March '09 Round 1: Create a creature card with X in its cost. Round 2: Create an equipment card. Round 3: Create a card with "destroy all" or "destroy each" in its rules text. Round 4: Create a planeswalker card.
An Zarra, Nature's Divine3GGG
Planeswalker - An Zara (M)
When An Zara, Nature’s Divine comes into play, search your library for up to two land cards and put them into play tapped. Then shuffle your library.
[+1] Put two +1/+1 counters on target land you control. It becomes a 1/1 creature until end of turn. It’s still a land.
[-9] Lands you control become 5/5 Wurm creatures until end of turn. They’re still lands.
[5]
April '09 Round 1: Create an instant or sorcery card that targets a single artifact, creature, enchantment, land, or planeswalker. Round 2: Create a card your round 1 card can target. Round 3: Create a card with the combined mana cost of your round 1 & 2 cards. Round 4: Create a card with no mana cost.
Nami, the Stalking Shadow
Legendary Creature - Spirit Ninja (R)
Nami, the Stalking Shadow is black.
Ninjutsu 2BB
Whenever Nami deals combat damage to a player, that player loses half his or her life, rounded up. Return Nami to its owner’s hand. "The shadows remind us that no day escapes night. No life escapes death. And no man escapes me."
1/1
May '09 Round 1: Create a card with affinity for something other than artifacts or a land type. Round 2: Create a permanent card with morph. Round 3: Create a two-colored gold card. Round 4: Create a card with one complete sentence of rules text.
Death Plague2BBB
Sorcery (R)
Each player sacrifices all creatures they control. "The end is here; no one will be saved. The rich, the honest, the poor and the thieves shall all fall silent soon." -Kammib, Elvish Cleric
June '09 Round 1: Make a black or red creature. Round 2: Make a legendary non-red/non-black creature to defeat your round 1 card. Round 3: Make an instant or sorcery with attacker or blocker in its ability text. Round 4: Make a homeland for your round 2 card.
Chelicerapol, City of Silk
Legendary Land (R)
If Chelicerapol, City of Silk would come into play, sacrifice a Spider instead. If you do, put Chelicerapol into play. If you don’t, put it into its owner’s graveyard. T: Add G to your mana pool. 1G, T: Each attacking creature doesn’t untap during its controller’s next untap step. Don't get stuck in the middle of town.
July '09 Round 1: Make a mythic wurm, illusion, minotaur, or cat. Round 2: Make a creature with an ability that can target another creature you control. Round 3: Make a non-red card that deals non-combat damage. Round 4: Make an instant or sorcery with a cantrip or other minor effect.
Migrainous Blast UR
Instant (C)
Draw a card, then discard a card at random. Migrainous Blast deals X damage to target creature or player, where X is the discarded card’s converted mana cost. Many mages think so much that they develop splitting headaches. Good mages shoot those headaches at someone else.
August '09 - "Elemental Fun" Round 1: Make an instant with 'air' in its name. Round 2: Make a sorcery with the word "earth" in the name. Round 3: Design a creature card that has the word "water" in the name. Round 4: Design an enchantment card that has the word "fire" in the name.
Darkfire Possession 2BB
Enchantment - Aura (R)
Enchant creature an opponent controls
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
When enchanted creature is put into a graveyard from the battlefield, put a 6/6 black Demon creature token onto the battlefield. "Inside every man is a devil who knows how to make himself at home." —Nexian
September '09 - "Building On Other Designs" Round 1: Design a common with a keyword ability that could appear on more than one card type. Round 2: Design an uncommon that is in a vertical cycle with someone else's round 1 common. Round 3: Design a rare that is in a vertical cycle with someone else's round 2 uncommon. Round 4: Design a mythic rare that is in a vertical cycle with someone else's round 3 rare.
Ilyss, Whisperer of Lies UUUU
Legendary Creature - Human Wizard (M)
When Ilyss, Whisperer of Lies enters the battlefield, plot 5. (Exile the top five cards of your library face down. You may look at them at any time.) T, Reveal a plotted nonland card: Return target spell you control to its owner’s hand if its converted mana cost is greater than or equal to the plotted card’s converted mana cost. If you do, you may cast the plotted card without paying its mana cost, then plot 3. "Why must I study the science of truth when I hold far more interest in the art of deception?"
3/4
October '09 - "Two" Round 1: Make an instant or sorcery that has "choose two," "choose both," or "choose one or both" in the rules text. Round 2: Make a flip permanent card (i.e. - Akki Lavarunner or Budoka Gardener). Round 3: Make a split card. Round 4: Make a creature card that can be played from both your hand and exactly one zone other than your hand.
Vengeful Spark
Creature - Elemental (R)
Any player may cast Vengeful Spark from your graveyard.
Haste
At the beginning of the end step, sacrifice Vengeful Spark.
2/1
Restore the Fallen :2mana::symwb::symwb::symwb:
Sorcery (R)
Return target creature card in a graveyard to the battlefield under your control.
Retrace "Arise, my army!" the general commanded. "Arise! Arise!"
December '09 - "A Legend in the Making" Round 1: Design a legendary creature. Round 2: Design a home town, trusty gear, or sidekick for your legend. Round 3: Make an instant, sorcery, or enchantment representing a deed of your legend. Round 4: Kill your legend.
Consecrated Huntress
Creature - Elf Scout (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
:1mana::symw:: Exile Consecrated Huntress and target creature blocking it. Should her chosen prey be pitied or envied?
1/1
January '10 - "Countdown" Round 1: Design a 4-mana draw spell. Round 2: Design a 3-mana destroy spell. Round 3: Design a 2-mana library trigger-er. Round 4: Design a 1-mana Tutor.
Concealed Notion
Enchantment (R)
As an additional cost to cast Concealed Notion, sacrifice an enchantment.
When Concealed Notion enters the battlefield, search your library for a card and exile that card face down. Then shuffle your library.
When Concealed Notion is put into a graveyard from the battlefield, put the exiled card in your hand.
February '10 - "It'll Cost Ya" Round 1: Design a card with an additional cost. Round 2: Design a card with an increased or reduced cost. Round 3: Design a "free" spell. Round 4: Design a no-cost-but-additional-cost card.
Conservation Instinct
Instant (U)
Conservation Instinct is green.
You may put a green creature with power 2 or less you control on top of its owner's library rather than pay Conservation Instinct's mana cost.
Put a 3/3 green Beast creature token onto the battlefield. The fittest is often the fastest.
March '10 - "Nothing Really Matters" Round 1: Design a card with the numeral 0 in the rules, reminder, and/or flavor text. Round 2: Design a creature card with printed power less than or equal to 0. Round 3: Design a creature card with printed toughness less than or equal to 0. Round 4: Design a numeral-less card.
Empathic Curse :symwb::symwb:
Enchantment - Aura (U)
Enchant creature
All damage that would be dealt by creatures is dealt to enchanted creature instead.
Sacrifice enchanted creature: Attach Empathic Curse to target creature. Any player may activate this ability, but only if he or she controls the enchanted creature, and only as a sorcery.
April '10 - "A Good Show of One-Upmanship" Round 1: Design a card with "counter target spell" in the rules text. Round 2: Design a creature card that includes the phrase "~ can't be countered by spells or abilities." Round 3: Design a noncreature permanent card (artifact, enchantment, land, or planeswalker) with shroud. Round 4: Design a card that moves all cards of one or more types from the battlefield to another zone.
Phantom of PurityWW
Creature - Spirit (U)
Flying 3W, Sacrifice Phantom of Purity: Exile all enchantments you don't control. Then, unless was spent to activate this ability, exile all enchantments you control. "An unnatural scene, a flash of light. A world pure, a worthy sight." —Aurora, Ætherwalker
2/2
May '10 - "In Wizards' Shoes" Round 1: Design a card that scales with extra investment. Round 2: Design a card that uses land in an unusual way. Round 3: Design a card that involves discarding. Round 4: Design a card that alters the game globally.
Pardic Elemental2RR
Creature - Elemental (R)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Players can’t play lands.
4/3
June '10 - "Low Costs" Round 1: Design a 1-mana creature. Round 2: Design a 1-mana instant or sorcery. Round 3: Design a 1-mana enchantment or artifact. Round 4: Design a nonland card with either no mana cost or a mana cost of :0mana:.
Bloodhunter
Creature - Vampire (R)
Bloodhunter is black.
Cast Bloodhunter only if an opponent has 10 or less life and if you control two or more Swamps.
Bloodhunter attacks each turn if able. Not every thirst can be satisfied.
4/4
July '10 - "A Game of Games" Round 1: Create a card that contains the phrase "converted mana cost" in the rules text. Round 2: Create a card with three modes. Round 3: Create a card that causes a coin flip and/or chooses a target at random. Round 4: Create a card that benefits or is benefited by cards that share an attribute with it.
Infantry TrainingW
Enchantment (R)
Creatures you control with converted mana cost 1 or less get +1/+0 and have first strike. A well-trained army can take down any abomination.
August '10 - "1, 2, 4, 8" Round 1: Create a non-creature card with only one sentence of rules text. Round 2: Create a creature card that includes one or more of the following words in the non-reminder rules text: Artifact, Enchantment, Instant, Land, Planeswalker, Sorcery, Tribal. Round 3: Create an instant or sorcery with two or more colors. Round 4: Create a card with no more than eight (8) words of rules text.
Khorvak, the Big-Hearted3W
Legendary Creature - Kithkin Avatar (M)
1/1 creatures are indestructible. Although smaller than even most younglings, his benevolence made him a giant among men.
1/1
September '10 - "P/T Party" Round 1: Create a noncreature card that raises or lowers a creature's power and/or toughness. Round 2: Create a 1/1 creature card. Round 3: Create a noncreature card that has a p/t in its text. Round 4: Create a creature card with a p/t that hasn't been seen on an actual Magic card.
Sefferl, the Towering Blossom 4GGWW
Legendary Creature - Treefolk Spirit (M)
Whenever Sefferl, the Towering Blossom or another creature enters the battlefield under your control, if you cast it from your hand, search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. The appearence of their guardian sends a feeling of euphoria through the denizens of Foreta, enough to raise the canopy-city even higher into the sky.
8/6
October '10 - "The Halloween Zone" Round 1: Create a legendary Horror, Skeleton, Vampire, or Zombie creature card. Round 2: Create a card that has one or more of the following keyword abilities: Dredge, Gravestorm, or Unearth. Round 3: Create a tribal equipment card. Round 4: Create a monocolored card that has the phrase "opponent chooses" in its rules text.
Wave of Dementia3B
Sorcery (U)
Each opponent chooses up to two cards in his or her hand, then puts all other cards on the bottom of his or her library in any order. It leaves you with just enough sanity to realize your loss.
Nicol Bolas, Mastermind 4UB
Planeswalker - Bolas (M)
[+3]: Target player discards a card and you draw a card.
[-2]: Return target permanent to its owner's hand. Its controller loses 3 life.
[-9]: Cast any number of nonland cards from target player's graveyard without paying their mana costs.
[5]
December '10 - 'Tis the Season Round 1: Create a card with the Elf, Elk, or Treefolk type. Round 2: Create a card with the Snow type. Round 3: Create an Instant or Sorcery card that increases an opponent's life total and/or allows them to draw one or more cards. Round 4: Create a card that gives another player an emblem.
Kamahl, the Blight Champion
Legendary Creature - Zombie Druid (M)
At the beginning of your upkeep, you may have target land become a 1/1 creature with deathtouch. (This effect lasts indefinitely.)
Grandeur - Discard another card named ~: Target opponent gets an emblem with "Whenever you cast a noncreature spell, creatures you control get -1/-1 until end of turn."
4/3
January '11 - Fibonacci Round 1: Create a 1/1 creature card. Round 2: Create a noncreature card with CMC 2 Round 3: Create a three-coloured card. Round 4: Make a card with 5/8 (p/t) on it.
Roth, the Rolling Fortress 8
Legendary Creature - Juggernaut (M)
Trample
Each creature you control assigns combat damage equal to Roth, the Rolling Fortress' power rather than its own power.
Over the generations Roth was occupied by several different armies, and the only thing they had in common was the victories it gave them.
5/8
February '11 Round 1: Create an instant or sorcery card with in its mana cost. Round 2: Create a colored card that produces token(s) of a color not shared by the card itself. Round 3: Create an aura card that doesn't enchant a creature. Round 4: Create a land card that doesn't produce mana.
Dust Seif
Land {U}
:1mana:, : Target land becomes a copy of Dust Seif until end of turn. The dunes were Ulamog's legacy, choking rivers and smothering grasslands with each passing gust.
March '11 Round 1: Make a card that can counter spells and/or abilities. Round 2: Make a red card. Round 3: Make a permanent card that lets you draw one or more cards Round 4: Make a nonland card that can't be countered.
Hypnotic Cobra1BG
Creature — Snake {U}
Hypnotic Cobra can't be countered.
When Hypnotic Cobra enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
2/1
April '11 - Journey to Nowhere Round 1: Design a card that returns one or more permanent(s) to their owner's hands. Round 2: Design a card that moves one or more cards from hand to library. Round 3: Design a card that exiles card(s) from library/libraries. Round 4: Design a card that moves one or more cards from the exile zone to the battlefield.
Æther Vault 4
Artifact (R)
If a creature would leave the battlefield, exile it instead. 4: Return a card exiled with Æther Vault to the battlefield under your control. Any player may activate this ability, but only any time he or she could cast a sorcery.
May '11 - Newest Phyrexia Round 1: Make a card with "Infect" or "Proliferate" in its rules text. Round 2: Make a card with Phyrexian mana symbol(s) anywhere on the card. Round 3: Make a living weapon card. Round 4: Pick a rare card from the old Mirrodin block and "corrupt" it to fit New Phyrexia.
Savage Predation, 2G Enchantment {R}
Whenever a creature an opponent controls is dealt damage, put a -1/-1 counter on it. "There is nothing more pathetic than strength in numbers. Why should you rely on others to survive?" - Vorinclex, Voice of Hunge
June '11 - Classic elements Round 1: Make a creature card with flying. Round 2: Make a NONCREATURE card with one or more U in its text. Round 3: Make a red card that does damage. Round 4: Make a nonland card that involves lands in some way.
Pyrrhic DenialUU
Enchantment (U)
Sacrifice a land: Counter target spell unless its controller pays 1 "No." is the most powerful of words, and also the most costly.
Oblivion Knight WB
Creature - Zombie Knight (R)
Exile a card from your hand: Put a +1/+1 counter on Oblivion Knight.
Exile two cards from your graveyard: Put Oblivion Knight from your graveyard on top of your library.
2/2
August '11 - Phyrexian 'What if' Round 1 : Make a compleated creature card from your chosen plane. Round 2: Make a legendary card from your plane. Round 3: Make a nonbasic land card from your plane. Round 4: Create a flip creature where the unflipped side is the creature before compleation and the other side is the same creature but compleated.
Sniveling ButcherB
Creature - Goblin Rogue (U)
When a creature card of each color is in your graveyard, flip Sniveling Butcher. The Guilds are a prison for the downtrodden.
1/1
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Bloodsoaked Celebrant
Creature - Goblin Berserker
Exile a creature card in your graveyard: Bloodsoaked Celebrant gets +1/+1 for each color of the exiled creature until end of turn. Phyrexian Unity offers the promise of a new order.
3/3
ARTIST CREDITS: David Rapoza & shade_of_nekura-d3dx33d@deviantart
September '11 - X Round 1: Make a card with x in its mana cost. Round 2: Make a card with an activated ability that has x as part of its cost. Round 3: Make a card with the phrase "where X is" Round 4: Make a card whose name begins with "X"
Xerograph 1(W/U)
Enchantment [Rare]
You may have Xerograph enter the battlefield as a copy of any artifact or enchantment on the battlefield with converted mana cost 3 or less. "It's a perfect match, which I just cannot scratch." —Aurora, Ætherwalker
October '11 - Dance, Dance, Dance Round 1: Make a card that taps one or more permanents. Round 2: Make a card that destroys one or more artifacts and/or enchantments. Round 3: Make a card that contains any of the following numbers: 1, 4, 9, 16, 25. Round 4: Make an artifact creature card.
Sentry of the Arena6
Artifact Creature - Construct (R)
Vigilance
Whenever a creature enters the battlefield under an opponent's control, ~ fights it. Many gladiators have fallen to the sentry's blades. Also, most of the arena's janitorial staff.
4/6
November '11 - Round 1: Make a monocolored legendary creature card. Round 2: Make an instant of sorcery. If your Round 1 card had protection from specific colors, your round 2 card must be at least one of those colors. Round 3: Make an equipment with the same converted mana cost as your Round 1 card. Round 4: Make a land that produces mana of the color of your Round 1 card.
Mul'din Slime
Creature Land - Swamp Ooze {R}
(Mul'din Slime isn't a spell, it's affected by summoning sickness, and it has "T: Add B to your mana pool.")
Mul'din Slime is black. T, Sacrifice a Swamp: Put X 1/1 black Ooze creature tokens onto the battlefield, where X is the number of Swamps in your graveyard.
1/1
December '11 - Best of 2011 Round 1: Make a 1/1 creature card. Round 2: Make a Runeclaw Bear, that is to say a 2/2 creature with CMC 2. Round 3: Create an aura card that doesn't enchant a creature. Round 4: Make a nonland card that involves lands in some way.
Prosper and Flourish3(G/U)
Sorcery R
Target player reveals his or her hand and puts all land cards revealed this way onto the battlefield tapped. The Falls are said to trigger an upwelling of life and energy in all who partake of their waters.
January '12 - Film Noir Round 1: Who's the victim? (Make a creature or planeswalker card) Round 2: Where was the real scene of the crime? (Make a land card) Round 3: What's the murder weapon? (Make an artifact) Round 4: Who's the Killer? (Make the opposite of what you made in round one)
Gylin Ko, Biomancer2GU
Planeswalker - Gylin Ko {M}
+1: Put a 1/1 green and blue Ooze creature token onto the battlefield.
-3: Gain control of target creature. That creature becomes an Ooze in addition to its other creature types.
-5: For each Ooze creature you control, put a creature token onto the battlefield that's a copy of that creature.
{3}
February '12 - Round 1: Make an Aura card. Round 2: Make a card that searches one or more libraries. Round 3: Make an artifact creature. Round 4: Make a card that counters a spell.
AEther Predator2UU
Creature - Elemental [Rare]
Flying
When AEther Predator deals damage to a player, you may exile it with two time counters on it.
Suspend X - X1UU
Whenever an opponent casts a spell during his or her turn, if AEther Predator is suspended, remove a time counter from it and counter that spell unless he or she pays 1. It lurks in the expanding rifts waiting to consume any distorted magic.
