Decks due tonight! I forgot to put up the thread yesterday (and I have a LOT (seriously, it's not a joke) of laundry to do), so I'm going to extend the due date until midnight tonight. I've got about 9 decks so far. Good luck!
***We need some format ideas!***
I dun' goofed. We should have had some ideas so I could put up a poll with this thread. As of now, I can either pull some ideas from the CB repository or just pick something really goofy this week while everyone comes up with some new formats. Any opinions?
The format this week:
Strawman 2 Card Blind: Rules can be found here, additionally...
Everyone must submit a deck to me by friday at 12pm EST that loses to... Lich + Oath of Mages
but tries to beat everyone else! Remember cards in the strawman deck are illegal!
EDIT: DECKS!
Guys, I'm going through a lot now and probably will only be popping in now and then. I'll still moderate, just don't expect a consistently high level of quality or attention for the next few weeks.
The Winners of LabCB 3:
DragonDart and ajfirecracker!
0. Overview
Card Blind Labratory (LabCB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Unlike other Card Blind formats, LabCB does not have a consistent format that players always use. Instead, each round is different, with changing rules and card counts.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.2. Players' decks contain exactly X cards, where X is equal to the round's format card count, which begin the game in hand. Players do not mulligan or sideboard.
1.3. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, then the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
1.6 If any rules specific to the week's format conflict with the rules listed here, these rules are overridden.
1.7 If any rules disputes occur between players during a weekly format, the format's creator has the final word over the interpretation of his or her format. If the creator is not available before the beginning of the next round, the moderator has the final word.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator.
2.1a. Players submit their decks by private message (pm).
2.1b. A player may submit multiple decks, but only the most recent deck is counted.
2.1c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any offending cards have been removed or replaced.
2.1d. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.4a).
2.1e. A player may name his or her deck. If a player does not, then the moderator may name it.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can't win both games of a match against at least one deck satisfying all rules.
2.2b. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
2.2c. A deck may include any number of any card legal in Vintage (Type 1).
2.2d. A deck may not include any cards listed on the banned list, which changes and is posted with the format of the round.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (a win and a loss).
2.3c. The combined result of both games in a match is called a "match result". Possible match results are: 6 – two game wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, and 1 – a draw and a loss.
2.3d. A table of match results is posted each round. Its rows represent players and its columns represent opponents. A player's points are listed at the end of his or her row.
2.4. The player with the most Player of the Month (POTM) points over the course of a month is the Player of the Month.
2.4a. A month includes all rounds for which decks are due during that month.
2.4b. Each round, each player receives POTM points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 343 POTM points (24 / 7 x 100 = 342.8 Rounded to 343).
2.4c. Each round, for one week after the submitted decks have been posted, 50 POTM points will be awarded to the first player to post a deck that scores 6 points against each submitted deck.
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
Masclins, I sent you two private messages. I'm sorry, you missed the deadline last week. You still have until midnight to submit this week.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
I don't get Personman's deck--how does it win against anyone? YOu sacrifice Contamination to itself, after attacking once and dealing two damage--this never beats a deck.
Oh well, at least I had a better week this week than last:
Also, I think Error1's deck is illegal.
It doesn't lose to the test deck.
It ties it.
Chandra constantly makes him sacrifice one land with 1 damage.
This keeps test deck at 4 or 5 lands permanently.
If Lich goes for the kill, chandra does -6, making him sac 6 permenents
That's everything on tests draw, and 5 lands + lich or pinger on its play.
If testdeck waits to play lich, its still much the same.
Because of the ultimate, he'll sac out before he pings out.
Either way, testdeck loses on either play or draw... If he ever goes for the kill.
So Testdeck deals the 1 to chandra each turn, keeping her even on counters, tieing it out.
Sorry Error1
Edit:
I'm suprised no one played a 5th turn 2/2.
It was legal this round.
I chose Painter because of nonshowing matchup I expected (Nether Sanctuary)
Should have gone with Ward Sliver :/
If testdeck waits to play lich, its still much the same.
I'm not seeing this. The Lich deck can start pinging as soon as Chandra does. If Chandra is on the play and the Lich deck ignores Chandra entirely and waits as long as possible to drop Lich, that means Lich goes down on T13, at which point the Lich deck has 13 lands in play, the Chandra deck has 10 life, and Chandra herself has 6 counters, having done her ult once. At that point, the Lich deck can outrace: it nets a loss of 5 lands every 7 turns, the Chandra deck takes 1 damage every turn, and the Lich deck casts Lich with more lands than the Chandra deck has life.
Unless Chandra has something better to do than the obvious "ping for 1 every turn unless you can ult without dying" strategy, but I can't see what it would be -- everything else gives the Lich deck time to accumulate more land before casting Lich.
