Why is this mythic? Did Wizards change the philosophy on what Mythic is suppose to be? My understanding was that Mythic cards were suppose to have a narrow application. As it is, with this card and many that have been printed, Mythic is little more than a money grabbing tactic for chase rares. I mean cards like the Reaver and the demon are what Mythic is suppose to be. But Vorapede and the new vampire are far too good to be Mythic. They have applications in any deck that can support them, color-wise which is too broad of a stroke for something that's one in every couple boxes.
As for Vorapede as a card, I think its pretty lights out. Evasive with a solid body that your opponent has to deal with twice? Sign me up. Twice. Only drawback is the 3 green but other really good cards have had that and green is the best color (outside of using rituals) to have the cost.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
This is definitely going to be a 1of in my Pod deck. It's a 6/5 for 6/7cmc that says "Cast me, and you get a free Titan/Wurmcoil Engine/Massacre Wurm, etc into play"
This helps take off the pressure when I want to pod into my 5cmc slot, and I don't want to have to pull out Precursor or Slime. This gets a +1 in my book.
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I alter cards! I take commissions; easiest place to catch me is twitter. @NycheAtNight
For those questioning mythic- Compare to Wurmcoil:
On Death: One gives you two 3/3s, one gives you a 6/5. (Or just keeps coming back if you can remove the +1/+1 counter).
Vigilance vs. Lifelink: Lifelink is better in the abstract, but Vigilance should be "gaining" you about the same amount of life in terms of blocking/preventing attacks.
Deathtouch: Vor is and remains large enough after death that it's not much of an issue.
Trample: You can chump the Wurm, but not Vor.
Correct, but you're missing the most important point: Wurmcoil goes in any deck looking for a 6-drop. Vorapede can only go in decks that can consistently get GGG. Which means Wurmcoil's going to be seeing about 10x as much play regardless.
Some may say that's not relevant in comparing card strength, but I disagree. A card that can only consistently run well in a couple of deck types has to be weighed along with all the baggage the restrictions of those deck types bring to the card. Obliterator would be a lot stronger if it cost 5 instead of BBBB; Relentless would never see play if he cost 1GGG.
Actually, Wurmcoil engine is another perfect example of a Mythic that is just too good and too universal.
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Correct, but you're missing the most important point: Wurmcoil goes in any deck looking for a 6-drop. Vorapede can only go in decks that can consistently get GGG. Which means Wurmcoil's going to be seeing about 10x as much play regardless.
Some may say that's not relevant in comparing card strength, but I disagree. A card that can only consistently run well in a couple of deck types has to be weighed along with all the baggage the restrictions of those deck types bring to the card. Obliterator would be a lot stronger if it cost 5 instead of BBBB; Relentless would never see play if he cost 1GGG.
You strike me as one of those players who says "Sure Baneslayer is strong, but it dies so easily to Doom Blade." This is, you mock the weaknesses of cards (and probably other things) to feed your ego.
Trolling warning issued for the above paragraph. -viper
Standard has plenty of mana-fixing options at the moment, especially if you're running green (there are 2 sets of dual lands with the friendly colors - red and white, and 1 set of dual lands for black and blue). Sphere of the Suns and Manalith are both still in Standard. What makes you think 3 mana symbols out of 5 makes it so difficult to play?
Green just gained a new vigilant creature, which makes a total of 8 monogreen creatures now that have vigilance or can gain it through their own abilities (none of which are in Standard). And I'd happily play a 5/4 vigilant trampler for 5, which means I'd definitely play one that's hard to kill and nearly impossible to kill with infect. So please save the pessimism, and recognize the features this card has which are worthwhile.
You strike me as one of those players who says "Sure Baneslayer is strong, but it dies so easily to Doom Blade." This is, you mock the weaknesses of cards (and probably other things) to feed your ego.
Standard has plenty of mana-fixing options at the moment, especially if you're running green (there are 2 sets of dual lands with the friendly colors - red and white, and 1 set of dual lands for black and blue). Sphere of the Suns and Manalith are both still in Standard. What makes you think 3 mana symbols out of 5 makes it so difficult to play?
Green just gained a new vigilant creature, which makes a total of 8 monogreen creatures now that have vigilance or can gain it through their own abilities (none of which are in Standard). And I'd happily play a 5/4 vigilant trampler for 5, which means I'd definitely play one that's hard to kill and nearly impossible to kill with infect. So please save the pessimism, and recognize the features this card has which are worthwhile.
Actually he makes perfectly valid points, and without even a hint of "BUT IT DIES TO REMOVAL!!!!"ism. This card is good, sure, but it's restrictive cost will limit it to a very specific subset of decks. If this guy cost 3GG, 4G or even 5G he'd be borderline too good, but the GGG just makes him "Good" instead of "ZOMG BROKEN". He wasn't crapping on the card at all.
Relax.
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My Youtube Channel Wolfwood Sama on MTGO (Westane for PureMTGO community events)
ISD Block UR - Burning Vengeance BG - The Rock RUG - RUG Control BBB - Zombies
Turn one: Land + Bird
Turn Two: land , pay 2 Life: POD
Turn three: land Simulacrum.
