If real, Garruk's +2 is poorly designed since it needs a target to function. It should say: "Up to one target creatures...." so you can use it but not target. WotC is pretty tight with these things, so I have some reservations in believing these to be real. Nevertheless, if they're fakes, they're very very good.
What? It's nearly a carbon copy of Elspeth, Knight Errant's +1. It's good as is.
However, if these are real, both are really, really good. RDW finally got a planeswalker that it likes, and mono green stompy just became Tezzerator 2.0.
What? It's nearly a carbon copy of Elspeth, Knight Errant's +1. It's good as is.
However, if these are real, both are really, really good. RDW finally got a planeswalker that it likes, and mono green stompy just became Tezzerator 2.0.
While it does copy Elspeth it doesn't have a + ability that throws out tokens, leaving the card with out a way to gain counters if you have no creatures, that is why people don't like it
I am in the "fake" camp, as well. As stated, this Garruk has no effective interaction with the Horde, save to let you know what you don't have to 'tutor' for. As far as Chandra, she makes things go boom, much like her spiritual mentor Jaya Ballard. It's her modus operandi. Ablaze had synergy with all her abilities. This has none whatsoever. And her only damage-dealing is worse than Sorin's? The art is bad enough; this would be a degradation to the spirit of who WotC has portrayed Chandra to be.
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May your games be chaotic and your decks be Rogue.
Its hard even to say that the art is fake too. I thought... "well the borders could be wrong?!" Only to see that in other planeswalker cards, sometimes the head, staff, wing or what have you would stick outside the borders of the cards. You silly planeswalkers are so fat!
Jace Beleren: His head completely sticks out from the border.
Any Tezzeret versions: Head or hands sticking out from the borders.
Both Sarkhan's: Staff parts are sticking out from the border.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
I don't have any hard numbers on this, but I'm targeted more often than a black guy driving a beat-up sedan with a broken tail-light and no license plate, and Cy's well aware of that.
It seems odd that Chandra's -1 ability is below her -X ability. Shouldn't it be the other way around?
It's the same as Garruk's, though. Consistent.
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Un autre con brandit le drapeau de la nouvelle économie. Agitant sa criminelle thérapie, l'abruti prophá¨te s'en va guerrir le monde de ses maux ! Mais la misá¨re n'a que faire de cette médecine á dose homeopathétique, Il n'y a d'autre cure que l'ablation du liberal-fascisme qui nous ronge. - Amanda Woodward, Un Autre Con
They also had true "ultimate" abilities, which are always listed last. Not the case here. The X abilities are the closest thing to an ultimate they have, and logically would be on the last line. Sticking the (potentially) largest effect in the middle of two smaller abilities is nonsensical.
I am on the fence here. New jace has an ultimate type move. Gideon and sarkhan 2 did not. So for these guys not to have an ultimate seems ok to me. It also solves the problem of walkers having an "I win" ability which pisses people off. They seem not very strong at all but seem to help facilitate the flow of your decks plays instead of just taking over the game. I believe these are real. Yet again I feel that chandra got short end of the stick. 2 loyalty start and only have a plus 1 then a minus x? Eh. That makes me feel doubtful if theyre real but honestly the images look legit
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Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
They also had true "ultimate" abilities, which are always listed last. Not the case here.
There really are no "always" when it comes to planeswalkers. Wizards is constantly breaking them further. See, The first Elspeth, Jace 2.0, Sarkhan and Gideon. To me these new "ultimate-less" planeswalkers are the next evolution of that type of rule breaking.
They also had true "ultimate" abilities, which are always listed last. Not the case here. The X abilities are the closest thing to an ultimate they have, and logically would be on the last line. Sticking the (potentially) largest effect in the middle of two smaller abilities is nonsensical.
that does not matter, it has always had the same flow as always, numerical order, highest at the top and lowest at the bottom. X is 0 for those purposes, as it can be higher or lower then the other abilitys when used.
It's not a remotely subtle difference, it's a glaringly obvious error, and one I don't see passing through WotC. Every other planeswalker with a title after the first name is likewise separated with a comma, as is proper.
That error is enough to make me question both of these planeswalkers immediately.
If chandra is real, and including shrine of burning rage, RDW will have a planeswalker in slots 2,3, and 4. And they are reprinting gobling grenade!! F**k yeah. America!
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Quote from Kiln Fiend »
I shout out YOLO every time I fetch for an untapped shockland.
It's not a remotely subtle difference, it's a glaringly obvious error, and one I don't see passing through WotC. Every other planeswalker with a title after the first name is likewise separated with a comma, as is proper.
That error is enough to make me question both of these planeswalkers immediately.
Anyone can design a balanced card. I'll do it for you right now if you want me to.
Garruk 2.0 2GG
+2 Rampant Growth
-1 Worldly Tutor
-6 Search your library for a creature and put it into play. Then shuffle your library.
3
Now if I spend an hour in photoshop and go to Staples, I could print out a nice mockup of a fake card.
In conclusion, just because a card is fair, doesn't mean that it is real.
...yet for all your spontaneous grasp of "game balance," you completely failed to notice that your design leads to at least one library shuffle per turn, perhaps more. Such a card would be shot down on the very first round of Development playtesting because of the inordinate delays generated from all that free searching and shuffling. Sensei's Divining Top has been banned in most competitive formats for this very reason, and Magic developers have gone on record on several occasions on how they frown upon excessive shuffling.
