Prepare for a truly historic day in tcgs, one that every single trading card game player should celebrate...
OCTGN 1.0 was a program like Magic Workstation, Apprentice, Magic Online etc that allowed people to play magic games online. It packed a lot more features, was completely free but was difficult to use.
So an effort was made to scrap the program and start over from scratch to built a feature rich program that looks boatloads better and runs much much smoother than Magic Workstation, but be very simple and straight forward and fast to use.
And after three years of programming, OCTGN 2.0’s alpha build is finally out here…
P.S. I had absolutely nothing to do with this program ever. I just use it and am a HUGE fan.
What are the advantages of OCTGN 2.0 over Magic Workstation?
Full complete multiplayer support - No more are you limited to the monotonous format of dueling. Any multiplayer format that you know of, OCTGN fully supports, emperor yep, draft yep, two headed dragon yep, free for all yep, five color yep, mental magic yep! The number of players that can play is only limited by how many you can fit on your monitor before you start having to squint.
It looks insanely good and runs incredibly well, and it's super intuitive to boot - Better than Magic Online, Way way better than Magic Workstation, the feature set of OCTGN combined with the intuitive simplicity of Apprentice. Seriously, just check it out. And all of the usability problems of the first OCTGN (1.0) have been addressed so that a monkey could get it up and running. This is one exceptionally polished badass looking program.
Completely free - no ads, no popups, no restrictions, no monthly fees, nothing.
Every feature under the sun - Seriously, every single feature that any online tcg program ever had (with the sole exception of AI support), this program already has. If you by some chance think up something that this program can't already do, that brings me to my next point...
Closed Open Source - What this means is that the code (except for the encryption) is released, so any programmer can add features to it, but at the same time, there is one encrypted official version of the program so that you can't play unless you're using the same version of the program as the other person. What this means, if you want to add a new feature to the program, feel free, and just post it on the developer site, and your new features will get added to the next official release. You get all the security of the other programs, but also the rapid addition of new features and optimizations of open source programs.
Support for any TCG including custom user created ones - That's the whole point of the program actually. It was designed to play magic, it was designed to play any tcg that a person can dream up. You feel like making up a tcg featuring robot pirates battiling doctor mcninjas, make it, distribute the sets to your friends, and play it. You want to make up new sets for your favorite tcg, go right ahead, send them to your friends, and play it.
It's a shame that more people haven't heard of this fantastic program and that magic-league tournaments aren't hosted on it.
Unlike Magic Workstation, its open source, free, and supports both Draft games and any multiplayer formats you can dream up including Emperor. It's also more feature packed and the cards look so much better.
Yet all people talk about is Workstation.
Why isn't OCTGN used in the Magic-League tournaments?
By switching over to this program, magic-league could hold regular drafts and multiplayer tournaments as well instead of just hosting duals.
I just stumbled onto this program and it is worlds better than Workstation in every aspect.
It looks cleaner, runs faster, is completely free, and is OPEN SOURCE which means it just keeps getting better and better.
But it's encrypted on both sides and locked, so hacking the program to cheat is simply not possible.
So is there any reason this program isn't getting the mad props that it deserves?
If you are interested, here's a comprehensive list and great descriptions of all well built magic related software out there...
OCTGN 2.0 isn’t on that list because it just got released, but it packs every single feature found in the 12 plus programs listed in that thread, except for rules enforcement. And it does it all in a much cleaner smoother, faster, simpler, better interface.
This sounds promising, especially for someone who doesn't want to pay $27 or whatever it is for MWS...man I remember when it used to be free, what the hell?
I don't have any hard numbers on this, but I'm targeted more often than a black guy driving a beat-up sedan with a broken tail-light and no license plate, and Cy's well aware of that.
This sounds promising, especially for someone who doesn't want to pay $27 or whatever it is for MWS...man I remember when it used to be free, what the hell?
I don't have any hard numbers on this, but I'm targeted more often than a black guy driving a beat-up sedan with a broken tail-light and no license plate, and Cy's well aware of that.
