I can do it with 2 cards.
Tap all your lands for mana, giving you 12 mana. Fireball for 10, leaving R.
In response to Fireball, Play Desperate Gambit, targeting Fireball, and win the toss.
Deal 20 damage in the players face.
I have it on good authority that the Phyrexians are going to win. However, Venser is then going to teleport the whole of New Phyrexia inside the Zendikar Hedrons, leaving the Phyrexians and Eldrazi trapped in an eternal struggle of the mechanics that nobody likes.
The next set will feature both infect and annihilator, and be called Maro'sWetDreamia. It will also feature a new Jace, to ensure that it sells well.
Attack with both- lands untap, and you now have 10 War-prides
Pay the 5RR to get another combat step, rinse, repeat.
The Withstand Deaths aren't really necessary in this combo, but in other situations, they are. Hell, I didn't even need the War-Pride either. I reckon your combo was better than mine :-P
: : Hint #2 : :
Your first spell is, of course, something that draws cards.
You end up tapping each land twice, for a total of 12 mana to cast your spells.
(6 mana) Cast Time Spiral
(6 mana) Draw into some other stuff, and 2 Cerebral Vortex
(9 mana) Cast the first Cerebral Vortex targeting your opponent. They take 9.
(12 mana) Cast the second Cerebral Vortex targeting your opponent. They take 11, for a total of 20.
This isn't so much a combo as crazy-awesome-lucky-pants, but it fills the requirements....
(6 mana) Cast Time Spiral
(6 mana) Draw into some other stuff, and 2 Cerebral Vortex
(9 mana) Cast the first Cerebral Vortex targeting your opponent. They take 9.
(12 mana) Cast the second Cerebral Vortex targeting your opponent. They take 11, for a total of 20.
This isn't so much a combo as crazy-awesome-lucky-pants, but it fills the requirements....
Perfect!
No, not comborific, but it is a combination of multiple cards that produce a devastating effect. At least more so then some of the things we've deciphered here.
You are a strange person, so you decided to build a deck around a strange infinite damage combo. Your combo goes something like this:
Over the course of two turns, during which you control enough mana sources to generate 14 mana of at least two colors, you will deal infinite damage. To do this, you will employ two creatures and one artifact. One creature is rare, the other two cards are uncommon. Ready............................go!
Next turn, tap Valkyrie targetting hussar, use the station to throw the Hussar for 1 damage. Hussar returns and untaps everything. Rinse & repeat infinite times.
I had tried doing the combo a few dozen times with a Cloudstone Curio, but never got it.
: Next :
It is your first turn of game 2 in a match, and you're playing a reanimator deck (if you're not familiar with reanimator, it uses reanimate and the like to cheat big creatures into play).
Your opponent is playing monogreen, but he's still brought a sideboard card against you. He's dropped a first turn Ground Seal off a lotus petal.
Your objective is to still have a first turn Iona to lock your opponent out of the game - immediately.
Notes:
You've mulligan'd down and only have 5 cards - 2 creatures, 2 spells, 1 land.
You're playing monoblack (excusing the reanimating targets).
You're not running any removal - the ground seal stays in play.
you mulled to five, but went second, so total cards are 6:
2 creatures
2 non-creature spells
1 land
1 unknown
is this in legacy or vintage?
and begging for hints a bit:
how much mana am I using?
Ok, correction:
You mulligan'd to 4, and drew a 5th, because the combo is 5 cards total (counting Iona as a card).
(You are correct above except there isn't an unknown.)
It is both vintage and legacy legal.
Hint:
Not counting Iona (which isn't "cast" anyways), you will spend 4 mana total.
Hint:
Your land is a basic swamp.
Hint:
You play a swamp, then Dark Ritual. Leaving you BBB to cast a creature spell and a sorcery spell.
Hint:
The creature spell is quite the pimp
Hint:
Your sorcery spell was reprinted in the Battle Royale Box Set
Hint:
Your sorcery spell does not "target".
FINAL HINT
You cast swamp, dark ritual, putrid imp. discard an Iona to the putrid imp, and then cast a 1B sorcery spell printed in Urza's Saga that says "Each player puts a creature card from his or her graveyard onto the battlefield."
I want to use 3 cards - 2 creatures and an instant - to deal infinite combat damage.
I want to use 3 colors.
I want to use 5 mana initially, but there will be more mana involved.
I want to use 3 cards - 2 creatures and an instant - to deal infinite combat damage.
I want to use 3 colors.
I want to use 5 mana initially, but there will be more mana involved.
Cast Daru Spiritualist and Nomads en-Kor.
Next turn make the Nomads target the Spiritualist x million times, then cast Inside Out on the Spiritualist and swing.
Though, I'm not sure if it counts since there wasn't "more mana involved."
That works, but isn't my combo. If you'd like, you can try again, or I can give you the combo and you can go.
I wanna try and get your combo, if that's alright.
I don't feel mine was justified in winning, since I didn't spend more mana.
Hint?
I keep getting close, but usually missing one criteria.
Like Seedcradle Witch / Viridian Joiner / Might of Old Krosa.
