Sylvan Scrying is much better than Expedition Map in a green deck. I would then probably run Reap and Sow if I wanted additional ways to tutor for Cradle, since R&S puts the land directly into play and simultaneously destroys critical lands.
Sylvan Scrying is much better than Expedition Map in a green deck. I would then probably run Reap and Sow if I wanted additional ways to tutor for Cradle, since R&S puts the land directly into play and simultaneously destroys critical lands.
I went with Knight of the Reliquary for my land tutor. I like to be able to tutor for my, um, tutors I guess. Plus you can loop any enchantment tutor into Survival of the Fittest and then use it to tutor for the Knight.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Why Crovax? Doesn't he just hose all your green tokens? Is he really worth it?
Edit: Then again, you don't really have many green token generators. And how is Perilous Forays working out for you?
Crovax is there for his interaction with Kamahl, Fist of Krosa (you turn their land into a creature and it dies due to Crovax) but he isn't too good on his own. Not sure how much longer I'm going to keep him in. Perilous Forays has been excellent, I didn't think it was going to be that great until I tested it but it tends to fetch a lot of lands for me, often fetching every legal target. Getting it out with Sacred Mesa or Ant Queen lets you Rampant Growth for every 3 mana which thins your deck and lets you make even more tokens on subsequent turns.
Yes, I understand that it's a cool interaction, but it just seems so out of place in a Rhys token deck to me. It really shines in a Captain Sisay deck, where you can tutor for both pieces, but here it just seems out of place. I would get rid of them and make room for cards that better your theme.
Also, have you considered Mosswort Bridge? Or do you find that you usually do not have enough power on the field to warrant it?
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Yes, I understand that it's a cool interaction, but it just seems so out of place in a Rhys token deck to me. It really shines in a Captain Sisay deck, where you can tutor for both pieces, but here it just seems out of place. I would get rid of them and make room for cards that better your theme.
Also, have you considered Mosswort Bridge? Or do you find that you usually do not have enough power on the field to warrant it?
I run at Rhys deck as well. I actually used yours as inspiration and I was curious what changes you were thinking of making after RoE. Awakening Zone maybe? Nice acceleration and benefits from anthem affects.
I would assume Green Gifts
But what about Momentous Fall or Kazandu Tuskcaller
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I really don't like Goodstuff, which makes me a Self-Proclaimed EDH Hipster. I'm also an avid theory-crafter, most of which are terrible.
I run at Rhys deck as well. I actually used yours as inspiration and I was curious what changes you were thinking of making after RoE. Awakening Zone maybe? Nice acceleration and benefits from anthem affects.
I would assume Green Gifts
But what about Momentous Fall or Kazandu Tuskcaller
I'm going to add Realms Uncharted over Kodama's Reach for sure. Awakening Zone is pretty slow for what it does but it ramps, I think I'd rather have the enchantments that spit out armies quicker. Kazandu Tuskcaller is also pretty slow and I don't think Momentous Fall will consistently have a good enough target though definitely something to consider. I was also looking at Jaddi Lifestrider, I don't really have any lifegain and there are times when I just want to tutor or draw something that can give me a big boost. Might try him out later but I'm going to hold off for now. So for me, Rise of the Eldrazi has only:
On trial -Harmonize
+Momentous Fall
Fall has tremendous potential but not sure if I have enough targets to make it better. I'll swap the 2 and try it out.
-Choke
+Jaddi Lifestrider
My group has been building their decks to handle Choke easier and I still have City of Solitude so I'll give the lifegain guy a try.
Oracle of Mul Daya:
- Let's you run through your deck and letting you draw business cards instead of lands!.
- It's a creature, so fodder for any of your sac outlets!
- Pitch to Survival and go loco!
For the rest it seems pretty good.
I think I will try playing Exploration, My list just feels a bit too slow (Will post list later). Token shenanigans start up way to slowly!
I agree on Momentous Fall and actually just cut it yesterday. You're probably right on Realms Uncharted, I won't ever get the lands I want and it can't get Gaea's Cradle normally so I can cut it. For land ramp I'd rather have Exploration than the Oracle, I don't like that she lets my opponents see my draws. Exploration is a good call but I think I like Burgeoning better so I'll put that in over Realms.
