Too lazy to look up an example, but there have been cards printed with text like "When CARDNAME or another creature you control enters the battlefield, etc." Why make that template if the card is a creature and sees itself enter the battlefield? Simple answer, it has to be in play for it's effect to count, unless it specifies itself with it's own ability.
Wizard's found that template easier to understand, similar to the current Lord template.
Biomancer to thragtusk
Thragtusk 7/5 biomancer 3/5
Any creature with 1 power 4/X, Biomancer 4/6
....????
Profit!!!
That's strong, but hardly broken.
I think the main reason they'd never give this thing Evolve is the rules issues it would cause-
new players might think the Thragtusk would enter with 3 counters rather than 2,
since it Evolved the Biomancer.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
I think the main reason is that he's a Johnny card, not a Timmy card, and most Johnnies would rather find a way to beef him up than have one thrown at them.
Wizard's found that template easier to understand, similar to the current Lord template.
Exactly, the template is easier to understand and it conveys the message that the card works off it's own abilities, like all of the allies from zendikar block had written on them. The moral of the story is, in cases like this one anyway, his effect only applies to creatures that come down after him, otherwise he would name himself. If he was supposed to trigger himself, his template would've matched the one they've shown to always use for self-triggering ETB abilities.
Irrelevant. You didn't know what strictly better means, but you saw some cool people use it, so you went with it. Now you want to save face by aggressively turning it into a discussion of whether or not the charm [Dimir Charm] is standard playable, which is an altogether different discussion. Very transparent, zero points for trying.
That's what I thought, but it seemed too good to be true.
Geistflame kills it. Done, fixed. Urborg seldom becomes destroyed.
EDIT: I said that without expressing my opinion, which is, that I hate when Wizards put some stupid drawback on a creature then pushes the level of it to the max. Geist of Saint Traft is blockable (and because of it, removeable, and this is their drawback for the Angel and the hexproof), Blade Splicer's token is an artifact (like a 3/3 with First Strike is okay since it is an artifact), the 0 mana artifacts (then again, artifacts), etcetera.
I'm not sure if anyone has pointed this out yet, but I believe Realmwright is a callback to Ravnica's Terraformer (I believe that even the flavor text is meant to bring the original Blue Fixer-on-a-Stick to mind). I, for one, LOVE this kind of thing in return blocks (like Spikeshot Elder in Scars of Mirrodin, to Spikeshot Goblin in the original Mirrodin), and therefore find this to be INCREDIBLY COOL! Oh, and the card itself is pretty good, as well, and rewards you for playing multiples (in a 3+ color deck).
Private Mod Note
():
Rollback Post to RevisionRollBack
Someday, I will own all of the dragons. All of them. 43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
Does the effect Realmright give only work when he is on the battlefield or is it a permanent effect?
Private Mod Note
():
Rollback Post to RevisionRollBack
"When plunder becomes a way of life for a group of men living together in society, they create for themselves in the course of time a legal system that authorizes it and a moral code that justifies it." Frederic Bastiat
Does the effect Realmright give only work when he is on the battlefield or is it a permanent effect?
Any effect on a permanent card only happens while that permanent is on the battlefield unless noted otherwise (such as with emblems).
Private Mod Note
():
Rollback Post to RevisionRollBack
A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Realmwright only works when he is on the battlefield. Also, there are weird layering issues with him and Blood Moon. It's a timestamp thing ... if you play Realmwright first, and then Blood Moon enters play, your basics have Realmwright's bonus type but your nonbasics are just Mountains. But if you play Blood Moon first, and then Realmwright, your nonbasics are Mountains with whatever additional type Realmwright named. It's a weird interaction and it will lead to some tough judge calls if someone actually tries to make it work in a competitive setting.
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to Gabgabdevo for the awesome sig image!
I'm always looking for foil Madcap Skills and Ghitu Fire-Eater, [trade thread link forthcoming]
Realmwright only works when he is on the battlefield. Also, there are weird layering issues with him and Blood Moon. It's a timestamp thing ... if you play Realmwright first, and then Blood Moon enters play, your basics have Realmwright's bonus type but your nonbasics are just Mountains. But if you play Blood Moon first, and then Realmwright, your nonbasics are Mountains with whatever additional type Realmwright named. It's a weird interaction and it will lead to some tough judge calls if someone actually tries to make it work in a competitive setting.
I don't think so. Pretty sure that it's similar to how Turn to Frog and Giant Growth work together. Turn to Frog makes your creature a 1/1 and then the +3/+3 is added, regardless of which resolved first.
Blood Moon makes your nonbasics Mountains and Realmwright adds a basic land type "in addition to their other types," their other types being Mountain in this case. So you'd have Mountains that can produce red mana and whatever you chose with Realmwright regardless of which resolved first. They're not competing effects, Realmwright's ability is additional, so no time stamp is needed to figure out what's what.
But just to alieve any confusion, we're all in agreement?
When you cast Sylvan Primordial, you have to yell "CAPTAIN PLANNNEEETTTTT!!!" correct?
