Feel free to change creature types or names as you see fit to go with the art.
No images provided.
Unravelling Lich | 3BB Creature - Zombie Wizard
When Unravelling Lich enters the battlefield, you may
search your library for a card and put it in your hand.
If you do, shuffle your library.
Whenever you cast a spell, sacrifice Unravelling Lich. 6/5
Locus Sage | UG Creature - Dryad
Locus Sage has all activated abilities of each land you control. A dryad's only home is the road she has travelled. 2/2
Auntie Storyteller | RB Creature - Goblin ,t: Each player discards a card and you draw a card. You should never lend your ear to someone with an ear collection. 1/1
Fanatic Warden | WW Creature - Sand Knight
Vigilance, first strike
Fanatic Warden blocks each turn if able. 2/2
Lore Tiller | UGB Creature - Dryad
Flying
When Lore Tiller enters the battlefield, draw two cards and then
discard up to two cards. Put a +1/+1 counter on it for each card
discarded this way. 1/1
Sheen Tracer | 1R Creature - Orc Wizard
Whenever you cast an instant or sorcery card with converted mana
cost equal to 1, you may pay 2. If you do, copy that spell. You
may choose new targets for that copy. 2/1
Goblin Landscaper | R Creature - Goblin
Trample
When Goblin Landscaper deals damage to a player, if that player
controls no Plants, put a 0/1 green Plant token under that player's
control. Everybody agreed Gurt had a green thumb - no goblin knew what a figure of speech was. 2/2
Unstable Graft | UG Enchantment - Aura
When Unstable Graft enters the battlefield, put three +1/+1 counters on
enchanted creature.
At the beginning of your upkeep, remove a +1/+1 counter from enchanted
creature. If you do, draw a card.
Mourning Maro | 1BG Creature - Elemental Nightmare
Mourning Maro's power and toughness are equal to the number of
cards in your hand.
Whenever Mourning Maro deals damage, draw that many cards.
Whenever Mourning Maro is dealt damage, discard that many cards. */*
Ad Libitum | RR Sorcery
Exile the top card of your library. You may cast that
card. If you do, repeat this process.
Boycott Devils | RR Creature - Devil
Flash
When Boycott Devils enters the battlefield, you may counter
target activated ability.
Their boisterous mischief broke the wizard's concentration,
among other valuables. 3/1
Mox Ambergris | 0 Artifact
Exile a card in your graveyard, t: Add B to your mana pool.
Mox Locket | 0 Artifact
You can't cast more than one spell each turn. t: Add W to your mana pool.
Trench Angler | UR Creature - Merfolk Rogue
When Trench Angler dies, choose one - Trench Angler deals 2
damage to target player; or draw a card. 2/2
Silent Treatment | W Enchantment - Aura
Enchant creature
Each other creature gains protection from enchanted creature. Gruk soon realized everybody had started acting a little bit too
much like his wife.
Goblin Bannerman | R Creature - Goblin
Other Goblin creatures you control get +1/+1. Goblins across all cultures rally to the same battle standard -
the first rag they can tie to a stick. 1/1
Iconoclast Poacher | 1GG Creature - Human Archer
Vigilance, reach
When Iconoclast Poacher enters the battlefield, destroy target Angel,
Sphinx, Demon or Dragon. 3/3
Burning Library | 1R Enchantment
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card. They made fuel out of their folios, combustible out
of their compendiums.
Inaw, Wastes Guide | 1W Creature - Fox Spirit
Whenever you would draw a card, if an opponent controls more
lands than you, you may search your library for a Plains card
instead and put it in your hand. If you do, shuffle your library.
Whenever you would draw a card, if an opponent controls more
creatures than you, you may search your library for a white
creature card instead and put it in your hand. If you do, shuffle
your library. 2/2
Nuclear Plant | RG Creature - Plant Elemental
Haste, trample
Whenever Nuclear Plant deals combat damage to a player, put
that many 1/1 green Saproling tokens onto the battlefield.
At the beginning of the end step, sacrifice Nuclear Plant. 3/1
Startling Developments | 3UU Sorcery
Draw a card and discard a card. Then, draw two cards and discard a card.
Then, draw three cards and discard a card.
Seal with Sands | WB Sorcery
You gain 20 life.
At the beginning of the end step, you lose the game.
Might Makes Right | 5RG Sorcery
Destroy each noncreature permanent.
Agent Provocateur | 3RR Sorcery
Untap target creature an opponent controls and gain control of
it until end of turn. It gains haste. Untap all other creatures you
control. After this phase, there is an additional combat phase.