I agree on the burgeoning, I wish I still had one, gonna get me another one and play it.
Except for the fact that the oracle shows your cards it's pretty darn good. (Remember that giving your opponents to chance to see what's coming will reduce your threat factor a lot, unless you have bad luck and reveal a bomb, but the thing about the deck is that nothing really has a big threat factor, so...)
Even if you let it live for one turn, it's nuts. Play oracle, attach skullclamp, play extra land from top, sac for spawning pit, draw 2 cards.
That's a lot of advantage with a not so farfetched example.
But it's your call :).
I just played one game yesterday and even though the list seems to do a lot on paper, I wasn't doing much more then (My list is 75-80% the same as yours):
-Opp ***'s
-Sac all tokens for spawning pit
-Create tokens.
I wish there was a little more interactivity with the tokens, more stuff to do.
Do you feel like you are doing a lot in games and an active part of the game?
I'll go into a little more detail on the Oracle. My list has some extremely bomby cards (Armageddon, Replenish, Humility, Survival) that draw extreme hate in addition to a number of very powerful synergies and ways to go infinite. Additionally my meta is fairly counterspell heavy and showing my opponents my draws enables them to use their counterspells more effectively. I think she is an excellent card but I like here more for generic good stuff decks.
With this deck I always feel like I am aggressively trying to win the game, usually by vomiting out tons of tokens and threatening Overrun effects, trying to generate infinite tokens, playing bombs like Replenish, drawing a ton of cards with Skullclamp, Skullmulcher & Fecundity, etc. Post your list and I'll take a look at it if you like, I've had this list for quite awhile and have a pretty good idea of all the most important cards.
We've basically got 3 cards that are all very similar, the 2 you mentioned and Saproling Symbiosis. The thing I don't like about these cards is that they are near impossible to tutor up and are situational, they require you to already have a fair number of tokens in play to be useful. Of the 3 I think Saproling Symbiosis is the best simply because it can be cast at instant speed. This is basically giving these tokens haste and can set you up for an explosive next turn. The other 2 cards give your opponent time to react (unless you have Earthcraft or Concordant Crossroads in play and can immediately use the tokens to your benefit). The Assembly basically has free flashback but requires you to use it the next turn when you may have been hit by a sweeper so I like Parallel Evolution more because you can split up the doubling of the tokens. I think these cards would be much more appealing in a Rith, the Awakener or Hazezon Tamar deck since you could play Anger, In the Web of War & Fervor. This is all theorizing on my part since I have not tested any of these 3 cards in this deck though I do have experience playing Saproling Symbiosis in a 60 card casual deck with 4 Concordant Crossroads and it was very good.
Tribal elves it looks like. Caller of the Claw looks like it could be really good here since it looks like you are hit pretty hard by board wipes. Nissa Rivane and Nissa's Chosen could find a home here as well. I'm not really sure how many forests are needed to abuse Rofellos, Llanowar Emissary but it looks like you probably run enough.
It's certainly very strong but I have no way to tutor for it meaning it will only get drawn once every 3-4 games. I only run 5 cards I can't tutor for that aren't tutors themselves, 3 of them generate tokens (Sprout Swarm/Decree of Justice/Elspeth Tirel), 1 is my only sweeper (Austere Command) and the last one I win almost every time I cast it (Replenish) and I don't feel the Counsel is stronger than any of these in this deck. I could remove something a bit weaker but that makes my toolbox less robust and weakens my tutors a little bit. My group also runs a fair amount of graveyard hate and cheap counterspells so there's that to consider as well. I'll put it in the primer somewhere though as an option.
It's certainly very strong but I have no way to tutor for it meaning it will only get drawn once every 3-4 games. I only run 5 cards I can't tutor for that aren't tutors themselves, 3 of them generate tokens (Sprout Swarm/Decree of Justice/Elspeth Tirel), 1 is my only sweeper (Austere Command) and the last one I win almost every time I cast it (Replenish) and I don't feel the Counsel is stronger than any of these in this deck. I could remove something a bit weaker but that makes my toolbox less robust and weakens my tutors a little bit. My group also runs a fair amount of graveyard hate and cheap counterspells so there's that to consider as well. I'll put it in the primer somewhere though as an option.
