Being someone who peddles another CCG for a different company, I know for a fact that competitive Pros go where the money is. They don't care what game it is so long as they have paychecks. We've seen plenty of MTG Pros play Vs and Dreamblade for the money... why not the Yu-Gi-Oh stars for MTG?
stupid idea.... if they want more people to be at nationals they should qualify more magic players, say the top 2 instead of the winner?
if they want to get yugeoh players to start magic there has to be a better way than having a bunch of newbies (to magic) cluttering up the nationals scene. most people who care about nationals want to witness (or play) some awesome magic and someone who learned a few months ago isn't gonna cut it.
stupid idea.... if they want more people to be at nationals they should qualify more magic players, say the top 2 instead of the winner?
if they want to get yugeoh players to start magic there has to be a better way than having a bunch of newbies (to magic) cluttering up the nationals scene. most people who care about nationals want to witness (or play) some awesome magic and someone who learned a few months ago isn't gonna cut it.
Nats invites are top 4 at most Regionals.
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alright, i didn't know exactly who got invited. but the point remains that they can extend invites to more magic players instead of trying to get subpar magic players there... and if they want to acquire yugeoh players they should acquire them in other fashions.
alright, i didn't know exactly who got invited. but the point remains that they can extend invites to more magic players instead of trying to get subpar magic players there... and if they want to acquire yugeoh players they should acquire them in other fashions.
The thing is that many tournament YGO players know how to play Magic. Not well necessarily but honestly it doesn't take long to become a moderately good Magic player if you're already a good YGO player. Cuz YGO players playtest, read metagame articles, etc, just like Magic players. Why do people insist on thinking that YGO players are ignorant fools?
Consequently, Yugioh is extremely easy to learn if you've played MTG. A friend of mine who works at my local card store and judges the weekly Yugioh tournies hooked me up with his deck since he couldn't play (he had to judge obviously) and he needed one more person for an even bracket. With my decent knowledge of Yugioh I managed to take 2nd out of about 22 people which isn't bad considering a few of the players there have played since the game started
I will say this however, Yugioh has somewhat of a weird banned/restricted list. I can understand why cards such as Raigeki are banned (free Plague Wind? WTF?) but it's funny how a card like Graceful Charity is banned.
Yugioh is much less complicated than Magic. There are less dimensions to the game and -every- dominant archetype has been either straight aggro or the aggro side of aggro-control. There are a slew of OTKs (and if you don't believe me, look it up. It's ridiculous) and the game is an eternal format with a huge ban/restricted list. In addition, most, if not all of the vanilla cards are completely obsoleted (i.e. a monster that is 800/1000 serves no purpose when another one under a different name and all other things being equal is 1200/1500), with more being obsoleted each and every time. There has been a huge power creep too. In addition, the best cards are chase rares, with the best cards going for over $200 each. This means that casual players play at an even lower level (whereas in Magic, a casual player may have one or two tournament staples, just not 4 Bitterblossoms, 4 Cryptic Commands, 4 of whatever planeswalker, etc.). The fact that there are a bajillion different rarities makes this even more of a problem.
However, I for one welcome any Yugioh players who are crossing over. =/
Consequently, Yugioh is extremely easy to learn if you've played MTG. A friend of mine who works at my local card store and judges the weekly Yugioh tournies hooked me up with his deck since he couldn't play (he had to judge obviously) and he needed one more person for an even bracket. With my decent knowledge of Yugioh I managed to take 2nd out of about 22 people which isn't bad considering a few of the players there have played since the game started
I will say this however, Yugioh has somewhat of a weird banned/restricted list. I can understand why cards such as Raigeki are banned (free Plague Wind? WTF?) but it's funny how a card like Graceful Charity is banned.
Well, Graceful Charity deserves to be banned. You have to remember that practically everything in Yugioh is "free". Imagine if Magic had a 0 cost Draw 3 discard 2 spell. Makes it way to easy to get card advantage over your opponent or set up crazy combos (Most Yugioh decks rely on the Graveyard a lot, similar to some older format Magic decks). So even the discard 2 cards clause is more of a plus than a drawback.
