructible, since they essentially do the same thing by blanking removal. A more aggressively-costed indestructible creature (probably with a drawback) would be more interesting.
Why she leaves everything else you own indestrutible, yeah when you have an 8 mana you want it to just end the game, but she does more through pasificsm than most things that get hit by them. Having an 8 mana Elspeth Emblem isn't the worst thing in the world.
Why she leaves everything else you own indestrutible, yeah when you have an 8 mana you want it to just end the game, but she does more through pasificsm than most things that get hit by them. Having an 8 mana Elspeth Emblem isn't the worst thing in the world.
The category was things that the indestructible is good against. Pacifism effects aren't in that list. In fact, it's pretty useless against Pacifism effects.
In cube yeah, in other situations, maybe, I'm not convinced that's its a terrible deal. I have a couple decks that would run an eight mana enchantment with the Permanents you control are indestructible.
That said those don't matter here so yeah terrible against pacifism effects.
Ya, my comments in this forum are always specific to cube play. If my posts are in reference to performance in other formats, I'll always cite which format I'm talking about. In EDH, this card will be pretty good. Even as a reanimator target in some other formats it can be fine. But in the cube, it doesn't interest me.
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Too bad - probably not as good as I/we were hoping for.
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You could just not run them. I find some of the titans, like Inferno Titan, are pretty oppressive against the right deck. So I cut him. I prefer games to be less about huge haymakers and more about gradual advantages.
I generally find the titans are unfun and not particularly interesting, except maybe Sun Titan.
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Quick notes on how often the indestructible will matter:
Strong against burn.
Strong against destroy effects.
Strong against pacifism effects.
Strong against creatures.
Weak against exile effects.
Weak against bounce effects.
Weak against steal effects. (Quite possibly the best Sower of Temptation target ever.)
Weak against -1/-1 effects.
Feel free to do some number crunching. Your mileage may vary depending on cube size and how many of each effect you run.
The global indestructibility is a unique effect and quite strong. The only other way to get something similar is with an emblem from Elspeth's ultimate. And it's pretty hard to lose after getting one of those.
It's too bad undying has sort of undermined the value of indestructible, since they essentially do the same thing by blanking removal. A more aggressively-costed indestructible creature (probably with a drawback) would be more interesting.
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You should add this to the Weak category.
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Why she leaves everything else you own indestrutible, yeah when you have an 8 mana you want it to just end the game, but she does more through pasificsm than most things that get hit by them. Having an 8 mana Elspeth Emblem isn't the worst thing in the world.
The category was things that the indestructible is good against. Pacifism effects aren't in that list. In fact, it's pretty useless against Pacifism effects.
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That said those don't matter here so yeah terrible against pacifism effects.
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