I think it is stronger then Elspeth. Is elspeth really that good? She makes you some token, gains you some life and sometimes goes ultimate. I haven't tried her so I don't know but it seems to me Praetors council is better.
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I went with Knight of the Reliquary for my land tutor. I like to be able to tutor for my, um, tutors I guess. Plus you can loop any enchantment tutor into Survival of the Fittest and then use it to tutor for the Knight.
Edit: Then again, you don't really have many green token generators. And how is Perilous Forays working out for you?
Crovax is there for his interaction with Kamahl, Fist of Krosa (you turn their land into a creature and it dies due to Crovax) but he isn't too good on his own. Not sure how much longer I'm going to keep him in. Perilous Forays has been excellent, I didn't think it was going to be that great until I tested it but it tends to fetch a lot of lands for me, often fetching every legal target. Getting it out with Sacred Mesa or Ant Queen lets you Rampant Growth for every 3 mana which thins your deck and lets you make even more tokens on subsequent turns.
Also, have you considered Mosswort Bridge? Or do you find that you usually do not have enough power on the field to warrant it?
I agree but I will keep Kamahl since he is on theme. Since Worldwake is out, there is a great substitution in Avenger of Zendikar and I will take out Naya Panorama for Mosswort Bridge. Stirring Wildwood is also being added over Bant Panorama.
..SO...Avenger of Zendikar ....I wonder if you are going to put the counters on your plant tokens or leaving at 0/1 for Skullclamp
Awakening Zone maybe? Nice acceleration and benefits from anthem affects.
I would assume Green Gifts
But what about Momentous Fall or Kazandu Tuskcaller
BBBMBC Shirei StyleBBB
URUNiv-Mizzet, Warp WorldURU
BGRKresh the BloodbraidedBGR
I'm going to add Realms Uncharted over Kodama's Reach for sure. Awakening Zone is pretty slow for what it does but it ramps, I think I'd rather have the enchantments that spit out armies quicker. Kazandu Tuskcaller is also pretty slow and I don't think Momentous Fall will consistently have a good enough target though definitely something to consider. I was also looking at Jaddi Lifestrider, I don't really have any lifegain and there are times when I just want to tutor or draw something that can give me a big boost. Might try him out later but I'm going to hold off for now. So for me, Rise of the Eldrazi has only:
Definitely
-Kodama's Reach
+Realms Uncharted
On trial
-Harmonize
+Momentous Fall
Fall has tremendous potential but not sure if I have enough targets to make it better. I'll swap the 2 and try it out.
-Choke
+Jaddi Lifestrider
My group has been building their decks to handle Choke easier and I still have City of Solitude so I'll give the lifegain guy a try.
Fixed, thanks.
I think im going to add some of those in some of my decks.
I'll probably put it in a couple of my other decks, I really need to get a Windswept Heath and a Temple Garden for this deck.
I agree on Momentous Fall and actually just cut it yesterday. You're probably right on Realms Uncharted, I won't ever get the lands I want and it can't get Gaea's Cradle normally so I can cut it. For land ramp I'd rather have Exploration than the Oracle, I don't like that she lets my opponents see my draws. Exploration is a good call but I think I like Burgeoning better so I'll put that in over Realms.
I'll go into a little more detail on the Oracle. My list has some extremely bomby cards (Armageddon, Replenish, Humility, Survival) that draw extreme hate in addition to a number of very powerful synergies and ways to go infinite. Additionally my meta is fairly counterspell heavy and showing my opponents my draws enables them to use their counterspells more effectively. I think she is an excellent card but I like here more for generic good stuff decks.
With this deck I always feel like I am aggressively trying to win the game, usually by vomiting out tons of tokens and threatening Overrun effects, trying to generate infinite tokens, playing bombs like Replenish, drawing a ton of cards with Skullclamp, Skullmulcher & Fecundity, etc. Post your list and I'll take a look at it if you like, I've had this list for quite awhile and have a pretty good idea of all the most important cards.
Most recently looking at Morinfen!
