Same as me but would Fulminator Mage be a better substitution for Molten Rain? Since you can pay it for black or red, but without doing the 2 dmg.
I personally run molten rain in my sideboard. But its just a personal preference. I like that I get the 2 damage through immediately and take a land vs. possibly 2+ damage over the next few turns. The mage won't always be able to attack however and I feel like the instant damage puts more pressure on players.
I'm expecting to see 3 br vamp decks this weekend. What are some good cards that hose them?
Kitchen Finks, Huntmaster, and Jund Charm are exactly what you want to be doing. Dont be afraid to throw out your finks early to live to get more value from the charm.
I'm not a fan of huntmaster. He gains you a bit of life and puts an extra blocker on the field, but he trades with just about any other 2/2. I prefer obstinate baloth instead. Gains you more life and your opponent is a little more reluctant to run his dudes into the baloth. Also, there's nothing like putting him into play turn 1 when your opponent casts raven's crime, or on turn 3 when he casts a blightning. I guess its a preference thing.
As for the jund charms and finks, that was what I already had in mind, I was wondering if there wasnt anything in particular that shuts out br vamps. Although, jund charm and finks do a pretty good job of that on their own.
I'm not a fan of huntmaster. He gains you a bit of life and puts an extra blocker on the field, but he trades with just about any other 2/2. I prefer obstinate baloth instead. Gains you more life and your opponent is a little more reluctant to run his dudes into the baloth. Also, there's nothing like putting him into play turn 1 when your opponent casts raven's crime, or on turn 3 when he casts a blightning. I guess its a preference thing.
As for the jund charms and finks, that was what I already had in mind, I was wondering if there wasnt anything in particular that shuts out br vamps. Although, jund charm and finks do a pretty good job of that on their own.
I'd say grafdiggers cage too. It shuts down bloodghast which are their best threats
I'd say grafdiggers cage too. It shuts down bloodghast which are their best threats
This is one of my biggest concerns. Though I like the idea of grafdigger's cage and other forms of graveyard hate, it's hard to decide if you really want to put a card in that hates only one specific threat amongst many other threats. Bloodghasts are indeed the most lingering threat and are hard to continually get rid of, but I'm debating whether or not it's worth a card out of the sideboard for it, especially when there's a chance it might not even get played.
More specifically, though grafdigger's cage is a perfectly acceptable graveyard hate card, I prefer surgical extraction, especially in this case because I don't have to worry about any more bloodghasts hitting the table with haste if I can hit them out of their deck.
Of course, that's assuming I even want to bring that in against it.
This is one of my biggest concerns. Though I like the idea of grafdigger's cage and other forms of graveyard hate, it's hard to decide if you really want to put a card in that hates only one specific threat amongst many other threats. Bloodghasts are indeed the most lingering threat and are hard to continually get rid of, but I'm debating whether or not it's worth a card out of the sideboard for it, especially when there's a chance it might not even get played.
More specifically, though grafdigger's cage is a perfectly acceptable graveyard hate card, I prefer surgical extraction, especially in this case because I don't have to worry about any more bloodghasts hitting the table with haste if I can hit them out of their deck.
Of course, that's assuming I even want to bring that in against it.
I like the cage there for the storm, pod, and living end match-ups as well. If your really worried about them an extra jund charm to wipe the board/take their grave should do just fine as well. As already stated Finks are worth their weight in gold when it comes to aggro but I also have 2 Obstinate Baloth in my SB to help recover some life.
I don't like Cage that much, actually. The Melira MU is already pretty good without it, and against all the other MUs, Jund Charm does essentially the same thing, plus Cage is a dead draw after the first, and is the worst Cascade ever.
I'm pretty sure X would be 0 if Cascaded, unfortunately.
yeah right. Flipping a card with X on its cost via Bloodbraid Elf is one of the worst cascade. That's why ALL Jund decks doesn't run any card with X on its mana cost. Btw, don't forget the card Firespout and the likes, they also do nothing when cascaded.
I like the cage there for the storm, pod, and living end match-ups as well. If your really worried about them an extra jund charm to wipe the board/take their grave should do just fine as well. As already stated Finks are worth their weight in gold when it comes to aggro but I also have 2 Obstinate Baloth in my SB to help recover some life.
cage does nothing against living end. Living End exiles the creatures before they enter the battlefield, which Cage does nothing against.
cascade exiles the cards before casting them so you are not bringing them in from your library...
Cage is a dead card against Living End.
We should be running Jund Charm or at the very worst Nihil Spellbomb to stop opposing GY shenanigans.
Firespout does, in fact, work off of cascade. You get to choose how it is cast, actually. With either G or R. Same with casting any spell with "hybrid" mana, you actually have a point when you cascade to determine the type of mana spent, thought most of the time it is arbitrary. Also, Firespout would resolve first, leaving you with a BBE too...
Not saying it is good, just saying that is incorrect...
cage does nothing against living end. Living End exiles the creatures before they enter the battlefield, which Cage does nothing against.
cascade exiles the cards before casting them so you are not bringing them in from your library...
Cage is a dead card against Living End.
We should be running Jund Charm or at the very worst Nihil Spellbomb to stop opposing GY shenanigans.
Firespout does, in fact, work off of cascade. You get to choose how it is cast, actually. With either G or R. Same with casting any spell with "hybrid" mana, you actually have a point when you cascade to determine the type of mana spent, thought most of the time it is arbitrary. Also, Firespout would resolve first, leaving you with a BBE too...
Not saying it is good, just saying that is incorrect...
Unfortunately Firespout is a conditional card. With cascade you are casting without paying its mana cost and because you don't meet either of the conditions the spell is cast with no effect.
I derped on the cage though. I'm running Surgical Extraction in my main and sideboard so Living End isn't really a problem for me.
Unfortunately Firespout is a conditional card. With cascade you are casting without paying its mana cost and because you don't meet either of the conditions the spell is cast with no effect.
I derped on the cage though. I'm running Surgical Extraction in my main and sideboard so Living End isn't really a problem for me.
You are right about Firespout.
It worked for me before on MTGO, so I assumed it was the ruling...
It worked for me before on MTGO, so I assumed it was the ruling...
thanks for correcting my correction...
Still probably worse than Jund Charm...
Oh i love me a good Jund Charm. There are way too many games that a resolved Jund Charm just takes my opponent out of the game. I've seen lists without it but I personally couldn't see running the deck without it.
Oh i love me a good Jund Charm. There are way too many games that a resolved Jund Charm just takes my opponent out of the game. I've seen lists without it but I personally couldn't see running the deck without it.
So, I played in yet another GPT today. I once again built my deck and sideboard differently than I normally would, since I scouted the room and quickly found out that literally 1/3 of the room was on Affinity. I also saw a few boros/mono red decks and not much else. Here's what I registered.
4 Bloodbraid Elf
4 Tarmogoyf
4 Dark Confidant
4 Kitchen Finks
1 Huntmaster of the Fells
3 Liliana of the Veil
4 Inquisition of Kozilek
2 Maelstrom Pulse
1 Thoughtseize
4 Lightning Bolt
2 Jund Charm
2 Terminate
Sideboard:
4 Ancient Grudge
2 Blightning
2 Dragon's Claw
2 Seal of Primordium
1 Huntmaster of the Fells
1 Terminate
1 Obstinate Baloth
1 Thrun, the last Troll
1 Jund Charm
Round 1: Brian on Jund
G1. Brian is a consistent Pro Tour player and easily the best player in the room. We joke about how this should be a top 4 match as we shuffle. I win the roll and he mulligans down to 6. My seven gets torn apart be Inquisition and he fires off three Goyfs as I awkwardly have to play into his Jund Charm to get it out of my hand in hopes I can slam my Huntmaster and flip it to stabilize. However, he beats me down real quick before I can get anything going. I took out my 5 maindeck hand disruption spells a pulse and a 2 liliana for Huntmaster, Baloth, Thrun, Jund Charm, Terminate, and 2 Blightning.
G2. I mulligan into a solid hand. I 2-for-1 him with Jund Charm, and spike a devastating Blightning to seal up the game.
G3. I keep Marsh Flats, Treetop, Blackcleave Cliffs, Bolt, Terminate, Confidant, Bloodbraid. He inquisitions away my Bob, and I roll Bloodbraid, Bloodbraid, Huntmaster off the top. I don't get my 4th land until turn 8 or so, at which point, his multiple Raging Ravines and Treetop Villages are too much.
Round 2 Bye =)
Round 3: ??? on GW Hawk/Vengevine/Fauna Shaman nonsense
G1: I know what he's playing, and keep Treetop, Swamp, Confidant, Jund Charm, Finks, Bloodbraid, Lighting Bolt. IT seems loose, but I know his only way to deal with a Confidant is to path it, which get me more land anyway, and if he doesn't have the path, I'll have a bob in play, and winning will be easy. I win the roll, and slam bob, which meets a path. I play a finks, which also gets pathed. I then play liliana, which gets killed, and he Tec Edges my treetop, cutting me off GG, preventing me from playing my other finks. I don't draw one land this entire game and die. I saw sword from him earlier, so I take out my 5 hand destruction spells and a liliana for Huntmaster, Terminate, 2 Ancient Grudge, Jund Charm and Thrun.
G2: I'm able to overpower him. We trade for a bit, which almost always favors jund, since we have soooo much card advantage. I eventually grind him out in an unexiting game.
G3. I start of quick, but he stabilizes with a pair of Knights. I eventually play and flip a huntmaster, and set up an alpha with my manlands and board for the exactsies.
Round 4 (win and in) Nick (my teammate and best friend) on UWr Delver
G1. I lose the roll and hit him with and inquisition, which sees his hand. I play around his counters and snapcasters, and eventualy get ahead on board. It gets to the point where his board is Giest, Snapcaster, and mine is a half dead Kitchen Finks. I bloodbraid into inquisition, and see a hand of Snapcaster, Bolt, path. I take his snapcaster and pass. He untaps and swings team. I double block on Giest, forcing him to use his removal on my crappy guys, and not the gasoline I have in my hand. Instead of killing my guys, he flashes in a Restoration Angel he topdecked, saves his Giest. On my turn, I pressure him with a strong attack, bolt his snapcaster, play a finks, anf hold up treetop village to block giest, as a safety precaution. He attacks me with everything, and bolts me and then kills me with his topdecked Helix...awkward I know Nick's deck is sort of a hybrid of Cawblade and traditional UWr delver, so on the play I board like this: -5 Hand disruption spells, -1 Pulse +1 Huntmaster, +1 Baloth, +1 Jund Charm, + 2 BLightning, +1 Terminate
G2. He gets super aggressive with a Delver and a Giest, but I three for one him with a Jund Charm, and slam a Baloth to put me out of burn range. Going on the play, I take out 2 Blightning for 2 Inquisitions.
G3. He paths my turn 2 bob, then misses his 3rd land drop. Hit hits his 3rd land and plays snapcaster and replays his path to get the other bob I just dropped. I slam a bloodbraid and his Inquisition. His hand is 3 Resoration angel and a bolt. I take the bolt, and pray his doesn't rip a land, or that he walks into the pulse I have in my hand. He rips land, plays resto, then rips vendilion to take my pulse. I get him in a spot where he'll need to mainphase his last resto to prevent my huntmaster from flipping, and I'll be able to double jund charm them all away. He also is dead on the backswing if he swings out. However, he rips bolt for turn, hits me to 3 and bolts me dead...once again, awkward
Round 5 (also win and in) ??? with BW tokens.
This round was miserable. Game 1, my hand of Jund Charm and Pulse gets eaten alive. Awkwardly enough, after taking pulse and inquisitioning me again, i reveal Bloodbraid, bloodbraid, land, Jund Charm. He stupidly chooses Bloodbraid, and I remind him that he HAS to take Jund Charm with Inquisition. He's essentially forced into the right play and I die.
G2 I mulligan into Treetop, Treetop, Seal of Primordium, Goyf, Pulse, Bob. I pretty much just don't get there in time, as he inquisitions away the seal, and I brick again and again on land.
Essentially, my deck was being an ******* the whole game. I mulliganed a bunch due to mana, I always seemed to have an awkward combination on lands, or simply not enough at all, and my draws were miserable all day, on top of getting ripped on for the lose twice round 5. My teammate made top 4 with the same deck, losing to tron, since we noticed there was literally 1 tron player in the room, and took out our hate.
Anyway, I miss the 3rd pulse from the main, and would like to try 3 Charm in the main again, since the card is just so unreal.
So, I played in yet another GPT today. I once again built my deck and sideboard differently than I normally would, since I scouted the room and quickly found out that literally 1/3 of the room was on Affinity. I also saw a few boros/mono red decks and not much else. Here's what I registered.
4 Bloodbraid Elf
4 Tarmogoyf
4 Dark Confidant
4 Kitchen Finks
1 Huntmaster of the Fells
3 Liliana of the Veil
4 Inquisition of Kozilek
2 Maelstrom Pulse
1 Thoughtseize
4 Lightning Bolt
2 Jund Charm
2 Terminate
Sideboard:
4 Ancient Grudge
2 Blightning
2 Dragon's Claw
2 Seal of Primordium
1 Huntmaster of the Fells
1 Terminate
1 Obstinate Baloth
1 Thrun, the last Troll
1 Jund Charm
Round 1: Brian on Jund
G1. Brian is a consistent Pro Tour player and easily the best player in the room. We joke about how this should be a top 4 match as we shuffle. I win the roll and he mulligans down to 6. My seven gets torn apart be Inquisition and he fires off three Goyfs as I awkwardly have to play into his Jund Charm to get it out of my hand in hopes I can slam my Huntmaster and flip it to stabilize. However, he beats me down real quick before I can get anything going. I took out my 5 maindeck hand disruption spells a pulse and a 2 liliana for Huntmaster, Baloth, Thrun, Jund Charm, Terminate, and 2 Blightning.
G2. I mulligan into a solid hand. I 2-for-1 him with Jund Charm, and spike a devastating Blightning to seal up the game.
G3. I keep Marsh Flats, Treetop, Blackcleave Cliffs, Bolt, Terminate, Confidant, Bloodbraid. He inquisitions away my Bob, and I roll Bloodbraid, Bloodbraid, Huntmaster off the top. I don't get my 4th land until turn 8 or so, at which point, his multiple Raging Ravines and Treetop Villages are too much.
Round 2 Bye =)
Round 3: ??? on GW Hawk/Vengevine/Fauna Shaman nonsense
G1: I know what he's playing, and keep Treetop, Swamp, Confidant, Jund Charm, Finks, Bloodbraid, Lighting Bolt. IT seems loose, but I know his only way to deal with a Confidant is to path it, which get me more land anyway, and if he doesn't have the path, I'll have a bob in play, and winning will be easy. I win the roll, and slam bob, which meets a path. I play a finks, which also gets pathed. I then play liliana, which gets killed, and he Tec Edges my treetop, cutting me off GG, preventing me from playing my other finks. I don't draw one land this entire game and die. I saw sword from him earlier, so I take out my 5 hand destruction spells and a liliana for Huntmaster, Terminate, 2 Ancient Grudge, Jund Charm and Thrun.
G2: I'm able to overpower him. We trade for a bit, which almost always favors jund, since we have soooo much card advantage. I eventually grind him out in an unexiting game.
G3. I start of quick, but he stabilizes with a pair of Knights. I eventually play and flip a huntmaster, and set up an alpha with my manlands and board for the exactsies.
Round 4 (win and in) Nick (my teammate and best friend) on UWr Delver
G1. I lose the roll and hit him with and inquisition, which sees his hand. I play around his counters and snapcasters, and eventualy get ahead on board. It gets to the point where his board is Giest, Snapcaster, and mine is a half dead Kitchen Finks. I bloodbraid into inquisition, and see a hand of Snapcaster, Bolt, path. I take his snapcaster and pass. He untaps and swings team. I double block on Giest, forcing him to use his removal on my crappy guys, and not the gasoline I have in my hand. Instead of killing my guys, he flashes in a Restoration Angel he topdecked, saves his Giest. On my turn, I pressure him with a strong attack, bolt his snapcaster, play a finks, anf hold up treetop village to block giest, as a safety precaution. He attacks me with everything, and bolts me and then kills me with his topdecked Helix...awkward I know Nick's deck is sort of a hybrid of Cawblade and traditional UWr delver, so on the play I board like this: -5 Hand disruption spells, -1 Pulse +1 Huntmaster, +1 Baloth, +1 Jund Charm, + 2 BLightning, +1 Terminate
G2. He gets super aggressive with a Delver and a Giest, but I three for one him with a Jund Charm, and slam a Baloth to put me out of burn range. Going on the play, I take out 2 Blightning for 2 Inquisitions.
G3. He paths my turn 2 bob, then misses his 3rd land drop. Hit hits his 3rd land and plays snapcaster and replays his path to get the other bob I just dropped. I slam a bloodbraid and his Inquisition. His hand is 3 Resoration angel and a bolt. I take the bolt, and pray his doesn't rip a land, or that he walks into the pulse I have in my hand. He rips land, plays resto, then rips vendilion to take my pulse. I get him in a spot where he'll need to mainphase his last resto to prevent my huntmaster from flipping, and I'll be able to double jund charm them all away. He also is dead on the backswing if he swings out. However, he rips bolt for turn, hits me to 3 and bolts me dead...once again, awkward
Round 5 (also win and in) ??? with BW tokens.
This round was miserable. Game 1, my hand of Jund Charm and Pulse gets eaten alive. Awkwardly enough, after taking pulse and inquisitioning me again, i reveal Bloodbraid, bloodbraid, land, Jund Charm. He stupidly chooses Bloodbraid, and I remind him that he HAS to take Jund Charm with Inquisition. He's essentially forced into the right play and I die.
G2 I mulligan into Treetop, Treetop, Seal of Primordium, Goyf, Pulse, Bob. I pretty much just don't get there in time, as he inquisitions away the seal, and I brick again and again on land.
Essentially, my deck was being an ******* the whole game. I mulliganed a bunch due to mana, I always seemed to have an awkward combination on lands, or simply not enough at all, and my draws were miserable all day, on top of getting ripped on for the lose twice round 5. My teammate made top 4 with the same deck, losing to tron, since we noticed there was literally 1 tron player in the room, and took out our hate.
Anyway, I miss the 3rd pulse from the main, and would like to try 3 Charm in the main again, since the card is just so unreal.
How do the Huntmasters work out for you? I tested with them in the past (along with grim lavamancer) and often found them to be a little awkward. I'll throw up a list here when I'm off work (otherwise there's a list in my sale thread) and my question is what would you cut for a humtmaster?
How do the Huntmasters work out for you? I tested with them in the past (along with grim lavamancer) and often found them to be a little awkward. I'll throw up a list here when I'm off work (otherwise there's a list in my sale thread) and my question is what would you cut for a humtmaster?
I never liked Grim Lavamancer, but I love Huntmaster. He both allows you to stabilize AND push through, which I think is huge. Against any deck that plays creatures, he's one of the better things you can be doing. He's also fairly easy to flip, when you can sink your mana into a Treetop Village or a Raging Ravine. He demands a removal spell much like Dark Confidant does, because if he's allowed to stick, he's going to win you the game.
I never liked Grim Lavamancer, but I love Huntmaster. He both allows you to stabilize AND push through, which I think is huge. Against any deck that plays creatures, he's one of the better things you can be doing. He's also fairly easy to flip, when you can sink your mana into a Treetop Village or a Raging Ravine. He demands a removal spell much like Dark Confidant does, because if he's allowed to stick, he's going to win you the game.
I donyt run treetop village, but i want to, how do you play around the lands comming into play tapped? Seems like that would really slow u own
I donyt run treetop village, but i want to, how do you play around the lands comming into play tapped? Seems like that would really slow u own
It's not really too bad being set back a turn because jund's curve is so low. Most games I will run out a etb tapped land first turn. I love and highly recommend them.
Private Mod Note
():
Rollback Post to RevisionRollBack
XXXX
Modern URTwinRU R.I.P.
EDH WUGRoon of the Hidden RealmWUG
To post a comment, please login or register a new account.
Same as me but would Fulminator Mage be a better substitution for Molten Rain? Since you can pay it for black or red, but without doing the 2 dmg.
EDH: Xenagos, God of Revels.
I personally run molten rain in my sideboard. But its just a personal preference. I like that I get the 2 damage through immediately and take a land vs. possibly 2+ damage over the next few turns. The mage won't always be able to attack however and I feel like the instant damage puts more pressure on players.
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
Modern Junk Primer
Legacy ANT Primer
L1 Judge
Kitchen Finks, Huntmaster, and Jund Charm are exactly what you want to be doing. Dont be afraid to throw out your finks early to live to get more value from the charm.
As for the jund charms and finks, that was what I already had in mind, I was wondering if there wasnt anything in particular that shuts out br vamps. Although, jund charm and finks do a pretty good job of that on their own.
Modern Junk Primer
Legacy ANT Primer
L1 Judge
I'd say grafdiggers cage too. It shuts down bloodghast which are their best threats
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
This is one of my biggest concerns. Though I like the idea of grafdigger's cage and other forms of graveyard hate, it's hard to decide if you really want to put a card in that hates only one specific threat amongst many other threats. Bloodghasts are indeed the most lingering threat and are hard to continually get rid of, but I'm debating whether or not it's worth a card out of the sideboard for it, especially when there's a chance it might not even get played.
More specifically, though grafdigger's cage is a perfectly acceptable graveyard hate card, I prefer surgical extraction, especially in this case because I don't have to worry about any more bloodghasts hitting the table with haste if I can hit them out of their deck.
Of course, that's assuming I even want to bring that in against it.
Modern Junk Primer
Legacy ANT Primer
L1 Judge
I like the cage there for the storm, pod, and living end match-ups as well. If your really worried about them an extra jund charm to wipe the board/take their grave should do just fine as well. As already stated Finks are worth their weight in gold when it comes to aggro but I also have 2 Obstinate Baloth in my SB to help recover some life.
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
yeah right. Flipping a card with X on its cost via Bloodbraid Elf is one of the worst cascade. That's why ALL Jund decks doesn't run any card with X on its mana cost. Btw, don't forget the card Firespout and the likes, they also do nothing when cascaded.
cage does nothing against living end. Living End exiles the creatures before they enter the battlefield, which Cage does nothing against.
cascade exiles the cards before casting them so you are not bringing them in from your library...
Cage is a dead card against Living End.
We should be running Jund Charm or at the very worst Nihil Spellbomb to stop opposing GY shenanigans.
Firespout does, in fact, work off of cascade. You get to choose how it is cast, actually. With either G or R. Same with casting any spell with "hybrid" mana, you actually have a point when you cascade to determine the type of mana spent, thought most of the time it is arbitrary. Also, Firespout would resolve first, leaving you with a BBE too...
Not saying it is good, just saying that is incorrect...
Unfortunately Firespout is a conditional card. With cascade you are casting without paying its mana cost and because you don't meet either of the conditions the spell is cast with no effect.
I derped on the cage though. I'm running Surgical Extraction in my main and sideboard so Living End isn't really a problem for me.
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
You are right about Firespout.
It worked for me before on MTGO, so I assumed it was the ruling...
thanks for correcting my correction...
Still probably worse than Jund Charm...
Oh i love me a good Jund Charm. There are way too many games that a resolved Jund Charm just takes my opponent out of the game. I've seen lists without it but I personally couldn't see running the deck without it.
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
Jund Charm is secretly the best card in the deck.
4 Verdant Catacomb
4 Blackcleave Cliffs
4 Treetop Village
3 Raging Ravine
2 Overgrown Tomb
2 Twilight Mire
2 Swamp
1 Stomping Ground
1 Blood Crypt
1 Marsh Flats
1 Forest
4 Bloodbraid Elf
4 Tarmogoyf
4 Dark Confidant
4 Kitchen Finks
1 Huntmaster of the Fells
3 Liliana of the Veil
4 Inquisition of Kozilek
2 Maelstrom Pulse
1 Thoughtseize
4 Lightning Bolt
2 Jund Charm
2 Terminate
Sideboard:
4 Ancient Grudge
2 Blightning
2 Dragon's Claw
2 Seal of Primordium
1 Huntmaster of the Fells
1 Terminate
1 Obstinate Baloth
1 Thrun, the last Troll
1 Jund Charm
Round 1: Brian on Jund
G1. Brian is a consistent Pro Tour player and easily the best player in the room. We joke about how this should be a top 4 match as we shuffle. I win the roll and he mulligans down to 6. My seven gets torn apart be Inquisition and he fires off three Goyfs as I awkwardly have to play into his Jund Charm to get it out of my hand in hopes I can slam my Huntmaster and flip it to stabilize. However, he beats me down real quick before I can get anything going. I took out my 5 maindeck hand disruption spells a pulse and a 2 liliana for Huntmaster, Baloth, Thrun, Jund Charm, Terminate, and 2 Blightning.
G2. I mulligan into a solid hand. I 2-for-1 him with Jund Charm, and spike a devastating Blightning to seal up the game.
G3. I keep Marsh Flats, Treetop, Blackcleave Cliffs, Bolt, Terminate, Confidant, Bloodbraid. He inquisitions away my Bob, and I roll Bloodbraid, Bloodbraid, Huntmaster off the top. I don't get my 4th land until turn 8 or so, at which point, his multiple Raging Ravines and Treetop Villages are too much.
Round 2 Bye =)
Round 3: ??? on GW Hawk/Vengevine/Fauna Shaman nonsense
G1: I know what he's playing, and keep Treetop, Swamp, Confidant, Jund Charm, Finks, Bloodbraid, Lighting Bolt. IT seems loose, but I know his only way to deal with a Confidant is to path it, which get me more land anyway, and if he doesn't have the path, I'll have a bob in play, and winning will be easy. I win the roll, and slam bob, which meets a path. I play a finks, which also gets pathed. I then play liliana, which gets killed, and he Tec Edges my treetop, cutting me off GG, preventing me from playing my other finks. I don't draw one land this entire game and die. I saw sword from him earlier, so I take out my 5 hand destruction spells and a liliana for Huntmaster, Terminate, 2 Ancient Grudge, Jund Charm and Thrun.
G2: I'm able to overpower him. We trade for a bit, which almost always favors jund, since we have soooo much card advantage. I eventually grind him out in an unexiting game.
G3. I start of quick, but he stabilizes with a pair of Knights. I eventually play and flip a huntmaster, and set up an alpha with my manlands and board for the exactsies.
Round 4 (win and in) Nick (my teammate and best friend) on UWr Delver
G1. I lose the roll and hit him with and inquisition, which sees his hand. I play around his counters and snapcasters, and eventualy get ahead on board. It gets to the point where his board is Giest, Snapcaster, and mine is a half dead Kitchen Finks. I bloodbraid into inquisition, and see a hand of Snapcaster, Bolt, path. I take his snapcaster and pass. He untaps and swings team. I double block on Giest, forcing him to use his removal on my crappy guys, and not the gasoline I have in my hand. Instead of killing my guys, he flashes in a Restoration Angel he topdecked, saves his Giest. On my turn, I pressure him with a strong attack, bolt his snapcaster, play a finks, anf hold up treetop village to block giest, as a safety precaution. He attacks me with everything, and bolts me and then kills me with his topdecked Helix...awkward I know Nick's deck is sort of a hybrid of Cawblade and traditional UWr delver, so on the play I board like this: -5 Hand disruption spells, -1 Pulse +1 Huntmaster, +1 Baloth, +1 Jund Charm, + 2 BLightning, +1 Terminate
G2. He gets super aggressive with a Delver and a Giest, but I three for one him with a Jund Charm, and slam a Baloth to put me out of burn range. Going on the play, I take out 2 Blightning for 2 Inquisitions.
G3. He paths my turn 2 bob, then misses his 3rd land drop. Hit hits his 3rd land and plays snapcaster and replays his path to get the other bob I just dropped. I slam a bloodbraid and his Inquisition. His hand is 3 Resoration angel and a bolt. I take the bolt, and pray his doesn't rip a land, or that he walks into the pulse I have in my hand. He rips land, plays resto, then rips vendilion to take my pulse. I get him in a spot where he'll need to mainphase his last resto to prevent my huntmaster from flipping, and I'll be able to double jund charm them all away. He also is dead on the backswing if he swings out. However, he rips bolt for turn, hits me to 3 and bolts me dead...once again, awkward
Round 5 (also win and in) ??? with BW tokens.
This round was miserable. Game 1, my hand of Jund Charm and Pulse gets eaten alive. Awkwardly enough, after taking pulse and inquisitioning me again, i reveal Bloodbraid, bloodbraid, land, Jund Charm. He stupidly chooses Bloodbraid, and I remind him that he HAS to take Jund Charm with Inquisition. He's essentially forced into the right play and I die.
G2 I mulligan into Treetop, Treetop, Seal of Primordium, Goyf, Pulse, Bob. I pretty much just don't get there in time, as he inquisitions away the seal, and I brick again and again on land.
Essentially, my deck was being an ******* the whole game. I mulliganed a bunch due to mana, I always seemed to have an awkward combination on lands, or simply not enough at all, and my draws were miserable all day, on top of getting ripped on for the lose twice round 5. My teammate made top 4 with the same deck, losing to tron, since we noticed there was literally 1 tron player in the room, and took out our hate.
Anyway, I miss the 3rd pulse from the main, and would like to try 3 Charm in the main again, since the card is just so unreal.
How do the Huntmasters work out for you? I tested with them in the past (along with grim lavamancer) and often found them to be a little awkward. I'll throw up a list here when I'm off work (otherwise there's a list in my sale thread) and my question is what would you cut for a humtmaster?
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
I never liked Grim Lavamancer, but I love Huntmaster. He both allows you to stabilize AND push through, which I think is huge. Against any deck that plays creatures, he's one of the better things you can be doing. He's also fairly easy to flip, when you can sink your mana into a Treetop Village or a Raging Ravine. He demands a removal spell much like Dark Confidant does, because if he's allowed to stick, he's going to win you the game.
I donyt run treetop village, but i want to, how do you play around the lands comming into play tapped? Seems like that would really slow u own
It's not really too bad being set back a turn because jund's curve is so low. Most games I will run out a etb tapped land first turn. I love and highly recommend them.
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG