I have been reading this thread off and on all day from work and now here at home, I some of the ideas about how this would work have been great reading but I think the refrences to the simplest solution seems the most realistic.
*My Guess* The mayor is the main card and will probibly have his "day" abilitys on it, the 3/3 on his card would be what size wolf he would turn into if you didn't have the B card. So no B card then just a vanilla 3/3 wolf. IF you had both the mayor and the Super-Token (B card) then he becomes the alpha wolf and gets all the bonuses that come with it, 2/2 during upkeep, etc...
Now how would that work on draft/collection, who knows. I don't think WoTC would put extra effort into packaging the packs differently. I do think this will add to the fun of collecting all the cards.
"Cool, got me a rare Mayor!", "Awesome, picked up my Mayor's Rare Super-Token!!!" LOL
Whatever they decide it sounds like its gonna be a good time, I can't wait!
I had one other thought about these two cards being linked. I know the collection numbers being the same with the A and B indicates they are linked, but is it possible they only numbered these PROMO cards this way since they are PROMO's and maybe the PROMO is double sided but when the sealed product finally comes these will be two different cards and the Alpha just act as a Non-Summonable (No Green Sun Cheating) transforming token card? If we could see the bottom of the blurry pic of the Alpha card we could tell for sure.
Since I have not been playing for very long I am not sure if they have every done something like this before. I will have to rely on some of you to point out flaws in this idea.
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About all the complaining with the DFC in INNISTRAD...
Okay, I'm sure this has posted in various pieces or maybe all together, but here is my new opinion that may sound correct.
Mayor of Avabrock has ll the same abilities as the werewolf, even when he's not a werewolf. but, he transforms into this said werewolf during the day/night mechanic, and he becomes a 3/3, which is his benefit during night, since he is becomes a werewolf too. The token is just a copy of his card, but the night version, and a 3/3 and it's there to help show the change.
Either that, or the mayor and the werewolf version have two different abilities that activate when they change in the day/night cycle.
Does anyone think it would be funny if the Mayor powered up humans when he was in his human state? lol...
The other 15 (barring things like Alliances and what not) have not been touched since Alpha. I highly doubt you see them remove the basic land card for tokens.
Also, on top of what others have said, the 10th Common getting removed/replaced by Foils...
To slightly change what I said half an hour ago, maybe the Howlpack Alpha card does go under the Mayor, and the arrow means 'flip this card if there is another card under it: if not, this card is a 3/3 wolf (or werewolf).
You wouldn't even have to flip them really. Place the Mayor over the Alpha so it covers the Alpha completely. When going to the Alpha, put the Mayor underneath so it's completely covered.
Either way, I hope it is something where the "transformed" card can either be played on its own or is not counted in the deck.
For Example: Have a 1/1 Spirit with the Day symbol costing :symw:. Then have a 3/3 Spirit with the Night symbol costing :3mana::symw:, but costing only :1mana::symw: if you have and sacrifice/exile the Day version.
To slightly change what I said half an hour ago, maybe the Howlpack Alpha card does go under the Mayor, and the arrow means 'flip this card if there is another card under it: if not, this card is a 3/3 wolf (or werewolf).
It would be explained if that were the case. Every new mechanic has to be explained on the card, or it's entirely useless to someone just starting.
The best answer is the simplest. The Howlpack Alpha is just a token with rules text.
Theory a-zillion in this thread:
The 3/3 on the Mayor is a reminder in lieu of extra rules text explaining that sometimes he's a 3/3. The arrow is there to remind you the player that sometimes he's a 3/3 by drawing your eye to it.
Has anyone suggested the possibility that a Human creature may not directly attached to a Werewolf card?
Perhaps you have Werewolfs with no casting cost that can be switched when the day/night mechanic is right? Maybe the Werewolf's power/toughness must corespond to the small p/t at the bottom of the human creature card?
EDIT: Upon looking back through the thread...someone has. Still seems a possibility to me. Who knows?!?
It would be explained if that were the case. Every new mechanic has to be explained on the card, or it's entirely useless to someone just starting.