4/3
March '12 - You are a planeswalker. Round 1: Make a planeswalker card. Round 2: Make your planeswalker's common signature spell. Round 3: Make your planeswalker's uncommon signature spell. Round 4: Make a planeswalker card. This is your rival planeswalker from your own Duel Decks product.
Nayine, the Rot Farmer3BG
Planeswalker - Nayine {M}
[+1]: Return up to one target creature card from your graveyard to your hand.
[-2]: Target creature gets +3/-3 until end of turn.
[-7]: Exile all cards from all graveyards. For each card exiled this way, put a 1/1 green Saproling creature token onto the battlefield.
{4}
April '12 - Descending Rarity Round 1: Make a monocolor mythic rare card. Round 2: Make a monocolor rare card. Round 3: Make a two-color uncommon card. Round 4: Make a monocolor common card.
Scrap Shell3G
Enchantment- Aura (C)
Enchant Creature
When Scrap Shell enters the battlefield, destroy target artifact.
Enchanted creature gets +3/+3. “We’ll find a use for what we can’t eat.” —Vorinclex, Voice of Hunger
May '12 - Grab bag Round 1: Make a creature with an attack trigger. Round 2: Make a card that creates tokens. Round 3: Make a card that references multiple zones. Round 4: Make a card with no cost.
Chimeric Phantasm
[:symwu::symbr::symg:]Creature - Shapeshifter (R) (Nonexistent mana costs can't be paid.)
Chimeric Phantasm is every creature type.
Chimeric Phantasm has all card names.
Flying “For I am a hero with a thousand faces, so too shall I be seen by all as their own ideal.”
4/4
June '12 - Psychographics Round 1: Make a card for Spike Round 2: Make a card for Timmy Round 3: Make a card for Johnny Round 4: Make a card for Melvin
Festervine Colony 1BG
Creature - Zombie Plant (R)
Burden (As this creature enters the battlefield, you may choose to have it enter the battlefield under another player's control.)
Other creatures you control get -2/-2. 3, Sacrifice Festervine Colony: Creatures you control get +2/+2 until end of turn.
4/4
July '12 - A new plane Round 1: Make a mythic legend Round 2: Make a tribal(ish) aura Round 3: Make a card that exiles creatures Round 4: Make a card that makes unusual tokens
Mystclaw Prowlers3GG
Creature - Wolf Spirit (U)
Twinborn (When this creature enters the battlefield, if it’s not a token, put a token onto the battlefield that’s a copy of it.) 2G, T: Other creatures named Mystclaw Prowlers get +2/+2 until end of turn. The Mystclaw Forest grows wilder beneath the unwaning moon. Its denizens may never rest.
3/3
Markov Nosferatu3BB
Creature - Vampire (M)
Flying, lifelink
If you would gain life, you may put that many 1/1 black Bat creature tokens with flying onto the battlefield instead.
4/4 "Behold, the children of the night."
August '12 - Consequences Round 1: Make a card with an optional replacement effect Round 2: Make a card with a triggered ability Round 3: Make a rebel Round 4: Make a card that kills rebels
Tola, the Vinemind2GGUU
Legendary Creature - Treefolk Wizard (MR)
Flash
When Tola enters the battlefield, counter target spell.
Whenever a spell or ability you control counters a spell, you may put X 1/1 green Saproling creature tokens onto the battlefield, where X is that spell's converted mana cost. "The question is not who has the greatest mind, but who has the most minds."
2/4
September '12 - Pirates! ARRR! Round 1: Make a Pirate or Soldier Round 2: Make a card with flash Round 3: Make an equipment Round 4: Make a CMC 6+ creature
Zeki, Terror of the Reefs4UB
Legendary Creature - Zombie Pirate (R)
Islandwalk
Whenever Zeki, Terror of the Reefs deals combat damage to a player, you may put target creature card in a graveyard onto the battlefield under your control. 1U, Sacrifice a creature: Gain control of target artifact or enchantment with converted mana cost equal to or less than the sacrificed creature's power.
4/4
October '12 - Death and Loss Round 1: Make a card that can sacrifice a creature Round 2: Make a Guide Round 3: Make a card that copies a creature Round 4: Make a card that moves cards from a graveyard
Exhuming Cryptbroker1UB
Creature - Human Wizard {R} T: Return target creature card from an opponent’s graveyard to the battlefield under your control. Return target creature card from your graveyard to the battlefield under that player’s control. Trick and treat!
1/1
Suade, the Observer :symu::symb:
Planeswalker - Suade [Mythic Rare] [+1]: Target player reveals his or her hand. [-3]: Name a nonland card. Target player reveals his or her hand and discards all cards with that name. [-6]: Name a nonland card. Search target player’s graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. [4]
December '12 - Story time Round 1: Create a permanent card that costs 3 or less. Round 2: Create an instant or sorcery that works well with or benefits your Round 1 entry. Round 3: Create a more powerful version of your Round 1 entry. Round 4: Create a creature that can defeat your Round 3 card. The word destroy cannot appear anywhere on the card.
Tembo Hyraxus :3mana::symg::symg:
Legendary Creature - Elephant Mystic (M)
Shroud
Permanents can't be enchanted, equipped or have counters placed on them. "Now that I see the true nature of it all... how disappointing."
4/4
January '13 Round 1: Create an instant or sorcery with a converted mana cost of 2 or less. Round 2: Create a creature card with either Extort, Battalion, Bloodrush, or Evolve. Round 3: Design a card that has only one color of mana in its cost and has at least two other different mana symbols in its rules text. Round 4: Design a planeswalker with a -X ability.
Nuya, the Seed Maven :symg::symg:
Planeswalker - Nuya [Mythic Rare] [+1]: Target Forest becomes a 1/1 green Saproling creature. It’s still a land. [-X]: Saprolings you control get +X/+X until end of turn. [-6]: Destroy all other noncreature permanents. {1}
February '13 - CMC Round 1: Design a card that cares about and/or utilizes converted mana cost. Round 2: Design a card that has a converted mana cost of 10 or higher. Round 3: Design a card that has an in its casting cost. Round 4: Design a card that has no mana symbols anywhere on the card.
Tribute to Tourach
(black) Sorcery (R)
If you control a Swamp, target player discards two cards at random.
Madness - Pay 4 life. (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) Open your mind to him, and all your problems will disappear.
March '13 - Choose a side Round 1: Design a common card that references Equipment OR design a common card that references -1/-1 counters. Round 2: Design an uncommon Equipment with a Metalcraft ability OR design an uncommon Equipment with Living Weapon. Round 3: Design a rare creature card with a color identity of red and/or white OR design a rare creature card with a color identity of black and/or green. Round 4: Design a mythic rare Planeswalker card of a legendary Mirran creature (from either the original Mirrodin block or the Scars of Mirrodin block) OR Design a mythic rare Planeswalker card of a legendary Phyrexian creature.
Geth, Vault Ascendant4BB
Planeswalker - Geth (M)
[+2]: Target player discards a card. If he or she does, you draw a card.
[-3]: Target creature's controller sacrifices it, then puts a number of card equal to its converted mana cost from the top of his or her library into his or her graveyard.
[-X]: Put target artifact or creature card with converted mana cost X from a graveyard onto the battlefield under your control tapped.
5
April '13 Round 1: Design a card that prevents a player from doing something. Round 2: Design a card that makes a player regret doing something. Round 3: Design a card that forces a player to do something. Round 4: Design a card that either forces a player to lose the game or causes a player to win the game.
Cossarte, Sparkseeker1BUW
Planeswalker - Cossarte (M)
[ 0 ] Proliferate. Then, if there are 30 or more loyalty counters among planeswalkers you control, you win the game.
[-2] Until your next turn, prevent all combat damage that would be dealt to creatures and planeswalkers you control.
[-3] Search your library for a card, then shuffle your library and put that card on top of it.
{5}
May '13 Round 1: Design a card that requires you to pay life to activate an additional effect. Round 2: Design a card that requires you to pay life to cast it. Round 3: Design a card that requires you to sacrifice a creature to cast. Round 4: Design a card that has an effect that is dependent on how much life an opponent has lost this turn.
Bloodlore Initiation3BB
Enchantment - Aura (R)
Enchant creature
When Bloodlore Initiation enters the battlefield, exile your hand.
Whenever enchanted creature deals damage to an opponent, exile that many cards from the top of that player's library. Then, you may play a card with converted mana cost X or less exiled with Bloodlore Initiation without paying its mana cost, where X is the life lost by that player this turn.
June '13 Round 1: Design a card for the Commander/EDH format. Round 2: Design a card for the Planechase Format. Round 3: Design a card for the Two-Headed Giant Format and other Team Formats. Round 4: Design a card for the Archenemy Format
Blasting Ball2RR
Sorcery (R)
Blasting Ball deals 3 damage to each opponent.
Whenever you set a scheme in motion, you may pay 1R. If you do, return Blasting Ball from your graveyard to your hand. "Welcome. Let's celebrate. We'll have a blast."
July '13 Round 1: Design a card that reflects a top-down design of the place described [in the first post] Round 2: Design a card that reflects a top-down design of something described in the paragraph [in the first post] Round 3: Design an instant or sorcery card that reflects a top-down design of something that might occur in Darrowport, based on what you know about the setting so far. This time, you're starting with the flavor yourself, rather than it being provided. Round 4: Design a legendary card that reflects a top-down design of one of the characters mentioned in the paragraph above.
Erickson Ward, Harbormaster2WU
Legendary Creature — Human Advisor (Mythic Rare)
Defender, reach
Erickson Ward can block any number of creatures.
Whenever Erickson Ward deals combat damage to a creature, detain that creature. "If we don’t find some way of dealing with that blasted harborman arresting my best smugglers it'll be cheaper just to pay the damn taxes!" — Admiral Marcus Redwater
3/5
Marcus Redwater :1mana::symr::symr::symg:
Legendary Creature - Human Pirate (M)
:symr::symg:, : Gain control of target creature an
opponent controls until end of turn. Untap
that creature. It gains trample, haste and
+X/+X until end of turn, where X is the
greatest power among creatures you control.
"He at least distracts Erickson from pestering me. Also, he has good taste." — Mayor Devon
3/2
August '13 Round 1: Design the common card in your vertical cycle. Round 2: Design the uncommon card in your vertical cycle. Round 3: Design the rare card in your vertical cycle. Round 4: Design a card that opposes or hoses your main mechanic in some fashion.
Thenix, Protector of the Pure5WW
Legendary Creature - Angel (R)
Flying, Vigilance
Thenix, Protector of the Pure can block any number of creatures.
Saviour (Whenever one or more creatures attacks you or a planeswalker you control, you may cast this card from your hand as though it had flash. If you do, it costs 1 less for each creature attacking this way)
"When all seemed lost, Thenix descended and helped hold back the surge."
3/5
September '13 Round 1: Design a common card that would fit into a wedge, chromatically or otherwise. Round 2: Design an uncommon card that bears a strong connection to a wedge's philosophy and has a monocolored color identity (and state which wedge your card is for). Round 3: Design a rare wedge-colored creature card that has flying and a triggered ability that triggers upon your creature card dealing combat damage to an opponent. Round 4: Design a mythic rare wedge-colored 'Ultimatum' instant or sorcery card with a very powerful effect and a cost of AAACCDD.
Prideful UltimatumRRRWWUU
Sorcery {M}
Up to five target creatures you control gain flying and vigilance until end of turn. Untap those creatures. After this phase, there are two additional combat phases followed by an additional main phase. Riders belonging to most clans say Numot has a pride problem. Jol Hera's riders say other dragons have a confidence problem.
October '13 Round 1: Pick a non-tournament legal MAGIC card and "fix" it so it can be legal in classic formats. Round 2: Pick a Vintage restricted card and Modernize it. Round 3: Pick a Planechase/Commander exclusive card and make a common card out of it. Round 4: Pick a Legacy banned card and make a legendary creature out of it.
Omnach the Everflowing2URG
Legendary Creature - Elemental {M}
First strike 1: Target creature gets +1/-1 until end of turn.
Whenever a creature dies, that creature’s controller draws two cards. “This body of yours is but a cage for your mind. I will set your mind free!”
2/5
November '13 Round 1: Design a counterspell. Round 2: Design a card that has a drawback. Round 3: Design a legendary card. Round 4: Design a Mythic Rare Land card.
Dragon Nest
Land (MR) T: Add 1 to your mana pool. 4RR, T, Sacrifice a non-Dragon creature: Put a 5/5 red Dragon creature token with flying onto the battlefield. If you feed them, they will come
December '13 Round 1: Design a Mythic Rare Creature card with the God creature type. Round 2: Design a Rare Legendary Artifact card. Round 3: Design an Uncommon card that uses the Miracle keyword. Round 4: Design a Common Creature card that represents a typical worshiper of your God.
Apostle of Khall1B
Creature - Human Cleric [Common]
When Apostle of Khall enters the battlefield or dies, each player loses 1 life and draws a card.
"Khall cleansed the world from liars and tyrants. Thus began the dawn of new hope. When he arrives again, we shall be grateful."
January '14 Round 1: Design a card that utilizes a new keyword or keyword action. Round 2: Design a card that utilizes a new ability word. Round 3: Design a card that utilizes a new subtype. Round 4: Design a card that utilizes a new type or supertype.
Tame the Beast1G
Quest (C)
[ Part One ] When a Beast creature enters the battlefield, proceed to part two.
[ Part Two ] When a Beast creature is dealt nonlethal damage, proceed to part three.
[ Part Three ] When a Beast creature becomes the target of a spell you control, put a 3/3 green Beast creature token onto the battlefield, then put this card onto the battlefield transformed. /////////////////////////////// Accomplished Beastmaster
[G] Creature - Human Druid (C)
Beast creatures you control get +1/+1 and have hexproof.
Tap an untapped Beast you control: Regenerate Accomplished Beastmaster.
1/1
HOW A QUEST WORKS
A quest looks like a Level Up card in that it is divided into labeled sections. When a Quest spell resolves, the Quest enters the command zone (and functions from there, as do emblems) with a progress counter on the "Part One" label. When you proceed to part two, move the progress counter onto part two, and so on as directed on the card until you claim your reward for the final part. Often the Quest will transform into the reward itself, but not always.
February '14 Round 1: Design a rare card with any of the 10 guild mechanics from Return to Ravnica block Round 2: Choose an existing legendary creature card (specify it in your post) and create its second coming to appear in Xenagos' tournament. Its form is that of another legendary creature or planeswalker. Round 3: Design a card with a new mechanic for the set 'Return to Zendikar' Round 4: Design a rare or mythic land card that represents (part of) the plane Alara after the conflux
Titanhold, Spire of the Behemoths
Legendary Land [R] t: Add 1 to your mana pool. 1, t: Add RGW to your mana pool. Spend this mana only to cast creature spells with power 5 or greater or to activate abilities of creatures with power 5 or greater. "One need only stand in the presence of Titanhold to feel the surge of godhood calling their name."
—Mayael of the Anima
March '14 Round 1: Design a Mythic, two color Planeswalker. Round 2: Design a Rare, three color Legendary Creature. You must use the three colors you did not select for your Planeswalker. Round 3: Design an Uncommon, colorless Artifact. It can't add mana to a mana pool. Round 4: Design a Common, monocolored nonpermanent card.
DecommissionU
Instant {C}
Return target noncreature, nonland permanent to its owner's hand.
Flashback 3U(You may cast this card from your graveyard for its flashback cost. Then exile it.) Out of order.
April '14 Round 1: Design a creature card that's able to defend its controller from some kind of assault from an opponent. Round 2: Design a card that allows you to sacrifice a creature you control for a boon to yourself. Round 3: Design a card that increases the amount of damage a creature deals in combat. Round 4: Design a creature card that has a drawback.
Tantalizing Demon1BB
Creature - Demon (R)
Flying
When Tantalizing Demon enters the battlefield, search your library for a card, then shuffle your library and put that card on top of it.
Skip your draw phase. "Foolish mortal! The only way you will get what I possess is if you pry it from my curled, dead claws."
5/3
May '14 Round 1: Design a rare card that resembles an existing uncommon card. Round 2: Design a card to build around. Round 3: Design a silver-bordered card. Round 4: Design a complex card.
Dirty Dealing
Enchantment {R}
If you would draw a card, put the bottom card of your library into your hand instead.
Whenever an opponent discards a card, you may scry 1. Some of the best strategies come from the back of one’s mind.
June '14 Round 1: Design a card that removes exactly one creature from the battlefield. Round 2: Design a card that lets you put exactly one card from your library to your hand. Round 3: Design a card that only affects players. Round 4: Design a card with the word "planeswalker" or "planeswalkers" in its text.
Ascension1W
Enchantment {M}
Whenever a creature attacks you or a planeswalker you control, put a serenity counter on Ascension. Then if there are 30 or more serenity counters on it, you win the game.
“Because I could not stop for Death –
He kindly stopped for me”
—Emily Dickinson
July '14 Round 1: Design a common that's appropriate for an introductory core set. Round 2: Design a rare tribal lord. Round 3: Design a planeswalker for a core set. Round 4: Design a cycle of cards that are meant for a core set.
Outrider of High Ridge1WW
Creature- Cat Scout (U)
Mountainwalk, protection from red
2/2
---------------------------------------------- Outrider of Paradise Isle1UU
Creature- Salamander Scout (U)
Forestwalk, protection from green
2/2
---------------------------------------------- Outrider of Desolate Field1BB
Creature- Zombie Scout (U)
Plainswalk, protection from white
2/2
---------------------------------------------- Outrider of Fire Lake1RR
Creature- Human Scout (U)
Islandwalk, protection from blue
2/2
---------------------------------------------- Outrider of Sunken Mire1GG
Creature- Elf Scout (U)
Swampwalk, protection from black
August '14 Round 1: Design a card that interacts with the upkeep step. Round 2: Design a card with the exact phrase "draw step(s)" in its rules text. Round 3: Design a card that interacts with the beginning of combat step, but does not use the phrase "combat phase". Round 4: Design a card with the exact phrase "cleanup step" in its rules text.
Mental OverloadUU
Enchantment [R]
If you would discard one or more cards during your cleanup step, instead draw that many cards and sacrifice Mental Overload. "We will fill your head until it bursts, and then fill it some more. Only then can your learning truly begin."
—Pegrix, Alexandrian Scholar
September '14 Round 1: Create a creature with a negative power and/or toughness. Round 2: Select any creature card from Magic that depicts some kind of weaponry or device and turn that weapon or device into its own equipment card. Round 3: Design the two flagship creatures for a Phyrexian Vs. Eldrazi duel deck. Round 4: Create a mythic non-creature permanent with morph.
