I was going to equip my third sword of war and peace on one of my creatures but my opponent said that was illegal because my creature only has 2 arms. I said it was legal because I never heard of anything like that. Who was right?
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Do to others whatever you would like them to do to you. This is the essence of all that is taught in the law and the prophets. (Matthew 7:12)
Make the white queen run so fast, she hasn't got time to make you wise.
Pilot of the storm who leaves no trace, like thoughts inside a dream.
Doctor, my eyes, tell me what you see. I hear their cries... just say if it's too late for me.
Doctor, my eyes...cannot see the sky. Is this the prize for having learned how not to cry?
You are. Art is not taken into factor anyyways, but more importantly, the is no limit on equipment that can be equipped to a creature.
301.5. Some artifacts have the subtype "Equipment." An Equipment can be attached to a creature. It can't legally be attached to an object that isn't a creature.
301.5a The creature an Equipment is attached to is called the "equipped creature." The Equipment is attached to, or "equips," that creature.
301.5b An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn't enter the battlefield attached to a creature. The equip keyword ability attaches the Equipment to a creature you control (see rule 702.6, "Equip"). Control of the creature matters only when the equip ability is activated and when it resolves. Spells and other abilities may also attach an Equipment to a creature. If an effect attempts to attach an Equipment to an object that can't be equipped by it, the Equipment doesn't move.
301.5c An Equipment that's also a creature can't equip a creature. An Equipment that loses the subtype "Equipment" can't equip a creature. An Equipment can't equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the battlefield. (This is a state-based action. See rule 704.)
301.5d An Equipment's controller is separate from the equipped creature's controller; the two need not be the same. Changing control of the creature doesn't change control of the Equipment, and vice versa. Only the Equipment's controller can activate its abilities. However, if the Equipment grants an ability to the equipped creature (with "gains" or "has"), the equipped creature's controller is the only one who can activate that ability.
I was going to equip my third sword of war and peace on one of my creatures but my opponent said that was illegal because my creature only has 2 arms. I said it was legal because I never heard of anything like that. Who was right?
If you have a difference of opinion on how something works, the best thing to do is to call a judge. They are there to help settle the issues between you and your opponent. Never forget that part :). But, obviously, you are right. There is no limit on how many equipment can be placed on the creature.
I was going to equip my third sword of war and peace on one of my creatures but my opponent said that was illegal because my creature only has 2 arms. I said it was legal because I never heard of anything like that. Who was right?
If you're flavor drafting, a bird can carry one equipment (in its talons), as can your typical beast/bear/antelope/any other mammal (in its mouth), humans can typically carry two equipment ( i would argue stern judge can only carry one as the other is occupied by his gavel,) insects can carry three equipment (having six legs, requiring at least three of those legs to move) unless the art/name indicates it to be a spider, in which case it can carry five equipment, an octopus can carry eight equipment (assuming that it strikes you on the coast or that you're swimming,) and a dragon can carry as many as it damn well pleases because it's a freaking dragon (dragon hands are very large.) keep in mind that something like whispersilk cloak will circumvent these rulings because it's a hands-free equipment.
rules-wise, however, there is no limit to the number of equipment that can be attached to a creature.
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Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
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Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
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Make the white queen run so fast, she hasn't got time to make you wise.
Pilot of the storm who leaves no trace, like thoughts inside a dream.
Doctor, my eyes, tell me what you see. I hear their cries... just say if it's too late for me.
Doctor, my eyes...cannot see the sky. Is this the prize for having learned how not to cry?
540 Peasant cube- Gold EditionSomething SpicyIf you have a difference of opinion on how something works, the best thing to do is to call a judge. They are there to help settle the issues between you and your opponent. Never forget that part :). But, obviously, you are right. There is no limit on how many equipment can be placed on the creature.
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If you're flavor drafting, a bird can carry one equipment (in its talons), as can your typical beast/bear/antelope/any other mammal (in its mouth), humans can typically carry two equipment ( i would argue stern judge can only carry one as the other is occupied by his gavel,) insects can carry three equipment (having six legs, requiring at least three of those legs to move) unless the art/name indicates it to be a spider, in which case it can carry five equipment, an octopus can carry eight equipment (assuming that it strikes you on the coast or that you're swimming,) and a dragon can carry as many as it damn well pleases because it's a freaking dragon (dragon hands are very large.) keep in mind that something like whispersilk cloak will circumvent these rulings because it's a hands-free equipment.
rules-wise, however, there is no limit to the number of equipment that can be attached to a creature.