.NET should be your first hint, it's windoze-only through and through. (IE unportable)
Or you could be halfway intelligent and try out something like Mono.
The biggest issue with using Mono is that it's still tied to .NET 2.0, so depending on how this was coded it likely won't work at all (it's a .NET 3.5 application, which could cause issues if they're trying to do something like use LINQ).
NINJA EDIT: These people are aware that they haven't done the slightest thing to prevent .NET Reflection, right? I can sit here and stare at their encrypt/decrypt and randomization methods without any effort at all.
What do I use to get magic the gathering on octagon? Also, what are the security downloads for it?
If you've been paying attention (or actually read the page), it says it doesn't support MTG yet.
Private Mod Note
():
Rollback Post to RevisionRollBack
Dalek Sec: This is not war. This is pest control! Cyberman: We have five million Cybermen. How many are you? Dalek Sec: Four. Cyberman: You would destroy the Cybermen with four Daleks?
Dalek Sec: We would destroy the Cybermen with one Dalek! You are superior in only one respect. Cyberman: What is that?
Dalek Sec: You are better at dying!
Is it really that big an issue? If it is... well.... I could be in some serious trouble with my project.
(It's being written in Visual Basic 2008 - I'm way too lazy to learn a language and just want to put something awesome together)
Yes, it's true. People not using Windows will need to download a .NET emulation of some sort, such as Mono. As that only goes up to 2.0 at the moment for features it can emulate, it is entirely possible you're designing your application to target a release that can only physically work on Windows systems at this point.
On the other hand, does VBasic 2008 even support LINQ and the small number of other changes made in 3.0? Man, that's a gimpy language to be using. =/
Look, they even have a place for poison counters
if it really will look like that and won't be bugged (hopefully) then everyone would switch to this program.
Private Mod Note
():
Rollback Post to RevisionRollBack
Original quote byTacosnape "All ideas that give me knowledge without any effort involved on my part are good ideas. Chop chop, my dear fellow."
DCI L2 Judge GP:Madrid 2010 45th GP:Amsterdam 2011 74th GP:London 2013 67th Bazaar of Moxen 2013 32nd
I remember using OCTGN and liking it a lot, but it was quite cumbersome to make it work properly and the interface was a bit goofy. If they fix the major problems it had, I'll be more than willing to give another go.
Looking around on the CVS/SVN, I see something called jOCTGN2, which it in Java. But it appears to be a couple years old. Does this have any connection with the OCTGN2.0 you're announcing?
Yes, it's true. People not using Windows will need to download a .NET emulation of some sort, such as Mono. As that only goes up to 2.0 at the moment for features it can emulate, it is entirely possible you're designing your application to target a release that can only physically work on Windows systems at this point.
On the other hand, does VBasic 2008 even support LINQ and the small number of other changes made in 3.0? Man, that's a gimpy language to be using. =/
Well I mean, are there -that- many members of this community that don't use Windows, where having a utility designed in VB as oppose to, say, Java or something, is a problem?
I'm only using VB because I'm way too lazy to learn a language and I know working with the interfacing is painlessly easy. In fact, the ease of VB has sped up my production time considerably - the AI I'm developing makes educated decisions on playing land (plays the colors it needs), playing creatures, attacks perfectly (I can't beat it if it is given any kind of advantage, and I know enough about the game to win prizes at events) and sub-par blocking (it assesses threats and does what it can to intercept in ways where it'll not lose creatures... which somehow involves stacking two or more 3/3 creatures on the lone 1/1 attacker. I need to work that kink out).... all after about 1 1/2 months of coding (which includes writing a fifth of 10E into the game and the entire interface and rules enforcement that exists to this moment.
Granted, I might have somebody port it at a later time for me if the project nears completion, but for the time being writing in VB is the best thing I personally can do.
OCTGN 1.0 was a program like Magic Workstation, Apprentice, Magic Online etc that allowed people to play magic games online. It packed a lot more features, was completely free but was difficult to use.
