Slightly biased here, but Storm because of its speed, and also slight flexibility. If you're playing and your opponent has a 5+turn clock, you can sculpt and sculpt and scuplt your hand, then go off for a bazillion damage. If you're playing against any linear aggressive strategy, with little to no disruption, its an AutoWin.
and control isn't the impossible match its always touted to be.
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Storm is the fastest but it's a glass cannon
Kiki-Jiki is slower but handles hate better
Hive Mind can be very fast but it's susceptible to hate
Dragonstorm is a little slow but consistent
I'd rate them Kiki-Jiki, Storm, Hive Mind, Dragonstorm
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Standard BEtched Champion/InfectB WSoilders/knightsW WUVenser SplicerWU RRDWR GFeed the Pack comboG WUPool of ExhaustionWU
EDH GEzuri, Elf OverrunG BGeth, GraverobberB UThada Adel, ThiefU RUrabrask, Big RedR WElesh Norn, CrusadeW WUGAngus Makenzie, Bant ControlWUG
I really want to try Runeflare trap in Modern. In standard that deck had answers to everything, amazing match up vs control, the aggro matchup was a bit lacking, but not unwinable.
Storm is pretty insane. The Pyromancer Ascension engine is basically unbeatable if you get it active. I've been testing it a fair amount and it wins on turn 4 most of the time, often through disruption, and even when your opponent is threatening to be 1 turn faster, sometimes you just go off enough to Grapeshot all their creatures the turn before you would die, then use the two turns you bought to find Past In Flames and just win. Casting a single card that puts 2 cards in your hand due to Ascension doubling it is often enough to win on its own. If you figure out how to eke out the close games and solve the tough board states and always play to your outs, you win almost all the time in my experience.
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I'm always looking for foil Madcap Skills and Ghitu Fire-Eater, [trade thread link forthcoming]
I am surprised to not hear more people talking Hive Mind. I suppose that it's not played very often, but it still gets my pick. Not sure how easy it is to hate out as suggested. You can ramp it out pretty quickly by turn 3-4 pretty consistently, you can protect the combo with Pact of Negation, and if Hive Mind resolves, you have priority to cast Slaughter Pact or Pact of the Titan before an opponent has a chance to respond. It also doesn't lose to graveyard hate and Leyline of Sanctity the way Storm does, or instant speed removal and Torpor Orb the way Twin does.
I'd say storm. I play it so I might be biased but I feel I can win faster, easier, and more consistnatly than with other combo decks. And I hate to say it but I don't think dragonstorm was ever really a thing. It was always "almost" a thing but I don't think its ever really broken into a decnet modern deck that wasn't just "cool".
I still play it and what not but if I was going to a PTQ I'd bring grapeshot
The proper answer to this question is "none of the above", or perhaps, more properly "all of the above".
If one of these combos was that clear cut better than the others, the other combos would hardly see play. But surprisingly (sarcasm intended), each combo has various weaknesses and advantages over the other.
Regarding combo in general, the quicker the combo, the more of a glass cannon said combo is. It's just a matter of speed vs. consistency vs. ability to fight through hate.
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While I have seen a few RUG Scapeshift variants (as well as RUG Twin and Storm decks), the question posed was which UR Combo was the best.
Well, to answer your question, it's like asking whether Zoo, Affinity, or Burn is the better deck. It's entirely matchup dependent, and each deck has it's own strengths and weaknesses. If there was a deck that was that clearly better than the rest, we would likely be seeing the banhammer come down at some point.
For example-
Storm is tough to disrupt and very fast. It's also a glass cannon, and has a more difficult time dealing with "hate" since you have to devote most of the deck to the combo.
Splinter twin is a bit slower, but has a bit more protection as well. The main problem with twin, is it's more susceptible to removal, which almost every deck in Modern is playing a generous amount of.
Hive Mind is explosive, but inconsistent.
Scapeshift is the most difficult to disrupt of all of these, but also is the slowest.
It's a glass cannon as in that sideboard hate is pretty difficult for storm to fight through, and it has a limited amount of ways to deal with said hate (usually just a 2-3 bounce spells).
It's tough to disrupt in that most decks lack maindeck ways to deal with it short of a few counters or discard spells, both of which still often lose to an active pyromancer ascension.
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I don't think I've ever lost to splinter twin.. all the decks I'm trying out seem to just accidently beat it. It's from my experience kiuda slow and vulnerable to way too much crossfire hate.
Storm is just a glass cannon semi-autopilot win machine from my experience.
My vote goes to Twin, more durable than Storm. I think Storm is probably less scary to me just cause it's so easy to SB against, much like Affinity. Hivemind is pretty cool, but I think it ends up being a lesser cousin of Twin.
