So I was looking through the list up top and was trying to find a general no one else had used and I was going to use it online.
I had a hard time finding one that was on modo that wasn't already being used. But needless to say, I found one.
Skeleton Ship 3UB
Legendary Creature - Skeleton
When you control no islands, sacrifice Skeleton Ship.
T: Put a -1/-1 counter on target creature.
0/3
Just look at that thing of bea... what is this thing? Why is it a legend?
Well, upon first review I was stumped. I seriously couldn't think of anything other than messing up an opponent's persist plans. But then I started thinking, how about I untap the crap out of that thing.
Which lead me to Intruder Alarm. Which then lead me to Cowardice and free creatures... which lead me to...
The deck can go combo happy, or it can also go stall down the board with pingers.
The loop for infinite is as follows.
Get an Intruder Alarm in play.
Get a Zero Cost dude in play (Ornithopter, Phyrexian Walker, Shield Sphere)
Get a Cowardice in play.
Get one of your many pingers in play (or Skeleton Ship).
With just those 4 cards (man that hurts to say), you have an infinite loop of constantly tapping and untapping your pinger by pinging the free thing and putting it back on the table.
Add another pinger and you kill everyone. Add a targetted looter (Cephalid Looter and Cephalid Broker) and deck your opponents. Add a miller (Drowner of Secrets and Cathartic Adept) and mill your opponents.
Basically everything else in the deck is card drawing and tutoring to get things into play.
I don't have the deck built yet, but I plan on playing this in Commander on modo, so some card choices seem wrong (Arcane Sanctum is allowed in Commander and not EDH, for example). This also means if it's not on modo, I can't play the card.
Over a few weeks I'm going to build this deck on modo, or some variant there of. I want a commander deck on modo that's my own, and this seems like it could be.
Hmm - rules question. Would this deck technically be able to play all of the zero casting cost Kobolds? They do say that the card is red, but there is actually no red mana symbol on the card.
Hmm - rules question. Would this deck technically be able to play all of the zero casting cost Kobolds? They do say that the card is red, but there is actually no red mana symbol on the card.
I have zero idea. While I like the thinking, I could only use Crimson anyways as the others aren't on MODO. Maybe a paper version would allow it?
@Donald_McDonald: I'm a fan. I'll think of something tomorrow about getting it in there.
@Kid Icarus: This is what I get for not playing much casual and switching to a casual format. :-p I'll give those some consideration over the next few to see how they fit. Also, I agree RU is better, but you already stated my problem with running Niv Mizzet.
Lim-Dul's Vault is awesome. With so much life to play around with, you can stack your deck however you want.
Any creature with the Tim ability becomes disgusting when you drop Death Pits of Rath.
I would also try to find some mass removal spells. Damnation and Decree of Pain are popular and effective. While things like Barter in blood and Hex can get you by if you're on a budget. Having more 2 or more for 1's in your deck is the real trick.
the kobolds are red so there a no go, and arcane sanctum has a white in there so thats a not useable either, same for the crumbling necroptoplis, and im not to sure about the panoramas,other than that looks like a nifty deck
the kobolds are red so there a no go, and arcane sanctum has a white in there so thats a not useable either, same for the crumbling necroptoplis, and im not to sure about the panoramas,other than that looks like a nifty deck
# The General's mana cost defines what colour of mana symbols may appear on cards in the deck.
# Coloured mana symbols which may appear in an EDH deck are restricted to the colours appearing in the General's mana cost. Lands whose type includes swamp, island, plains, forest and/or mountain (e.g.: basic lands, shocklands, dual lands, Shadowmoor special-basics, etc) DO contain the corresponding mana symbol(s) as per CR 305.6. As such, they may not appear in a deck unless the General is of the corresponding colour(s).
# While Hybrid mana symbols may be played with either colour mana, they count as both colours. As such, they may only be played with a general which is ALL of the hybrid mana symbols' colours.
Apparently Kobolds are fine, they have no mana symbols.
I was to the understanding spells of the color are not able to be cast at all.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard: GWBSomething dont really care any more.
Legacy: GWBNic Fit WBDeadguy Ale
EDH: GWB Karador, Ghost Chieftain RUGRiku, of the Twin Reflections UR Melek, Izzet Paragon
903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card's mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).
no, you can't use cards like the 0 cmc kobolds outside of red, and you can't use Transguild courier in anything outside of a 5c deck, sorry.
I had a hard time finding one that was on modo that wasn't already being used. But needless to say, I found one.
Skeleton Ship 3UB
Legendary Creature - Skeleton
When you control no islands, sacrifice Skeleton Ship.
T: Put a -1/-1 counter on target creature.
0/3
Just look at that thing of bea... what is this thing? Why is it a legend?
Well, upon first review I was stumped. I seriously couldn't think of anything other than messing up an opponent's persist plans. But then I started thinking, how about I untap the crap out of that thing.
Which lead me to Intruder Alarm. Which then lead me to Cowardice and free creatures... which lead me to...
