I like playing games, and I'm assuming that because you are browsing an internet site about magic cards, you do as well. I propose a new blockbuster format: The Suboptimal Choice or TSC for short.
This format is quite simple really. The point of this game is to suggest a card, a terrible card, a card so bad that if you had to play with it, you would probably punch yourself in the face, HARD. This card suggestion is now the focal point of your deck, the tiny nugget of crap that all of your plans revolve around. This card should be one of the central cards in the deck, which is somehow used to further your goal of winning the game (putting a Mudhole in your psychatog deck doesn't count). Once a card is suggested, it is your job to create the best possible deck around the card in question, and once you have made the deck, you are now allowed to suggest a suboptimal card for someone else to build a deck around. Card suggestions should be interesting:
Example of an interesting terrible card:
Wood Elemental
Example of an uninteresting terrible card:
Squire
After a little while, the decks that have been created by you, the loyal members of MTGSalvation will face off against one another and may the best creation win!
The Suboptimal Choice for this round is:
City of Shadows
Now go my little pretties! Create the best deck you possibly can around this card!!!
EDIT: This should probably go in the casual forum, because it is a game.... I don't know though. If it is in the wrong forum, could a moderator please move it?
Revered Unicorn and Soulcrusher Orgg do good things when they leave play to go anywhere, including RFG. (Get your life back from Soulcrusher in response to an opponent's attempt to kill you!)
Haunted Angel does something bad if it goes to your graveyard, but not if it gets RFGed... so keep that City untapped when you have one in play!
Kiki-Jiki, Angelic Favor, and Firecat Blitz all create tokens that are going to die anyway, so you might as well get another counter on City! Plus Firecat Blitz makes an interesting finish for all that mana you've been accumulating.
Fireball, Kaervek's Torch, Urza's Rage, and Blazing Shoal give you somewhere to put that colorless mana.
StP and Disenchant are your standard utility.
The only notable land is Deserted Temple... for untapping your City.
Wow, that was strange.
Anyway, how about the next person give us a use for another land suffering from self-esteem problems?
Okay, here it is. The ONLY possible way to make Sorrow's Path useable is to give your opponent creatures via Forbidden Orchard, Donate/Political Trickery your opponent a Sorrow's Path, then set up an infinite slaver lock, using artifact lands and crucible. You then use the forbidden orchard spirits to attack into your walls, use the trick which hurts your opponent, and kills the spirits. You then repeat this over and over again until your opponent is dead. Candelabras are added to speed the kill up, so that you can activate the Sorrow's Path multiple times in one turn. A trick with this deck is donating/trickerying the opponent a forbidden orchard, and use it to give you spirit tokens. Wow, what a bad deck!
EDIT: What the hell is even going on in sorrow's paths artwork? A Dragon is Chilling in the background, but isn't doing anything, some dudes are fighting on a bridge and a wizard is turning someone into stone for some reason. When I think of a sorrowful path, I don't think about any of these retarded things.
This format is quite simple really. The point of this game is to suggest a card, a terrible card, a card so bad that if you had to play with it, you would probably punch yourself in the face, HARD. This card suggestion is now the focal point of your deck, the tiny nugget of crap that all of your plans revolve around. This card should be one of the central cards in the deck, which is somehow used to further your goal of winning the game (putting a Mudhole in your psychatog deck doesn't count). Once a card is suggested, it is your job to create the best possible deck around the card in question, and once you have made the deck, you are now allowed to suggest a suboptimal card for someone else to build a deck around. Card suggestions should be interesting:
Example of an interesting terrible card:
Wood Elemental
Example of an uninteresting terrible card:
Squire
After a little while, the decks that have been created by you, the loyal members of MTGSalvation will face off against one another and may the best creation win!
The Suboptimal Choice for this round is:
City of Shadows
Now go my little pretties! Create the best deck you possibly can around this card!!!
EDIT: This should probably go in the casual forum, because it is a game.... I don't know though. If it is in the wrong forum, could a moderator please move it?
4x Soulcrusher Orgg
4x Haunted Angel
2x Kiki-Jiki, Mirror Breaker
3x Angelic Favor
3x Firecat Blitz
2x Kaervek's Torch
2x Urza's Rage
3x Blazing Shoal
4x Swords to Plowshares
3x Disenchant
4x Plateau
4x Battlefield Forge
4x Bloodstained Mire
4x Mountain
2x Plains
1x Sol Ring
2x Deserted Temple
My god, TYPING that hurt.
Anyway, brief explanation:
Revered Unicorn and Soulcrusher Orgg do good things when they leave play to go anywhere, including RFG. (Get your life back from Soulcrusher in response to an opponent's attempt to kill you!)
Haunted Angel does something bad if it goes to your graveyard, but not if it gets RFGed... so keep that City untapped when you have one in play!
Kiki-Jiki, Angelic Favor, and Firecat Blitz all create tokens that are going to die anyway, so you might as well get another counter on City! Plus Firecat Blitz makes an interesting finish for all that mana you've been accumulating.
Fireball, Kaervek's Torch, Urza's Rage, and Blazing Shoal give you somewhere to put that colorless mana.
StP and Disenchant are your standard utility.
The only notable land is Deserted Temple... for untapping your City.
Wow, that was strange.
Anyway, how about the next person give us a use for another land suffering from self-esteem problems?
Sorrow's Path
4x Mindslaver
4x Political Trickery
4x Donate
4x Goblin Welder
4x Sheild Sphere
4x Candelabra of Tawnos
4x Crucible of Worlds
4x Steel Wall
4x Intuition
4x Seat of the Synod
4x Great Furnace
4x Chrome Mox
4x Forbidden Orchard
4x Deserted Temple
Okay, here it is. The ONLY possible way to make Sorrow's Path useable is to give your opponent creatures via Forbidden Orchard, Donate/Political Trickery your opponent a Sorrow's Path, then set up an infinite slaver lock, using artifact lands and crucible. You then use the forbidden orchard spirits to attack into your walls, use the trick which hurts your opponent, and kills the spirits. You then repeat this over and over again until your opponent is dead. Candelabras are added to speed the kill up, so that you can activate the Sorrow's Path multiple times in one turn. A trick with this deck is donating/trickerying the opponent a forbidden orchard, and use it to give you spirit tokens. Wow, what a bad deck!
Suboptimal Choice:
Ice Cauldron
EDIT: What the hell is even going on in sorrow's paths artwork? A Dragon is Chilling in the background, but isn't doing anything, some dudes are fighting on a bridge and a wizard is turning someone into stone for some reason. When I think of a sorrowful path, I don't think about any of these retarded things.