Every color has an answer to to twins bad combo. PTE in response, or mana leak...
90% of which get dealt with by the 4 MD dispels. My vote goes to twin depending on meta. the only real difficult things to answer are enchantment forms of hate (Ghostly prison) and Combust/abrupt decay, but even those can be worked around. Hive mind is fun but against folks who know what the deck does it goes down the drain pretty quick. All of them have their iffy matchups
I've tried a bunch of Intruder Alarm decks, and they basically just play like Splinter Twin decks. If there's some kind of manacost / color / resilience advantage to it, then I'd say go for it.
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Twin for more flexibility- having counters, protection and removal mainboard at the cost of speed.
:symwr:BorosBGR Living End(Primer) W Soul Sisters Tokens
UGrand Architect+Pili-Pala Infinite combo:symq::chaos:
and control isn't the impossible match its always touted to be.
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
Storm is the fastest but it's a glass cannon
Kiki-Jiki is slower but handles hate better
Hive Mind can be very fast but it's susceptible to hate
Dragonstorm is a little slow but consistent
I'd rate them Kiki-Jiki, Storm, Hive Mind, Dragonstorm
BEtched Champion/InfectB
WSoilders/knightsW
WUVenser SplicerWU
RRDWR
GFeed the Pack comboG
WUPool of ExhaustionWU
EDH
GEzuri, Elf OverrunG
BGeth, GraverobberB
UThada Adel, ThiefU
RUrabrask, Big RedR
WElesh Norn, CrusadeW
WUGAngus Makenzie, Bant ControlWUG
Extended
WGElvesWG
Legacy
RGoblinsR
UBGFariesUBG
UBGRaffinityUBG
RGStandard Gruul AggroRG
I prefer playing Storm though, because I'm a Johnny who likes convoluted decks.
| Ad Nauseam
| Infect
Big Johnny.
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I still play it and what not but if I was going to a PTQ I'd bring grapeshot
Modern Junk Primer
Legacy ANT Primer
L1 Judge
I was under the impression that it was the Twin deck that boards into Storm
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The proper answer to this question is "none of the above", or perhaps, more properly "all of the above".
If one of these combos was that clear cut better than the others, the other combos would hardly see play. But surprisingly (sarcasm intended), each combo has various weaknesses and advantages over the other.
Regarding combo in general, the quicker the combo, the more of a glass cannon said combo is. It's just a matter of speed vs. consistency vs. ability to fight through hate.
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Well, to answer your question, it's like asking whether Zoo, Affinity, or Burn is the better deck. It's entirely matchup dependent, and each deck has it's own strengths and weaknesses. If there was a deck that was that clearly better than the rest, we would likely be seeing the banhammer come down at some point.
For example-
Storm is tough to disrupt and very fast. It's also a glass cannon, and has a more difficult time dealing with "hate" since you have to devote most of the deck to the combo.
Splinter twin is a bit slower, but has a bit more protection as well. The main problem with twin, is it's more susceptible to removal, which almost every deck in Modern is playing a generous amount of.
Hive Mind is explosive, but inconsistent.
Scapeshift is the most difficult to disrupt of all of these, but also is the slowest.
What?
:symwr:BorosBGR Living End(Primer) W Soul Sisters Tokens
UGrand Architect+Pili-Pala Infinite combo:symq::chaos:
It's a glass cannon as in that sideboard hate is pretty difficult for storm to fight through, and it has a limited amount of ways to deal with said hate (usually just a 2-3 bounce spells).
It's tough to disrupt in that most decks lack maindeck ways to deal with it short of a few counters or discard spells, both of which still often lose to an active pyromancer ascension.
Furthermore, why are all the twin answers in jund colors? That's disgusting, it's already the most versatile deck.
Every color has an answer to to twins bad combo. PTE in response, or mana leak...
Storm is just a glass cannon semi-autopilot win machine from my experience.
Also has anyone given any thought to krenko, mob boss+ intruder alarm?
Modern
:rakdos::selesnya: goblins
:symr::symb::symg: Glass Cannon Griselbrand
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90% of which get dealt with by the 4 MD dispels. My vote goes to twin depending on meta. the only real difficult things to answer are enchantment forms of hate (Ghostly prison) and Combust/abrupt decay, but even those can be worked around. Hive mind is fun but against folks who know what the deck does it goes down the drain pretty quick. All of them have their iffy matchups
I've tried a bunch of Intruder Alarm decks, and they basically just play like Splinter Twin decks. If there's some kind of manacost / color / resilience advantage to it, then I'd say go for it.