Magmarang | 3R Instant
Magmarang deals 2 damage to target creature. Then, choose one -
Magmarang deals 2 damage to that creature's controller, or
Magmarang deals 2 damage to each other creature.
Carcass Cremator | RR Creature - Orc Shaman
Whenever a creature you control is put into a graveyard from
play, remove it from the game. If you do, you may add to
your mana pool. The shaman clans in the Dor-Wor crags are divided in two:
those who perform these rituals for their gods, and those
who perform them for their recipes.
2/2
Grand Brutalizer | 3RR Creature - Orc Berserker
Grand Brutalizer can only be blocked by all creatures defending player controls. Many hands are needed to fight a brutalizer - if you need any proof, look at how many are strewn across the battlefield. 6/2
Merchant of Landedge | 1R Creature - Goblin
Whenever you would draw a card, exile the top two cards of your library instead. You may play those cards while they remain exiled until end of turn. The products of tomorrow, yesterday. 2/1
Feel free to change creature types or names as you see fit to go with the art.
No images provided.
Unravelling Lich | 3BB Creature - Zombie Wizard
When Unravelling Lich enters the battlefield, you may
search your library for a card and put it in your hand.
If you do, shuffle your library.
Whenever you cast a spell, sacrifice Unravelling Lich. 6/5
Locus Sage | UG Creature - Dryad
Locus Sage has all activated abilities of each land you control. A dryad's only home is the road she has travelled. 2/2
Auntie Storyteller | RB Creature - Goblin ,t: Each player discards a card and you draw a card. You should never lend your ear to someone with an ear collection. 1/1
Fanatic Warden | WW Creature - Sand Knight
Vigilance, first strike
Fanatic Warden blocks each turn if able. 2/2
Lore Tiller | UGB Creature - Dryad
Flying
When Lore Tiller enters the battlefield, draw two cards and then
discard up to two cards. Put a +1/+1 counter on it for each card
discarded this way. 1/1
Sheen Tracer | 1R Creature - Orc Wizard
Whenever you cast an instant or sorcery card with converted mana
cost equal to 1, you may pay 2. If you do, copy that spell. You
may choose new targets for that copy. 2/1
Goblin Landscaper | R Creature - Goblin
Trample
When Goblin Landscaper deals damage to a player, if that player
controls no Plants, put a 0/1 green Plant token under that player's
control. Nobody could deny Gurt had a green thumb, they all took it literally. 2/2
Unstable Graft | UG Enchantment - Aura
When Unstable Graft enters the battlefield, put three +1/+1 counters on
enchanted creature.
At the beginning of your upkeep, remove a +1/+1 counter from enchanted
creature. If you do, draw a card.
Mourning Maro | 1BG Creature - Elemental Nightmare
Mourning Maro's power and toughness are equal to the number of
cards in your hand.
Whenever Mourning Maro deals damage, draw that many cards.
Whenever Mourning Maro is dealt damage, discard that many cards. */*
Ad Libitum | RR Sorcery
Exile the top card of your library. You may cast that
card. If you do, repeat this process.
Boycott Devils | RR Creature - Devil
Flash
When Boycott Devils enters the battlefield, you may counter
target activated ability.
Their boisterous mischief broke the wizard's concentration,
among other valuables. 3/1
Mox Ambergris | 0 Artifact
Exile a card in your graveyard, t: Add B to your mana pool.
Mox Locket | 0 Artifact
You can't cast more than one spell each turn. t: Add W to your mana pool.
Trench Angler | UR Creature - Merfolk Rogue
When Trench Angler dies, choose one - Trench Angler deals 2
damage to target player; or draw a card. 2/2
Silent Treatment | W Enchantment - Aura
Enchant creature
Each other creature gains protection from enchanted creature. Gruk soon realized everybody had started acting a little bit too
much like his wife.
Goblin Bannerman | R Creature - Goblin
Other Goblin creatures you control get +1/+1. Goblins across all cultures rally to the same battle standard -
the first rag they can tie to a stick. 1/1
Iconoclast Poacher | 1GG Creature - Human Archer
Vigilance, reach
When Iconoclast Poacher enters the battlefield, destroy target Angel,
Sphinx, Demon or Dragon. 3/3
Burning Library | 1R Enchantment
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card. They made fuel out of their folios, combustible out
of their compendiums.
Inaw, Wastes Guide | 1W Creature - Fox Spirit
Whenever you would draw a card, if an opponent controls more
lands than you, you may search your library for a Plains card
instead and put it in your hand. If you do, shuffle your library.
