I'm looking for playtesters for a game I've come up with (working title: Treasure Seekers). I will alter the rules as necessary for balancing purposes after each game where I feel an adjustment is necessary.
The rules of the game are as follows:
There are 4-6 players.
One player (which will be me, for the sake of balance testing and theorycrafting) will be known as the "Keymaster". More on that in a bit.
The other players - the Treasure Seekers - will be, as their name implies, seeking treasure. They do this by visiting islands, locating keys, and digging up treasure chests.
There will be X+1 islands, where X is the number of non-Keymaster players.
At the start of the game, treasure chests and keys will be distributed randomly throughout the islands. (Color of key corresponds to color of chest it opens - i.e. the red key will open the red chest.) Treasure Seekers may take their turn by doing one of the following:
* Move to a different island
* Search for a key
* Dig for the treasure chest
* Unlock the treasure chest
* Challenge the Keymaster
Once all of the treasure chests are unlocked, the Treasure Seekers have won the game.
Enter: The Keymaster.
The Keymaster's goal is to knock the Treasure Seekers out of the game.
The Keymaster takes his turn by doing one of the following:
* Move to a different island
* Challenge a Treasure Seeker
Players can only issue a challenge to a player of an opposing alignment while that player is on the same island as them. Once a challenge is issued, the players must roll 6-sided dice - Treasure Seekers roll 1, and the Keymaster rolls 2. The Keymaster can choose which result of the two dice to keep.
If the Keymaster wins the challenge, the Treasure Seeker taking the challenge is knocked out of the game.
If the Treasure Seekers wins the challenge, they obtain the Skeleton Key, which can be used to unlock any treasure chest.
If the Keymaster loses a challenge, he can not challenge the same player again until he knocks another player out of the game. If the Keymaster consecutively loses challenges against every player still in the game, he will lose the game automatically, as the players will be able to unlock all of the treasure chests unhindered at that point.
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Here's how this will work:
I will distribute the chests and keys on the islands randomly using random.org. If a player unearths a treasure chest or finds a key, I will tell them what color it is.
We will take turns in order of who signed up, with the Keymaster (me) taking the last turn in the cycle. After every player's turn, I will post the status of the "board" and player inventories so that everyone can keep track of things more easily.
I'll take players until we either reach 5 of you (plus the 1 of me) or for 72 hours, whichever happens first.
Ready, set, go!
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IN:
1. Iso (Keymaster)
2. Wheat_Grinder (Treasure Seeker)
3. waitingforgodot (Treasure Seeker)
4. Rhand (Treasure Seeker)
5. The Most Curious Thing (Treasure Seeker)
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Yes, you all may strategize in the meantime, but in the interest of moving the game along, I will ask for you to take your turn as you're posting if it is, in fact, your turn. However, if you are knocked out of the game, please do not post until the next round.
what happens to keys held by Seekers that lose challenges, by the way?
In the current iteration of the rules, it is dropped on the island that the player gets knocked out of the game on. This is one rule that may change depending on how balance looks with it as-is.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Oh I assumed keys were lost for good when a player got kicked out.
Which is why this was my plan:
* we look for chests only
* we let Iso attack us until one of us gets immunity
* all others that are still alive keep running away from Iso while the immune one picks up all the keys and opens all the chests
* we win unless Iso manages to kill all 4 of us in succession.
The plan is already ruined tho, so Wheat will have to go challenge Iso
Some ideas to ruin plans like that in the future:
* Immunity is lost when the player opens a chest
* players can pass a key to someone on the same island
While we're waiting for godot (see what I did there?), are there any glaringly obvious flaws with the setup that I might have missed when mentally reviewing things?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Yeh Iso, you'll see that once you make someone immune, the game becomes easy for the treasure hunters.
The only way you can win is if you kill all of us without ever missing.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Yeh Iso, you'll see that once you make someone immune, the game becomes easy for the treasure hunters.
The only way you can win is if you kill all of us without ever missing.
shhh
that being said Iso's got fair odds on challenges -- ~58% for a keymaster win, ~25% for a seeker win, ~17% for a draw
The rules of the game are as follows:
There are 4-6 players.
One player (which will be me, for the sake of balance testing and theorycrafting) will be known as the "Keymaster". More on that in a bit.
The other players - the Treasure Seekers - will be, as their name implies, seeking treasure. They do this by visiting islands, locating keys, and digging up treasure chests.
There will be X+1 islands, where X is the number of non-Keymaster players.