At least, I hope that's right, because I'm pretty sure I 6-0 the Chandra deck.
In any case, my grid goes:
6 | 0 0 0 6 2 X 4 6 0 0 6 6 0 6 6 | 42
Also, I think Error1's deck is illegal.
It doesn't lose to the test deck.
It ties it.
Chandra constantly makes him sacrifice one land with 1 damage.
This keeps test deck at 4 or 5 lands permanently.
If Lich goes for the kill, chandra does -6, making him sac 6 permenents
That's everything on tests draw, and 5 lands + lich or pinger on its play.
If testdeck waits to play lich, its still much the same.
Because of the ultimate, he'll sac out before he pings out.
Either way, testdeck loses on either play or draw... If he ever goes for the kill.
So Testdeck deals the 1 to chandra each turn, keeping her even on counters, tieing it out.
Sorry Error1
Edit:
I'm suprised no one played a 5th turn 2/2.
It was legal this round.
I chose Painter because of nonshowing matchup I expected (Nether Sanctuary)
Should have gone with Ward Sliver :/
litch delays as long as possible to get more lands, worked it out ahead of time
Isn't Personman's deck illegal on account of drawing (at best) against literally any deck?
Assuming it's the strawman for next week, it would impossible to design a deck that lost 0-6 to it given optimal play.
Private Mod Note
():
Rollback Post to RevisionRollBack
I am the author of the "Resource Advantage in Magic" series over on EternalCentral.com
I'm a huge idiot and submitted the wrong thing. I had Contamination in my mind from before I like, read the card, and meant to submit Murderous Betrayal. But then when I submitted later I reverted back to the thing I had in mind earlier >_>
Anyway, I'm fine with being disqualified. I appear to be really awful at submitting to this game correctly
***We need some format ideas!***
I dun' goofed. We should have had some ideas so I could put up a poll with this thread. As of now, I can either pull some ideas from the CB repository or just pick something really goofy this week while everyone comes up with some new formats. Any opinions?
The format this week:
Strawman 2 Card Blind: Rules can be found here, additionally...
Everyone must submit a deck to me by friday at 12pm EST that loses to...
Lich + Oath of Mages
but tries to beat everyone else! Remember cards in the strawman deck are illegal!
EDIT: DECKS!
Guys, I'm going through a lot now and probably will only be popping in now and then. I'll still moderate, just don't expect a consistently high level of quality or attention for the next few weeks.
1 benbuzz790 :: lunchbreak.dec
Exploration + Exsanguinate
2 DragonDart ::
Donate + Illusions of Grandeur
3 ajfirecracker ::
Donate + Illusions of Grandeur
4 Parsley
Pulse tracker + Smoldering Tar
5 Feyd_Ruin
Painter's servant + Faith's fetters
6 carolingian_tortoise
Caustic tar + Aftershock
7 Casual Johnny
Void + Guiltfeeder
8 Error1
Putrefy + Chandra, the firebrand
9 Reyemile
Smoldering tar + Faith's fetters
10 WhammeWhamme
Smoldering tar + Aftershock
11 fnord
Isochron Scepter + Geth's verdict
12 Antonia
Breeding pit + Epic Struggle
13 Shogun
Wound reflection + Blood tribute
14 Tane
Island Sanctuary + Keldon Megaliths
15 Personman
Opalescence + Contamination
X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
1 | X 2 2 0 6 6 0 6 6 6 6 6 0 6 6 | 387
2 | 2 X 2 6 0 6 3 6 0 6 6 6 6 6 6 | 440
3 | 2 2 X 6 0 6 3 6 0 6 6 6 6 6 6 | 440
4 | 6 0 0 X 2 0 6 _ 6 _ _ _ _ _ 6 |
5 | 0 6 6 2 X 2 2 2 2 6 2 2 0 6 6 | 293
6 | 0 0 0 6 2 X 4 6 0 0 6 6 0 6 6 | 280
7 | 2 3 3 0 2 1 X 0 0 0 6 1 6 0 6 | 187
8 | 0 0 0 _ 2 0 6 X 0 _ _ _ _ _ 6 |
9 | 0 6 6 0 6 6 2 6 X 6 6 2 0 6 6 | 387 | (You had an extra 6 in there before your X)
0 | 0 0 0 _ 0 6 6 _ 0 X _ _ _ _ 6 |
1 | 0 0 0 _ 2 0 0 _ 2 _ X _ _ _ 6 |
2 | 0 0 0 _ 2 0 4 _ 2 _ _ X _ _ 6 |
3 | 6 0 0 _ 6 6 0 _ 6 _ _ _ X _ 6 |
4 | 0 0 0 _ 0 0 6 _ 0 _ _ _ _ X 6 |
5 | * * * * * * * * * * * * * * X | 0
*Deck Disqualified, everyone gets 6 bonus points.