It's 5 cmc total, 2 creatures + 1 instant, infinite combo damage, "more mana later".. but it's only 1-2 colors, and you don't spend all 5 mana first turn.
Is the "more mana later" an infinite mana trick, or activated abilities (or both)?
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
Where exactly does the extra card come from?
Oh well.
4 lands are Sandstone Needles and 2 are Remote Farms.
I can do it with 2 cards.
Tap all your lands for mana, giving you 12 mana.
Fireball for 10, leaving R.
In response to Fireball, Play Desperate Gambit, targeting Fireball, and win the toss.
Deal 20 damage in the players face.
That's one of the tricks you have to account for
: : Hint #1 : :
You need atleast 2 Islands and 2 Mountains.
The two instants are two of the same card.
No longer staff here.
Damnit! I had actually figured that one out!
Your first spell is, of course, something that draws cards.
You end up tapping each land twice, for a total of 12 mana to cast your spells.
No longer staff here.
(6 mana) Cast Time Spiral
(6 mana) Draw into some other stuff, and 2 Cerebral Vortex
(9 mana) Cast the first Cerebral Vortex targeting your opponent. They take 9.
(12 mana) Cast the second Cerebral Vortex targeting your opponent. They take 11, for a total of 20.
This isn't so much a combo as crazy-awesome-lucky-pants, but it fills the requirements....
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
Perfect!
No, not comborific, but it is a combination of multiple cards that produce a devastating effect. At least more so then some of the things we've deciphered here.
Your turn WingDamage9001
No longer staff here.
Over the course of two turns, during which you control enough mana sources to generate 14 mana of at least two colors, you will deal infinite damage. To do this, you will employ two creatures and one artifact. One creature is rare, the other two cards are uncommon. Ready............................go!
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
No longer staff here.
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
Next turn, tap Valkyrie targetting hussar, use the station to throw the Hussar for 1 damage. Hussar returns and untaps everything. Rinse & repeat infinite times.
No longer staff here.
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
I had tried doing the combo a few dozen times with a Cloudstone Curio, but never got it.
: Next :
It is your first turn of game 2 in a match, and you're playing a reanimator deck (if you're not familiar with reanimator, it uses reanimate and the like to cheat big creatures into play).
Your opponent is playing monogreen, but he's still brought a sideboard card against you. He's dropped a first turn Ground Seal off a lotus petal.
Your objective is to still have a first turn Iona to lock your opponent out of the game - immediately.
Notes:
You've mulligan'd down and only have 5 cards - 2 creatures, 2 spells, 1 land.
You're playing monoblack (excusing the reanimating targets).
You're not running any removal - the ground seal stays in play.
No longer staff here.
you mulled to five, but went second, so total cards are 6:
2 creatures
2 non-creature spells
1 land
1 unknown
is this in legacy or vintage?
and begging for hints a bit:
how much mana am I using?
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
Ok, correction:
You mulligan'd to 4, and drew a 5th, because the combo is 5 cards total (counting Iona as a card).
(You are correct above except there isn't an unknown.)
It is both vintage and legacy legal.
Hint:
Not counting Iona (which isn't "cast" anyways), you will spend 4 mana total.
Hint:
Your land is a basic swamp.
Hint:
You play a swamp, then Dark Ritual. Leaving you BBB to cast a creature spell and a sorcery spell.
Hint:
The creature spell is quite the pimp
Hint:
Your sorcery spell was reprinted in the Battle Royale Box Set
Hint:
Your sorcery spell does not "target".
FINAL HINT
You cast swamp, dark ritual, putrid imp. discard an Iona to the putrid imp, and then cast a 1B sorcery spell printed in Urza's Saga that says "Each player puts a creature card from his or her graveyard onto the battlefield."
Seriously... anyone?
No longer staff here.
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
AMAZING!
you're turn.
No longer staff here.
Anyway.
I want to use 3 cards - 2 creatures and an instant - to deal infinite combat damage.
I want to use 3 colors.
I want to use 5 mana initially, but there will be more mana involved.
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
Cast Daru Spiritualist and Nomads en-Kor.
Next turn make the Nomads target the Spiritualist x million times, then cast Inside Out on the Spiritualist and swing.
Though, I'm not sure if it counts since there wasn't "more mana involved."
Edit: Hmm... Quillspike, Devoted Druid, Surge of Zeal?
No longer staff here.
Standard:
UBU/B TezzeretBU
WWW QuestW
RMetal GoblinsR
Legacy:
UCounterTopU
thanks to DarkNightCavalier at Heros of the Plane for the sig
I wanna try and get your combo, if that's alright.
I don't feel mine was justified in winning, since I didn't spend more mana.
Hint?
I keep getting close, but usually missing one criteria.
Like Seedcradle Witch / Viridian Joiner / Might of Old Krosa.
It's 5 cmc total, 2 creatures + 1 instant, infinite combo damage, "more mana later".. but it's only 1-2 colors, and you don't spend all 5 mana first turn.
Is the "more mana later" an infinite mana trick, or activated abilities (or both)?
No longer staff here.