At the start of the game, treasure chests and keys will be distributed randomly throughout the islands. (Color of key corresponds to color of chest it opens - i.e. the red key will open the red chest.) Treasure Seekers may take their turn by doing one of the following:
* Move to a different island
* Search for a key
* Dig for the treasure chest
* Unlock the treasure chest
* Challenge the Keymaster
Once all of the treasure chests are unlocked, the Treasure Seekers have won the game.
Enter: The Keymaster.
The Keymaster's goal is to knock the Treasure Seekers out of the game.
The Keymaster takes his turn by doing one of the following:
* Move to a different island
* Challenge a Treasure Seeker
Players can only issue a challenge to a player of an opposing alignment while that player is on the same island as them. Once a challenge is issued, the players must roll 6-sided dice - Treasure Seekers roll 1, and the Keymaster rolls 2. The Keymaster can choose which result of the two dice to keep.
If the Keymaster wins the challenge, the Treasure Seeker taking the challenge is knocked out of the game.
If the Treasure Seekers wins the challenge, they obtain the Skeleton Key, which can be used to unlock any treasure chest.
If the Keymaster loses a challenge, he can not challenge the same player again until he knocks another player out of the game. If the Keymaster consecutively loses challenges against every player still in the game, he will lose the game automatically, as the players will be able to unlock all of the treasure chests unhindered at that point.
-
Here's how this will work:
I will distribute the chests and keys on the islands randomly using random.org. If a player unearths a treasure chest or finds a key, I will tell them what color it is.
We will take turns in order of who signed up, with the Keymaster (me) taking the last turn in the cycle. After every player's turn, I will post the status of the "board" and player inventories so that everyone can keep track of things more easily.
I'll take players until we either reach 5 of you (plus the 1 of me) or for 72 hours, whichever happens first.
Ready, set, go!
-
IN:
1. Iso (Keymaster)
2. Wheat_Grinder (Treasure Seeker)
3. waitingforgodot (Treasure Seeker)
4. Rhand (Treasure Seeker)
5. The Most Curious Thing (Treasure Seeker)
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
- Feyd
Question: Will all seekers know the color of a chest unearthed by someone else?
Alright! If no one signs up by the time I get home tonight, we can begin round 1.
Thanks, everyone, for signing up - I'm excited.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
i.e. "an island for each player"? Or do you have plans for multiple Keymasters?
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
no
ok
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Key & Chest locations generated!
-
Player locations:
Island 1: Iso
Island 2: Wheat_Grinder
Island 3: waitingforgodot
Island 4: Rhand
Island 5: The Most Curious Thing
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Player inventories:
Iso: Skeleton Key
Wheat_Grinder: Nothing
waitingforgodot: Nothing
Rhand: Nothing
The Most Curious Thing: Nothing
-
The game has begun. It is Wheat_Grinder's turn.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
You find a green key.
In the current iteration of the rules, it is dropped on the island that the player gets knocked out of the game on. This is one rule that may change depending on how balance looks with it as-is.
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INVENTORIES:
Iso: Skeleton Key
Wheat: Green Key
godot: Nothing
Rhand: Nothing
TMCT: Nothing
-
LOCATIONS:
1: Iso
2: Wheat
3: godot
4: Rhand
5: TMCT
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Which is why this was my plan:
* we look for chests only
* we let Iso attack us until one of us gets immunity
* all others that are still alive keep running away from Iso while the immune one picks up all the keys and opens all the chests
* we win unless Iso manages to kill all 4 of us in succession.
The plan is already ruined tho, so Wheat will have to go challenge Iso
I GOT A GREEN KEY THAT LOOKS SUSPICIOUSLY LIKE A SHANK
YOU GONNA GET CHALLENGED SKELETON KING
* Immunity is lost when the player opens a chest
* players can pass a key to someone on the same island
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
-
INVENTORIES:
Iso: Skeleton Key
Wheat: Green Key
godot: Nothing
Rhand: Nothing
TMCT: Nothing
-
ISLANDS:
1: Iso
2: Wheat
3: godot, green chest
4: Rhand
5: TMCT
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
COME GRIND YOUR KEY AGAINST MY CHEST
Yeh Iso, you'll see that once you make someone immune, the game becomes easy for the treasure hunters.
The only way you can win is if you kill all of us without ever missing.
-
INVENTORIES:
Iso: Skeleton Key
Wheat: Green Key
godot: Nothing
Rhand: Nothing
TMCT: Nothing
-
ISLANDS:
1: Iso
2: Wheat
3: godot, green chest
4: Rhand, yellow chest
5: TMCT
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
shhh
that being said Iso's got fair odds on challenges -- ~58% for a keymaster win, ~25% for a seeker win, ~17% for a draw