Quote from Feyd_RuinIn response, you cast your Gitaxian Probe, tapping an Island. He reveals a Bump in the Night and a Ricochet Trap in his hand. Draw your god card that allows you to survive this turn and swing a win next turn.
Quote from Feyd_RuinDraw your god card that allows you to survive this turn and swing a win next turn.
Quote from MoggInferno wins immediately.
Quote from Mogg & fnord »Gitaxian Probe is a sorcery. Peek would work.
Quote from fnordAurelia's Fury should work as the answer.
Quote from Reyemile
Cause Scout's Warning into Wurmcoil Engine blocking blocking Wort oughta do it, but that requires the top of your deck to be stacked perfectly.
Quote from Feyd_Ruin
This works too. Shenanigans are always welcome, but the puzzle was to draw a single card to answer. No reason not to take this though.
Quote from fnordThe opponent doesn't have to attack.
Quote from Feyd_Ruin
Anyone else want to try and think of one?
Quote from Draco9
Timber Wolves, Typhoid Rats, Tundra Wolves?
Timber Wolves, Typhoid Rats, Death Speakers?
Quote from fnordOkay, here's another one.
Win the game using Barren Glory's trigger, under the following conditions:
1. When you win the game, your GY and library must be empty. You must own no exiled cards. Your sideboard must be empty. Your must own no permanents controlled by your opponent.
2. Your deck must be Vintage-legal. (So no hiding cards in the ante zone.)
3. Your opponent is the best player in the world and always draws the best card. However, he's playing 60basics.dec for some reason.
Your deck is randomized as normal. However, you may assume that the bottom five cards of your deck are basic lands if it takes your solution some turns to work.
Extra bonus challenge: do it with as few cards other than basic lands as possible in your deck.
Quote from MadmanquailMogg, surely that doesn't work since the barren glory itself will be phased out (along with your other enchantments and your lands) on resolution of its triggered ability, causing the check to fail?
Edit: Okay, building on this work using the phasing approach:
Barren Glory, Opalescence, Dance of Many, Paradox Haze, Teferi's Realm, Mycosynth Lattice, rest Islands
Dance of many makes a token copy of the animated barren glory
Paradox Haze gives us two upkeeps
Resolving the win:
stack triggers as follows
Dance of Many upkeep cost
Teferi's Realm naming artifacts
(Neither of the Barren Glories will trigger)
All nontoken artifacts now phase out, leaving the token of barren glory which now reverts to an enchantment
Upkeep 2: win off the token trigger
Quote from MadmanquailA wild puzzle appears!
Your opponent is playing 100 islands.Dec which consists of...100 islands. One is foil. He starts the game with 1 life.
You must win the game through decking your opponent. Your opponent must not own any cards in any zone. Phasing is not to be used. The card pool is vintage with the optional inclusion of ante cards, any of which must begin the game in your sideboard if you choose to use them. Aim to use a minimal number of cards. Your draw will be random so your deck must still be operational in any configuration. Your opponent will attempt to play in such a way as to prevent your efforts and victory.
Quote from tomslogeri might be missing something, but how is this possible? no cards in any zone? that includes my hand, exile, the battlefield, either library, either graveyard? where else can they end up?