I wanted to make a really budget UW Control Deck, whithout Planeswalkers and in the newest card frame developed. In Arena (with few modifications, such as the inclusion of Glacial Fortress, instead of Prairie Stream) the deck was faring within my wants. In the last two weeks, I've been struggling against super-friendish control decks.
Anyway, how would you rate the deck? Any general advice in deck building?
Zetalpa as a finisher seems fine, I wouldn't worry there.
Baird seems really bad in control. I get that your wraths don't hit him, but he's best as a SB card for W weenie decks against other aggressive matchups.
Same with Raff. He seems like he does nothing.
Also, you've got a SUPER high curve. Control tends to have 1-2 cost removal and interaction in swaths, a few wraths at the 4-5 mana mark, and 1-2 cards that are really big finishers.
Of course, that's if you're going full control. You can definitely go the other way and play Historic Prison(I presume this format is Historic, but pun not intended). In that, Baird and Raff are all-in, you want Karn's Temporal Sundering, and then you can use more legendary cards. Teshar, Ancestor's Apostle and Board the Weatherlight are great additions there, History of Benalia can be powerful, and there's a few other great pieces if you look around for them.
All in all, it's spicy but it feels divided. Go Control or go Legends, but mixing the two, especially when they're conflicting strategies, might be what's hurting you.
Although you could always be a spike and play Teferis, if you want to be miserable but win a lot. I prefer not being miserable though.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
4 Raff Capashen, Ship's Mage
1 Zetalpa, Primal Dawn
3 Syncopate
3 Negate
4 Blink of an Eye
3 Revitalize
4 Wizard's Retort
3 Divination
2 Settle the Wreckage
4 Urza's Ruinous Blast
4 Tranquil Cove
9 Island
9 Plains
4 Prairie Stream
4 Devout Decree
3 Sorcerous Spyglass
3 Cloudkin Seer
2 Tidings
3 Planar Cleansing
Anyway, how would you rate the deck? Any general advice in deck building?
Baird seems really bad in control. I get that your wraths don't hit him, but he's best as a SB card for W weenie decks against other aggressive matchups.
Same with Raff. He seems like he does nothing.
Also, you've got a SUPER high curve. Control tends to have 1-2 cost removal and interaction in swaths, a few wraths at the 4-5 mana mark, and 1-2 cards that are really big finishers.
Interesting list, but I'd probably cut Baird/Raff, replace Urza's Ruinous Blast with something like Time Wipe, and add cards like Sinister Sabotage, Seal Away, etc. Consider Opt or Anticipate, and replace Divination with Chemister's Insight.
Of course, that's if you're going full control. You can definitely go the other way and play Historic Prison(I presume this format is Historic, but pun not intended). In that, Baird and Raff are all-in, you want Karn's Temporal Sundering, and then you can use more legendary cards. Teshar, Ancestor's Apostle and Board the Weatherlight are great additions there, History of Benalia can be powerful, and there's a few other great pieces if you look around for them.
All in all, it's spicy but it feels divided. Go Control or go Legends, but mixing the two, especially when they're conflicting strategies, might be what's hurting you.
Although you could always be a spike and play Teferis, if you want to be miserable but win a lot. I prefer not being miserable though.