Q - BW - Orzhov Ghost Dad
Main Board (60)
Creature (18)
Enchantment (7)
Basic Land (22)
Artifact (4)
Instant (9)
Quick Info
I love this deck. It is really, really fun to play. A lot of decisions, a lot of interaction. The deck is neatly designed and offers a little toolbox too. Also cool: I once got a handful of worthless foreign cards in the store. I never threw them away, and recently I discovered that they contained a Karakas. Hah.
There is stuff that I consider adding: Bloodghast and Selfless Spirit. Not sure what to take out... When the enemy fetches get reprinted, I might swap the caves..
For playing: -> Remember that the first Ghost Council drawn is intended as fodder for the shoals. Very powerful effect!-> Once you get Tallowisp going, you really get to see a lot of cards.-> For optimal value, all spells are spirits or arcane, except for the aura's & signets.-> Thief of Hope is your mvp. Just don't tell anyone.
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