There are too many subtleties on both of these Planeswalkers for people to reasonably doubt they've gone through at least a few design iterations. Even if they were someone's spontaneous attempt at making a Planeswalker, I'd certainly like to meet that person because s/he turned out to be a natural game designer.
As far as WotC missing editing errors, don't forget the recent giant whiff that was Walking Atlas. I don't think the cards are legit due to the listed abilities and their lack of better interaction with signature spells.
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May your games be chaotic and your decks be Rogue.
The one thing that most players say about planeswalkers is that can they protect themselves. Looking at these two, they can. Garruk Predator can search up a cheap creature like Garruk's Companion or even Dungrove Elder. Chandra 3 and cheaply burn out creatures while coming out early.
I like the ultimate of Garruk Predator, repeatable land destruction is good, all you need a deck set up to proliferate. If you don't like that, how about +2 ability and then -x ability for Primeval Titan.
These are real, my graphic designer eyes tell you so.
Amen, They just seem right, but hey it's drowned out by a sea of folks who only see the collector number. Like Clan Iraq said they push the design space of planeswalkers. It's great that they synergize with a decks strategy while not being the strategy itself.
What? It's nearly a carbon copy of Elspeth, Knight Errant's +1. It's good as is.
However, if these are real, both are really, really good. RDW finally got a planeswalker that it likes, and mono green stompy just became Tezzerator 2.0.
While it does copy Elspeth it doesn't have a + ability that throws out tokens, leaving the card with out a way to gain counters if you have no creatures, that is why people don't like it
|One Red Mountain - A adventure in MTG Trading|
Jace Beleren: His head completely sticks out from the border.
Any Tezzeret versions: Head or hands sticking out from the borders.
Both Sarkhan's: Staff parts are sticking out from the border.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Both are balanced well, and fit their colors. Love the new Chandra.
Original Chandra and Tezzeret had their -X abilities second.
Tezzeret the Seeker has a middle ability of -X
UUU Azami, Lady of Scrolls
RRR Diaochan, Artful Beauty
UR(U/R) Tibor, Lumia, & Melek (WIP)
Mafia Stats
It's the same as Garruk's, though. Consistent.
Anyone can design a balanced card. I'll do it for you right now if you want me to.
Garruk 2.0 2GG
+2 Rampant Growth
-1 Worldly Tutor
-6 Search your library for a creature and put it into play. Then shuffle your library.
3
Now if I spend an hour in photoshop and go to Staples, I could print out a nice mockup of a fake card.
In conclusion, just because a card is fair, doesn't mean that it is real.
You can find me on MTGO. My username is gereffi.
They also had true "ultimate" abilities, which are always listed last. Not the case here. The X abilities are the closest thing to an ultimate they have, and logically would be on the last line. Sticking the (potentially) largest effect in the middle of two smaller abilities is nonsensical.
R Citizen Cane (Feldon of the Third Path)
Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
Seconded. These have a very genuine feel to them.
There really are no "always" when it comes to planeswalkers. Wizards is constantly breaking them further. See, The first Elspeth, Jace 2.0, Sarkhan and Gideon. To me these new "ultimate-less" planeswalkers are the next evolution of that type of rule breaking.
that does not matter, it has always had the same flow as always, numerical order, highest at the top and lowest at the bottom. X is 0 for those purposes, as it can be higher or lower then the other abilitys when used.
+ Specified Number
then
-X
the
- Specified Number
Makes the most sense in numerical order.
You can find me on MTGO. My username is gereffi.
I am dissapoint
Chandra....could be good!
RMythic RedR
RRDWR
EDH
GRBAdun OakenshieldBRG
I disagree due to one simple mistake:
Garruk Predator
Instead of:
Garruk, Predator
It's not a remotely subtle difference, it's a glaringly obvious error, and one I don't see passing through WotC. Every other planeswalker with a title after the first name is likewise separated with a comma, as is proper.
That error is enough to make me question both of these planeswalkers immediately.
[card]
Garruk Wildspeaker[/card] [card]Ajani Vengeant
[/card] Karn Liberated
Seriously, these are the real deal, where are soupy george and the other Online card sellers when I need them. I want to lock in my pre order now!
...yet for all your spontaneous grasp of "game balance," you completely failed to notice that your design leads to at least one library shuffle per turn, perhaps more. Such a card would be shot down on the very first round of Development playtesting because of the inordinate delays generated from all that free searching and shuffling. Sensei's Divining Top has been banned in most competitive formats for this very reason, and Magic developers have gone on record on several occasions on how they frown upon excessive shuffling.
There are too many subtleties on both of these Planeswalkers for people to reasonably doubt they've gone through at least a few design iterations. Even if they were someone's spontaneous attempt at making a Planeswalker, I'd certainly like to meet that person because s/he turned out to be a natural game designer.
I like the ultimate of Garruk Predator, repeatable land destruction is good, all you need a deck set up to proliferate. If you don't like that, how about +2 ability and then -x ability for Primeval Titan.
Amen, They just seem right, but hey it's drowned out by a sea of folks who only see the collector number. Like Clan Iraq said they push the design space of planeswalkers. It's great that they synergize with a decks strategy while not being the strategy itself.