Private Mod Note
():
Rollback Post to RevisionRollBack
I fear I won't have much time to play Magic these days.
I get to watch worlds develop around me.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
Biomancer to thragtusk
Thragtusk 7/5 biomancer 3/5
Any creature with 1 power 4/X, Biomancer 4/6
....????
Profit!!!
Don't bro me if you don't know me.
But yeah, I think it could get a LITTLE out of hand...I just think it'd be a lot cooler if the Biomancer rewarded you incrementally for every creature you cast while it's in play.
But yeah, I think it could get a LITTLE out of hand...I just think it'd be a lot cooler if the Biomancer rewarded you incrementally for every creature you cast while it's in play.
"Each other creature you control has Evolve"?
Would that be better?
I don't think so. Pretty sure that it's similar to how Turn to Frog and Giant Growth work together. Turn to Frog makes your creature a 1/1 and then the +3/+3 is added, regardless of which resolved first.
Blood Moon makes your nonbasics Mountains and Realmwright adds a basic land type "in addition to their other types," their other types being Mountain in this case. So you'd have Mountains that can produce red mana and whatever you chose with Realmwright regardless of which resolved first. They're not competing effects, Realmwright's ability is additional, so no time stamp is needed to figure out what's what.
That's not correct. Turn to Frog and Giant Growth apply in different layers. Blood Moon and Realmwright apply in the same layer. onewheelwizzard is correct here. (Blood Moon creates all sorts of bizarre rulings, but anything that changes characteristics of a permanent in play usually does.)
EVOLVE ALL THE THINGS!!!
Wizard's found that template easier to understand, similar to the current Lord template.
Can you say "Broke bro?"
Biomancer to thragtusk
Thragtusk 7/5 biomancer 3/5
Any creature with 1 power 4/X, Biomancer 4/6
....????
Profit!!!
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
That's strong, but hardly broken.
I think the main reason they'd never give this thing Evolve is the rules issues it would cause-
new players might think the Thragtusk would enter with 3 counters rather than 2,
since it Evolved the Biomancer.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Standard: W/R Aggro
zing!
*runs of to alter some angel tokens*
Exactly, the template is easier to understand and it conveys the message that the card works off it's own abilities, like all of the allies from zendikar block had written on them. The moral of the story is, in cases like this one anyway, his effect only applies to creatures that come down after him, otherwise he would name himself. If he was supposed to trigger himself, his template would've matched the one they've shown to always use for self-triggering ETB abilities.
Yeah, it works exactly like Urborg.
That's what I thought, but it seemed too good to be true.
Mana wise worse than the Joiner Adept, but its also just 1 blue and might help to randomly fix basic land types.
But i hardly see a real use for it, Chromatic Lantern and the like are simply better for real multicolor decks.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Geistflame kills it. Done, fixed. Urborg seldom becomes destroyed.
EDIT: I said that without expressing my opinion, which is, that I hate when Wizards put some stupid drawback on a creature then pushes the level of it to the max. Geist of Saint Traft is blockable (and because of it, removeable, and this is their drawback for the Angel and the hexproof), Blade Splicer's token is an artifact (like a 3/3 with First Strike is okay since it is an artifact), the 0 mana artifacts (then again, artifacts), etcetera.
(Give your LGS judge a hug. He deserves it.)
I believe so. ("in addition to its other types" on Realmwright)
43/111, approximately 39% complete. Over a third done.
(calling it now; there will be a cycle of Legendary dual lands with Basic Land types in Theros block)
... AAAAAAAAND I was wrong
The Attention Deficit Guy URGU
Any effect on a permanent card only happens while that permanent is on the battlefield unless noted otherwise (such as with emblems).
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Thanks to Gabgabdevo for the awesome sig image!
I'm always looking for foil Madcap Skills and Ghitu Fire-Eater, [trade thread link forthcoming]
I don't think so. Pretty sure that it's similar to how Turn to Frog and Giant Growth work together. Turn to Frog makes your creature a 1/1 and then the +3/+3 is added, regardless of which resolved first.
Blood Moon makes your nonbasics Mountains and Realmwright adds a basic land type "in addition to their other types," their other types being Mountain in this case. So you'd have Mountains that can produce red mana and whatever you chose with Realmwright regardless of which resolved first. They're not competing effects, Realmwright's ability is additional, so no time stamp is needed to figure out what's what.
Simic already has several ways to move +1/+1 counters around on command.
When you cast Sylvan Primordial, you have to yell "CAPTAIN PLANNNEEETTTTT!!!" correct?
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
Don't bro me if you don't know me.
But yeah, I think it could get a LITTLE out of hand...I just think it'd be a lot cooler if the Biomancer rewarded you incrementally for every creature you cast while it's in play.
EVOLVE ALL THE THINGS!!!
"Each other creature you control has Evolve"?
Would that be better?
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
That's not correct. Turn to Frog and Giant Growth apply in different layers. Blood Moon and Realmwright apply in the same layer. onewheelwizzard is correct here. (Blood Moon creates all sorts of bizarre rulings, but anything that changes characteristics of a permanent in play usually does.)
Standard: W/R Aggro