So an effort was made to scrap the program and start over from scratch to built a feature rich program that looks boatloads better and runs much much smoother than Magic Workstation, but be very simple and straight forward and fast to use.
And after three years of programming, OCTGN 2.0’s alpha build is finally out here…
http://octgndev.wordpress.com/
THE DOWNLOAD LINK IS HERE... http://www.megaupload.com/?d=YR47N6J9
But to run it, you also need .net framework 3.5, which you can get here... http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&DisplayLang=en
P.S. I had absolutely nothing to do with this program ever. I just use it and am a HUGE fan.
What are the advantages of OCTGN 2.0 over Magic Workstation?
Full complete multiplayer support - No more are you limited to the monotonous format of dueling. Any multiplayer format that you know of, OCTGN fully supports, emperor yep, draft yep, two headed dragon yep, free for all yep, five color yep, mental magic yep! The number of players that can play is only limited by how many you can fit on your monitor before you start having to squint.
It looks insanely good and runs incredibly well, and it's super intuitive to boot - Better than Magic Online, Way way better than Magic Workstation, the feature set of OCTGN combined with the intuitive simplicity of Apprentice. Seriously, just check it out. And all of the usability problems of the first OCTGN (1.0) have been addressed so that a monkey could get it up and running. This is one exceptionally polished badass looking program.
Completely free - no ads, no popups, no restrictions, no monthly fees, nothing.
Every feature under the sun - Seriously, every single feature that any online tcg program ever had (with the sole exception of AI support), this program already has. If you by some chance think up something that this program can't already do, that brings me to my next point...
Closed Open Source - What this means is that the code (except for the encryption) is released, so any programmer can add features to it, but at the same time, there is one encrypted official version of the program so that you can't play unless you're using the same version of the program as the other person. What this means, if you want to add a new feature to the program, feel free, and just post it on the developer site, and your new features will get added to the next official release. You get all the security of the other programs, but also the rapid addition of new features and optimizations of open source programs.
Support for any TCG including custom user created ones - That's the whole point of the program actually. It was designed to play magic, it was designed to play any tcg that a person can dream up. You feel like making up a tcg featuring robot pirates battiling doctor mcninjas, make it, distribute the sets to your friends, and play it. You want to make up new sets for your favorite tcg, go right ahead, send them to your friends, and play it.
It's a shame that more people haven't heard of this fantastic program and that magic-league tournaments aren't hosted on it.
Unlike Magic Workstation, its open source, free, and supports both Draft games and any multiplayer formats you can dream up including Emperor. It's also more feature packed and the cards look so much better.
Yet all people talk about is Workstation.
Why isn't OCTGN used in the Magic-League tournaments?
By switching over to this program, magic-league could hold regular drafts and multiplayer tournaments as well instead of just hosting duals.
I just stumbled onto this program and it is worlds better than Workstation in every aspect.
It looks cleaner, runs faster, is completely free, and is OPEN SOURCE which means it just keeps getting better and better.
But it's encrypted on both sides and locked, so hacking the program to cheat is simply not possible.
So is there any reason this program isn't getting the mad props that it deserves?
If you are interested, here's a comprehensive list and great descriptions of all well built magic related software out there...
http://forums.mtgsalvation.com/showthread.php?t=56796 <--- I HIGHLY RECOMMEND reading through this once, there's a lot of great software out there.
OCTGN 2.0 isn’t on that list because it just got released, but it packs every single feature found in the 12 plus programs listed in that thread, except for rules enforcement. And it does it all in a much cleaner smoother, faster, simpler, better interface.
Here is a picture that will water your mouth… http://octgndev.files.wordpress.com/2007/12/background.jpg
Once again, the program is found here… http://octgndev.wordpress.com/
Also, are there any chat rooms or anywhere else you can go to find other people using this program? I'm really excited about multiplayer.
