Here is the puzzle:
Basically we have a list of words that go to 5 different cards.
We know the words are true, just not how they are arranged on the cards. So the challenge is, make cards out of the words we have. This is all from the Orb of Insight, and all true, and these are real cards.
Explanation:
Apparently, some cards were initially left out of the orb of insight. Initial orb results were posted, and then after the new cards were added we had a new set of orb results. By comparing the before and after, we can see what was added. Here is original post by BenGrimm:
Here are a list of the new additions to the orb between Xyl's two scans wth oracle rules text.
My personal theory is that there were 4 or 5 new cards added because the only new card type is creature and there is only 5 mentions of that word. Also there are really four creature types because griffin and avatar likely stand alone (although avatar may be on more than one card or in teh title and then self-referenced in teh card with teh avatar creature type) and then you are left with a Vedalken Wizard (the guildmage) and a Human wizard.
Also for reference one of the new cards must be the Azorius guildmage which accounts for w/uw/u, 2/2, :2mana::symu: ,:2mana::symw:.
the first two singleton hybrid manas are for the reminder text for the other two hybrid mana cards.
Now anagramologists or puzzle afficionado's or whatever you call people that are good at rearranging things. decipher what is here and add to the spoiler.
This thread is for the analysis of that data and speculation/confirmation of what the cards will do.
Discovering that the guildmage has reminder text helped immensely. Here is the updated info, along with some (imo) pretty close speculation.
---------------------------------------------
The following info is relatively certain, but feel free to
make radical changes if you feel it is wrong. The only thing that is known absolutely for certain is the guildmage, due to the increase in the word 'guildmage'.
----------------------------------------------
Azorius Guildmage :symwu::symwu:
Creature - Vedalken Wizard (:symwu: can be paid witheither or :symu:)
:2mana::symw:: Tap target creature
:2mana::symu::Counter target activated ability (mana abilities can't be targeted) - see Ouphe Vandals
2/2
Azorius {name}
Land
Azorius {name} comes into play tapped.
When Azorius {name} comes into play, return a land you control to its owner’s hand.
: Add to your mana pool.
Avatar of {name} :symrb::symrb::symrb:
creature - avatar (:symrb: can be paid witheither or :symr:)
{text including Avatar of {name}}
5/3
Azorius {name} :1mana::symw::symu:
creature - human wizard
Flying Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.
1/1
Basically we have a list of words that go to 5 different cards.
We know the words are true, just not how they are arranged on the cards. So the challenge is, make cards out of the words we have. This is all from the Orb of Insight, and all true, and these are real cards.
Explanation:
Apparently, some cards were initially left out of the orb of insight. Initial orb results were posted, and then after the new cards were added we had a new set of orb results. By comparing the before and after, we can see what was added. Here is original post by BenGrimm:
Here are a list of the new additions to the orb between Xyl's two scans wth oracle rules text.
My personal theory is that there were 4 or 5 new cards added because the only new card type is creature and there is only 5 mentions of that word. Also there are really four creature types because griffin and avatar likely stand alone (although avatar may be on more than one card or in teh title and then self-referenced in teh card with teh avatar creature type) and then you are left with a Vedalken Wizard (the guildmage) and a Human wizard.
Also for reference one of the new cards must be the Azorius guildmage which accounts for w/uw/u, 2/2, :2mana::symu: ,:2mana::symw:.
the first two singleton hybrid manas are for the reminder text for the other two hybrid mana cards.
Now anagramologists or puzzle afficionado's or whatever you call people that are good at rearranging things. decipher what is here and add to the spoiler.
b/r=1
w/u=1
b/rb/rb/r=1
w/uw/u=1
1--1
1/1--1
1wu=1
2/2--2
2u=1
2w=1
5/3--1
a=4
abilities=1
ability=1
activated=1
add=1
avatar=3
b=1
be=3
can=2
can't=1
card=2
cards=1
comes=3
control=1
counter=1
creature=5
discard=1
do=1
draw=2
either=2
enchantments=1
flying=2
from=1
griffin=1
guildmage=1
hand=2
human=1
if=1
into=3
is=1
it=1
its=1
land=2
mana=2
may=1
of=2
or=2
owner's=1
paid=2
pay=1
permanent=1
play=3
pool=1
post=1
protection=1
r=1
return=1
returned=1
sacrifice=1
tap=1
tapped=1
target=2
targeted=1
to=3
two=1
u=1
unless=1
vedalken=1
w=1
when=2
whenever=1
with=2
wizard=2
wu=2
you=4
your=2
This thread is for the analysis of that data and speculation/confirmation of what the cards will do.
Discovering that the guildmage has reminder text helped immensely. Here is the updated info, along with some (imo) pretty close speculation.
---------------------------------------------
The following info is relatively certain, but feel free to
make radical changes if you feel it is wrong. The only thing that is known absolutely for certain is the guildmage, due to the increase in the word 'guildmage'.
----------------------------------------------
Azorius Guildmage :symwu::symwu:
Creature - Vedalken Wizard
(:symwu: can be paid with either or :symu:)
:2mana::symw:: Tap target creature
:2mana::symu::Counter target activated ability
(mana abilities can't be targeted) - see Ouphe Vandals
2/2
Azorius {name}
Land
Azorius {name} comes into play tapped.
When Azorius {name} comes into play, return a land you control to its owner’s hand.
: Add to your mana pool.
Avatar of {name} :symrb::symrb::symrb:
creature - avatar
(:symrb: can be paid with either or :symr:)
{text including Avatar of {name}}
5/3
Azorius {name} :1mana::symw::symu: or :symw::symu:
creature - griffin
Flying
{text}
2/2
Azorius {name} :symw::symu: or :1mana::symw::symu:
creature - human wizard
{text}
1/1
phrases:
when ~ comes into play
[discard] [draw][draw]::[a card] [a card] [two cards]
you may ~~ if you do
your hand
protection from enchantments
what's left:
1--1
a=1
flying=1
is=1
it=1
pay=1
permanent=1
returned=1
sacrifice=1
to=2
unless=1
whenever=1
you=1
SPECULATION (not an exact match, but close):
Avatar of {name} :symrb::symrb::symrb:
creature - avatar
When Avatar of {name} comes into play, sacrifice it unless you discard a card.
5/3
Azorius {name} :symw::symu:
creature - griffin
Flying
Protection from enchantments.
2/2
Azorius {name} :1mana::symw::symu:
creature - human wizard
Flying
Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.
1/1
words left: two, draw, to, cards
Closed. -fade