We've basically got 3 cards that are all very similar, the 2 you mentioned and Saproling Symbiosis. The thing I don't like about these cards is that they are near impossible to tutor up and are situational, they require you to already have a fair number of tokens in play to be useful. Of the 3 I think Saproling Symbiosis is the best simply because it can be cast at instant speed. This is basically giving these tokens haste and can set you up for an explosive next turn. The other 2 cards give your opponent time to react (unless you have Earthcraft or Concordant Crossroads in play and can immediately use the tokens to your benefit). The Assembly basically has free flashback but requires you to use it the next turn when you may have been hit by a sweeper so I like Parallel Evolution more because you can split up the doubling of the tokens. I think these cards would be much more appealing in a Rith, the Awakener or Hazezon Tamar deck since you could play Anger, In the Web of War & Fervor. This is all theorizing on my part since I have not tested any of these 3 cards in this deck though I do have experience playing Saproling Symbiosis in a 60 card casual deck with 4 Concordant Crossroads and it was very good.
Most recently looking at Morinfen!
1 Rhys the Redeemed
Land 35
1 Wirewood Lodge
1 Elfhame Palace
1 Arctic Flats
1 Yavimaya Hollow
4 Plains
14 Forest
1 Graypelt Refuge
1 Kabira Crossroads
1 Terramorphic Expanse
1 Gaea's Cradle
1 Mistveil Plains
1 Treetop Village
1 Pendelhaven
1 Strip Mine
1 Wooded Bastion
1 Sunpetal Grove
1 Oran-Rief, the Vastwood
1 Savannah
1 Windswept Heath
Creatures 41
1 Seedcradle Witch
1 Heritage Druid
1 Immaculate Magistrate
1 Fyndhorn Elves
1 Farhaven Elf
1 Nullmage Shepherd
1 Quirion Ranger
1 Quirion Elves
1 Imperious Perfect
1 Lys Alana Huntmaster
1 Llanowar Elves
1 Bramblewood Paragon
1 Devoted Druid
1 Essence Warden
1 Elvish Harbinger
1 Elvish Visionary
1 Elvish Archdruid
1 Priest of Titania
1 Wren's Run Packmaster
1 Wirewood Herald
1 Wirewood Channeler
1 Viridian Joiner
1 Timberwatch Elf
1 Wirewood Symbiote
1 Seeker of Skybreak
1 Skyshroud Poacher
1 Mirror Entity
1 Birchlore Rangers
1 Wellwisher
1 Drove of Elves
1 Mother of Runes
1 Heart Warden
1 Vigor
1 Primordial Sage
1 Tolsimir Wolfblood
1 Gaea's Herald
1 Frontier Guide
1 Dauntless Escort
1 Gaddock Teeg
1 Wilt-Leaf Liege
1 Joraga Treespeaker
1 Summoner's Pact
1 Crib Swap
1 Enlightened Tutor
1 Path to Exile
1 Condemn
1 Mercy Killing
1 Staff of Domination
1 Primal Command
1 Chord of Calling
1 Ghostway
1 Aura Shards
1 Austere Command
1 Umbral Mantle
1 Sylvan Library
1 Swords to Plowshares
1 Sigil of the New Dawn
1 Crop Rotation
1 Khalni Gem
1 Sylvan Scrying
1 Akroma's Blessing
1 Eldrazi Monument
1 Expedition Map
1 Privileged Position
EDIT: Also put Praetor's Counsel and Creeping Corrosion in the primer as possible additions.
It's certainly very strong but I have no way to tutor for it meaning it will only get drawn once every 3-4 games. I only run 5 cards I can't tutor for that aren't tutors themselves, 3 of them generate tokens (Sprout Swarm/Decree of Justice/Elspeth Tirel), 1 is my only sweeper (Austere Command) and the last one I win almost every time I cast it (Replenish) and I don't feel the Counsel is stronger than any of these in this deck. I could remove something a bit weaker but that makes my toolbox less robust and weakens my tutors a little bit. My group also runs a fair amount of graveyard hate and cheap counterspells so there's that to consider as well. I'll put it in the primer somewhere though as an option.
I think it is stronger then Elspeth. Is elspeth really that good? She makes you some token, gains you some life and sometimes goes ultimate. I haven't tried her so I don't know but it seems to me Praetors council is better.