EDIT: I just looked at the site, and it appears that it's not compatable with MTG yet? It says it's meant just for Blue moon right now.
I'm sure someone is working on a magic module for it as we speak to release through the torrents.
Seriously, is it asking too much for one MTG programme work for OSX?
UUU Azami, Lady of Scrolls
RRR Diaochan, Artful Beauty
UR(U/R) Tibor, Lumia, & Melek (WIP)
Mafia Stats
It's still free. What are you talking about?
My List
But to run it, you also need .net framework 3.5, which you can get here... http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&DisplayLang=en
It doesn't.
UUU Azami, Lady of Scrolls
RRR Diaochan, Artful Beauty
UR(U/R) Tibor, Lumia, & Melek (WIP)
Mafia Stats
Or you could be halfway intelligent and try out something like Mono.
The biggest issue with using Mono is that it's still tied to .NET 2.0, so depending on how this was coded it likely won't work at all (it's a .NET 3.5 application, which could cause issues if they're trying to do something like use LINQ).
NINJA EDIT: These people are aware that they haven't done the slightest thing to prevent .NET Reflection, right? I can sit here and stare at their encrypt/decrypt and randomization methods without any effort at all.
If you want a sig as awesome as this, here's the place to get it: http://forums.mtgsalvation.com/showthread.php?t=182339
If you've been paying attention (or actually read the page), it says it doesn't support MTG yet.
Cyberman: We have five million Cybermen. How many are you?
Dalek Sec: Four.
Cyberman: You would destroy the Cybermen with four Daleks?
Dalek Sec: We would destroy the Cybermen with one Dalek! You are superior in only one respect.
Cyberman: What is that?
Dalek Sec: You are better at dying!
Feel free to bid on my cards here!
Is it really that big an issue? If it is... well.... I could be in some serious trouble with my project.
(It's being written in Visual Basic 2008 - I'm way too lazy to learn a language and just want to put something awesome together)
Yes, it's true. People not using Windows will need to download a .NET emulation of some sort, such as Mono. As that only goes up to 2.0 at the moment for features it can emulate, it is entirely possible you're designing your application to target a release that can only physically work on Windows systems at this point.
On the other hand, does VBasic 2008 even support LINQ and the small number of other changes made in 3.0? Man, that's a gimpy language to be using. =/
The SOURCE CODE is here...
https://octgn.svn.sourceforge.net/svnroot/octgn/octgnFX/
With info about it here...
http://octgndev.wordpress.com/2007/05/27/open-source/
The WORKING PROGRAM is here...
http://www.megaupload.com/?d=YR47N6J9
You need .NET framework 3.5 to run it, from here...
http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&DisplayLang=en .
if it really will look like that and won't be bugged (hopefully) then everyone would switch to this program.
DCI L2 Judge
GP:Madrid 2010 45th
GP:Amsterdam 2011 74th
GP:London 2013 67th
Bazaar of Moxen 2013 32nd
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Articles
Winner of SSC 1 & ">3 & 6
Practice for Khans of Tarkir Limited:
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Well I mean, are there -that- many members of this community that don't use Windows, where having a utility designed in VB as oppose to, say, Java or something, is a problem?
I'm only using VB because I'm way too lazy to learn a language and I know working with the interfacing is painlessly easy. In fact, the ease of VB has sped up my production time considerably - the AI I'm developing makes educated decisions on playing land (plays the colors it needs), playing creatures, attacks perfectly (I can't beat it if it is given any kind of advantage, and I know enough about the game to win prizes at events) and sub-par blocking (it assesses threats and does what it can to intercept in ways where it'll not lose creatures... which somehow involves stacking two or more 3/3 creatures on the lone 1/1 attacker. I need to work that kink out).... all after about 1 1/2 months of coding (which includes writing a fifth of 10E into the game and the entire interface and rules enforcement that exists to this moment.
Granted, I might have somebody port it at a later time for me if the project nears completion, but for the time being writing in VB is the best thing I personally can do.