The Winners of LabCB 3:
DragonDart and ajfirecracker!
Card Blind Labratory (LabCB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
Unlike other Card Blind formats, LabCB does not have a consistent format that players always use. Instead, each round is different, with changing rules and card counts.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.2. Players' decks contain exactly X cards, where X is equal to the round's format card count, which begin the game in hand. Players do not mulligan or sideboard.
1.3. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.6 If any rules specific to the week's format conflict with the rules listed here, these rules are overridden.
1.7 If any rules disputes occur between players during a weekly format, the format's creator has the final word over the interpretation of his or her format. If the creator is not available before the beginning of the next round, the moderator has the final word.
2. Tournament Rules
2.1. Players submit their decks to the 2CB moderator. 2.2. Decks are subject to some restrictions. 2.3. Points determine tournament standings. 2.4. The player with the most Player of the Month (POTM) points over the course of a month is the Player of the Month.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
No longer staff here.
Oh well, at least I had a better week this week than last:
9 | 0 6 6 0 6 6 2 6 6 X 6 6 2 0 6 6 | 64
Yeah, personman's deck can't really win :/
Also, I think Error1's deck is illegal.
It doesn't lose to the test deck.
It ties it.
Chandra constantly makes him sacrifice one land with 1 damage.
This keeps test deck at 4 or 5 lands permanently.
If Lich goes for the kill, chandra does -6, making him sac 6 permenents
That's everything on tests draw, and 5 lands + lich or pinger on its play.
If testdeck waits to play lich, its still much the same.
Because of the ultimate, he'll sac out before he pings out.
Either way, testdeck loses on either play or draw... If he ever goes for the kill.
So Testdeck deals the 1 to chandra each turn, keeping her even on counters, tieing it out.
Sorry Error1
Edit:
I'm suprised no one played a 5th turn 2/2.
It was legal this round.
I chose Painter because of nonshowing matchup I expected (Nether Sanctuary)
Should have gone with Ward Sliver :/
No longer staff here.
I'm not seeing this. The Lich deck can start pinging as soon as Chandra does. If Chandra is on the play and the Lich deck ignores Chandra entirely and waits as long as possible to drop Lich, that means Lich goes down on T13, at which point the Lich deck has 13 lands in play, the Chandra deck has 10 life, and Chandra herself has 6 counters, having done her ult once. At that point, the Lich deck can outrace: it nets a loss of 5 lands every 7 turns, the Chandra deck takes 1 damage every turn, and the Lich deck casts Lich with more lands than the Chandra deck has life.
Unless Chandra has something better to do than the obvious "ping for 1 every turn unless you can ult without dying" strategy, but I can't see what it would be -- everything else gives the Lich deck time to accumulate more land before casting Lich.
At least, I hope that's right, because I'm pretty sure I 6-0 the Chandra deck.
In any case, my grid goes:
6 | 0 0 0 6 2 X 4 6 0 0 6 6 0 6 6 | 42
I think.
Mise deck ftl.
ah well, I'll just have to be less careless next time.
Edit: fixed me vs 6, forgot about land disruption.
litch delays as long as possible to get more lands, worked it out ahead of time
4. c=4 l=19
4. l=19
17 c=17 l=7/6
17. litch l=6/0
18. 6 c=11 p=11
18. p=12 l=5
19. c=5 p=6
19. p=7 l=4
20. c=6 p=6
20. p=7 l=3
21. c=7 p=6
21. p=7 l=2
22. c=1 p=1
22. p=2 l=1
23. c=2 p=1
23. l=0
2 2 X 6 0 6 3 6 0 6 6 6 6 6 6
Total:
60
Unless I've made some sort of error.
Isn't Personman's deck illegal on account of drawing (at best) against literally any deck?
Assuming it's the strawman for next week, it would impossible to design a deck that lost 0-6 to it given optimal play.
Check it out!
http://www.eternalcentral.com/resource-advantage-in-magic-part-1-one-shot-resources/
http://www.eternalcentral.com/resource-advantage-in-magic-part2-tempo/
I've also written a short primer on Manaless Dredge in Vintage:
http://www.eternalcentral.com/the-dredge-of-glory-an-introduction-to-manaless-dredge-in-vintage/
Anyway, I'm fine with being disqualified. I appear to be really awful at submitting to this game correctly
.....1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
3 | 6 0 0 6 6 6 0 6 6 6 6 6 x 6 6 | 66