The best answer is the simplest. The Howlpack Alpha is just a token with rules text.
Theory a-zillion in this thread:
The 3/3 on the Mayor is a reminder in lieu of extra rules text explaining that sometimes he's a 3/3. The arrow is there to remind you the player that sometimes he's a 3/3 by drawing your eye to it.
I agree with you totally. They are going to make it as simple as possible while adding something new. I think everyone is really overthinking this.
Also, on top of what others have said, the 10th Common getting removed/replaced by Foils...
My numbers may have been off, but how does any of this indicate that packs have at least 2 extra cards to just take out and replace with tokens for this mechanic?
I mean, it's a safe bet to assume this won't only go on rare cards.
Still not understanding why people can't get on board with this just being a token-style card. Doesn't have to be a full on token, but it sits outside of the game like a token. And before you say people will know what you are playing, there is no rule saying what tokens you can and can't have. Put 15 different tokens to the side. So.. is Wizards more likely to change the fundamental way Magic is played... or just add a token?
The only problem I see with the werewolf being a token is that the werewolve's rule text is crucial. I can't really play the Mayor without also having, or KNOWING, the wolf card. And if it's a token, then the wolf's abilities will need to be written out on the Mayor's card, right? Otherwise, how will I know the extent of my new rare's abilities?
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I have a further guess about the 3/3> . Not sure if anyone posted it, but I haven't noticed, so I apologize in advance.
Provided that the Alpha doesn't mention the Mayor, this could mean that also the Mayor could be not mentioning the Alpha. Maybe the 3/3 means: "when the night condition is satisified, transform the Mayor in a 3/3 werewolf."
This 3/3 Werewolf could be the Alpha, but maybe it's not the only one. This would made the "extra (night?)" cards in the set playable in different interchangeable ways, even draftable, even at different rarities. Maybe they are linked in number and flavour, but the mechanical link is less strict.
So, in the storyline we know that the Mayor becomes the Alpha, but from a play view-point, that's one among lots of werewolves of given size that hide among humans.
Yes, probably this would enforce the "extra-deck" theory, but still I wonder: is it worthy add 15 cards to the set that are just super-tokens? For flavour? I hope not to need 8 rares for a deck, but still sounds strange to me.
I had the same thought. But I didn't articulate it as clearly.
I have a further guess about the 3/3> . Not sure if anyone posted it, but I haven't noticed, so I apologize in advance.
Provided that the Alpha doesn't mention the Mayor, this could mean that also the Mayor could be not mentioning the Alpha. Maybe the 3/3 means: "when the night condition is satisified, transform the Mayor in a 3/3 werewolf."
This 3/3 Werewolf could be the Alpha, but maybe it's not the only one. This would made the "extra (night?)" cards in the set playable in different interchangeable ways, even draftable, even at different rarities. Maybe they are linked in number and flavour, but the mechanical link is less strict.
So, in the storyline we know that the Mayor becomes the Alpha, but from a play view-point, that's one among lots of werewolves of given size that hide among humans.
Yes, probably this would enforce the "extra-deck" theory, but still I wonder: is it worthy add 15 cards to the set that are just super-tokens? For flavour? I hope not to need 8 rares for a deck, but still sounds strange to me.
The cards have the same card number, a and b versions. A high-res picture of the cards has been added to the OP, where this is clearly visible.
No i think there are only going to be 264 cards in this set, but the potential for two cards wrapped in one is quite high thanks to this little preview card plus it could mean all the tribal theme lords have a counterpart to them, who knows
My guess (like others have said), is that the Mayor goes in your deck, the Alpha is somewhere outside, probably command zone. The Mayor has a transform condition (like a flip condition), and you put the Mayor in the command zone and bring the Alpha in. When the Alpha dies, you put the alpha back into the CZ and bring the Mayor back in.
I am sure that someone already picked this but huge thread is huge and now I can't figure out if I has been stated.