Whenever you would draw a card, if an opponent controls more
creatures than you, you may search your library for a white
creature card instead and put it in your hand. If you do, shuffle
your library. 2/2
Nuclear Plant | RG Creature - Plant Elemental
Haste, trample
Whenever Nuclear Plant deals combat damage to a player, put
that many 1/1 green Saproling tokens onto the battlefield.
At the beginning of the end step, sacrifice Nuclear Plant. 3/1
Startling Developments | 3UU Sorcery
Draw a card and discard a card. Then, draw two cards and discard a card.
Then, draw three cards and discard a card.
Seal with Sands | WB Sorcery
You gain 20 life.
At the beginning of the end step, you lose the game.
Might Makes Right | 5RG Sorcery
Destroy each noncreature permanent.
Agent Provocateur | 3RR Sorcery
Untap target creature an opponent controls and gain control of
it until end of turn. It gains haste. Untap all other creatures you
control. After this phase, there is an additional combat phase.
Magmarang | 3R Instant
Magmarang deals 2 damage to target creature. Then, choose one -
Magmarang deals 2 damage to that creature's controller, or
Magmarang deals 2 damage to each other creature.
Carcass Cremator | RR Creature - Orc Shaman
Whenever a creature you control is put into a graveyard from
play, remove it from the game. If you do, you may add to
your mana pool. The shaman clans in the Dor-Wor crags are divided in two:
those who perform these rituals for their gods, and those
who perform them for their recipes.
2/2
Grand Brutalizer | 3RR Creature - Orc Berserker
Grand Brutalizer can only be blocked by all creatures defending player controls. Many hands are needed to fight a brutalizer - if you need any proof, look at how many are strewn across the battlefield. 6/2
Merchant of Landedge | 1R Creature - Goblin
Whenever you would draw a card, exile the top two cards of your library instead. You may play those cards while they remain exiled until end of turn. The products of tomorrow, yesterday. 2/1
I'll get to it! May be a few days, I have a busy weekend (and that's a lot of cards) but trust me, they'll be done soon!
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Tatter Twin l 2B Creature - Nightmare Reflection
Tatter Twin is indestructible.
At the beginning of your upkeep, your life total becomes equal to Tatter Twin's power. 6/3
Excruciate l 1R Instant
Whenever an opponent or a creature an opponent controls is dealt damage this turn, that creature or player is dealt that much damage plus 2 instead and this damage cannot be prevented. Salting the wounds is both torture - and seasoning.
Are you a Mac user and are screwed with FalseBlue? Well, I'm here to help!
So 90% of you guys won't need this, but 20% of that 90% are too lazy to install MSE. Of course, the other 10% are Mac users.
To ask, just give me some info:
Modern, Pre-8th, or Future (Optional)
Card Name
Cost
Supertype - Type
Body
Attack/Defense/Loyalty
Flavor
As for art, give me a link OR tell me what you want and I'll look for it on DeviantArt and give you the source.
If I do the latter:
DO NOT POST THE CARD SOMEWHERE OTHER THAN ON THESE FORUMS WITHOUT ASKING THE ARTIST FOR PERMISSION. PLEASE. THANK YOU.
If you want examples, I can throw something together if you'd like.
If I did a good job, click the thumbs up at the bottom left! It would mean a lot to me.
No images provided.
Creature - Zombie Wizard
When Unravelling Lich enters the battlefield, you may
search your library for a card and put it in your hand.
If you do, shuffle your library.
Whenever you cast a spell, sacrifice Unravelling Lich.
6/5
Locus Sage | UG
Creature - Dryad
Locus Sage has all activated abilities of each land you control.
A dryad's only home is the road she has travelled.
2/2
Auntie Storyteller | RB
Creature - Goblin
,t: Each player discards a card and you draw a card.
You should never lend your ear to someone with an ear collection.
1/1
Fanatic Warden | WW
Creature - Sand Knight
Vigilance, first strike
Fanatic Warden blocks each turn if able.
2/2
Lore Tiller | UGB
Creature - Dryad
Flying
When Lore Tiller enters the battlefield, draw two cards and then
discard up to two cards. Put a +1/+1 counter on it for each card
discarded this way.
1/1
Sheen Tracer | 1R
Creature - Orc Wizard
Whenever you cast an instant or sorcery card with converted mana
cost equal to 1, you may pay 2. If you do, copy that spell. You
may choose new targets for that copy.
2/1
Goblin Landscaper | R
Creature - Goblin
Trample
When Goblin Landscaper deals damage to a player, if that player
controls no Plants, put a 0/1 green Plant token under that player's
control.
Everybody agreed Gurt had a green thumb - no goblin knew what a figure of speech was.
2/2
Unstable Graft | UG
Enchantment - Aura
When Unstable Graft enters the battlefield, put three +1/+1 counters on
enchanted creature.
At the beginning of your upkeep, remove a +1/+1 counter from enchanted
creature. If you do, draw a card.
Mourning Maro | 1BG
Creature - Elemental Nightmare
Mourning Maro's power and toughness are equal to the number of
cards in your hand.
Whenever Mourning Maro deals damage, draw that many cards.
Whenever Mourning Maro is dealt damage, discard that many cards.
*/*
Ad Libitum | RR
Sorcery
Exile the top card of your library. You may cast that
card. If you do, repeat this process.
Boycott Devils | RR
Creature - Devil
Flash
When Boycott Devils enters the battlefield, you may counter
target activated ability.
Their boisterous mischief broke the wizard's concentration,
among other valuables.
3/1
Mox Ambergris | 0
Artifact
Exile a card in your graveyard, t: Add B to your mana pool.
Mox Locket | 0
Artifact
You can't cast more than one spell each turn.
t: Add W to your mana pool.
Trench Angler | UR
Creature - Merfolk Rogue
When Trench Angler dies, choose one - Trench Angler deals 2
damage to target player; or draw a card.
2/2
Silent Treatment | W
Enchantment - Aura
Enchant creature
Each other creature gains protection from enchanted creature.
Gruk soon realized everybody had started acting a little bit too
much like his wife.
Goblin Bannerman | R
Creature - Goblin
Other Goblin creatures you control get +1/+1.
Goblins across all cultures rally to the same battle standard -
the first rag they can tie to a stick.
1/1
Iconoclast Poacher | 1GG
Creature - Human Archer
Vigilance, reach
When Iconoclast Poacher enters the battlefield, destroy target Angel,
Sphinx, Demon or Dragon.
3/3
Burning Library | 1R
Enchantment
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card.
They made fuel out of their folios, combustible out
of their compendiums.
Inaw, Wastes Guide | 1W
Creature - Fox Spirit
Whenever you would draw a card, if an opponent controls more
lands than you, you may search your library for a Plains card
instead and put it in your hand. If you do, shuffle your library.
Whenever you would draw a card, if an opponent controls more
creatures than you, you may search your library for a white
creature card instead and put it in your hand. If you do, shuffle
your library.
2/2
Nuclear Plant | RG
Creature - Plant Elemental
Haste, trample
Whenever Nuclear Plant deals combat damage to a player, put
that many 1/1 green Saproling tokens onto the battlefield.
At the beginning of the end step, sacrifice Nuclear Plant.
3/1
Startling Developments | 3UU
Sorcery
Draw a card and discard a card. Then, draw two cards and discard a card.
Then, draw three cards and discard a card.
Seal with Sands | WB
Sorcery
You gain 20 life.
At the beginning of the end step, you lose the game.
Might Makes Right | 5RG
Sorcery
Destroy each noncreature permanent.
Agent Provocateur | 3RR
Sorcery
Untap target creature an opponent controls and gain control of
it until end of turn. It gains haste. Untap all other creatures you
control. After this phase, there is an additional combat phase.
Magmarang | 3R
Instant
Magmarang deals 2 damage to target creature. Then, choose one -
Magmarang deals 2 damage to that creature's controller, or
Magmarang deals 2 damage to each other creature.
Carcass Cremator | RR
Creature - Orc Shaman
Whenever a creature you control is put into a graveyard from
play, remove it from the game. If you do, you may add to
your mana pool.
The shaman clans in the Dor-Wor crags are divided in two:
those who perform these rituals for their gods, and those
who perform them for their recipes.
2/2
Grand Brutalizer | 3RR
Creature - Orc Berserker
Grand Brutalizer can only be blocked by all creatures defending player controls.
Many hands are needed to fight a brutalizer - if you need any proof, look at how many are strewn across the battlefield.
6/2
Merchant of Landedge | 1R
Creature - Goblin
Whenever you would draw a card, exile the top two cards of your library instead. You may play those cards while they remain exiled until end of turn.
The products of tomorrow, yesterday.
2/1
I'll get to it! May be a few days, I have a busy weekend (and that's a lot of cards) but trust me, they'll be done soon!
I'd like to get some cards rendered.
Two more!
Tatter Twin l 2B
Creature - Nightmare Reflection
Tatter Twin is indestructible.
At the beginning of your upkeep, your life total becomes equal to Tatter Twin's power.
6/3
Excruciate l 1R
Instant
Whenever an opponent or a creature an opponent controls is dealt damage this turn, that creature or player is dealt that much damage plus 2 instead and this damage cannot be prevented.
Salting the wounds is both torture - and seasoning.