Rambler, Constant Traveler1UW
Planeswalker - Rambler (MR)
As Rambler, Constant Traveler enters the battlefield or is turned face up, put two loyalty counters on it for each creature that dealt damage to a player this turn.
[+1]: Exile target creature. Return it to the battlefield at the beginning of its owner's next end step.
[-9]: Exile all creatures. You gain an emblem with "You may cast all cards exiled by Rambler using mana as if it was any color."
Morph - Exile a white or blue creature you control until Rambler leaves the battlefield.
[0]
October '14 Round 1: Design a wedge-colored noncreature spell. Round 2: Design a legendary creature using the same 3 colors that were used for your Round 1 card. Round 3: Design a creature with morph that has an ability that triggers when it is turned face up. Round 4: Design a card that allows you to take another turn.
Hazardous Future2UR
Enchantment (R) 2, Exile Hazardous Future: Take an extra turn after this one. At the beginning of your next upkeep, discard all the cards in your hand, then draw that many cards. “Who knows what the future holds in store for you? The only way to discover it is to let go of everything and just take the risk!”
November '14 Round 1: Design a rare creature with one of the following creature types: Lammasu, Siren, Horror, Manticore, Wurm Round 2: Design a card with one of the following keywords: Reinforce, Aura Swap, Transfigure, Fortify, Assemble Round 3: Design a common creature card. Round 4: Design a land card with an ability that hasn't been done before on a land card.
Planar Beacon
Land (M) T: Add 1 to your mana pool. 5, T, Exile Planar Beacon: Search target player’s library for a planeswalker card and put it onto the battlefield under your control. Then that player shuffles his or her library. At the beginning of your next upkeep, put that card on the bottom of its owner’s library unless you pay its mana cost. Its light outshines every sun in every sky.
December '14 Round 1: design a card with at least one hybrid mana symbol in its mana cost or text box. Round 2: Design a card with a phyrexian mana symbol in its mana cost or rules text. Round 3: Design a card with a snow mana symbol in its mana cost or rules text. Round 4: Design a card that either has chroma, has devotion, or somehow counts mana symbols (all of them or only a subset).
Carol Hydra3GW
Creature - Hydra R
Carol Hydra enters the battlefield with a number of +1/+1 counters equal to your devotion to green and white. 2, Tap another untapped creature you control: Put a +1/+1 counter on Carol Hydra for each green or white mana symbol in the tapped creature’s mana cost. Now might be a good time to go get that figgy pudding.
0/0
January '15 Round 1: Create an Aura which enchants a creature and would see play in small to medium sized cubes (360-540). Round 2: Create a cubeable creature with Bolster/Dash or that utilizes Manifest. Round 3: Design a legendary nonbasic land that produces only red mana and would slot into the tightest of cube lists. Round 4: Design three one-drop creatures; one must be mono-blue, one must be mono-green, and one must be mono-red. They must fit in the tightest of cube lists.
Deep ScrabblerU
Creature - Crab (R) UUU: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Deep Scrabbler is monstrous, it can't be blocked. Scrabblers are a fisherman's dream in Meletis - the meat is soft enough to be a meal, and the shell hard enough to be armor.
0/2
Blistering CerberusR
Creature - Hound (R) 1R: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
Whenever Blistering Cerberus deals combat damage to a player, if it isn't monstrous, it deals that much damage to you. It is not until adulthood that 'firehounds', as they are called, actually gain control over their fire producing abilities.
2/1
Nyxfount EidolonG
Enchantment Creature - Spirit (U)
Bestow 1G(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) T: Add G to your mana pool.
Enchanted creature gets +1/+1 and has "T: Add G to your mana pool."
1/1
February '15 Round 1: Design a card that gains life, regenerates a creature, or prevents damage OR design a card that prevents life from being gained, prevents regeneration, or stops damage from being prevented. Round 2: Design a card that uses your lands as a resource for something other than mana OR Design a colorless creature card with power 7 or greater that makes an opponent sacrifice a permanent. Round 3: Design a card with Metalcraft, Imprint, or Equip in its rules text OR design a card with Infect, Living Weapon, or Proliferate in its rules text. Round 4: Design a planeswalker card with converted mana cost 6 or greater OR design a planeswalker card with converted mana cost 4 or less.
Path of the New: Marius, ex-Orzhov Pontiff (Ravnica)
Marius, Spirit Enslaver1WB
Planeswalker - Marius (M)
+1: Until your next turn, whenever a creature attacks you or a planeswalker you control, its controller loses 1 life.
-2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. Until your next turn, it gains lifelink and deathtouch.
-7: You get an emblem with "Whenever a nontoken creature you control dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that creature's toughness."
You may pay 3WWBB to cast Marius, Spirit Enslaver from your graveyard. If you do, exile it at the beginning of the next end step.
(3)
March '15 Round 1: Create a new creature type. Use that creature type on a creature card with a new keyword or ability word. Round 2: Create an instant or sorcery spell that either uses one of your round 2 opponents keyword/ability words from the first round OR directly synergies with a round 2 opponents keyword/ability word from the first round. Round 3: Create a double faced card that shows the change of something Good to something Evil. Round 4: Two cards: 1st: 1) Create a card that includes the phrase "you can't lose the game" OR a card that triggers on you losing the game, preventing the loss. 2)Create a card the synergies with the first as a win condition.
Brain Enhancer8
Artifact (M)
You have no maximum hand size.
As long as you have seven or more cards in hand, you can't lose the game and your opponents can't win the game. t: Draw a card. If you have six or fewer cards in hand, draw another card. Knowledge begets power, which, in turn, begets more knowledge.
Mental Victory2UU
Enchantment (R)
You have no maximum hand size.
At the beginning of your upkeep, if you have twenty or more cards in hand, you win the game. Victory is assured when you set your mind to it.
April '15 Round 1: Design a monocolored creature card. Round 2: Design a creature card that's exactly two colors. Round 3: Design a creature card that's exactly three colors. Round 4: Design a creature card that's exactly four colors.
Deus of the CycleBRGW
Legendary Creature — Avatar [M]
Vigilance, haste 1BR, t: Target opponent sacrifices a creature, then loses 1 life for each creature card in his or her graveyard. 1GW, t: You gain 1 life for each creature card in your graveyard. Return target creature card from your graveyard to your hand. Life feeds into death, and death paves the way for life.
3/6
May '15 Round 1: Design a card that creates two or more creature permanents for you. Round 2: Design a card that improves one or more other creatures you control. Round 3: Design a card that deprives an opponent of a resource. Round 4: Design a card that punishes players.
Orom, the Protector
Legendary Creature - Human Soldier (M)
Spells that target cost more to cast. "I believe that people should be able to live their lives free from the interference of others."
2/1
June '15 Round 1: Pick a specific set that is modern legal. Ignore the core sets. Design a rare that would be perfect for the cover foil card for a new intro deck using that set. Please include the set you chose and a fictitious intro deck name with your entry. Round 2: Choose a planeswalker card that has yet to be featured in a duel deck. Then, design a planeswalker that mechanically and thematically would make a great opponent for them. Include your chosen walker along with your designed walker. Round 3: Pick a specific set that is modern legal. Ignore the core sets. Design a card that would be perfect to include four copies of in a fictitious event deck based in that set. Please include the set you chose and a fictitious event deck name with your entry. Round 4: Pick a card that has been a Commander in a Wizards of the Coast Product. Using the same color(s) of the chosen card, create a commander that has completely separate flavor and mechanics. In addition, create a card that would synergize with both your chosen commander and created one while fitting into their commander decks.
Injai, Spinner of Dreams3WUR
Legendary Creature-- Djinn Monk [M]
Flying, lifelink
Prowess
Whenever you cast an instant or sorcery spell, you may pay RU. If you do, put a token that's a copy of target permanent onto the battlefield. It gains haste. Exile it at the beginning of the next end step. Among the Kaisham Wanderers, Injai's preferred way of teaching is to use illusions as object lessons in truth and reality.
3/3
[u]Support Card:[/u]
Eternity's Call3WW
Enchantment [R]
Whenever you gain life, you may return target nonland permanent card with converted mana cost X or less from your graveyard to the battlefield, where X is equal to the life gained.
July '15 Round 1: Design a nonlegendary creature card that introduces a new character never seen before in Magic, even in generic terms. Round 2: Design a legendary creature card that's an advanced version (in flavor, not necessarily mechanics) of your round 1 creature. Round 3: Keeping the same character you used in the previous rounds, design a double-faced card in the style of the Origins planeswalkers (legendary creature on the front face, planeswalker on the back face) that shows your character's spark igniting. Round 4: Keeping the same character you used in the previous rounds, design a classic non-DFC planeswalker card that shows your character as an experienced planeswalker.
Morghul, the Damned King1BB
Planeswalker — Morghul (M)
Whenever a creature dies, put a loyalty counter on Morghul, the Damned King.
0: Target player loses life equal to the number of loyalty counters on Morghul.
-X: Each player sacrifices all creatures he or she controls with toughness X or less.
-3: Exile all creature cards from target player's graveyard, then put a 1/1 black Spirit creature token onto the battlefield for each card exiled this way.
2
August '15 Round 1: Design a nonland card choosing one of the following options. Round 2: Design a nonland card choosing one of the following options Round 3: Design a nonland card choosing one of the following options Round 4: Design a nonland card that contains in its rules text at least one color word referring to a color the card is not. The corresponding basic land types also count.
Adaptive Baloth3GG
Creature – Beast (R)
Adaptive Baloth has vigilance as long as you control a Plains.
Adaptive Baloth has hexproof as long as you control an Island.
Adaptive Baloth has deathtouch as long as you control a Swamp.
Adaptive Baloth has haste as long as you control a Mountain.
5/5
September '15 Round 1: Design a card that would be the first card that you want to show the players to get them excited for your new fall set. Round 2: Design a card that is a throwback to an older favorite. Round 3: Design a card that is the linchpin of one of the more obscure draft archetypes. Round 4: Design a card that will see Legacy or Vintage play but doesn't earp the Standard metagame.
Selora, Faultless Songstress 2UU
Legendary Creature - Siren Wizard (R)
Flying
Whenever an opponent casts a spell without paying mana equal to thats spells mana cost, counter that spell.
3/4
October '15 Round 1: Design a card that overtly employs luck/chance/variability. Round 2: Create a blue and/or black Faerie creature card that references Oona, Queen of the Fae and could serve as a flagship card for a return to Shadowmoor. Round 3: Design a non-creature reanimation spell that is black only or white only or a combination of black and white which reflects this new approach to reanimation spells. Round 4: Design a non-Werewolf double-faced creature card that fuses Innistrad's gothic horror with humorous flavor.
Carved Pumpkin 1G
Creature — Plant (Unco) T: Add B to your mana pool.
Sacrifice three creatures: Exile Carved Pumpkin then return it to the battlefield transformed under your control with three candle counters on it. Any player may activate this ability.
0/5
//
Pumpkinhead Spirit
Creature — Spirit (Color ID: B)
Flying
Remove a candle counter from Pumpkinhead Spirit: Target creature gets -1/-1 until end of turn.
When Pumpkinhead Spirit has no candle counters on it, tranform it. Bradwick soon regretted having left his axe on his pumpkin.
4/4
November '15 Round 1: Design a card that is inspired by the story "The Spider, Two Widows and the Red Plum." Round 2: Design a card directly inspired by a non-MTG card game. Round 3: Design a card based on a news article of your choice from the month of November 2015. Round 4: Choose a decade from the 20th century. Design a creature card that includes one or more slang terms or phrases from the chosen decade.
Master Bootlegger1UR
Creature - Human Pirate (R)
Creatures you control can't be blocked by Soldiers. Shiv - At the beginning of each opponent's upkeep, if Master Bootlegger is tapped, it deals 1 damage to that player and up to one target creature he or she controls. Tap that creature. After the blockade was lifted, many rum runners applied their evasive talents to deadlier pursuits.
3/2
December 2015 Round 1: Design a card that somehow creates one or more creature tokens on the battlefield. Round 2: Design a creature card that has the Ally creature type. Round 3: design a land card that has a mana ability and another non-mana ability that's either triggered or activated. Round 4: Design a card that makes Ulamog, the Ceaseless Hunger leave the battlefield permanently (aka no Oblivion Ring-style).
Endbringer's PactB
Enchantment [U]
When Endbringer's Pact entrs the battlefield, exile up to one target creature.
At the beginning of your upkeep, you lose 1 life. "Find their end, or meet your own."
—Pact inscription
January 2016 Round 1: Design a permanent card with flash or that can be played as though it had flash. Round 2: Design a card that involves creature cards in graveyards. Round 3: Design a card that uses the same word (your choice) at least four times. Round 4: Design a card that ends the turn.
Erratic Chronoservant6
Artifact Creature - Golem (M)
Indestructible, vigilance
At the beginning of your upkeep, flip a coin. If you win the flip, take an extra turn after this one. If you lose the flip, end the turn. "It might grant you eternal life, or it might take your whole life from you. Tread carefully." - Geth to Tezzeret
6/6
February 2016 Round 1: Create a creature card with three creature subtypes. Round 2: Create a non creature card that includes at least three of the following effects Round 3: Create a card that use numbers divisible by three at least three times. Round 4: Create a card that has an effect that cares about a game event from the past.
Guardian of the Burnwillows3RG
Creature - Elemental (M)
If a spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay RG rather than pay Guardian of the Burnwillows's mana cost.
Trample, haste
At the beginning of the end step, return Guardian of the Burnwillows to its owner's hand.
6/6
March 2016 Round 1: Go to link. Round 2: Design an instant or sorcery card with flashback. Round 3: Design a Curse enchantment card OR a card with morbid. Round 4: Design a double-faced card.
Waldgeist Resonance1G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard.
Whenever a creature you control dies, if Waldgeist Resonance is in your graveyard, you may pay 3B. If you do, return Waldgeist Resonance to the battlefield transformed.
//
Waldgeist Revenge
(B)Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -1/-1 for each creature card in your graveyard. Waldgeists often take a fancy to a traveler passing through. Should their new friend meet a grisly end, the geists take it upon themselves to add the culprit to their number.
April 2016 Round 1: Design a legendary artifact or legendary creature. Round 2: Design a card that represents the process of an investigation. Round 3: Design a card that lets you look at cards in a library. Round 4: Design a card that permanently removes exactly one creature from the battlefield.
Arresting Officer 2W
Creature - Human Soldier (R)
Whenever one or more creatures attacks you or a planeswalker you control, investigate. T, Sacrifice three Clues: Exile target creature.
2/3
May 2016 Round 1: Design a creature card that has 7 or more power and 7 or more toughness. Round 2: Pick a card from a different card game. Design a Magic card based on it. Round 3: Design a legendary Bear, Spider, Wall, Boar, Homunculus or Squirrel. Round 4: Design a card that ends the turn.
Inwaar the Infinite
Legendary Creature — Sphinx (M)
Flying, hexproof
If Inwaar the Infinite would die, shuffle it into its owner's library instead. When you do, end the turn. Some of the Sphinx of the Eternal Order are as old as time itself. Inwaar is even older.
3/5
June 2016 Round 1: Design a four-coloured card. Round 2: Design a card that puts counters on permanents or players. Round 3: Design a noncreature permanent card that can turn itself into a creature. Round 4: Design a mono-red mythic rare card.
Phyrexian Incinerator
Creature — Horror (M)
Trample
Whenever a source deals damage to Phyrexian Incinerator, Phyrexian Incinerator deals that much damage to each creature that source's controller controls. "Behold the perfection of pain."
-Urabrask the Hidden
5/5
July 2016 Round 1: Design a card that has "sacrifice a creature" as an additional cost to cast. Round 2: Design a modal spell or a permanent card with a modal ability. Round 3: Design a card that has delirium or madness. Round 4: Design a meld pair.
Debt Collector1BB
Creature - Human Cleric (U)
When Debt Collector enters the battlefield, distribute two -1/-1 counters among one or two target creatures.
At the beginning of your upkeep, if you both own and control Debt Collector and an enchantment named Debts of the Masses, exile them, then meld them into Immeasurable Vice.
2/2
Debts of the Masses3BB
Enchantment (R)
When Debts of the Masses enters the battlefield, put a -1/-1 counter on each creature.
At the beginning of each player's upkeep, that player sacrifices a creature with a -1/-1 counter on it. (Melds with Debt Collector.) "What is owed must be paid. In blood if need be."
- Undan, Debt Collector
Immeasurable Vice B Enchantment (R)
Whenever a creature is put into a graveyard from the battlefield, return that card to the battlefield under your control unless an opponent pays 3 life. "Even the dead come back to gamble here."
- Undan, Debt Collector
Globe Trotter2GG
Creature - Elemental Horse {R}
Globe Trotter's power and toughness are each equal to the number of nonbasic lands on the battlefield. 5GG: If you both own and control Globe Trotter and a card named Exotic Growth is in your graveyard, exile them, then meld them into Globewrither. */*
Exotic Growth1GG
Sorcery {U}
Search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library. (Melds with Globe Trotter.)
/\/\/\/\/\/\/\/\/\/\/\/\/\
Globewrither G Creature - Elemental {R}
Hexproof, trample
Globewrither's power and toughness are each equal to the number of lands on the battlefield plus the number of creatures on the battlefield.
When Globewrither enters the battlefield, destroy all nonland, noncreature permanents.
Whenever a nonland, noncreature permanent enters the battlefield, destroy it. */*
August 2016 Round 1: Design a creature with the subtype Rogue. Round 2: Design a colored artifact. It may be an artifact creature but also a noncreature artifact. Round 3: Design a nonland card that allows you to play one or more additional lands during your turn. Round 4: Design a nonblack reanimation spell.
Rebuild the Forces
Sorcery (R)
As an additional cost to cast Rebuild the Forces, sacrifice an artifact.
Return up to three target artifact creature cards with total converted mana cost 6 or less from your graveyard to the battlefield. "I can fix them if you find me some parts."
September 2016 Round 1: Design a monocoloured creature OR design a monocoloured instant or sorcery. Round 2: Design a card with two ally colors in its mana cost OR design a card with two enemy colors in its mana cost. Round 3: Design a card with three shard colors in its mana cost OR design a card with three wedge colors in its mana cost. Round 4: Design a card with four colors in its mana cost OR design a card with all five colors in its mana cost.
Harihara, Exemplar of FiveWUBRG
Legendary Creature - Avatar {M}
Vigilance, indestructible WUBRG: Target player exiles the top five cards of his or her library. You may cast a card from among them without paying its mana cost. 6/6
October 2016 Round 1: design a card that contains the word "Thopter" in its type line or rules text. Round 2: Design a card with fabricate. No other Kaladesh block mechanics Round 3: Design a card with E in its rules text. Round 4: Design a Vehicle.