Turn Four attack with Simulacrum, then POD It search for this new dude.
Turn Five: Swing with this guy then PoD it for a titan.
Turn Six: Your opponent is very screw.
You strike me as one of those players who says "Sure Baneslayer is strong, but it dies so easily to Doom Blade." This is, you mock the weaknesses of cards (and probably other things) to feed your ego.
You strike me as someone who jumps to unfounded conclusions. But I know that that's an unfounded conclusion, so I'll give you the benefit of the doubt.
And of course I didn't say it was a bad card. I just pointed out that color and color weight are important in evaluating a card, and the 1-to-1 comparison I was referencing completely left that part out. Just relax a little and don't get high and mighty. Or if you do, at least make sure you've got a good reason for it.
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
even in and of its self, 3 green to play meens it can have a little bit more power since its harder to hard cast outside of mono green....it was the same way with phyrexian oblitorator, people cried about having 5 power trample AND a powerful effect for 4, but that was 4 black making it unplayable outside of mono black
That is indeed a valid point; in that respect perhaps he's not as good as I previously thought. Unless of course one runs mono-green stompy, but even then that's only one possible deck that the card is situated for.
Wurmcoil is certainly the better card. My intent was just to demonstrate why Vorapede deserves to be mythic. The color constraint does hold it back a little, but remember that GGG is a lot easier to get than BBBB or even BBB. With Scorned Villager (or more accurately Moonscarred Werewolf) you could be dropping Vorapede as early as turn 3 with no additional assistance. Yes, you need to luck into your opponent missing their 2 or 3 drop, but it does happen.
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As for Vorapede as a card, I think its pretty lights out. Evasive with a solid body that your opponent has to deal with twice? Sign me up. Twice. Only drawback is the 3 green but other really good cards have had that and green is the best color (outside of using rituals) to have the cost.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
This helps take off the pressure when I want to pod into my 5cmc slot, and I don't want to have to pull out Precursor or Slime. This gets a +1 in my book.
art by sig.rizlawerks.
On Death: One gives you two 3/3s, one gives you a 6/5. (Or just keeps coming back if you can remove the +1/+1 counter).
Vigilance vs. Lifelink: Lifelink is better in the abstract, but Vigilance should be "gaining" you about the same amount of life in terms of blocking/preventing attacks.
Deathtouch: Vor is and remains large enough after death that it's not much of an issue.
Trample: You can chump the Wurm, but not Vor.
Some may say that's not relevant in comparing card strength, but I disagree. A card that can only consistently run well in a couple of deck types has to be weighed along with all the baggage the restrictions of those deck types bring to the card. Obliterator would be a lot stronger if it cost 5 instead of BBBB; Relentless would never see play if he cost 1GGG.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
You strike me as one of those players who says "Sure Baneslayer is strong, but it dies so easily to Doom Blade." This is, you mock the weaknesses of cards (and probably other things) to feed your ego.
Trolling warning issued for the above paragraph. -viper
Standard has plenty of mana-fixing options at the moment, especially if you're running green (there are 2 sets of dual lands with the friendly colors - red and white, and 1 set of dual lands for black and blue). Sphere of the Suns and Manalith are both still in Standard. What makes you think 3 mana symbols out of 5 makes it so difficult to play?
Green just gained a new vigilant creature, which makes a total of 8 monogreen creatures now that have vigilance or can gain it through their own abilities (none of which are in Standard). And I'd happily play a 5/4 vigilant trampler for 5, which means I'd definitely play one that's hard to kill and nearly impossible to kill with infect. So please save the pessimism, and recognize the features this card has which are worthwhile.
Actually he makes perfectly valid points, and without even a hint of "BUT IT DIES TO REMOVAL!!!!"ism. This card is good, sure, but it's restrictive cost will limit it to a very specific subset of decks. If this guy cost 3GG, 4G or even 5G he'd be borderline too good, but the GGG just makes him "Good" instead of "ZOMG BROKEN". He wasn't crapping on the card at all.
Relax.
Wolfwood Sama on MTGO (Westane for PureMTGO community events)
UR - Burning Vengeance
BG - The Rock
RUG - RUG Control
BBB - Zombies
Turn one: Land + Bird
Turn Two: land , pay 2 Life: POD
Turn three: land Simulacrum.
Turn Four attack with Simulacrum, then POD It search for this new dude.
Turn Five: Swing with this guy then PoD it for a titan.
Turn Six: Your opponent is very screw.
You strike me as someone who jumps to unfounded conclusions. But I know that that's an unfounded conclusion, so I'll give you the benefit of the doubt.
And of course I didn't say it was a bad card. I just pointed out that color and color weight are important in evaluating a card, and the 1-to-1 comparison I was referencing completely left that part out. Just relax a little and don't get high and mighty. Or if you do, at least make sure you've got a good reason for it.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
That is indeed a valid point; in that respect perhaps he's not as good as I previously thought. Unless of course one runs mono-green stompy, but even then that's only one possible deck that the card is situated for.