I've been making custom tokens/chips/counters to help remember abilities that are placed on cards or token creatures.
I'm still a Magic newbie, and I was curious if some forum members could assist me in deciding which keyword abilities are worth making chips for.
A chip would only be useful if an ability can be added to a card or token creature later. (i.e. "Target creature gains flying." or "Make a token creature with Trample.")
My question is this: What keyword abilities can be placed, i.e. they are not inherently embedded to a card?
Here are the chips I've already made:
+1/+1, -1/-1, etc al,
Mana
Loyalty
Experience
Energy, Charge
Time
Poison
Flying
Trample
Haste
First Strike
Reach
Menace
Lifelink
Hexproof
Indestructible
Vigilance
Treasure
Brick
Exert
Embalm
Here are some that I have not made, and I wonder if they would be useful or not:
Undergrowth
Jump-start
Enchant
Flash
Convoke
Mentor
Flash
Would chips be useful for any of these or no? Anything I'm missing?
I've been making custom tokens/chips/counters to help remember abilities that are placed on cards or token creatures.
I'm still a Magic newbie, and I was curious if some forum members could assist me in deciding which keyword abilities are worth making chips for.
A chip would only be useful if an ability can be added to a card or token creature later. (i.e. "Target creature gains flying." or "Make a token creature with Trample.")
My question is this: What keyword abilities can be placed, i.e. they are not inherently embedded to a card?
Here are the chips I've already made:
Here are some that I have not made, and I wonder if they would be useful or not:
Would chips be useful for any of these or no? Anything I'm missing?
Thanks, all!