Automated Skycab
Artifact — Vehicle (R)
Flying
When Automated Skycab enters the battlefield, create a 3/3 colorless Construct Pilot artifact creature token.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) "Have you seen the new SC-3000 Deluxe Edition? It comes complete with its own pilot."
3/3
November 2016 Round 1: Design a card with Undaunted. Round 2: Design a creature card with converted mana cost 7 or greater. Round 3: Design a card that's three or more colors. Round 4: Design a card with "win(s) the game" and/or "lose(s) the game" in its text.
Isdru, Sin Connoisseur3BR
Legendary Creature — Devil (M)
Deathtouch, menace
When Isdru, Sin Connoisseur enters the battlefield, exile the top seven cards of your library. You may play cards exiled with Isdru, Sin Connoisseur. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
At the beginning of your end step, if you didn't play a card from exile this turn, you lose the game. "Sin is like a loan. Enjoy now, pay later."
4/5
December 2016 Round 1: Design an instant or sorcery card that would fit into Return to Ravnica, Gatecrash, or Dragon's Maze contextually. Round 2: Design a card that could be played in response to Hero's Downfall to prevent a creature and/or a planeswalker from being destroyed by it. Round 3: The Mimeoplasm is on the battlefield. It copied Vorosh, the Hunter, and exiled Imperiosaur for five +1/+1 counters. Design a removal spell with converted mana cost 3 or less that could remove it from the battlefield. Round 4: Design a card that thematically represents sending another card back in time.
Revert
Instant (U)
You may put an Island you control on top of its owner's library rather than pay Revert's mana cost.
Put target spell on top of its owner's library. "I would give anything to return to a simpler time. A time before the onset of this seemingly endless conflict."
January Round 1: Design a creature card with one of the following types: Ark, Barterer, Clown, Dummy, or Enfield Round 2: Design a colored card with a mana cost containing S or C. Round 3: Design a noncreature artifact or enchantment card that transforms into a planeswalker. Round 4: Design a card whose text contains a mathematical operation that has never before been used.
Paradoxical Soverign3UB
Creature — Sphinx [M]
Flying
Each creature you control assigns combat damage equal to the absolute value of its power. (If your creature's power is negative, it assigns combat damage as though its power wasn't negative.) 1U: Another target creature gets -2/-0 until end of turn. 1B: Paradoxical Soverign gets -2/-0 until end of turn. It is the night with no dawn, the tale with no end, the riddle with no answer.
-2/6
February Round 1: Design a creature card that represent you. Round 2: Design a nonland, nonartifact card with improvise. Round 3: Design a nonland, nonartifact card with revolt. Round 4: Design a mythic rare artifact card with no other card types.
Sword of the True Ruler5
Legendary Artifact - Equipment (M)
Whenever you attach Sword of the True Ruler to a creature you control, you become the monarch.
Equipped creature gets +3/+3 and has vigilance and protection from nonmonarchs. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by a player who isn't the monarch.)
Equip 5
March Round 1: Design a sorcery or enchantment card with strong "winter" flavor. Round 2: Design a creature or land card with strong "spring" flavor. Round 3: Design an instant or artifact card with strong "summer" flavor. Round 4: Design a legendary or planeswalker card with strong "autumn" flavor.
Rakusan Among the Leaves2RG
Legendary Creature - Human Monk (M)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Whenever Rakusan Among the Leaves attacks or blocks, you may remove up to one counter from any number of permanents you control. If you do, Rakusan deals 1 damage to target creature or player for each counter removed this way. "While his elder brother prayed to the kami, Master Rakusan practiced to purge them. His strikes flowed unerringly as he passed untouched through the falling leaves."
—Meditation journal of a young budoka
4/4
April Round 1: Design a Monocolored legendary dragon card. Round 2: Design a Monocolored modal instant or sorcery card that is not the same color as your round one card. Round 3: Design an artifact equipment card with two different color words in its rules text, each from your round 1 and round 2 cards. Round 4: Design a time-shifted Akroma or Braids card. So an alternate version of Akroma, Angel of Wrath or Braids, Cabal Minion.
Akroma, Angel of Dreams 3UUU
Legendary Creature — Angel Illusion (M)
Kicker 2
Flying, trample, protection from red and from green
When Akroma, Angel of Dreams enters the battlefield, if it was kicked, put a +1/+1 counter on it and draw two cards.
Whenever Akroma becomes the target of a spell or ability, if it has no +1/+1 counters on it, sacrifice it. She’s a dream come true.
5/5
May 2017 Round 1: Design a card that mentions a keyword only featured pre-8th edition and a keyword only appearing after 8th edition. Round 2: Design a card that makes at least two cards from the graveyard "available again". Round 3: Make an artifact that has the word "damage" in its rules text, but not in the card name. Round 4: Design a card using a new phrase, which shortens rulestext that has been on a card before.
Desperate Dissenter1RG
Creature - Jackal Warrior (U) 1, t, Put a -1/-1 counter on Desperate Dissenter: Desperate Dissenter assaults target creature or player (It deals damage equal to its power to target creature or player.) Having failed to find a place in the afterlife, he can at least harm someone who is still trying.
3/3
June 2017 Round 1: Design a card with Embalm OR Design a card with "Tempting Offer" or "Join Forces" Round 2: Design a creature card with Exert or Myriad. Round 3: Design a card named "God-Pharaoh's Gift". Round 4: Design a Legendary Creature with Four Colors in its Color Identity.
Omylia of the Faceless UBRG
Legendary Creature - Elf Soldier [M]
Haste
All creatures are legendary.
Whenever a creature token dies, its controller loses 1 life.
“The death of a million is not a statistic; it's a million individual tragedies.”
5/4
July 2017 Round 1: Design a creature card with afflict or eternalize. Round 2: Design a card that contains the phrase "put (some number of) -1/-1 counter(s) on (some number of) (target) creature(s) (target/an) opponent controls". Round 3: Design a card that explicitly interacts with the specific Desert land type in any way. Round 4: Design a signature spell for Nicol Bolas. It can't be a land.
Bolas' Monologue3UU
Enchantment (R)
At the beginning of your upkeep, exile the top card of each opponent's library. Then, you may cast an instant or sorcery card exiled with Bolas' Monologue or a Bolas planeswalker and you may spend mana as though it were mana of any color to cast it. "You see, I wanted you to do all those things. It was all a part of a greater plan…"
— Nicol Bolas
August 2017 Round 1: Choose a modern-legal set. Announce what set you've chosen, then design a card that fits thematically into that set. Round 2: Choose a modern-legal set and a mechanic from that set. Announce your chosen set and mechanic, then design a card that enables or otherwise directly supports that mechanic. Round 3: Choose a modern-legal set and a mechanic from that set that did not see widespread tournament play. Announce your chosen set and mechanic, then design a card with that mechanic that is powerful enough to likely see tournament play. Round 4: Choose a modern-legal set and a legendary creature card or planeswalker card from that set that is important to that block's story. Design an alternate version of that card that either represents a different version of their past or a possible version of their future.
Konda, Vengeful Progenitor6WB
Legendary Creature - Spirit Samurai (M)
Indestructible
Konda, Vengeful Progenitor has bushido X, where X is your life total. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Whenever Konda deals combat damage to a player, you may exchange life totals with that player.
4/4
September 2017 Round 1: Design a colored Dinosaur creature card OR design a colored Human creature card. Round 2: Design a colored Pirate creature card. Round 3: Design a colored Vampire creature card. Round 4: Design a colored Merfolk creature card.
Laruna, Chronicler of Tributaries1GU
Legendary Creature - Merfolk Shaman (R)
Whenever Laruna, Chronicler of Tributaries attacks, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Noncreature spells you cast cost 1 less to cast for each +1/+1 counter on Laruna.
2/2
October 2017 Round 1: Design a card that can deal noncombat damage. Round 2: Design a card that has "Forest," "Treefolk," and/or "Plant" in its text. Round 3: Design a creature card with menace and with 5 or more power. Round 4: Design a card that targets, or that has an ability that targets, one or more spells or abilities on the stack.
Solemn Adjudicator3WU
Creature — Sphinx (R)
Flying, vigilance t, Exile a spell you control: Exile target spell. Each member of the High Council takes an oath swearing to do their part to ensure the scales of justice remain balanced.
4/4
November 2017 Round 1: Design a legendary Equipment. Round 2: Design a legendary creature card whose color identity includes your Round 1 card's colors. In other words, your legend must be able to use your round 1 card in a Commander deck. Round 3: Design a legendary land card that can produce mana of one or more of your round 2 legendary creature's colors. Round 4: Design a legendary enchantment card that represents the intangible influence of your round 1, 2, or 3 card. You must specify the card you're using.
Kovan’s Mastery2U
Legendary Enchantment (M)
When Kovan’s Mastery enters the battlefield, create a legendary artifact token named Kovan’s Tome with “Artifact spells you cast cost 1 less to cast.”
Tap an untapped artifact you control: Add C to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. “When I find myself stuck, I always turn to master Kovan’s books. They are the best source of inspiration.”
—Neskan, young artificer
December 2017 Round 1: Design a card that's a toy or a toymaker. Round 2: Design a card that depicts or creates a party. Alternatively, design one of the party-goers. Round 3: Design a WotC Happy Holidays card. Round 4: Design a card that depicts a character coming to a resolution, taking an oath, or otherwise decisively choosing one path over another.
Dartroks Ambition1UB
Enchantment (R)
Sacrifice a creature: Creatures you control can't be blocked this turn.
Whenever one or more creatures you control attacks and isn't blocked, create a 2/2 black Zombie enchantment creature token. He sought to sway the gods to favor his men in war. By wars end, his men all bore masks of gold.
January Round 1: Design a white mythic beast creature card to represent the "greatest of these beasts" cycle for the set, Garadon, above. (Each of the other beast have been nailed down!) Round 2: Design a card for this fictitious standard that would help hose Brackeon Spell-Rider! Round 3: Design a creature card for this fictitious standard that uses EXACTLY three keyword abilities. Those keywords abilities MUST be from the following: Lifelink, reach, prowess, haste, menace Round 4: Design a rare mono black card that uses the following art that would not disrupt standard
Tenebrous Skullbearer2B
Creature — Zombie (R)
Unbury (When this creature enters the battlefield, you may exile any number of creature cards from your graveyard. Put that many +1/+1 counters on this creature.) 1B, Remove a +1/+1 counter from Tenebrous Skullbearer: Create a 2/2 black Zombie creature token. “I’ve commanded one of mine to bring you this letter, my brother, along with some fresh gifts, just unburied. Gifts that will remind you of home. I’m sure you will appreciate.”
—Gisa, letter to Geralf
2/2
February Round 1: Design a legendary creature card with partner, or a legendary or nonlegendary creature card with soulbond. Round 2: Design a card with the name of a specific existing card in its text. Round 3: Design a card that forms a combo that could result in a game win with exactly two Standard-legal cards. Round 4: Design a legendary card with the same "proper name" as an existing card (i.e. it represents the same character or object).
Weatherlight Reforged4
Legendary Artifact - Vehicle (R)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Weatherlight Reforged has all abilities of creatures crewing it.
4/4
March Round 1: design two cards. one must depict or create a child. the other must illustrate some important event or element in the child’s life. in the challenges to come this month we will follow your child as they grow. Round 2: your child is growing up… design one card that depicts them as no longer quite a child but not yet an adult. Round 3: your child has grown into an adult. design a card that either depicts them in their adulthood or depicts a milestone in their adult life. Round 4: design a Saga enchantment that depicts the life of your character. chapter I concerns their childhood and/or youth, chapter II concerns their adulthood, n chapter III concerns their old age.
Talandran Slave Revolt2RRW
Enchantment - Saga (M)
When Talandran Slave Revolt leaves the battlefield, at the beginning of the next end step, each player gains control of each creature they own.
I & II - Untap and gain control of target creature. It gains haste until end of turn.
III - You choose which creatures block this turn and how those creatures block.
April Round 1: Design a creature card with hybrid mana in its cost. Round 2: Design an artifact that has two or more colors in its color identity. Round 3: Design a colored card that has either a color word it isn't or a mana symbol of a color it isn't in its text. Round 4: Design a card with the symbols W, U, B, R, G, AND C all appearing somewhere in its mana cost and/or rules text.
Zendikar Adaptation4C
Creature - Eldrazi (R)
Prevent all damage Allies would deal to Zendikar Adaptation.
All creatures able to block Zendikar Adaptation do so. WUBRG: Put a +1/+1 counter on Zendikar Adaptation for each creature blocking it.
5/4
May Round 1: Design a card that cares about race, but does not name a specific race in it rules text. If you design a creature card, its type line must have a forward slash between the creature's race(s) and class(es) as I've laid out above. Round 2: Design a creature card that has a new creature class that could be used as an "evergreen" class moving forward. Your card's type line must be formatted as I laid out in round one. Remember: Creature — Race / Class. Round 3: Design a sapient creature of one of the types listed in the spoiler below. The type line should be formatted as it has been for the first two rounds, but you are now adding the greater than > or less than < symbol to indicate whether the creature is sapient or not. Like this: > Creature — Race / Class, or this: < Creature — Race / Class Round 4: Design a keyword ability that has the words "sapient creature" or "nonsapient creature" in its reminder text. It should be readily apparent why your ability only works for sapient or nonsapient creatures, whichever you choose.
Sonja's Shrine2WW
Enchantment (R)
Pray 6 (Tap an untapped sapient creature you control: Put a prayer counter on this. If it has six or more prayer counters, remove them and transform it. Pray only as a sorcery.)
Whenever a creature you control becomes tapped, you gain 1 life.
// Sonja's Blessing
Enchantment (R)
Creatures you control get +2/+2 and have lifelink.
June Round 1: Design a card that cares about historic cards, spells and/or permanents in any way. Your card must have the word "historic" in its rules text. Round 2: Design a Wizard creature that cares about other Wizards or a Knight creature that cares about other Knights. Round 3: Design a Saga for an important story event that occurred on a plane other than Dominaria. Please see clarifications for how to properly format your card. Round 4: Design a legendary sorcery.
Garruk's Big HuntBG
Legendary Sorcery (R) (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Kicker 3(You may pay an additional 3 as you cast this spell.)
Destroy target legendary permanent an opponent controls. If this spell was kicked, destroy all legendary permanents your opponents control instead.
July Round 1: Design a card with persist or undying. Round 2: Design a card with wither or infect. Round 3: Design a card with sunburst or with a converge ability that places counters. Round 4: Design a card using a keyword of your choosing that places counters other than +1/+1, -1/-1, or charge counters (and that does NOT place +1/+1, -1/-1, or charge counters). This can be an existing or custom keyword.
Ritualistic OvinomancerUU
Creature - Human Wizard {R}
Mark (When this deals combat damage to anything, put a quarry counter on it.) U, T, Remove a quarry counter from a creature: That creature loses all abilities and becomes a green sheep with base power and toughness 0/1 until end of turn. 2UU, T, Remove a quarry counter from an opponent: Each creature that player controls, loses all abilities and becomes a green sheep with base power and toughness 0/1 until end of turn.
1/3
TimegorgerXG
Creature — Hydra (R)
Trample
Suspend X—XGG(Rather than cast this card from your hand, you may pay xGG and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Timegorger enters the battlefield with X +1/+1 counters on it. If Timegorger was suspended, it enters the battlefield with twice that many +1/+1 counters on it instead.
1/1
August Round 1: Design a land without a mana ability. Round 2: Design a Planeswalker with a non-loyalty ability. This ability cannot be "CARDNAME can be your commander" Round 3: Design a creature with three different abilities. Round 4: Design a card with two or more activated abilities
The Fleeting Dream2UU
Legendary Creature - Shapeshifter (Mythic)
You may have The Fleeting Dream enter the battlefield as a copy of any creature or enchantment on the battlefield. 2BB, Discard The Fleeting Dream: Create a token that's a copy of a creature card in your graveyard. 2WW, Return The Fleeting Dream from your graveyard to your hand: Create a token that's a copy of an enchantment card from your graveyard.
0/0
September Round 1: Claim your guild, design a new mechanic for it and make a card with this mechanic. Round 2: Design a card that produces exactly one or exactly two colors of mana. Round 3: Design a monocolored card that works better in multicolored environment. Round 4: Design a multicolored legendary creature/planeswalker from your guild.
Agrus Kos, Ghost CaptainRW
Legendary Creature - Spirit Soldier [M]
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with +1/+1 counters on them have mentor. (If a creature has multiple instances of mentor, each triggers separately.) “Remember your training. It could save someone else’s life.”
3/2
October Round 1: Design a card that is exactly two or three colors and has converted mana cost 3, 4, or 5. Round 2: Design a nonland card that can both add mana and draw cards. Round 3: Design a card that can remove all creatures from the battlefield, but that might not affect all creatures. Round 4: Design a card that can increase exactly one creature's power and toughness by a minimum of 4 each.
Loa of Kings2GG
Legendary Creature - Spirit Troll {M}
Hexproof
Spirit bond — Sacrifice a creature. (Sacrifice a creature: Pair Loa of Kings with another unpaired legendary creature. Spirit bond only if this creature is unpaired.)
As long as Loa of Kings is paired with another creature, that creature gets +5/+5 and has trample. "I stand before you, as I did before your father, and his father. Do you accept my blessing little one?"
3/2
November Round 1: Design a colored card that would get a guild watermark in the Guilds of Ravnica set. Round 2: Design a non-legendary colored creature card that has exactly one triggered ability. Round 3: Design a colorless artifact flavorfully associated with one of the GRN guilds. Round 4: Look at the following list of characters. Pick one of the characters from one of the two guilds you haven’t designed a card for yet this month and design a new/first (depending on the character) legendary creature version of it.
Trostani UnifiedGGWW
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life. (G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
December Round 1: Design a card with Will of the council, Council's dilemma or Join forces. Round 2: Design a card with "Assist", "Surge" or "Lieutenant" in its rules text. Round 3: Design a legendary creature with color identity including all colors of your designs from rounds 1-2. Round 4: Design a legendary planeswalker that can be used in your legendary creature's commander deck.
Narlarp, Spark Injected3UG
Legendary Planeswalker - Narlarp (M)
0: Put a +1/+1 counter on each creature you control.
0: Remove a counter from any number of permanents you control. Put a loyalty counter on Narlarp, Spark Injected for each counter removed this way.
-7: You get an emblem with "Creatures your team controls get +X/+X, where X is the greatest number of counters on a permanent you control."
Narlarp, Spark Injected can be your commander.
4
2009
March '09
Round 1: Create a creature card with X in its cost.
Round 2: Create an equipment card.
Round 3: Create a card with "destroy all" or "destroy each" in its rules text.
Round 4: Create a planeswalker card.