The Mayor will be a regular card with a regula back. The Flavour card, that is the "pseudo token" Howlpack Alpha will be the double sided card. On one side it will have the Wolf form and the other side will have th human form. The Human form side will look exactly like the face of the regular mayor card.
So once you get the Mayor into play you can substitute the Mayor for the flavour card and have whichever side of the flavour card face up as required by the Day/Night mechanic.
My guess (like others have said), is that the Mayor goes in your deck, the Alpha is somewhere outside, probably command zone. The Mayor has a transform condition (like a flip condition), and you put the Mayor in the command zone and bring the Alpha in. When the Alpha dies, you put the alpha back into the CZ and bring the Mayor back in.
Mind blown... I completely forgot about the Command Zone and the fact that Wizards has announced it's legitimacy for things like Planes, Schemes, and Commanders. I am going with this theory.
Certainly, that kind of thing is why the command zone exists in the first place. "Normal" Magic does already use it as the place where emblems exist, in edition to the other variant formats that put all their special card types there. Putting "alternate forms" into that zone as well is perfectly in line with all of that.
My guess on how Day turn to Night and vise versa would be something like the Vampire Nocturnus mechanic:
"Play with the top card of your library revealed.
As long as the top card of your library shares a color with ~, ascend to darkness, otherwise its daytime kiddies":D
Mind blown... I completely forgot about the Command Zone and the fact that Wizards has announced it's legitimacy for things like Planes, Schemes, and Commanders. I am going with this theory.
I sincerely hope not. Constructed play is competitive. You may play casually all you want but I for one will never play a single werewolf card if at the beginning of the match I have to go ahead and let my opponent know I have were's in my deck. Absolutely not.
EDIT: I suppose it could be placed in the command zone once you've cast the mayor. Duh.
I'd think the easiest way to do it would be to declare night or day during your upkeep. Makes it so that it's a trigger and would take the guess work out of all of it.
Anyways, I'm very glad I pre-ordered my box since this set looks like it's going to be very interesting.
I'd think the easiest way to do it would be to declare night or day during your upkeep. Makes it so that it's a trigger and would take the guess work out of all of it.
Anyways, I'm very glad I pre-ordered my box since this set looks like it's going to be very interesting.
The day/night mechanic is probably more like flip card triggers: each card has its own trigger. It's the cleanest, most flavorful way (since each card can have its own flavor)
The cards have the same card number, a and b versions. A high-res picture of the cards has been added to the OP, where this is clearly visible.
Which means that I could find the a-card in a booster pack and b-card in another booster pack, and I will need both of them to upgrade a to b in a Limited match?
Looks silly to me, it was better if the b-card was just a normal token.
My guess (like others have said), is that the Mayor goes in your deck, the Alpha is somewhere outside, probably command zone. The Mayor has a transform condition (like a flip condition), and you put the Mayor in the command zone and bring the Alpha in. When the Alpha dies, you put the alpha back into the CZ and bring the Mayor back in.
yes, I agree 100%
Also the Day/Night mechanic is likely going to be triggers off of subtypes. Like they do in Call of Cthulhu... Play X card, it is Night. It remains Night until a Day card is played, which destroys anything with the Night subtype.
I had one other thought about these two cards being linked. I know the collection numbers being the same with the A and B indicates they are linked, but is it possible they only numbered these PROMO cards this way since they are PROMO's and maybe the PROMO is double sided but when the sealed product finally comes these will be two different cards and the Alpha just act as a Non-Summonable (No Green Sun Cheating) transforming token card? If we could see the bottom of the blurry pic of the Alpha card we could tell for sure.
Since I have not been playing for very long I am not sure if they have every done something like this before. I will have to rely on some of you to point out flaws in this idea.
GUBFog MillBUG
BURMostly Black Control (Grixis)RUB
About all the complaining with the DFC in INNISTRAD...
Mayor of Avabrock has ll the same abilities as the werewolf, even when he's not a werewolf. but, he transforms into this said werewolf during the day/night mechanic, and he becomes a 3/3, which is his benefit during night, since he is becomes a werewolf too. The token is just a copy of his card, but the night version, and a 3/3 and it's there to help show the change.
Either that, or the mayor and the werewolf version have two different abilities that activate when they change in the day/night cycle.
Does anyone think it would be funny if the Mayor powered up humans when he was in his human state? lol...
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Also, on top of what others have said, the 10th Common getting removed/replaced by Foils...
You wouldn't even have to flip them really. Place the Mayor over the Alpha so it covers the Alpha completely. When going to the Alpha, put the Mayor underneath so it's completely covered.
Either way, I hope it is something where the "transformed" card can either be played on its own or is not counted in the deck.
For Example: Have a 1/1 Spirit with the Day symbol costing :symw:. Then have a 3/3 Spirit with the Night symbol costing :3mana::symw:, but costing only :1mana::symw: if you have and sacrifice/exile the Day version.
It would be explained if that were the case. Every new mechanic has to be explained on the card, or it's entirely useless to someone just starting.
The best answer is the simplest. The Howlpack Alpha is just a token with rules text.
Theory a-zillion in this thread:
The 3/3 on the Mayor is a reminder in lieu of extra rules text explaining that sometimes he's a 3/3. The arrow is there to remind you the player that sometimes he's a 3/3 by drawing your eye to it.
Perhaps you have Werewolfs with no casting cost that can be switched when the day/night mechanic is right? Maybe the Werewolf's power/toughness must corespond to the small p/t at the bottom of the human creature card?
EDIT: Upon looking back through the thread...someone has. Still seems a possibility to me. Who knows?!?
I agree with you totally. They are going to make it as simple as possible while adding something new. I think everyone is really overthinking this.
My numbers may have been off, but how does any of this indicate that packs have at least 2 extra cards to just take out and replace with tokens for this mechanic?
I mean, it's a safe bet to assume this won't only go on rare cards.
Thanks to Heroes of the Plane Studios for the amazing sig.
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A Squirrel Wizard
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I had the same thought. But I didn't articulate it as clearly.
The cards have the same card number, a and b versions. A high-res picture of the cards has been added to the OP, where this is clearly visible.
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This, which means when WoTC says there are 264, it means the card numbers go like this:
1.............193a,193b...............264
Which actually means there are MORE than 264 cards in the set.
Thanks to Heroes of the Plane Studios for the amazing sig.
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I get the star, that's normal for this kinds of promos, but that wording is not.
Thanks to Heroes of the Plane Studios for the amazing sig.
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The Mayor will be a regular card with a regula back. The Flavour card, that is the "pseudo token" Howlpack Alpha will be the double sided card. On one side it will have the Wolf form and the other side will have th human form. The Human form side will look exactly like the face of the regular mayor card.
So once you get the Mayor into play you can substitute the Mayor for the flavour card and have whichever side of the flavour card face up as required by the Day/Night mechanic.
Mind blown... I completely forgot about the Command Zone and the fact that Wizards has announced it's legitimacy for things like Planes, Schemes, and Commanders. I am going with this theory.
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"Play with the top card of your library revealed.
As long as the top card of your library shares a color with ~, ascend to darkness, otherwise its daytime kiddies":D
I sincerely hope not. Constructed play is competitive. You may play casually all you want but I for one will never play a single werewolf card if at the beginning of the match I have to go ahead and let my opponent know I have were's in my deck. Absolutely not.
EDIT: I suppose it could be placed in the command zone once you've cast the mayor. Duh.
Anyways, I'm very glad I pre-ordered my box since this set looks like it's going to be very interesting.
The day/night mechanic is probably more like flip card triggers: each card has its own trigger. It's the cleanest, most flavorful way (since each card can have its own flavor)
L2 Judge
Which means that I could find the a-card in a booster pack and b-card in another booster pack, and I will need both of them to upgrade a to b in a Limited match?
Looks silly to me, it was better if the b-card was just a normal token.
yes, I agree 100%
Also the Day/Night mechanic is likely going to be triggers off of subtypes. Like they do in Call of Cthulhu... Play X card, it is Night. It remains Night until a Day card is played, which destroys anything with the Night subtype.