Pauper: Goblins!
Main Board (60)
Quick Info
My pauper decks are for Paper Pauper, not mtgo. See the Rules for Paper Pauper.
There are quite a few different forms that Goblins can take. From Red Deck Wins to Sligh to Goblin Combo. This version is built for all out speed. It rushes the early game, hammering a hole into the opponent's life total, then switches tactics and finishes them off just as they start to get a foothold.
The First Few Turns
The first few turns are elegant only in their simplicity: You spam out goblins and swing away. With Foundry Street Denizen and Goblin Bushwhacker, the order you cast your Gobos is very important. It will take some practice to learn to maximize your damage, but once you get the hang of it the deck consistently beats the opponent into near death by turn 4.
The Midgame is the Endgame
Your brute force speed will assuredly pummel your opponent in the first few turns, but then your opponent will start to gain ground and put enough defenses in place that simply swinging won't ensure victory. This is where the deck switches modes and it's duplicity finishes the game. After a few turns of swinging, this goblin deck becomes an unexpected Burn deck.
Lightning Bolt, Reckless Abandon, and Fireblast all burn the opponent directly. Fireslinger, Firebrand, Augur, and Fanatic all get one last hit in. Although three of these goblin sacs are just pings, you will often find that these small pings can often push the deck from "almost" to "victory".
Sacrificing creatures and lands feels harsh, but we're not looking for midgame strategies where our resources last. We're wanting to end the game. Now. We've already knocked them down to kill range; now we just need to finish them off.
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