An Zarra, Nature's Divine 3GGG
Planeswalker - An Zara (M)
When An Zara, Nature’s Divine comes into play, search your library for up to two land cards and put them into play tapped. Then shuffle your library.
[+1] Put two +1/+1 counters on target land you control. It becomes a 1/1 creature until end of turn. It’s still a land.
[-9] Lands you control become 5/5 Wurm creatures until end of turn. They’re still lands.
[5]
April '09
Round 1: Create an instant or sorcery card that targets a single artifact, creature, enchantment, land, or planeswalker.
Round 2: Create a card your round 1 card can target.
Round 3: Create a card with the combined mana cost of your round 1 & 2 cards.
Round 4: Create a card with no mana cost.
Nami, the Stalking Shadow
Legendary Creature - Spirit Ninja (R)
Nami, the Stalking Shadow is black.
Ninjutsu 2BB
Whenever Nami deals combat damage to a player, that player loses half his or her life, rounded up. Return Nami to its owner’s hand.
"The shadows remind us that no day escapes night. No life escapes death. And no man escapes me."
1/1
May '09
Round 1: Create a card with affinity for something other than artifacts or a land type.
Round 2: Create a permanent card with morph.
Round 3: Create a two-colored gold card.
Round 4: Create a card with one complete sentence of rules text.
Death Plague 2BBB
Sorcery (R)
Each player sacrifices all creatures they control.
"The end is here; no one will be saved. The rich, the honest, the poor and the thieves shall all fall silent soon."
-Kammib, Elvish Cleric
June '09
Round 1: Make a black or red creature.
Round 2: Make a legendary non-red/non-black creature to defeat your round 1 card.
Round 3: Make an instant or sorcery with attacker or blocker in its ability text.
Round 4: Make a homeland for your round 2 card.
Chelicerapol, City of Silk
Legendary Land (R)
If Chelicerapol, City of Silk would come into play, sacrifice a Spider instead. If you do, put Chelicerapol into play. If you don’t, put it into its owner’s graveyard.
T: Add G to your mana pool.
1G, T: Each attacking creature doesn’t untap during its controller’s next untap step.
Don't get stuck in the middle of town.
July '09
Round 1: Make a mythic wurm, illusion, minotaur, or cat.
Round 2: Make a creature with an ability that can target another creature you control.
Round 3: Make a non-red card that deals non-combat damage.
Round 4: Make an instant or sorcery with a cantrip or other minor effect.
Migrainous Blast UR
Instant (C)
Draw a card, then discard a card at random. Migrainous Blast deals X damage to target creature or player, where X is the discarded card’s converted mana cost.
Many mages think so much that they develop splitting headaches. Good mages shoot those headaches at someone else.
August '09 - "Elemental Fun"
Round 1: Make an instant with 'air' in its name.
Round 2: Make a sorcery with the word "earth" in the name.
Round 3: Design a creature card that has the word "water" in the name.
Round 4: Design an enchantment card that has the word "fire" in the name.
Darkfire Possession 2BB
Enchantment - Aura (R)
Enchant creature an opponent controls
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
When enchanted creature is put into a graveyard from the battlefield, put a 6/6 black Demon creature token onto the battlefield.
"Inside every man is a devil who knows how to make himself at home." —Nexian
September '09 - "Building On Other Designs"
Round 1: Design a common with a keyword ability that could appear on more than one card type.
Round 2: Design an uncommon that is in a vertical cycle with someone else's round 1 common.
Round 3: Design a rare that is in a vertical cycle with someone else's round 2 uncommon.
Round 4: Design a mythic rare that is in a vertical cycle with someone else's round 3 rare.
Ilyss, Whisperer of Lies UUUU
Legendary Creature - Human Wizard (M)
When Ilyss, Whisperer of Lies enters the battlefield, plot 5. (Exile the top five cards of your library face down. You may look at them at any time.)
T, Reveal a plotted nonland card: Return target spell you control to its owner’s hand if its converted mana cost is greater than or equal to the plotted card’s converted mana cost. If you do, you may cast the plotted card without paying its mana cost, then plot 3.
"Why must I study the science of truth when I hold far more interest in the art of deception?"
3/4
In a vertical mega-cycle with:
Whisperer of Doubt
Whisperer of Thoughts
Whisperer of Certainties
October '09 - "Two"
Round 1: Make an instant or sorcery that has "choose two," "choose both," or "choose one or both" in the rules text.
Round 2: Make a flip permanent card (i.e. - Akki Lavarunner or Budoka Gardener).
Round 3: Make a split card.
Round 4: Make a creature card that can be played from both your hand and exactly one zone other than your hand.
Vengeful Spark
Creature - Elemental (R)
Any player may cast Vengeful Spark from your graveyard.
Haste
At the beginning of the end step, sacrifice Vengeful Spark.
2/1
November '09 - "The Outer Limits"
Round 1: Select any legendary creature and make a common creature card that reflects that creature's humble beginnings.
Round 2: Complete the generic cycle.
Round 3: Replace the borkenness that is Skullclamp.
Round 4: Complete the cycle of Call the Skybreaker, Spitting Image, Waves of Aggression, and Worm Harvest.
Restore the Fallen :2mana::symwb::symwb::symwb:
Sorcery (R)
Return target creature card in a graveyard to the battlefield under your control.
Retrace
"Arise, my army!" the general commanded. "Arise! Arise!"
December '09 - "A Legend in the Making"
Round 1: Design a legendary creature.
Round 2: Design a home town, trusty gear, or sidekick for your legend.
Round 3: Make an instant, sorcery, or enchantment representing a deed of your legend.
Round 4: Kill your legend.
Consecrated Huntress
Creature - Elf Scout (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
:1mana::symw:: Exile Consecrated Huntress and target creature blocking it.
Should her chosen prey be pitied or envied?
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
January '10 - "Countdown"
Round 1: Design a 4-mana draw spell.
Round 2: Design a 3-mana destroy spell.
Round 3: Design a 2-mana library trigger-er.
Round 4: Design a 1-mana Tutor.
Concealed Notion
Enchantment (R)
As an additional cost to cast Concealed Notion, sacrifice an enchantment.
When Concealed Notion enters the battlefield, search your library for a card and exile that card face down. Then shuffle your library.
When Concealed Notion is put into a graveyard from the battlefield, put the exiled card in your hand.
February '10 - "It'll Cost Ya"
Round 1: Design a card with an additional cost.
Round 2: Design a card with an increased or reduced cost.
Round 3: Design a "free" spell.
Round 4: Design a no-cost-but-additional-cost card.
Conservation Instinct
Instant (U)
Conservation Instinct is green.
You may put a green creature with power 2 or less you control on top of its owner's library rather than pay Conservation Instinct's mana cost.
Put a 3/3 green Beast creature token onto the battlefield.
The fittest is often the fastest.
March '10 - "Nothing Really Matters"
Round 1: Design a card with the numeral 0 in the rules, reminder, and/or flavor text.
Round 2: Design a creature card with printed power less than or equal to 0.
Round 3: Design a creature card with printed toughness less than or equal to 0.
Round 4: Design a numeral-less card.
Empathic Curse :symwb::symwb:
Enchantment - Aura (U)
Enchant creature
All damage that would be dealt by creatures is dealt to enchanted creature instead.
Sacrifice enchanted creature: Attach Empathic Curse to target creature. Any player may activate this ability, but only if he or she controls the enchanted creature, and only as a sorcery.
April '10 - "A Good Show of One-Upmanship"
Round 1: Design a card with "counter target spell" in the rules text.
Round 2: Design a creature card that includes the phrase "~ can't be countered by spells or abilities."
Round 3: Design a noncreature permanent card (artifact, enchantment, land, or planeswalker) with shroud.
Round 4: Design a card that moves all cards of one or more types from the battlefield to another zone.
Phantom of Purity WW
Creature - Spirit (U)
Flying
3W, Sacrifice Phantom of Purity: Exile all enchantments you don't control. Then, unless was spent to activate this ability, exile all enchantments you control.
"An unnatural scene, a flash of light. A world pure, a worthy sight."
—Aurora, Ætherwalker
2/2
May '10 - "In Wizards' Shoes"
Round 1: Design a card that scales with extra investment.
Round 2: Design a card that uses land in an unusual way.
Round 3: Design a card that involves discarding.
Round 4: Design a card that alters the game globally.
Pardic Elemental 2RR
Creature - Elemental (R)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Players can’t play lands.
4/3
June '10 - "Low Costs"
Round 1: Design a 1-mana creature.
Round 2: Design a 1-mana instant or sorcery.
Round 3: Design a 1-mana enchantment or artifact.
Round 4: Design a nonland card with either no mana cost or a mana cost of :0mana:.
Bloodhunter
Creature - Vampire (R)
Bloodhunter is black.
Cast Bloodhunter only if an opponent has 10 or less life and if you control two or more Swamps.
Bloodhunter attacks each turn if able.
Not every thirst can be satisfied.
4/4
July '10 - "A Game of Games"
Round 1: Create a card that contains the phrase "converted mana cost" in the rules text.
Round 2: Create a card with three modes.
Round 3: Create a card that causes a coin flip and/or chooses a target at random.
Round 4: Create a card that benefits or is benefited by cards that share an attribute with it.
Infantry Training W
Enchantment (R)
Creatures you control with converted mana cost 1 or less get +1/+0 and have first strike.
A well-trained army can take down any abomination.
August '10 - "1, 2, 4, 8"
Round 1: Create a non-creature card with only one sentence of rules text.
Round 2: Create a creature card that includes one or more of the following words in the non-reminder rules text: Artifact, Enchantment, Instant, Land, Planeswalker, Sorcery, Tribal.
Round 3: Create an instant or sorcery with two or more colors.
Round 4: Create a card with no more than eight (8) words of rules text.
Khorvak, the Big-Hearted 3W
Legendary Creature - Kithkin Avatar (M)
1/1 creatures are indestructible.
Although smaller than even most younglings, his benevolence made him a giant among men.
1/1
September '10 - "P/T Party"
Round 1: Create a noncreature card that raises or lowers a creature's power and/or toughness.
Round 2: Create a 1/1 creature card.
Round 3: Create a noncreature card that has a p/t in its text.
Round 4: Create a creature card with a p/t that hasn't been seen on an actual Magic card.
Sefferl, the Towering Blossom 4GGWW
Legendary Creature - Treefolk Spirit (M)
Whenever Sefferl, the Towering Blossom or another creature enters the battlefield under your control, if you cast it from your hand, search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
The appearence of their guardian sends a feeling of euphoria through the denizens of Foreta, enough to raise the canopy-city even higher into the sky.
8/6
October '10 - "The Halloween Zone"
Round 1: Create a legendary Horror, Skeleton, Vampire, or Zombie creature card.
Round 2: Create a card that has one or more of the following keyword abilities: Dredge, Gravestorm, or Unearth.
Round 3: Create a tribal equipment card.
Round 4: Create a monocolored card that has the phrase "opponent chooses" in its rules text.
Wave of Dementia 3B
Sorcery (U)
Each opponent chooses up to two cards in his or her hand, then puts all other cards on the bottom of his or her library in any order.
It leaves you with just enough sanity to realize your loss.
November '10 - "Planeswalkin' the Walk"
Round 1: Create a rare signature card for Ajani Goldmane, Jace Beleren, Liliana Vess, Chandra Nalaar, or Garruk Wildspeaker.
Round 2: Create a signature noncreature card for Elspeth Tirel, Tezzeret the Seeker, or Koth of the Hammer.
Round 3: Create a signature creature card for Venser, the Sojourner, Sorin Markov, or Sarkhan the Mad.
Round 4: Create a new planeswalker card for Gideon Jura, Nissa Revane, or Nicol Bolas, Planeswalker.
Nicol Bolas, Mastermind 4UB
Planeswalker - Bolas (M)
[+3]: Target player discards a card and you draw a card.
[-2]: Return target permanent to its owner's hand. Its controller loses 3 life.
[-9]: Cast any number of nonland cards from target player's graveyard without paying their mana costs.
[5]
December '10 - 'Tis the Season
Round 1: Create a card with the Elf, Elk, or Treefolk type.
Round 2: Create a card with the Snow type.
Round 3: Create an Instant or Sorcery card that increases an opponent's life total and/or allows them to draw one or more cards.
Round 4: Create a card that gives another player an emblem.
Legendary Creature - Zombie Druid (M)
At the beginning of your upkeep, you may have target land become a 1/1 creature with deathtouch. (This effect lasts indefinitely.)
Grandeur - Discard another card named ~: Target opponent gets an emblem with "Whenever you cast a noncreature spell, creatures you control get -1/-1 until end of turn."
4/3
January '11 - Fibonacci
Round 1: Create a 1/1 creature card.
Round 2: Create a noncreature card with CMC 2
Round 3: Create a three-coloured card.
Round 4: Make a card with 5/8 (p/t) on it.
Legendary Creature - Juggernaut (M)
Trample
Each creature you control assigns combat damage equal to Roth, the Rolling Fortress' power rather than its own power.
Over the generations Roth was occupied by several different armies, and the only thing they had in common was the victories it gave them.
5/8
February '11
Round 1: Create an instant or sorcery card with in its mana cost.
Round 2: Create a colored card that produces token(s) of a color not shared by the card itself.
Round 3: Create an aura card that doesn't enchant a creature.
Round 4: Create a land card that doesn't produce mana.
Land {U}
:1mana:, : Target land becomes a copy of Dust Seif until end of turn.
The dunes were Ulamog's legacy, choking rivers and smothering grasslands with each passing gust.
March '11
Round 1: Make a card that can counter spells and/or abilities.
Round 2: Make a red card.
Round 3: Make a permanent card that lets you draw one or more cards
Round 4: Make a nonland card that can't be countered.
Hypnotic Cobra 1BG
Creature — Snake {U}
Hypnotic Cobra can't be countered.
When Hypnotic Cobra enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
2/1
April '11 - Journey to Nowhere
Round 1: Design a card that returns one or more permanent(s) to their owner's hands.
Round 2: Design a card that moves one or more cards from hand to library.
Round 3: Design a card that exiles card(s) from library/libraries.
Round 4: Design a card that moves one or more cards from the exile zone to the battlefield.
Æther Vault 4
Artifact (R)
If a creature would leave the battlefield, exile it instead.
4: Return a card exiled with Æther Vault to the battlefield under your control. Any player may activate this ability, but only any time he or she could cast a sorcery.
May '11 - Newest Phyrexia
Round 1: Make a card with "Infect" or "Proliferate" in its rules text.
Round 2: Make a card with Phyrexian mana symbol(s) anywhere on the card.
Round 3: Make a living weapon card.
Round 4: Pick a rare card from the old Mirrodin block and "corrupt" it to fit New Phyrexia.
Savage Predation, 2G
Enchantment {R}
Whenever a creature an opponent controls is dealt damage, put a -1/-1 counter on it.
"There is nothing more pathetic than strength in numbers. Why should you rely on others to survive?"
- Vorinclex, Voice of Hunge
June '11 - Classic elements
Round 1: Make a creature card with flying.
Round 2: Make a NONCREATURE card with one or more U in its text.
Round 3: Make a red card that does damage.
Round 4: Make a nonland card that involves lands in some way.
Enchantment (U)
Sacrifice a land: Counter target spell unless its controller pays 1
"No." is the most powerful of words, and also the most costly.
July '11 — Unbearable
Round 1: Make a Grizzly Bear.
Round 2: Make a Runeclaw Bear.
Round 3: Make a Forest Bear.
Round 4: Make a Bear Cub.
Creature - Zombie Knight (R)
Exile a card from your hand: Put a +1/+1 counter on Oblivion Knight.
Exile two cards from your graveyard: Put Oblivion Knight from your graveyard on top of your library.
2/2
August '11 - Phyrexian 'What if'
Round 1 : Make a compleated creature card from your chosen plane.
Round 2: Make a legendary card from your plane.
Round 3: Make a nonbasic land card from your plane.
Round 4: Create a flip creature where the unflipped side is the creature before compleation and the other side is the same creature but compleated.
Creature - Goblin Rogue (U)
When a creature card of each color is in your graveyard, flip Sniveling Butcher.
The Guilds are a prison for the downtrodden.
1/1
------------------------------------------------------
Bloodsoaked Celebrant
Creature - Goblin Berserker
Exile a creature card in your graveyard: Bloodsoaked Celebrant gets +1/+1 for each color of the exiled creature until end of turn.
Phyrexian Unity offers the promise of a new order.
3/3
ARTIST CREDITS: David Rapoza & shade_of_nekura-d3dx33d@deviantart
September '11 - X
Round 1: Make a card with x in its mana cost.
Round 2: Make a card with an activated ability that has x as part of its cost.
Round 3: Make a card with the phrase "where X is"
Round 4: Make a card whose name begins with "X"
Enchantment [Rare]
You may have Xerograph enter the battlefield as a copy of any artifact or enchantment on the battlefield with converted mana cost 3 or less.
"It's a perfect match, which I just cannot scratch."
—Aurora, Ætherwalker
October '11 - Dance, Dance, Dance
Round 1: Make a card that taps one or more permanents.
Round 2: Make a card that destroys one or more artifacts and/or enchantments.
Round 3: Make a card that contains any of the following numbers: 1, 4, 9, 16, 25.
Round 4: Make an artifact creature card.
Sentry of the Arena 6
Artifact Creature - Construct (R)
Vigilance
Whenever a creature enters the battlefield under an opponent's control, ~ fights it.
Many gladiators have fallen to the sentry's blades. Also, most of the arena's janitorial staff.
4/6
November '11 -
Round 1: Make a monocolored legendary creature card.
Round 2: Make an instant of sorcery. If your Round 1 card had protection from specific colors, your round 2 card must be at least one of those colors.
Round 3: Make an equipment with the same converted mana cost as your Round 1 card.
Round 4: Make a land that produces mana of the color of your Round 1 card.
Mul'din Slime
Creature Land - Swamp Ooze {R}
(Mul'din Slime isn't a spell, it's affected by summoning sickness, and it has "T: Add B to your mana pool.")
Mul'din Slime is black.
T, Sacrifice a Swamp: Put X 1/1 black Ooze creature tokens onto the battlefield, where X is the number of Swamps in your graveyard.
1/1
December '11 - Best of 2011
Round 1: Make a 1/1 creature card.
Round 2: Make a Runeclaw Bear, that is to say a 2/2 creature with CMC 2.
Round 3: Create an aura card that doesn't enchant a creature.
Round 4: Make a nonland card that involves lands in some way.
Prosper and Flourish 3(G/U)
Sorcery R
Target player reveals his or her hand and puts all land cards revealed this way onto the battlefield tapped.
The Falls are said to trigger an upwelling of life and energy in all who partake of their waters.
January '12 - Film Noir
Round 1: Who's the victim? (Make a creature or planeswalker card)
Round 2: Where was the real scene of the crime? (Make a land card)
Round 3: What's the murder weapon? (Make an artifact)
Round 4: Who's the Killer? (Make the opposite of what you made in round one)
Planeswalker - Gylin Ko {M}
+1: Put a 1/1 green and blue Ooze creature token onto the battlefield.
-3: Gain control of target creature. That creature becomes an Ooze in addition to its other creature types.
-5: For each Ooze creature you control, put a creature token onto the battlefield that's a copy of that creature.
{3}
February '12 -
Round 1: Make an Aura card.
Round 2: Make a card that searches one or more libraries.
Round 3: Make an artifact creature.
Round 4: Make a card that counters a spell.
Creature - Elemental [Rare]
Flying
When AEther Predator deals damage to a player, you may exile it with two time counters on it.
Suspend X - X1UU
Whenever an opponent casts a spell during his or her turn, if AEther Predator is suspended, remove a time counter from it and counter that spell unless he or she pays 1.
It lurks in the expanding rifts waiting to consume any distorted magic.
4/3
March '12 - You are a planeswalker.
Round 1: Make a planeswalker card.
Round 2: Make your planeswalker's common signature spell.
Round 3: Make your planeswalker's uncommon signature spell.
Round 4: Make a planeswalker card. This is your rival planeswalker from your own Duel Decks product.
Nayine, the Rot Farmer 3BG
Planeswalker - Nayine {M}
[+1]: Return up to one target creature card from your graveyard to your hand.
[-2]: Target creature gets +3/-3 until end of turn.
[-7]: Exile all cards from all graveyards. For each card exiled this way, put a 1/1 green Saproling creature token onto the battlefield.
{4}
April '12 - Descending Rarity
Round 1: Make a monocolor mythic rare card.
Round 2: Make a monocolor rare card.
Round 3: Make a two-color uncommon card.
Round 4: Make a monocolor common card.
Enchantment- Aura (C)
Enchant Creature
When Scrap Shell enters the battlefield, destroy target artifact.
Enchanted creature gets +3/+3.
“We’ll find a use for what we can’t eat.”
—Vorinclex, Voice of Hunger
May '12 - Grab bag
Round 1: Make a creature with an attack trigger.
Round 2: Make a card that creates tokens.
Round 3: Make a card that references multiple zones.
Round 4: Make a card with no cost.
Chimeric Phantasm
[:symwu::symbr::symg:]Creature - Shapeshifter (R)
(Nonexistent mana costs can't be paid.)
Chimeric Phantasm is every creature type.
Chimeric Phantasm has all card names.
Flying
“For I am a hero with a thousand faces, so too shall I be seen by all as their own ideal.”
4/4
June '12 - Psychographics
Round 1: Make a card for Spike
Round 2: Make a card for Timmy
Round 3: Make a card for Johnny
Round 4: Make a card for Melvin
Festervine Colony 1BG
Creature - Zombie Plant (R)
Burden (As this creature enters the battlefield, you may choose to have it enter the battlefield under another player's control.)
Other creatures you control get -2/-2.
3, Sacrifice Festervine Colony: Creatures you control get +2/+2 until end of turn.
4/4
July '12 - A new plane
Round 1: Make a mythic legend
Round 2: Make a tribal(ish) aura
Round 3: Make a card that exiles creatures
Round 4: Make a card that makes unusual tokens
Mystclaw Prowlers 3GG
Creature - Wolf Spirit (U)
Twinborn (When this creature enters the battlefield, if it’s not a token, put a token onto the battlefield that’s a copy of it.)
2G, T: Other creatures named Mystclaw Prowlers get +2/+2 until end of turn.
The Mystclaw Forest grows wilder beneath the unwaning moon. Its denizens may never rest.
3/3
Markov Nosferatu 3BB
Creature - Vampire (M)
Flying, lifelink
If you would gain life, you may put that many 1/1 black Bat creature tokens with flying onto the battlefield instead.
4/4
"Behold, the children of the night."
August '12 - Consequences
Round 1: Make a card with an optional replacement effect
Round 2: Make a card with a triggered ability
Round 3: Make a rebel
Round 4: Make a card that kills rebels
Tola, the Vinemind 2GGUU
Legendary Creature - Treefolk Wizard (MR)
Flash
When Tola enters the battlefield, counter target spell.
Whenever a spell or ability you control counters a spell, you may put X 1/1 green Saproling creature tokens onto the battlefield, where X is that spell's converted mana cost.
"The question is not who has the greatest mind, but who has the most minds."
2/4
September '12 - Pirates! ARRR!
Round 1: Make a Pirate or Soldier
Round 2: Make a card with flash
Round 3: Make an equipment
Round 4: Make a CMC 6+ creature
Zeki, Terror of the Reefs 4UB
Legendary Creature - Zombie Pirate (R)
Islandwalk
Whenever Zeki, Terror of the Reefs deals combat damage to a player, you may put target creature card in a graveyard onto the battlefield under your control.
1U, Sacrifice a creature: Gain control of target artifact or enchantment with converted mana cost equal to or less than the sacrificed creature's power.
4/4
October '12 - Death and Loss
Round 1: Make a card that can sacrifice a creature
Round 2: Make a Guide
Round 3: Make a card that copies a creature
Round 4: Make a card that moves cards from a graveyard
Exhuming Cryptbroker 1UB
Creature - Human Wizard {R}
T: Return target creature card from an opponent’s graveyard to the battlefield under your control. Return target creature card from your graveyard to the battlefield under that player’s control.
Trick and treat!
1/1
November '12 - It's all about you.
Round 1
Round 2
Round 3
Round 4
Planeswalker - Suade [Mythic Rare]
[+1]: Target player reveals his or her hand.
[-3]: Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
[-6]: Name a nonland card. Search target player’s graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
[4]
December '12 - Story time
Round 1: Create a permanent card that costs 3 or less.
Round 2: Create an instant or sorcery that works well with or benefits your Round 1 entry.
Round 3: Create a more powerful version of your Round 1 entry.
Round 4: Create a creature that can defeat your Round 3 card. The word destroy cannot appear anywhere on the card.
Legendary Creature - Elephant Mystic (M)
Shroud
Permanents can't be enchanted, equipped or have counters placed on them.
"Now that I see the true nature of it all... how disappointing."
4/4
January '13
Round 1: Create an instant or sorcery with a converted mana cost of 2 or less.
Round 2: Create a creature card with either Extort, Battalion, Bloodrush, or Evolve.
Round 3: Design a card that has only one color of mana in its cost and has at least two other different mana symbols in its rules text.
Round 4: Design a planeswalker with a -X ability.
Planeswalker - Nuya [Mythic Rare]
[+1]: Target Forest becomes a 1/1 green Saproling creature. It’s still a land.
[-X]: Saprolings you control get +X/+X until end of turn.
[-6]: Destroy all other noncreature permanents.
{1}
February '13 - CMC
Round 1: Design a card that cares about and/or utilizes converted mana cost.
Round 2: Design a card that has a converted mana cost of 10 or higher.
Round 3: Design a card that has an in its casting cost.
Round 4: Design a card that has no mana symbols anywhere on the card.
(black) Sorcery (R)
If you control a Swamp, target player discards two cards at random.
Madness - Pay 4 life. (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Open your mind to him, and all your problems will disappear.
March '13 - Choose a side
Round 1: Design a common card that references Equipment OR design a common card that references -1/-1 counters.
Round 2: Design an uncommon Equipment with a Metalcraft ability OR design an uncommon Equipment with Living Weapon.
Round 3: Design a rare creature card with a color identity of red and/or white OR design a rare creature card with a color identity of black and/or green.
Round 4: Design a mythic rare Planeswalker card of a legendary Mirran creature (from either the original Mirrodin block or the Scars of Mirrodin block) OR Design a mythic rare Planeswalker card of a legendary Phyrexian creature.
Planeswalker - Geth (M)
[+2]: Target player discards a card. If he or she does, you draw a card.
[-3]: Target creature's controller sacrifices it, then puts a number of card equal to its converted mana cost from the top of his or her library into his or her graveyard.
[-X]: Put target artifact or creature card with converted mana cost X from a graveyard onto the battlefield under your control tapped.
5
April '13
Round 1: Design a card that prevents a player from doing something.
Round 2: Design a card that makes a player regret doing something.
Round 3: Design a card that forces a player to do something.
Round 4: Design a card that either forces a player to lose the game or causes a player to win the game.
Cossarte, Sparkseeker 1BUW
Planeswalker - Cossarte (M)
[ 0 ] Proliferate. Then, if there are 30 or more loyalty counters among planeswalkers you control, you win the game.
[-2] Until your next turn, prevent all combat damage that would be dealt to creatures and planeswalkers you control.
[-3] Search your library for a card, then shuffle your library and put that card on top of it.
{5}
May '13
Round 1: Design a card that requires you to pay life to activate an additional effect.
Round 2: Design a card that requires you to pay life to cast it.
Round 3: Design a card that requires you to sacrifice a creature to cast.
Round 4: Design a card that has an effect that is dependent on how much life an opponent has lost this turn.
Bloodlore Initiation 3BB
Enchantment - Aura (R)
Enchant creature
When Bloodlore Initiation enters the battlefield, exile your hand.
Whenever enchanted creature deals damage to an opponent, exile that many cards from the top of that player's library. Then, you may play a card with converted mana cost X or less exiled with Bloodlore Initiation without paying its mana cost, where X is the life lost by that player this turn.
June '13
Round 1: Design a card for the Commander/EDH format.
Round 2: Design a card for the Planechase Format.
Round 3: Design a card for the Two-Headed Giant Format and other Team Formats.
Round 4: Design a card for the Archenemy Format
Sorcery (R)
Blasting Ball deals 3 damage to each opponent.
Whenever you set a scheme in motion, you may pay 1R. If you do, return Blasting Ball from your graveyard to your hand.
"Welcome. Let's celebrate. We'll have a blast."
July '13
Round 1: Design a card that reflects a top-down design of the place described [in the first post]
Round 2: Design a card that reflects a top-down design of something described in the paragraph [in the first post]
Round 3: Design an instant or sorcery card that reflects a top-down design of something that might occur in Darrowport, based on what you know about the setting so far. This time, you're starting with the flavor yourself, rather than it being provided.
Round 4: Design a legendary card that reflects a top-down design of one of the characters mentioned in the paragraph above.
Legendary Creature — Human Advisor (Mythic Rare)
Defender, reach
Erickson Ward can block any number of creatures.
Whenever Erickson Ward deals combat damage to a creature, detain that creature.
"If we don’t find some way of dealing with that blasted harborman arresting my best smugglers it'll be cheaper just to pay the damn taxes!"
— Admiral Marcus Redwater
3/5
Marcus Redwater :1mana::symr::symr::symg:
Legendary Creature - Human Pirate (M)
:symr::symg:, : Gain control of target creature an
opponent controls until end of turn. Untap
that creature. It gains trample, haste and
+X/+X until end of turn, where X is the
greatest power among creatures you control.
"He at least distracts Erickson from pestering
me. Also, he has good taste." — Mayor Devon
3/2
August '13
Round 1: Design the common card in your vertical cycle.
Round 2: Design the uncommon card in your vertical cycle.
Round 3: Design the rare card in your vertical cycle.
Round 4: Design a card that opposes or hoses your main mechanic in some fashion.
Legendary Creature - Angel (R)
Flying, Vigilance
Thenix, Protector of the Pure can block any number of creatures.
Saviour (Whenever one or more creatures attacks you or a planeswalker you control, you may cast this card from your hand as though it had flash. If you do, it costs 1 less for each creature attacking this way)
"When all seemed lost, Thenix descended and helped hold back the surge."
3/5
September '13
Round 1: Design a common card that would fit into a wedge, chromatically or otherwise.
Round 2: Design an uncommon card that bears a strong connection to a wedge's philosophy and has a monocolored color identity (and state which wedge your card is for).
Round 3: Design a rare wedge-colored creature card that has flying and a triggered ability that triggers upon your creature card dealing combat damage to an opponent.
Round 4: Design a mythic rare wedge-colored 'Ultimatum' instant or sorcery card with a very powerful effect and a cost of AAACCDD.
Sorcery {M}
Up to five target creatures you control gain flying and vigilance until end of turn. Untap those creatures. After this phase, there are two additional combat phases followed by an additional main phase.
Riders belonging to most clans say Numot has a pride problem. Jol Hera's riders say other dragons have a confidence problem.
October '13
Round 1: Pick a non-tournament legal MAGIC card and "fix" it so it can be legal in classic formats.
Round 2: Pick a Vintage restricted card and Modernize it.
Round 3: Pick a Planechase/Commander exclusive card and make a common card out of it.
Round 4: Pick a Legacy banned card and make a legendary creature out of it.
Legendary Creature - Elemental {M}
First strike
1: Target creature gets +1/-1 until end of turn.
Whenever a creature dies, that creature’s controller draws two cards.
“This body of yours is but a cage for your mind. I will set your mind free!”
2/5
November '13
Round 1: Design a counterspell.
Round 2: Design a card that has a drawback.
Round 3: Design a legendary card.
Round 4: Design a Mythic Rare Land card.
Land (MR)
T: Add 1 to your mana pool.
4RR, T, Sacrifice a non-Dragon creature: Put a 5/5 red Dragon creature token with flying onto the battlefield.
If you feed them, they will come
December '13
Round 1: Design a Mythic Rare Creature card with the God creature type.
Round 2: Design a Rare Legendary Artifact card.
Round 3: Design an Uncommon card that uses the Miracle keyword.
Round 4: Design a Common Creature card that represents a typical worshiper of your God.
Creature - Human Cleric [Common]
When Apostle of Khall enters the battlefield or dies, each player loses 1 life and draws a card.
"Khall cleansed the world from liars and tyrants. Thus began the dawn of new hope. When he arrives again, we shall be grateful."
1/1
January '14
Round 1: Design a card that utilizes a new keyword or keyword action.
Round 2: Design a card that utilizes a new ability word.
Round 3: Design a card that utilizes a new subtype.
Round 4: Design a card that utilizes a new type or supertype.
Quest (C)
[ Part One ] When a Beast creature enters the battlefield, proceed to part two.
[ Part Two ] When a Beast creature is dealt nonlethal damage, proceed to part three.
[ Part Three ] When a Beast creature becomes the target of a spell you control, put a 3/3 green Beast creature token onto the battlefield, then put this card onto the battlefield transformed.
///////////////////////////////
Accomplished Beastmaster
[G] Creature - Human Druid (C)
Beast creatures you control get +1/+1 and have hexproof.
Tap an untapped Beast you control: Regenerate Accomplished Beastmaster.
1/1
HOW A QUEST WORKS
A quest looks like a Level Up card in that it is divided into labeled sections. When a Quest spell resolves, the Quest enters the command zone (and functions from there, as do emblems) with a progress counter on the "Part One" label. When you proceed to part two, move the progress counter onto part two, and so on as directed on the card until you claim your reward for the final part. Often the Quest will transform into the reward itself, but not always.
February '14
Round 1: Design a rare card with any of the 10 guild mechanics from Return to Ravnica block
Round 2: Choose an existing legendary creature card (specify it in your post) and create its second coming to appear in Xenagos' tournament. Its form is that of another legendary creature or planeswalker.
Round 3: Design a card with a new mechanic for the set 'Return to Zendikar'
Round 4: Design a rare or mythic land card that represents (part of) the plane Alara after the conflux
Legendary Land [R]
t: Add 1 to your mana pool.
1, t: Add RGW to your mana pool. Spend this mana only to cast creature spells with power 5 or greater or to activate abilities of creatures with power 5 or greater.
"One need only stand in the presence of Titanhold to feel the surge of godhood calling their name."
—Mayael of the Anima
March '14
Round 1: Design a Mythic, two color Planeswalker.
Round 2: Design a Rare, three color Legendary Creature. You must use the three colors you did not select for your Planeswalker.
Round 3: Design an Uncommon, colorless Artifact. It can't add mana to a mana pool.
Round 4: Design a Common, monocolored nonpermanent card.
Instant {C}
Return target noncreature, nonland permanent to its owner's hand.
Flashback 3U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Out of order.
April '14
Round 1: Design a creature card that's able to defend its controller from some kind of assault from an opponent.
Round 2: Design a card that allows you to sacrifice a creature you control for a boon to yourself.
Round 3: Design a card that increases the amount of damage a creature deals in combat.
Round 4: Design a creature card that has a drawback.
Creature - Demon (R)
Flying
When Tantalizing Demon enters the battlefield, search your library for a card, then shuffle your library and put that card on top of it.
Skip your draw phase.
"Foolish mortal! The only way you will get what I possess is if you pry it from my curled, dead claws."
5/3
May '14
Round 1: Design a rare card that resembles an existing uncommon card.
Round 2: Design a card to build around.
Round 3: Design a silver-bordered card.
Round 4: Design a complex card.
Enchantment {R}
If you would draw a card, put the bottom card of your library into your hand instead.
Whenever an opponent discards a card, you may scry 1.
Some of the best strategies come from the back of one’s mind.
June '14
Round 1: Design a card that removes exactly one creature from the battlefield.
Round 2: Design a card that lets you put exactly one card from your library to your hand.
Round 3: Design a card that only affects players.
Round 4: Design a card with the word "planeswalker" or "planeswalkers" in its text.
Enchantment {M}
Whenever a creature attacks you or a planeswalker you control, put a serenity counter on Ascension. Then if there are 30 or more serenity counters on it, you win the game.
“Because I could not stop for Death –
He kindly stopped for me”
—Emily Dickinson
July '14
Round 1: Design a common that's appropriate for an introductory core set.
Round 2: Design a rare tribal lord.
Round 3: Design a planeswalker for a core set.
Round 4: Design a cycle of cards that are meant for a core set.
Creature- Cat Scout (U)
Mountainwalk, protection from red
2/2
----------------------------------------------
Outrider of Paradise Isle 1UU
Creature- Salamander Scout (U)
Forestwalk, protection from green
2/2
----------------------------------------------
Outrider of Desolate Field 1BB
Creature- Zombie Scout (U)
Plainswalk, protection from white
2/2
----------------------------------------------
Outrider of Fire Lake 1RR
Creature- Human Scout (U)
Islandwalk, protection from blue
2/2
----------------------------------------------
Outrider of Sunken Mire 1GG
Creature- Elf Scout (U)
Swampwalk, protection from black
August '14
Round 1: Design a card that interacts with the upkeep step.
Round 2: Design a card with the exact phrase "draw step(s)" in its rules text.
Round 3: Design a card that interacts with the beginning of combat step, but does not use the phrase "combat phase".
Round 4: Design a card with the exact phrase "cleanup step" in its rules text.
Enchantment [R]
If you would discard one or more cards during your cleanup step, instead draw that many cards and sacrifice Mental Overload.
"We will fill your head until it bursts, and then fill it some more. Only then can your learning truly begin."
—Pegrix, Alexandrian Scholar
September '14
Round 1: Create a creature with a negative power and/or toughness.
Round 2: Select any creature card from Magic that depicts some kind of weaponry or device and turn that weapon or device into its own equipment card.
Round 3: Design the two flagship creatures for a Phyrexian Vs. Eldrazi duel deck.
Round 4: Create a mythic non-creature permanent with morph.
Planeswalker - Rambler (MR)
As Rambler, Constant Traveler enters the battlefield or is turned face up, put two loyalty counters on it for each creature that dealt damage to a player this turn.
[+1]: Exile target creature. Return it to the battlefield at the beginning of its owner's next end step.
[-9]: Exile all creatures. You gain an emblem with "You may cast all cards exiled by Rambler using mana as if it was any color."
Morph - Exile a white or blue creature you control until Rambler leaves the battlefield.
[0]
October '14
Round 1: Design a wedge-colored noncreature spell.
Round 2: Design a legendary creature using the same 3 colors that were used for your Round 1 card.
Round 3: Design a creature with morph that has an ability that triggers when it is turned face up.
Round 4: Design a card that allows you to take another turn.
Enchantment (R)
2, Exile Hazardous Future: Take an extra turn after this one. At the beginning of your next upkeep, discard all the cards in your hand, then draw that many cards.
“Who knows what the future holds in store for you? The only way to discover it is to let go of everything and just take the risk!”
November '14
Round 1: Design a rare creature with one of the following creature types: Lammasu, Siren, Horror, Manticore, Wurm
Round 2: Design a card with one of the following keywords: Reinforce, Aura Swap, Transfigure, Fortify, Assemble
Round 3: Design a common creature card.
Round 4: Design a land card with an ability that hasn't been done before on a land card.
Land (M)
T: Add 1 to your mana pool.
5, T, Exile Planar Beacon: Search target player’s library for a planeswalker card and put it onto the battlefield under your control. Then that player shuffles his or her library. At the beginning of your next upkeep, put that card on the bottom of its owner’s library unless you pay its mana cost.
Its light outshines every sun in every sky.
December '14
Round 1: design a card with at least one hybrid mana symbol in its mana cost or text box.
Round 2: Design a card with a phyrexian mana symbol in its mana cost or rules text.
Round 3: Design a card with a snow mana symbol in its mana cost or rules text.
Round 4: Design a card that either has chroma, has devotion, or somehow counts mana symbols (all of them or only a subset).
Creature - Hydra R
Carol Hydra enters the battlefield with a number of +1/+1 counters equal to your devotion to green and white.
2, Tap another untapped creature you control: Put a +1/+1 counter on Carol Hydra for each green or white mana symbol in the tapped creature’s mana cost.
Now might be a good time to go get that figgy pudding.
0/0
January '15
Round 1: Create an Aura which enchants a creature and would see play in small to medium sized cubes (360-540).
Round 2: Create a cubeable creature with Bolster/Dash or that utilizes Manifest.
Round 3: Design a legendary nonbasic land that produces only red mana and would slot into the tightest of cube lists.
Round 4: Design three one-drop creatures; one must be mono-blue, one must be mono-green, and one must be mono-red. They must fit in the tightest of cube lists.
Creature - Crab (R)
UUU: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Deep Scrabbler is monstrous, it can't be blocked.
Scrabblers are a fisherman's dream in Meletis - the meat is soft enough to be a meal, and the shell hard enough to be armor.
0/2
Blistering Cerberus R
Creature - Hound (R)
1R: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
Whenever Blistering Cerberus deals combat damage to a player, if it isn't monstrous, it deals that much damage to you.
It is not until adulthood that 'firehounds', as they are called, actually gain control over their fire producing abilities.
2/1
Nyxfount Eidolon G
Enchantment Creature - Spirit (U)
Bestow 1G (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
T: Add G to your mana pool.
Enchanted creature gets +1/+1 and has "T: Add G to your mana pool."
1/1
February '15
Round 1: Design a card that gains life, regenerates a creature, or prevents damage OR design a card that prevents life from being gained, prevents regeneration, or stops damage from being prevented.
Round 2: Design a card that uses your lands as a resource for something other than mana OR Design a colorless creature card with power 7 or greater that makes an opponent sacrifice a permanent.
Round 3: Design a card with Metalcraft, Imprint, or Equip in its rules text OR design a card with Infect, Living Weapon, or Proliferate in its rules text.
Round 4: Design a planeswalker card with converted mana cost 6 or greater OR design a planeswalker card with converted mana cost 4 or less.
Marius, Spirit Enslaver 1WB
Planeswalker - Marius (M)
+1: Until your next turn, whenever a creature attacks you or a planeswalker you control, its controller loses 1 life.
-2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. Until your next turn, it gains lifelink and deathtouch.
-7: You get an emblem with "Whenever a nontoken creature you control dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that creature's toughness."
You may pay 3WWBB to cast Marius, Spirit Enslaver from your graveyard. If you do, exile it at the beginning of the next end step.
(3)
Artist: Bjulvar
March '15
Round 1: Create a new creature type. Use that creature type on a creature card with a new keyword or ability word.
Round 2: Create an instant or sorcery spell that either uses one of your round 2 opponents keyword/ability words from the first round OR directly synergies with a round 2 opponents keyword/ability word from the first round.
Round 3: Create a double faced card that shows the change of something Good to something Evil.
Round 4: Two cards: 1st: 1) Create a card that includes the phrase "you can't lose the game" OR a card that triggers on you losing the game, preventing the loss. 2)Create a card the synergies with the first as a win condition.
Artifact (M)
You have no maximum hand size.
As long as you have seven or more cards in hand, you can't lose the game and your opponents can't win the game.
t: Draw a card. If you have six or fewer cards in hand, draw another card.
Knowledge begets power, which, in turn, begets more knowledge.
Mental Victory 2UU
Enchantment (R)
You have no maximum hand size.
At the beginning of your upkeep, if you have twenty or more cards in hand, you win the game.
Victory is assured when you set your mind to it.
April '15
Round 1: Design a monocolored creature card.
Round 2: Design a creature card that's exactly two colors.
Round 3: Design a creature card that's exactly three colors.
Round 4: Design a creature card that's exactly four colors.
Legendary Creature — Avatar [M]
Vigilance, haste
1BR, t: Target opponent sacrifices a creature, then loses 1 life for each creature card in his or her graveyard.
1GW, t: You gain 1 life for each creature card in your graveyard. Return target creature card from your graveyard to your hand.
Life feeds into death, and death paves the way for life.
3/6
May '15
Round 1: Design a card that creates two or more creature permanents for you.
Round 2: Design a card that improves one or more other creatures you control.
Round 3: Design a card that deprives an opponent of a resource.
Round 4: Design a card that punishes players.
Legendary Creature - Human Soldier (M)
Spells that target cost more to cast.
"I believe that people should be able to live their lives free from the interference of others."
2/1
June '15
Round 1: Pick a specific set that is modern legal. Ignore the core sets. Design a rare that would be perfect for the cover foil card for a new intro deck using that set. Please include the set you chose and a fictitious intro deck name with your entry.
Round 2: Choose a planeswalker card that has yet to be featured in a duel deck. Then, design a planeswalker that mechanically and thematically would make a great opponent for them. Include your chosen walker along with your designed walker.
Round 3: Pick a specific set that is modern legal. Ignore the core sets. Design a card that would be perfect to include four copies of in a fictitious event deck based in that set. Please include the set you chose and a fictitious event deck name with your entry.
Round 4: Pick a card that has been a Commander in a Wizards of the Coast Product. Using the same color(s) of the chosen card, create a commander that has completely separate flavor and mechanics. In addition, create a card that would synergize with both your chosen commander and created one while fitting into their commander decks.
Injai, Spinner of Dreams 3WUR
Legendary Creature-- Djinn Monk [M]
Flying, lifelink
Prowess
Whenever you cast an instant or sorcery spell, you may pay RU. If you do, put a token that's a copy of target permanent onto the battlefield. It gains haste. Exile it at the beginning of the next end step.
Among the Kaisham Wanderers, Injai's preferred way of teaching is to use illusions as object lessons in truth and reality.
3/3
[u]Support Card:[/u]
Eternity's Call 3WW
Enchantment [R]
Whenever you gain life, you may return target nonland permanent card with converted mana cost X or less from your graveyard to the battlefield, where X is equal to the life gained.
July '15
Round 1: Design a nonlegendary creature card that introduces a new character never seen before in Magic, even in generic terms.
Round 2: Design a legendary creature card that's an advanced version (in flavor, not necessarily mechanics) of your round 1 creature.
Round 3: Keeping the same character you used in the previous rounds, design a double-faced card in the style of the Origins planeswalkers (legendary creature on the front face, planeswalker on the back face) that shows your character's spark igniting.
Round 4: Keeping the same character you used in the previous rounds, design a classic non-DFC planeswalker card that shows your character as an experienced planeswalker.
Morghul, the Damned King 1BB
Planeswalker — Morghul (M)
Whenever a creature dies, put a loyalty counter on Morghul, the Damned King.
0: Target player loses life equal to the number of loyalty counters on Morghul.
-X: Each player sacrifices all creatures he or she controls with toughness X or less.
-3: Exile all creature cards from target player's graveyard, then put a 1/1 black Spirit creature token onto the battlefield for each card exiled this way.
2
August '15
Round 1: Design a nonland card choosing one of the following options.
Round 2: Design a nonland card choosing one of the following options
Round 3: Design a nonland card choosing one of the following options
Round 4: Design a nonland card that contains in its rules text at least one color word referring to a color the card is not. The corresponding basic land types also count.
Creature – Beast (R)
Adaptive Baloth has vigilance as long as you control a Plains.
Adaptive Baloth has hexproof as long as you control an Island.
Adaptive Baloth has deathtouch as long as you control a Swamp.
Adaptive Baloth has haste as long as you control a Mountain.
5/5
September '15
Round 1: Design a card that would be the first card that you want to show the players to get them excited for your new fall set.
Round 2: Design a card that is a throwback to an older favorite.
Round 3: Design a card that is the linchpin of one of the more obscure draft archetypes.
Round 4: Design a card that will see Legacy or Vintage play but doesn't earp the Standard metagame.
Legendary Creature - Siren Wizard (R)
Flying
Whenever an opponent casts a spell without paying mana equal to thats spells mana cost, counter that spell.
3/4
October '15
Round 1: Design a card that overtly employs luck/chance/variability.
Round 2: Create a blue and/or black Faerie creature card that references Oona, Queen of the Fae and could serve as a flagship card for a return to Shadowmoor.
Round 3: Design a non-creature reanimation spell that is black only or white only or a combination of black and white which reflects this new approach to reanimation spells.
Round 4: Design a non-Werewolf double-faced creature card that fuses Innistrad's gothic horror with humorous flavor.
Creature — Plant (Unco)
T: Add B to your mana pool.
Sacrifice three creatures: Exile Carved Pumpkin then return it to the battlefield transformed under your control with three candle counters on it. Any player may activate this ability.
0/5
//
Pumpkinhead Spirit
Creature — Spirit (Color ID: B)
Flying
Remove a candle counter from Pumpkinhead Spirit: Target creature gets -1/-1 until end of turn.
When Pumpkinhead Spirit has no candle counters on it, tranform it.
Bradwick soon regretted having left his axe on his pumpkin.
4/4
November '15
Round 1: Design a card that is inspired by the story "The Spider, Two Widows and the Red Plum."
Round 2: Design a card directly inspired by a non-MTG card game.
Round 3: Design a card based on a news article of your choice from the month of November 2015.
Round 4: Choose a decade from the 20th century. Design a creature card that includes one or more slang terms or phrases from the chosen decade.
Creature - Human Pirate (R)
Creatures you control can't be blocked by Soldiers.
Shiv - At the beginning of each opponent's upkeep, if Master Bootlegger is tapped, it deals 1 damage to that player and up to one target creature he or she controls. Tap that creature.
After the blockade was lifted, many rum runners applied their evasive talents to deadlier pursuits.
3/2
December 2015
Round 1: Design a card that somehow creates one or more creature tokens on the battlefield.
Round 2: Design a creature card that has the Ally creature type.
Round 3: design a land card that has a mana ability and another non-mana ability that's either triggered or activated.
Round 4: Design a card that makes Ulamog, the Ceaseless Hunger leave the battlefield permanently (aka no Oblivion Ring-style).
Enchantment [U]
When Endbringer's Pact entrs the battlefield, exile up to one target creature.
At the beginning of your upkeep, you lose 1 life.
"Find their end, or meet your own."
—Pact inscription
January 2016
Round 1: Design a permanent card with flash or that can be played as though it had flash.
Round 2: Design a card that involves creature cards in graveyards.
Round 3: Design a card that uses the same word (your choice) at least four times.
Round 4: Design a card that ends the turn.
Artifact Creature - Golem (M)
Indestructible, vigilance
At the beginning of your upkeep, flip a coin. If you win the flip, take an extra turn after this one. If you lose the flip, end the turn.
"It might grant you eternal life, or it might take your whole life from you. Tread carefully." - Geth to Tezzeret
6/6
February 2016
Round 1: Create a creature card with three creature subtypes.
Round 2: Create a non creature card that includes at least three of the following effects
Round 3: Create a card that use numbers divisible by three at least three times.
Round 4: Create a card that has an effect that cares about a game event from the past.
Guardian of the Burnwillows 3RG
Creature - Elemental (M)
If a spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay RG rather than pay Guardian of the Burnwillows's mana cost.
Trample, haste
At the beginning of the end step, return Guardian of the Burnwillows to its owner's hand.
6/6
March 2016
Round 1: Go to link.
Round 2: Design an instant or sorcery card with flashback.
Round 3: Design a Curse enchantment card OR a card with morbid.
Round 4: Design a double-faced card.
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 for each creature card in your graveyard.
Whenever a creature you control dies, if Waldgeist Resonance is in your graveyard, you may pay 3B. If you do, return Waldgeist Resonance to the battlefield transformed.
//
Waldgeist Revenge
(B)Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -1/-1 for each creature card in your graveyard.
Waldgeists often take a fancy to a traveler passing through. Should their new friend meet a grisly end, the geists take it upon themselves to add the culprit to their number.
April 2016
Round 1: Design a legendary artifact or legendary creature.
Round 2: Design a card that represents the process of an investigation.
Round 3: Design a card that lets you look at cards in a library.
Round 4: Design a card that permanently removes exactly one creature from the battlefield.
Creature - Human Soldier (R)
Whenever one or more creatures attacks you or a planeswalker you control, investigate.
T, Sacrifice three Clues: Exile target creature.
2/3
May 2016
Round 1: Design a creature card that has 7 or more power and 7 or more toughness.
Round 2: Pick a card from a different card game. Design a Magic card based on it.
Round 3: Design a legendary Bear, Spider, Wall, Boar, Homunculus or Squirrel.
Round 4: Design a card that ends the turn.
Legendary Creature — Sphinx (M)
Flying, hexproof
If Inwaar the Infinite would die, shuffle it into its owner's library instead. When you do, end the turn.
Some of the Sphinx of the Eternal Order are as old as time itself. Inwaar is even older.
3/5
June 2016
Round 1: Design a four-coloured card.
Round 2: Design a card that puts counters on permanents or players.
Round 3: Design a noncreature permanent card that can turn itself into a creature.
Round 4: Design a mono-red mythic rare card.
Creature — Horror (M)
Trample
Whenever a source deals damage to Phyrexian Incinerator, Phyrexian Incinerator deals that much damage to each creature that source's controller controls.
"Behold the perfection of pain."
-Urabrask the Hidden
5/5
July 2016
Round 1: Design a card that has "sacrifice a creature" as an additional cost to cast.
Round 2: Design a modal spell or a permanent card with a modal ability.
Round 3: Design a card that has delirium or madness.
Round 4: Design a meld pair.
Debt Collector 1BB
Creature - Human Cleric (U)
When Debt Collector enters the battlefield, distribute two -1/-1 counters among one or two target creatures.
At the beginning of your upkeep, if you both own and control Debt Collector and an enchantment named Debts of the Masses, exile them, then meld them into Immeasurable Vice.
2/2
Debts of the Masses 3BB
Enchantment (R)
When Debts of the Masses enters the battlefield, put a -1/-1 counter on each creature.
At the beginning of each player's upkeep, that player sacrifices a creature with a -1/-1 counter on it.
(Melds with Debt Collector.)
"What is owed must be paid. In blood if need be."
- Undan, Debt Collector
Immeasurable Vice
B Enchantment (R)
Whenever a creature is put into a graveyard from the battlefield, return that card to the battlefield under your control unless an opponent pays 3 life.
"Even the dead come back to gamble here."
- Undan, Debt Collector
Creature - Elemental Horse {R}
Globe Trotter's power and toughness are each equal to the number of nonbasic lands on the battlefield.
5GG: If you both own and control Globe Trotter and a card named Exotic Growth is in your graveyard, exile them, then meld them into Globewrither.
*/*
Exotic Growth 1GG
Sorcery {U}
Search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library.
(Melds with Globe Trotter.)
/\/\/\/\/\/\/\/\/\/\/\/\/\
Globewrither
G Creature - Elemental {R}
Hexproof, trample
Globewrither's power and toughness are each equal to the number of lands on the battlefield plus the number of creatures on the battlefield.
When Globewrither enters the battlefield, destroy all nonland, noncreature permanents.
Whenever a nonland, noncreature permanent enters the battlefield, destroy it.
*/*
August 2016
Round 1: Design a creature with the subtype Rogue.
Round 2: Design a colored artifact. It may be an artifact creature but also a noncreature artifact.
Round 3: Design a nonland card that allows you to play one or more additional lands during your turn.
Round 4: Design a nonblack reanimation spell.
Sorcery (R)
As an additional cost to cast Rebuild the Forces, sacrifice an artifact.
Return up to three target artifact creature cards with total converted mana cost 6 or less from your graveyard to the battlefield.
"I can fix them if you find me some parts."
September 2016
Round 1: Design a monocoloured creature OR design a monocoloured instant or sorcery.
Round 2: Design a card with two ally colors in its mana cost OR design a card with two enemy colors in its mana cost.
Round 3: Design a card with three shard colors in its mana cost OR design a card with three wedge colors in its mana cost.
Round 4: Design a card with four colors in its mana cost OR design a card with all five colors in its mana cost.
Legendary Creature - Avatar {M}
Vigilance, indestructible
WUBRG: Target player exiles the top five cards of his or her library. You may cast a card from among them without paying its mana cost.
6/6
October 2016
Round 1: design a card that contains the word "Thopter" in its type line or rules text.
Round 2: Design a card with fabricate. No other Kaladesh block mechanics
Round 3: Design a card with E in its rules text.
Round 4: Design a Vehicle.
Artifact — Vehicle (R)
Flying
When Automated Skycab enters the battlefield, create a 3/3 colorless Construct Pilot artifact creature token.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
"Have you seen the new SC-3000 Deluxe Edition? It comes complete with its own pilot."
3/3
November 2016
Round 1: Design a card with Undaunted.
Round 2: Design a creature card with converted mana cost 7 or greater.
Round 3: Design a card that's three or more colors.
Round 4: Design a card with "win(s) the game" and/or "lose(s) the game" in its text.
Legendary Creature — Devil (M)
Deathtouch, menace
When Isdru, Sin Connoisseur enters the battlefield, exile the top seven cards of your library. You may play cards exiled with Isdru, Sin Connoisseur. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
At the beginning of your end step, if you didn't play a card from exile this turn, you lose the game.
"Sin is like a loan. Enjoy now, pay later."
4/5
December 2016
Round 1: Design an instant or sorcery card that would fit into Return to Ravnica, Gatecrash, or Dragon's Maze contextually.
Round 2: Design a card that could be played in response to Hero's Downfall to prevent a creature and/or a planeswalker from being destroyed by it.
Round 3: The Mimeoplasm is on the battlefield. It copied Vorosh, the Hunter, and exiled Imperiosaur for five +1/+1 counters. Design a removal spell with converted mana cost 3 or less that could remove it from the battlefield.
Round 4: Design a card that thematically represents sending another card back in time.
Instant (U)
You may put an Island you control on top of its owner's library rather than pay Revert's mana cost.
Put target spell on top of its owner's library.
"I would give anything to return to a simpler time. A time before the onset of this seemingly endless conflict."
January
Round 1: Design a creature card with one of the following types: Ark, Barterer, Clown, Dummy, or Enfield
Round 2: Design a colored card with a mana cost containing S or C.
Round 3: Design a noncreature artifact or enchantment card that transforms into a planeswalker.
Round 4: Design a card whose text contains a mathematical operation that has never before been used.
Creature — Sphinx [M]
Flying
Each creature you control assigns combat damage equal to the absolute value of its power. (If your creature's power is negative, it assigns combat damage as though its power wasn't negative.)
1U: Another target creature gets -2/-0 until end of turn.
1B: Paradoxical Soverign gets -2/-0 until end of turn.
It is the night with no dawn, the tale with no end, the riddle with no answer.
-2/6
February
Round 1: Design a creature card that represent you.
Round 2: Design a nonland, nonartifact card with improvise.
Round 3: Design a nonland, nonartifact card with revolt.
Round 4: Design a mythic rare artifact card with no other card types.
Legendary Artifact - Equipment (M)
Whenever you attach Sword of the True Ruler to a creature you control, you become the monarch.
Equipped creature gets +3/+3 and has vigilance and protection from nonmonarchs. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by a player who isn't the monarch.)
Equip 5
March
Round 1: Design a sorcery or enchantment card with strong "winter" flavor.
Round 2: Design a creature or land card with strong "spring" flavor.
Round 3: Design an instant or artifact card with strong "summer" flavor.
Round 4: Design a legendary or planeswalker card with strong "autumn" flavor.
Legendary Creature - Human Monk (M)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Whenever Rakusan Among the Leaves attacks or blocks, you may remove up to one counter from any number of permanents you control. If you do, Rakusan deals 1 damage to target creature or player for each counter removed this way.
"While his elder brother prayed to the kami, Master Rakusan practiced to purge them. His strikes flowed unerringly as he passed untouched through the falling leaves."
—Meditation journal of a young budoka
4/4
April
Round 1: Design a Monocolored legendary dragon card.
Round 2: Design a Monocolored modal instant or sorcery card that is not the same color as your round one card.
Round 3: Design an artifact equipment card with two different color words in its rules text, each from your round 1 and round 2 cards.
Round 4: Design a time-shifted Akroma or Braids card. So an alternate version of Akroma, Angel of Wrath or Braids, Cabal Minion.
Legendary Creature — Angel Illusion (M)
Kicker 2
Flying, trample, protection from red and from green
When Akroma, Angel of Dreams enters the battlefield, if it was kicked, put a +1/+1 counter on it and draw two cards.
Whenever Akroma becomes the target of a spell or ability, if it has no +1/+1 counters on it, sacrifice it.
She’s a dream come true.
5/5
May 2017
Round 1: Design a card that mentions a keyword only featured pre-8th edition and a keyword only appearing after 8th edition.
Round 2: Design a card that makes at least two cards from the graveyard "available again".
Round 3: Make an artifact that has the word "damage" in its rules text, but not in the card name.
Round 4: Design a card using a new phrase, which shortens rulestext that has been on a card before.
Creature - Jackal Warrior (U)
1, t, Put a -1/-1 counter on Desperate Dissenter: Desperate Dissenter assaults target creature or player (It deals damage equal to its power to target creature or player.)
Having failed to find a place in the afterlife, he can at least harm someone who is still trying.
3/3
June 2017
Round 1: Design a card with Embalm OR Design a card with "Tempting Offer" or "Join Forces"
Round 2: Design a creature card with Exert or Myriad.
Round 3: Design a card named "God-Pharaoh's Gift".
Round 4: Design a Legendary Creature with Four Colors in its Color Identity.
Legendary Creature - Elf Soldier [M]
Haste
All creatures are legendary.
Whenever a creature token dies, its controller loses 1 life.
“The death of a million is not a statistic; it's a million individual tragedies.”
5/4
July 2017
Round 1: Design a creature card with afflict or eternalize.
Round 2: Design a card that contains the phrase "put (some number of) -1/-1 counter(s) on (some number of) (target) creature(s) (target/an) opponent controls".
Round 3: Design a card that explicitly interacts with the specific Desert land type in any way.
Round 4: Design a signature spell for Nicol Bolas. It can't be a land.
Enchantment (R)
At the beginning of your upkeep, exile the top card of each opponent's library. Then, you may cast an instant or sorcery card exiled with Bolas' Monologue or a Bolas planeswalker and you may spend mana as though it were mana of any color to cast it.
"You see, I wanted you to do all those things. It was all a part of a greater plan…"
— Nicol Bolas
August 2017
Round 1: Choose a modern-legal set. Announce what set you've chosen, then design a card that fits thematically into that set.
Round 2: Choose a modern-legal set and a mechanic from that set. Announce your chosen set and mechanic, then design a card that enables or otherwise directly supports that mechanic.
Round 3: Choose a modern-legal set and a mechanic from that set that did not see widespread tournament play. Announce your chosen set and mechanic, then design a card with that mechanic that is powerful enough to likely see tournament play.
Round 4: Choose a modern-legal set and a legendary creature card or planeswalker card from that set that is important to that block's story. Design an alternate version of that card that either represents a different version of their past or a possible version of their future.
Legendary Creature - Spirit Samurai (M)
Indestructible
Konda, Vengeful Progenitor has bushido X, where X is your life total. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Whenever Konda deals combat damage to a player, you may exchange life totals with that player.
4/4
September 2017
Round 1: Design a colored Dinosaur creature card OR design a colored Human creature card.
Round 2: Design a colored Pirate creature card.
Round 3: Design a colored Vampire creature card.
Round 4: Design a colored Merfolk creature card.
Legendary Creature - Merfolk Shaman (R)
Whenever Laruna, Chronicler of Tributaries attacks, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Noncreature spells you cast cost 1 less to cast for each +1/+1 counter on Laruna.
2/2
October 2017
Round 1: Design a card that can deal noncombat damage.
Round 2: Design a card that has "Forest," "Treefolk," and/or "Plant" in its text.
Round 3: Design a creature card with menace and with 5 or more power.
Round 4: Design a card that targets, or that has an ability that targets, one or more spells or abilities on the stack.
Solemn Adjudicator 3WU
Creature — Sphinx (R)
Flying, vigilance
t, Exile a spell you control: Exile target spell.
Each member of the High Council takes an oath swearing to do their part to ensure the scales of justice remain balanced.
4/4
November 2017
Round 1: Design a legendary Equipment.
Round 2: Design a legendary creature card whose color identity includes your Round 1 card's colors. In other words, your legend must be able to use your round 1 card in a Commander deck.
Round 3: Design a legendary land card that can produce mana of one or more of your round 2 legendary creature's colors.
Round 4: Design a legendary enchantment card that represents the intangible influence of your round 1, 2, or 3 card. You must specify the card you're using.
Kovan’s Mastery 2U
Legendary Enchantment (M)
When Kovan’s Mastery enters the battlefield, create a legendary artifact token named Kovan’s Tome with “Artifact spells you cast cost 1 less to cast.”
Tap an untapped artifact you control: Add C to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
“When I find myself stuck, I always turn to master Kovan’s books. They are the best source of inspiration.”
—Neskan, young artificer
December 2017
Round 1: Design a card that's a toy or a toymaker.
Round 2: Design a card that depicts or creates a party. Alternatively, design one of the party-goers.
Round 3: Design a WotC Happy Holidays card.
Round 4: Design a card that depicts a character coming to a resolution, taking an oath, or otherwise decisively choosing one path over another.
Enchantment (R)
Sacrifice a creature: Creatures you control can't be blocked this turn.
Whenever one or more creatures you control attacks and isn't blocked, create a 2/2 black Zombie enchantment creature token.
He sought to sway the gods to favor his men in war. By wars end, his men all bore masks of gold.
January
Round 1: Design a white mythic beast creature card to represent the "greatest of these beasts" cycle for the set, Garadon, above. (Each of the other beast have been nailed down!)
Round 2: Design a card for this fictitious standard that would help hose Brackeon Spell-Rider!
Round 3: Design a creature card for this fictitious standard that uses EXACTLY three keyword abilities. Those keywords abilities MUST be from the following: Lifelink, reach, prowess, haste, menace
Round 4: Design a rare mono black card that uses the following art that would not disrupt standard
Tenebrous Skullbearer 2B
Creature — Zombie (R)
Unbury (When this creature enters the battlefield, you may exile any number of creature cards from your graveyard. Put that many +1/+1 counters on this creature.)
1B, Remove a +1/+1 counter from Tenebrous Skullbearer: Create a 2/2 black Zombie creature token.
“I’ve commanded one of mine to bring you this letter, my brother, along with some fresh gifts, just unburied. Gifts that will remind you of home. I’m sure you will appreciate.”
—Gisa, letter to Geralf
2/2
February
Round 1: Design a legendary creature card with partner, or a legendary or nonlegendary creature card with soulbond.
Round 2: Design a card with the name of a specific existing card in its text.
Round 3: Design a card that forms a combo that could result in a game win with exactly two Standard-legal cards.
Round 4: Design a legendary card with the same "proper name" as an existing card (i.e. it represents the same character or object).
Weatherlight Reforged 4
Legendary Artifact - Vehicle (R)
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Weatherlight Reforged has all abilities of creatures crewing it.
4/4
March
Round 1: design two cards. one must depict or create a child. the other must illustrate some important event or element in the child’s life. in the challenges to come this month we will follow your child as they grow.
Round 2: your child is growing up… design one card that depicts them as no longer quite a child but not yet an adult.
Round 3: your child has grown into an adult. design a card that either depicts them in their adulthood or depicts a milestone in their adult life.
Round 4: design a Saga enchantment that depicts the life of your character. chapter I concerns their childhood and/or youth, chapter II concerns their adulthood, n chapter III concerns their old age.
Talandran Slave Revolt 2RRW
Enchantment - Saga (M)
When Talandran Slave Revolt leaves the battlefield, at the beginning of the next end step, each player gains control of each creature they own.
I & II - Untap and gain control of target creature. It gains haste until end of turn.
III - You choose which creatures block this turn and how those creatures block.
April
Round 1: Design a creature card with hybrid mana in its cost.
Round 2: Design an artifact that has two or more colors in its color identity.
Round 3: Design a colored card that has either a color word it isn't or a mana symbol of a color it isn't in its text.
Round 4: Design a card with the symbols W, U, B, R, G, AND C all appearing somewhere in its mana cost and/or rules text.
Zendikar Adaptation 4C
Creature - Eldrazi (R)
Prevent all damage Allies would deal to Zendikar Adaptation.
All creatures able to block Zendikar Adaptation do so.
WUBRG: Put a +1/+1 counter on Zendikar Adaptation for each creature blocking it.
5/4
May
Round 1: Design a card that cares about race, but does not name a specific race in it rules text. If you design a creature card, its type line must have a forward slash between the creature's race(s) and class(es) as I've laid out above.
Round 2: Design a creature card that has a new creature class that could be used as an "evergreen" class moving forward. Your card's type line must be formatted as I laid out in round one. Remember: Creature — Race / Class.
Round 3: Design a sapient creature of one of the types listed in the spoiler below. The type line should be formatted as it has been for the first two rounds, but you are now adding the greater than > or less than < symbol to indicate whether the creature is sapient or not. Like this: > Creature — Race / Class, or this: < Creature — Race / Class
Round 4: Design a keyword ability that has the words "sapient creature" or "nonsapient creature" in its reminder text. It should be readily apparent why your ability only works for sapient or nonsapient creatures, whichever you choose.
Sonja's Shrine 2WW
Enchantment (R)
Pray 6 (Tap an untapped sapient creature you control: Put a prayer counter on this. If it has six or more prayer counters, remove them and transform it. Pray only as a sorcery.)
Whenever a creature you control becomes tapped, you gain 1 life.
//
Sonja's Blessing
Enchantment (R)
Creatures you control get +2/+2 and have lifelink.
June
Round 1: Design a card that cares about historic cards, spells and/or permanents in any way. Your card must have the word "historic" in its rules text.
Round 2: Design a Wizard creature that cares about other Wizards or a Knight creature that cares about other Knights.
Round 3: Design a Saga for an important story event that occurred on a plane other than Dominaria. Please see clarifications for how to properly format your card.
Round 4: Design a legendary sorcery.
Garruk's Big Hunt BG
Legendary Sorcery (R)
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Kicker 3 (You may pay an additional 3 as you cast this spell.)
Destroy target legendary permanent an opponent controls. If this spell was kicked, destroy all legendary permanents your opponents control instead.
July
Round 1: Design a card with persist or undying.
Round 2: Design a card with wither or infect.
Round 3: Design a card with sunburst or with a converge ability that places counters.
Round 4: Design a card using a keyword of your choosing that places counters other than +1/+1, -1/-1, or charge counters (and that does NOT place +1/+1, -1/-1, or charge counters). This can be an existing or custom keyword.
Ritualistic Ovinomancer UU
Creature - Human Wizard {R}
Mark (When this deals combat damage to anything, put a quarry counter on it.)
U, T, Remove a quarry counter from a creature: That creature loses all abilities and becomes a green sheep with base power and toughness 0/1 until end of turn.
2UU, T, Remove a quarry counter from an opponent: Each creature that player controls, loses all abilities and becomes a green sheep with base power and toughness 0/1 until end of turn.
1/3
Timegorger XG
Creature — Hydra (R)
Trample
Suspend X—XGG (Rather than cast this card from your hand, you may pay xGG and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Timegorger enters the battlefield with X +1/+1 counters on it. If Timegorger was suspended, it enters the battlefield with twice that many +1/+1 counters on it instead.
1/1
August
Round 1: Design a land without a mana ability.
Round 2: Design a Planeswalker with a non-loyalty ability. This ability cannot be "CARDNAME can be your commander"
Round 3: Design a creature with three different abilities.
Round 4: Design a card with two or more activated abilities
The Fleeting Dream 2UU
Legendary Creature - Shapeshifter (Mythic)
You may have The Fleeting Dream enter the battlefield as a copy of any creature or enchantment on the battlefield.
2BB, Discard The Fleeting Dream: Create a token that's a copy of a creature card in your graveyard.
2WW, Return The Fleeting Dream from your graveyard to your hand: Create a token that's a copy of an enchantment card from your graveyard.
0/0
September
Round 1: Claim your guild, design a new mechanic for it and make a card with this mechanic.
Round 2: Design a card that produces exactly one or exactly two colors of mana.
Round 3: Design a monocolored card that works better in multicolored environment.
Round 4: Design a multicolored legendary creature/planeswalker from your guild.
Agrus Kos, Ghost Captain RW
Legendary Creature - Spirit Soldier [M]
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with +1/+1 counters on them have mentor. (If a creature has multiple instances of mentor, each triggers separately.)
“Remember your training. It could save someone else’s life.”
3/2
October
Round 1: Design a card that is exactly two or three colors and has converted mana cost 3, 4, or 5.
Round 2: Design a nonland card that can both add mana and draw cards.
Round 3: Design a card that can remove all creatures from the battlefield, but that might not affect all creatures.
Round 4: Design a card that can increase exactly one creature's power and toughness by a minimum of 4 each.
Loa of Kings 2GG
Legendary Creature - Spirit Troll {M}
Hexproof
Spirit bond — Sacrifice a creature. (Sacrifice a creature: Pair Loa of Kings with another unpaired legendary creature. Spirit bond only if this creature is unpaired.)
As long as Loa of Kings is paired with another creature, that creature gets +5/+5 and has trample.
"I stand before you, as I did before your father, and his father. Do you accept my blessing little one?"
3/2
November
Round 1: Design a colored card that would get a guild watermark in the Guilds of Ravnica set.
Round 2: Design a non-legendary colored creature card that has exactly one triggered ability.
Round 3: Design a colorless artifact flavorfully associated with one of the GRN guilds.
Round 4: Look at the following list of characters. Pick one of the characters from one of the two guilds you haven’t designed a card for yet this month and design a new/first (depending on the character) legendary creature version of it.
Trostani Unified GGWW
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life.
(G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
December
Round 1: Design a card with Will of the council, Council's dilemma or Join forces.
Round 2: Design a card with "Assist", "Surge" or "Lieutenant" in its rules text.
Round 3: Design a legendary creature with color identity including all colors of your designs from rounds 1-2.
Round 4: Design a legendary planeswalker that can be used in your legendary creature's commander deck.
Narlarp, Spark Injected 3UG
Legendary Planeswalker - Narlarp (M)
0: Put a +1/+1 counter on each creature you control.
0: Remove a counter from any number of permanents you control. Put a loyalty counter on Narlarp, Spark Injected for each counter removed this way.
-7: You get an emblem with "Creatures your team controls get +X/+X, where X is the greatest number of counters on a permanent you control."
Narlarp, Spark Injected can be your commander.
4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