I'd suspect that all of the big name Yugioh players play or have played Magic at some point. I'd also wager that a lot of them have been learning Magic with the recent uncertainty of the Yugioh TCG. Sort of a back up, I'd suppose.
Cause its the same reversed minus the fact I hate to say it but YGO pros next MTG pros tend to act more arrogent and such.
Some of them are arrogant. *cough* Cedric Sequerra *cough* YGO is a game where your rep is very important. If I won several Regs, T8'd at Nats, and T16'ed at an SJC or two I'd feel a bit arrogant myself and justifiably so.
Think about the sort of environment YGO's competitive meta really is. Despite being the #2 card game(Pokemon is a sales juggernaut!) OP isn't well expanded. There are no competitive formats other than Advanced and no one seems interested in changing things. Worlds consists of about 30 people at best and they have to pay for their own hotel and airfare. Card designers don't seem to know how to balanced broken and jank cards. On top of all that your only real way to "fame" is to win an SJC and you don't win much more than bragging rights. YGO pros have it alot harder than Magic pros do and in the end they tend to profit less, economically and professionally, from playing.
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I played both games...Magic is better than yugi, Magic dont ban card advantage
if they want to get yugeoh players to start magic there has to be a better way than having a bunch of newbies (to magic) cluttering up the nationals scene. most people who care about nationals want to witness (or play) some awesome magic and someone who learned a few months ago isn't gonna cut it.
Nats invites are top 4 at most Regionals.
Thanks to a_passer_bye for an incredible signature banner!
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alright, i didn't know exactly who got invited. but the point remains that they can extend invites to more magic players instead of trying to get subpar magic players there... and if they want to acquire yugeoh players they should acquire them in other fashions.
The thing is that many tournament YGO players know how to play Magic. Not well necessarily but honestly it doesn't take long to become a moderately good Magic player if you're already a good YGO player. Cuz YGO players playtest, read metagame articles, etc, just like Magic players. Why do people insist on thinking that YGO players are ignorant fools?
I will say this however, Yugioh has somewhat of a weird banned/restricted list. I can understand why cards such as Raigeki are banned (free Plague Wind? WTF?) but it's funny how a card like Graceful Charity is banned.
However, I for one welcome any Yugioh players who are crossing over. =/
Well, Graceful Charity deserves to be banned. You have to remember that practically everything in Yugioh is "free". Imagine if Magic had a 0 cost Draw 3 discard 2 spell. Makes it way to easy to get card advantage over your opponent or set up crazy combos (Most Yugioh decks rely on the Graveyard a lot, similar to some older format Magic decks). So even the discard 2 cards clause is more of a plus than a drawback.
I'd suspect that all of the big name Yugioh players play or have played Magic at some point. I'd also wager that a lot of them have been learning Magic with the recent uncertainty of the Yugioh TCG. Sort of a back up, I'd suppose.
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Cause its the same reversed minus the fact I hate to say it but YGO pros next MTG pros tend to act more arrogent and such.
Some of them are arrogant. *cough* Cedric Sequerra *cough* YGO is a game where your rep is very important. If I won several Regs, T8'd at Nats, and T16'ed at an SJC or two I'd feel a bit arrogant myself and justifiably so.
Think about the sort of environment YGO's competitive meta really is. Despite being the #2 card game(Pokemon is a sales juggernaut!) OP isn't well expanded. There are no competitive formats other than Advanced and no one seems interested in changing things. Worlds consists of about 30 people at best and they have to pay for their own hotel and airfare. Card designers don't seem to know how to balanced broken and jank cards. On top of all that your only real way to "fame" is to win an SJC and you don't win much more than bragging rights. YGO pros have it alot harder than Magic pros do and in the end they tend to profit less, economically and professionally, from playing.