1 Skeleton Ship
Lands
12 Island
10 Swamp
1 Watery Grave
1 Arcane Sanctum
1 Minamo, School at Water's Edge
1 Underground Sea
1 Bad River
1 Polluted Delta
1 Grixis Panorama
1 Esper Panorama
1 Underground River
1 Crumbling Necropolis
1 Gargoyle Castle
1 Tolaria West
1 River of Tears
1 Salt Marsh
1 Dimir Aqueduct
1 Drowned Catacomb
1 Sunken Ruins
1 Mistvein Borderpost
Dudes
1 Dimir Infiltrator
1 Inspired Sprite
1 Bonded Fetch
1 Cephalid Looter
1 Cephalid Broker
1 Cathartic Adept
1 Trinket Mage
1 Fatestitcher
1 Screeching Sliver
1 Drowner of Secrets
1 Aphetto Alchemist
1 Cackling Imp
1 Blightspeaker
1 Pirate Ship
1 Prodigal Sorcerer
1 Phyrexian Walker
1 Shield Sphere
1 Ornithopter
1 Thought Courier
1 Merfolk Looter
1 Mulldrifter
1 Dimir House Guard
1 Fledgling Mawcor
1 Drift of Phantasms
1 Zuran Spellcaster
1 Suq'Ata Firewalker
1 Mawcor
1 Terror
1 Feldon's Cane
1 Relearn
1 Reminisce
1 Muddle the Mixture
1 Reckless Spite
1 Dark Banishing
1 Last Gasp
1 Nameless Inversion
1 Doom Blade
1 Cryptic Command
1 Opposition
1 Opportunity
1 Counsel of the Soratami
1 Fathom Trawl
1 Diabolic Tutor
1 Tidings
1 Demonic Tutor
1 Vampiric Tutor
1 Cowardice
1 Intruder Alarm
1 Perplex
1 Dimir Signet
1 Talisman of Dominance
1 Mystical Tutor
1 Mystical Teachings
1 Clutch of the Undercity
1 Dimir Machinations
1 Brainspoil
1 Sleep
1 Telling Time
1 Impulse
The deck can go combo happy, or it can also go stall down the board with pingers.
The loop for infinite is as follows.
Get an Intruder Alarm in play.
Get a Zero Cost dude in play (Ornithopter, Phyrexian Walker, Shield Sphere)
Get a Cowardice in play.
Get one of your many pingers in play (or Skeleton Ship).
With just those 4 cards (man that hurts to say), you have an infinite loop of constantly tapping and untapping your pinger by pinging the free thing and putting it back on the table.
Add another pinger and you kill everyone. Add a targetted looter (Cephalid Looter and Cephalid Broker) and deck your opponents. Add a miller (Drowner of Secrets and Cathartic Adept) and mill your opponents.
Basically everything else in the deck is card drawing and tutoring to get things into play.
I don't have the deck built yet, but I plan on playing this in Commander on modo, so some card choices seem wrong (Arcane Sanctum is allowed in Commander and not EDH, for example). This also means if it's not on modo, I can't play the card.
Over a few weeks I'm going to build this deck on modo, or some variant there of. I want a commander deck on modo that's my own, and this seems like it could be.
Thoughts?
Thanks to Le_Gambit for this awesome sig!
I know you want a unique general, but this deck really wants Niv-Mizzet as the general. Gelectrode, Goblin Sharpshooter, Vulshok Sorcerer, etc.
http://cubetutor.com/viewcube/1959
I have zero idea. While I like the thinking, I could only use Crimson anyways as the others aren't on MODO. Maybe a paper version would allow it?
@Donald_McDonald: I'm a fan. I'll think of something tomorrow about getting it in there.
@Kid Icarus: This is what I get for not playing much casual and switching to a casual format. :-p I'll give those some consideration over the next few to see how they fit. Also, I agree RU is better, but you already stated my problem with running Niv Mizzet.
Thanks to Le_Gambit for this awesome sig!
Agreed Necroskitter is just silly with Skeleton Ship. Also his cohorts Blowfly Infestation & Crumbling Ashes.
Current Generals:
GWU Jenara WUB Sharuum WUB Zur
WB Ghost Council RGW Uril RB Wort GU Kraj
Lim-Dul's Vault is awesome. With so much life to play around with, you can stack your deck however you want.
Any creature with the Tim ability becomes disgusting when you drop Death Pits of Rath.
I would also try to find some mass removal spells. Damnation and Decree of Pain are popular and effective. While things like Barter in blood and Hex can get you by if you're on a budget. Having more 2 or more for 1's in your deck is the real trick.
Sig and Avvy by Heroes of the Plane Studios
Ninjas
Fish
Dredge
EDH
Sharuum
# The General's mana cost defines what colour of mana symbols may appear on cards in the deck.
# Coloured mana symbols which may appear in an EDH deck are restricted to the colours appearing in the General's mana cost. Lands whose type includes swamp, island, plains, forest and/or mountain (e.g.: basic lands, shocklands, dual lands, Shadowmoor special-basics, etc) DO contain the corresponding mana symbol(s) as per CR 305.6. As such, they may not appear in a deck unless the General is of the corresponding colour(s).
# While Hybrid mana symbols may be played with either colour mana, they count as both colours. As such, they may only be played with a general which is ALL of the hybrid mana symbols' colours.
Apparently Kobolds are fine, they have no mana symbols.
Panorama's are fine too
Current Generals:
GWU Jenara WUB Sharuum WUB Zur
WB Ghost Council RGW Uril RB Wort GU Kraj
Standard:
GWBSomething dont really care any more.
Legacy:
GWBNic Fit
WBDeadguy Ale
EDH:
GWB Karador, Ghost Chieftain
RUGRiku, of the Twin Reflections
UR Melek, Izzet Paragon
Artwork by Bornnover of Hakai Studios
That's what Magic is about, after all. A game of poker. With dragons.
Trade Thread http://forums.mtgsalvation.com/showthread.php?p=8732945#post8732945
no, you can't use cards like the 0 cmc kobolds outside of red, and you can't use Transguild courier in anything outside of a 5c deck, sorry.
panoramas are fine though.
but your list of 0 cmc that i know of would be memnite, ornithopter, phyrexian walker, shield sphere, phyrexian marauder and shifting wall.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom