Vastwood Animist 2G
Creature - Elf Shaman Ally (U) T: Target land becomes a X/X green Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1
Vastwood Animist 2G
Creature - Elf Shaman Ally (U) T: Target land you control becomes a X/X green Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1
gotta invert the "opponent controls" too, otherwise it looks good
~ can't block if it hasn’t been controlled by its controller continuously since his or her most recent turn began.
Whenever a non-Foe creature your opponent controls leaves the battlefield, you may have non-Foe creatures your opponents control get -0/-1 until end of turn.
Tuktuk Warcryer 1R
Creature - Ogre Warrior Ally
Haste
Whenever an Ally creature enters the battlefield under your control, you may have Allies you control get +1/+0 until end of turn.
1/1
EDIT: Seems way too good though. Uncommon? Wrong?
EDIT2: Nvm, just realized it doesn't get +1/+1-counters. So this must be right?
Kazuul Warcaller 1R
Creature - Human Warrior Ally
Haste
Whenever an Ally creature you control enters the battlefield, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
Private Mod Note
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Tournament Victories:
Indianapolis Regionals 2009 (Standard)
Worldwake Gameday (Limited)
~ can't block if it hasn’t been controlled by its controller continuously since his or her most recent turn began.
Whenever a non-Foe creature your opponent controls leaves the battlefield, you may have non-Foe creatures your opponents control get -0/-1 until end of turn.
1/1
Tuktuk Warcaller 2R
Creature - Goblin Warrior Ally
Haste
Whenever Tuktuk Warcaller or another ally enters the battlefield under your control, you may have allies you control gain +1/+0 until end of turn.
1/1
Kazuul WarcallerMurasa WarshouterTuktuk WarcryerAkoum Battlesinger1R
Creature — Human WarriorShaman ********* Ally
Haste
Whenever ~ or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
Akoum Battlesinger 1R
Creature — Human Berserker Ally
Haste
Whenever ~ or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
Alfa-R: Does the Animist make the land green or does it remain colorless? It was spoiled earlier with green, but that would give us one too many instances of the word green than the orb allows.
Either colorless or not (Dryad Arbor), a land remains its color
Deathforge Shaman- without kicking it it's a subpar but ok 4/3 for 4R, if you kick it once it does 2 damage, twice 4 damage, 3 times 6 damage and so on. Meaning that late game it's pretty much a 4/3 with a Lave Axe attached. limited solid.
Snapping Creeper- I really like this for zen limited, bears are the common beaters in the format and a 2/3 with quasi vigilance can be offensive and hold of your opponents bears at the same time. Constructed meh.
Akoum Battlesinger- Another cheap ally, this one has real potential, after all it gives allies their very own Goblin Bushwhacker and one that makes every following ally a bushwhacker itself(without the haste but the mini global pump is the thing). Limited strong in any ally heavy deck, constructed potential if an ally weenie deck is viable.
YAY! Someone understands the humor of a Tribal plant deck!!!!! i have a Type I fun one and im gonna build a type II when WWK comes out! You, sir are my new friend.
i know it take more time, but what about Mosstodon?
Turn 3:Land drop, Snapping Creeper
Turn 4:Land drop, Rampant Growth
Turn 5:Land drop, Mosstodon
Turn 6:Land drop, Avenger of Zendikar
Turn 7:Land drop, Harrow, attack with the now 5/6 vigilant creeper, give it Trample w/ the Mosstodon.
Yay.. more plants... I might end up LOLing to death at the prerelease when I die to them. The ally is smexy... seems a bit over the top, but I'm not complaining, wizards!!!
Deathforge Shammy seems like a very good late-game option for a limited aggro red deck.
Vastwood Animist 2G
Creature - Elf Shaman Ally (U)
T: Target land becomes a X/X green Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1
11-3-1 @ GP Copenhagen: Top Stories of Grand Prix Copenhagen
gotta invert the "opponent controls" too, otherwise it looks good
It's already inverted? And the card is already in the official spoiler since yesterday.
11-3-1 @ GP Copenhagen: Top Stories of Grand Prix Copenhagen
How about this:
Sejiri Peacewhisperer 1
Creature — Beast Soldier Foe
~ can't block if it hasn’t been controlled by its controller continuously since his or her most recent turn began.
Whenever a non-Foe creature your opponent controls leaves the battlefield, you may have non-Foe creatures your opponents control get -0/-1 until end of turn.
1/1
Tuktuk Warcryer 1R
Creature - Ogre Warrior Ally
Haste
Whenever an Ally creature enters the battlefield under your control, you may have Allies you control get +1/+0 until end of turn.
1/1
EDIT: Seems way too good though. Uncommon? Wrong?
EDIT2: Nvm, just realized it doesn't get +1/+1-counters. So this must be right?
11-3-1 @ GP Copenhagen: Top Stories of Grand Prix Copenhagen
Creature - Human Warrior Ally
Haste
Whenever an Ally creature you control enters the battlefield, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
Indianapolis Regionals 2009 (Standard)
Worldwake Gameday (Limited)
See my alters here: http://s132.photobucket.com/albums/q16/jimmy2do/Cards/
11-3-1 @ GP Copenhagen: Top Stories of Grand Prix Copenhagen
Tuktuk Warcaller
2R
Creature - Goblin Warrior Ally
Haste
Whenever Tuktuk Warcaller or another ally enters the battlefield under your control, you may have allies you control gain +1/+0 until end of turn.
1/1
Maybe?
edit: dobber's looks better than mine. Oh well.
EDIT: Berserk is probably better... or not, 0 in the Orb.
EDIT2: Duh, Berserker it is
11-3-1 @ GP Copenhagen: Top Stories of Grand Prix Copenhagen
Dang, the only one I would have gotten.
Sweet as a trigger ally, not so good as one that's not.
Butcher of Words.
Made by Spiderboy4
Either colorless or not (Dryad Arbor), a land remains its color
Snapping Creeper- I really like this for zen limited, bears are the common beaters in the format and a 2/3 with quasi vigilance can be offensive and hold of your opponents bears at the same time. Constructed meh.
Akoum Battlesinger- Another cheap ally, this one has real potential, after all it gives allies their very own Goblin Bushwhacker and one that makes every following ally a bushwhacker itself(without the haste but the mini global pump is the thing). Limited strong in any ally heavy deck, constructed potential if an ally weenie deck is viable.
Machius proudly supports R_E's right to Rumour!
YAY! Someone understands the humor of a Tribal plant deck!!!!! i have a Type I fun one and im gonna build a type II when WWK comes out! You, sir are my new friend.
RotE will have all new mechanics, so Allies and Traps and Landfall are booted out.
Turn 3:Land drop, Snapping Creeper
Turn 4:Land drop, Rampant Growth
Turn 5:Land drop, Mosstodon
Turn 6:Land drop, Avenger of Zendikar
Turn 7:Land drop, Harrow, attack with the now 5/6 vigilant creeper, give it Trample w/ the Mosstodon.
Crapping Sneeper
thats not funny.:-/
EDIT: besides, Goblin Bushwhacker is funnier.
Deathforge Shammy seems like a very good late-game option for a limited aggro red deck.
Card reviews, web development tutorials, and more at: http://blog.wrightonlineworks.com
The shaman can be fun..... Reminds me of that goblin-eating dragon in Conflux (what's its name again?)
The creeper is basically Joraga Bard with landfall...
Except that
1) the plant costs 1 less
2) it has +1 Power
3) it has -1 Toughness
4) it only gives itself vigilance
But yeah, other than that exactly the same.