If you are town, please read this post carefully and consider it from my point of view if you have not already. Also, sorry if it's sort of random thoughts thrown throughout it. It should all kind of make sense by the end.
Quote from Falkonn »
Zebi: You haven't really done much all game. If you don't want me to put my vote on you I need to know what you think and be specific. I want to know who you think the scum are, and I want to know why. Furthermore, if your town I want you to show me why (point to particular posts by that person that made you feel that way). Am I asking a lot? Yes, but my gut is arguing with my head right now. My head thinks your scum, but my gut keeps telling me I have things backwards. Win me over.
Here's my thoughts.
I know I am town, so that's fine.
Kpaca is an obvious neutral.
This leaves only AI, Top3, and TACKY. While Top3 has
Falkonn's definitely town for me, as he's been asking all the right questions. I understand why he's hesitant, and I'm having the exact same feelings that he is.
Top3's been having townie frustration in my opinion, which is honestly the same kind of thing I'm feeling at this point. I agree with what he said about losing when we gave AI a pass.
Everyone should know how I feel about AI.
As to TACKY, please note that he just voted me to L-1 at LyLo, for no reason other than 'nothing is happening'.
It is obvious lately that TACKY and AI have been working together. Even so obvious as #1744 and #1745, where TACKY sets up AI with a situation that he can say that he's town. Had AI made the point himself, it would've most likely been disregarded, but it's obvious that it's a plan of some sort.
AI, as I said earlier, has been pushing way too hard on me. If he wants me lynched then that's fine, but even just today, it's like he's trying to force everyone to do what he says.
Quote from AI »
I like the lynch Zebi plan. More later.
I don't see any way for [Zebi] to be town at this point. Have we reached a consensus?
Then in his next post, he votes me. But he doesn't stop pushing. It's obvious that he wants me lynched. Alas.
More Zebi votes please.
Exactly. Let's lynch the defeatist scum.
But Zebi's right that he's the lynch for today.
So where are your guys' votes?
More. Zebi. Votes. Please.
Now that AI has set it up, attempting to convince people to vote for me, this is when TACKY jumps onboard, with poor reasoning that he forgot about the deadline.
Please note that during days 5 and 6, while TACKY and AI have been best buddies, during Day 4, both TACKY and AI had suspiscion of each other. First up is the quotes of the two working together.
Day 5:
Quote from TACKY »
Concerning AI - His implosion was scummy at first, but I soon realized that he has a tendancy to implode as town. His quick recovery and arguments with Zebi were a large and quick improvement from his flailsauce. AI's town meta has shown brightly in these past few pages.
Quote from AI »
Not only was TACKY the one who posted the best case against zindabad, but he's also been very logical and even-tempered with regards to this last Day. I very much doubt that TACKY is scum, and if he is, he deserves the win.
Today:
Quote from AI »
I like TACKY's case; it illustrates pretty clearly that Zebi did not shown a pro-town mindset at all on Day Five.
Quote from TACKY »
AI's bit with Zebi in the past few pages are spot on, and make me feel that much more solid in my read on both him and Zebi.
And just to show that they weren't working together during Day 4 and earlier as much:
Day 4:
Quote from TACKY »
That being said, AI and Zebi both look pretty bad, with T3 looking slightly worse as well.
Quote from AI »
[To TACKY] Please vote someone then. I trust you've done the necessary homework, what with your promised rereads and all.
The interesting part about that is that I didn't see any specific post/posts in which there was a change in mood between the two that caused their mutual townieness. It just seemed like on Day 5 (Which I believe was the first Lylo day) they said they may as well just work together to finish the game, and are now scrambling to clean up.
Random post I found that should be noted:
Quote from AI »
EWP: TACKY, you are my only strong town read, so I'm going to ask that you listen carefully. I'm pretty sure you understand how this works, but I'm going to break it down for you for the benefit of all who don't.
There are probably three scum left, along with kpaca who would probably vote with them in an endgame scenario. That leaves four townies. This is Lynch or Lose. AE voted me without town consensus. Now, as a townie, that means that the three scum and kpaca can all pile on with their votes and end the game (and judging from Keifru and T3RW, they tried). If AE hadn't unvoted just now, I'd still think he was scum. However, instead I think we just caught two bad guys red-handed. If you reread me and conclude that I am scum, then we will have lost and I'll take full responsibility for not playing as well as I should have.
This post feels like some kind of nighttalk code thing they made up. "If X happens, do this. If X doesn't happen, do this." Ced and I did this in Order of the Stick.
Please note that the red in red-handed is actually colored red. Seems too random to be intentional.
This is all I've got. If this doesn't convince anyone, then nothing will. Please note lynch mechanic 6, with 2 days left:
Quote from Rules »
6. If a deadline is set, lynch will occur on the player with the highest number of votes at the deadline. If there is a tie, lynch will occur on the player who reaches that number of votes first. If there is no vote at all, No Lynch will occur.
This means that the two scum AI and TACKY will most likely keep their votes on me to try and force my lynch at the deadline. In order to have me not be lynched, we need to get 3 votes on AI.
Well done Zebi. I suspect you're doing this for exactly this reason (i.e. you are still scum) but you've managed to impart a kernel of doubt in my mind about you.
Either way, I'm more than happy to lynch AI.
Unvote Vote AI
@falkonn: I've already posted my thoughts on AI and Zebi. But I understand that you're going to be the deciding vote here and I'd really like to see AI lynched so that I can say "I told you so" so I'm going to try bring up those points again next time I post.
@zebi: Keep in mind that if falkonn doesn't end up voting AI, I will just move my vote back to you as I still think you make more sense as scum than TACKY or falkonn.
There's nothing there that's actually relevant. You've played a textbook scum game and you need to die. Someone who actually goes back and reads the interactions between TACKY and myself can plainly see that we are not scumbuddies. Nice try, though.
Hey falkonn! Want to win this game? Vote Zebi. plzkthxbai.
If you look at the rules, the player with the most votes at the deadline is lynched. If there is a tie, the person who got to that number of votes first is lynched. There will not be a no-lynch today.
Humor me AI, can you tell me why it's obvious that you guys aren't scumbuddies.
TACKY: Please give me your current thoughts on the quote that zebi pulled up. With AI/Zebi looking bad, and t3 slightly worse, that one.
T3: That vote jump looked terrible to me. It really makes me doubt your townieness.
Kpaca: Didn't you already win the game? By your own numbers you should have by now, so I don't see how a no lynch helps you really. Are you completely checked out of this game? Bravo for playing things off the way that you have, but I still have a hard time believing in a role that could win the game as early as N2 (if SB was lynched/nk'd before d2). Seems like bad game development to me.
Out of curiosity is anyone willing to vote for T3?
Honestly, AI should be cleared town at this point. Keifru, cleared scum, was first on AI's wagon on a day where all the scum needed was one lynch to win the game. Keifru literally made AI the first lynch attempt of the day, so if AI's actually scum, that was a crazy flipping bus if I'd ever seen it. 99% sure that AI's town, only leaving that 1% because I've learned that nothing is 100% in mafia. I just can't see a situation where Keifru-scum votes his scumbuddy into the first wagon of the day.
If Zebi can answer why Keifru would start a wagon on his buddy on a day where a mislynch wins, then I'll buy that AI might be scum. As for the AI-TACKY scum ties, Zebi's little case doesn't hold water. I agree that I've been more friendly toward AI. Check my Town/Scum lists, he's been toward the top for a while, and for good reason. I've explained several times how AI is consistantly looking townier and I've given pretty solid examples.
The fact of the matter is that Zebi built a case around me and AI being tied together, but that's it. Townies tie themselves together just as much as scum do. A case made up of nothing but proof that two players have ties mean nothing unless you show how each one is scummy individually too.
I actually think this points more towards a Zebi-T3 scumteam. Zebi popped in with his "case" after falkonn expressed his paranoid concern with everyone in the town. I think Zebi say Falkonn's doubt and tried to turn a scum-profit off of it. Additionally, I think T3 saw an open door to avoid bussing his buddy Zebi and did a huge 180 on the wagon and jumped onto AI. Here's the course of events in paraphrased form of what I saw.
Falkonn: Hey guys, I've been having second thoughts
Zebi: ME TOO! *presents WIFOM case based on Falkonn's thoughts*
T3: ESCAPE THE BUS, GO-FOR-BROKE SCUM WIN! *votes AI* <- Note this should not be counted as a vote from me, just in case lol.
So yeah, Zebi is still scum, I can't see how AI is anything other than town and I hope that clears up your questions Falkonn, as you are my second strongest town read so far.
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to SGT_Chubbz and Kracked Graphics for the Avvy and Banner!
No one said it was surprising that you voted AI. Just that the way that you did it was scummy. That should make 4 votes and lynch right? Anyone have anything to say before nighttime?
If you're town I'm going to be pissed because you did virtually nothing to prevent your lynch.
No. I'm most definitely town.
And I did try to prevent my lynch, but with you wagoning me so hard there was not really much I could do. I'm not the most experienced Mafia player, to be honest. I tried with that last post, but it seems that even that didn't get me anywhere.
Zebi – Olive Goo, The Vanilla-Flavored Goo (Town) has been lynched.
Tick
Oh gawd.
You stared in stunned silence.
Zebi’s remains were on the ground.
Eerily mocking you.
The result of a wrong lynch made.
Five Goo bounced softly in a tensed mood.
Some more so than others.
Clustering around the remains in a single circle.
Tick
What now?
The day had ended.
The night was rapidly approaching.
It seemed so tragically bleak.
Sweet merciful Goo.
~~~~~
It is now Night 6.
Action choices have to be submitted by PM before 72 hours have lapsed. Night 6 will end when all action choices have been resolved. No posting in the game thread during the Night phase.
I'll post more later, but I just gotta say now, thank god! I was so worried that we were gonna get caught and having to keep bussing away endgame scenarios was making my head hurt!
Also, SORRY ZINDA!
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to SGT_Chubbz and Kracked Graphics for the Avvy and Banner!
I'll post more later, but I just gotta say now, thank god! I was so worried that we were gonna get caught and having to keep bussing away endgame scenarios was making my head hurt!
Also, SORRY ZINDA!
Don't be. I was awful and got what I deserved. And as I'm sure you're aware, it worked out better for both of us since you managed to get a lot of town credit for wiping me out.
I still can't explain quite why I was so poor in this game. I was putting a lot of effort into Symbiote at the time, I was also in South Park and I was scum in all three (as well as scum in Duel Monsters just before, and only a little before that, scum in LOTR II) and I hate being scum. Still, that's no excuse. Good job scumbuddies.
That bussing probably won you the game though. When I looked back at you I noticed that a lot of the Zinda probes that I felt were strong at the time were actually soft lobs. But I couldn't rectify that with your strong voting record.
T3: Don't make posts like that one that you made endgame as scum. I'm pretty sure that if we weren't under such a close deadline I could have pulled the votes together to get you lynched based entirely off that post. It screamed scum to me.
That being said, while I'm not surprised to see either of you as scum the combination does surprise me. That last day I kept going back and forth from zebi/t3 to AI/tacky. I knew something wasn't adding up, but I just couldn't figure out what.
Zebi, why did you vote me at LyoL? If you hadn't done that we may have won this game.
I did the best I could given what I had to work with.
From an objective standpoint, even if T3 got lynched(it seemed like people were almost coming around to voting him), I don't anyone ever voting for TACKY on the last day.
Not that it matters too much, but I probably would have targeted kpaca that last Night. He would have died but still won...or is that what that little flavor scene was all about?
From an objective standpoint, even if T3 got lynched(it seemed like people were almost coming around to voting him), I don't anyone ever voting for TACKY on the last day.
Probably not. But if falkonn were NK'd (that's who I would have killed if I were TACKY) I would have at least actually done a reread instead of just saying I would and then never getting around to it. There was something disingenuous about the way TACKY was sucking up to me but I figured Zebi was a sure lynch.
I'm a little annoyed at how swingy the neutrals were in this game, too. Including two more-or-less survivors in the game made things really difficult for the town, especially when our vig accidentally killed a townie shooting at one. Speaking of which, going 0/4 on vigging scum (as opposed to neutrals) certainly didn't make things easier. We spent so much time and energy attacking them that we lost.
Not that it matters too much, but I probably would have targeted kpaca that last Night. He would have died but still won...or is that what that little flavor scene was all about?
Probably not. But if falkonn were NK'd (that's who I would have killed if I were TACKY) I would have at least actually done a reread instead of just saying I would and then never getting around to it. There was something disingenuous about the way TACKY was sucking up to me but I figured Zebi was a sure lynch.
I'm a little annoyed at how swingy the neutrals were in this game, too. Including two more-or-less survivors in the game made things really difficult for the town, especially when our vig accidentally killed a townie shooting at one. Speaking of which, going 0/4 on vigging scum (as opposed to neutrals) certainly didn't make things easier. We spent so much time and energy attacking them that we lost.
Yeah, the vig (Zchinque) shot at Stormblind nights 1 and 2, kpaca night 3, then died.
The neutrals getting the redirection triggers was really stupid.
Quote from AI »
We couldn't have done it without you.
You did real well this game, too. Nobody could have thought you were scum. /sarcasm
There was something disingenuous about the way TACKY was sucking up to me but I figured Zebi was a sure lynch.
Heh, I didn't think it would sound like sucking up, but in retrospect, yeah lol. I was really trying to reason that you were town from the Keifru lynch. I kept replaying different endgame scenarios in my head, and the one that made the most sense both for the scum and to make a consistant match with my playstyle was to play off the AI wagon on D5. It confirms AI as town, provided a possible bus in T3 if need be, a strong mislynch target in Zebi and the falkonn confusion bit at the end of the day didn't hurt either.
Thanks for the love guys. First mafia game, so I'm really really stoked. If I didn't already love mafia so much, this game would seal the deal. Instead, I'm vigorously awaiting the next batch of signups.
Great game Dagger. I think it was a very well balanced game and I had a blast. Must sign up for your next one!
@T3: In the QT, when you replaced in, I guessed you were a gimmick and you said I was right. I asked to know who you are, and you said after the game.
So...it's after the game now...I've been dying to know for a while now!
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to SGT_Chubbz and Kracked Graphics for the Avvy and Banner!
@T3: In the QT, when you replaced in, I guessed you were a gimmick and you said I was right. I asked to know who you are, and you said after the game.
So...it's after the game now...I've been dying to know for a while now!
Quote from TACKY »
Lastly, T3, are you a gimmick? I'm just curious, wanna know so bad!
Quote from T3 »
Yes I am a gimmick
Quote from TACKY »
Oh, and T3, WHO ARE YOU!? O_o
I'm guessing Manders just cause one thing you did gave me a vibe...
Quote from T3 »
And what would be the point of making a gimmick if I told you who I was?
Vote TACKY
Thought TACKY was acting pretty scummy Day 1, but he seems to have made it to the end. (yay). Although I guess that's because of the Zinda wagon (?) which I seem to have missed.
Sorry I had to replace out.
Setup and idea were pretty cool (mafia points pool in particular was really neat idea*), though not really a fan of kpaca and SB's roles. Thanks for hosting Dagger, really loved the flavor.
EDIT:
*
Quote from Dagger »
Greetings,
ced395, Dancing Mad, Syrenz, TACKY, zindabad.
You are the Goo Mafia Collective.
Flavor:
You are the Evil that exists underneath the subconscious of everything that is Goo. For ages you have lurked underneath the unknown, bidding your time to strike back at the progenies of the Great Goo. That time is now. And you are ready for it. With your mental assaults, you have totally convinced 5 Goo to serve under your cause. And you have chosen those Goo whom you believed are the best Goo for the job. But as expected, a Goo is weak. However, the good thing about serving the great Evil is that Evil offers lots of firepower. And you offer now this firepower to your chosen ones: The Goo Pool. The Goo Pool is the distillation of your chosen ones’ combined evil intelligence, which heightens your already considerable Gooey Evilness to extreme potential. The only drawback is that each Goo serving your cause that perishes will weaken the Goo Pool considerably, since the Goo Pool is the total sum of your chosen ones’ consciousness.
Ability:
Goo Mafia Collective starts the game with 5 Goo Points already in the Goo Pool.
At the start of each night, Goo Mafia Collective will add 1 Goo Point to the Goo Pool for each surviving member that reaches that night.
Maximum Goo Points in the Goo Pool is 3 times the number of surviving members.
Whenever Goo Points are added into the Goo Pool, the total Goo Points added will not exceed the current maximum limit of the Goo Pool.
Each member can access the Goo Pool to spend the Goo Points each night only once.
Each ability in the Goo Pool can be accessed multiple times per night, unless stated otherwise.
Whenever a member of the Collective is dead, the surviving members must pick an ability to be removed from the Goo Pool.
The picked ability cannot be accessed for the remaining of the game.
In addition, due to the Goo Pool being a collection of linked consciousness, every surviving member of the Goo Pool can speak with each other at any point of time in here.
Goo Pool:
1 Goo Point – Initiate a Goo Kill on the Goo you are targeting tonight. This can only be triggered once per night.
2 Goo Point - Initiate a Colorization on the Goo you are targeting tonight. This will change the color of that Goo to another color of your choice.
2 Goo Point – Initiate an Observation on the Goo you are targeting tonight. You will be informed of whom that Goo is targeting tonight.
3 Goo Point – Initiate a Nullification on the Goo you are targeting tonight. That Goo cannot target any other Goo tonight. All other abilities targeting that Goo tonight will fail.
3 Goo Point – Initiate a Codebreaker on the Goo you are targeting tonight. You will be informed of the Goo’s codename. This can only be triggered once per night.
Yeah, I think Dagger realizes that the neutrals shouldn't have been able to redirect kills against them. The town was repeatedly penalized for a vig trying to kill neutrals, which isn't really cool.
Did the Goo Mafia kill Kpaca and he didn't win? Because that would be hilarious.
TACKY submitted the mafiakill on AI. Top3 submitted the jail on kpaca. Rather than handling individual PMs, I decided on a final scene to account for those.
Flavor:
You are the Goo that everyone looks up to. The one pillar of support in the community when tragedies and miseries are abound. Every Goo takes solace from your indomitable presence and you take them all in stoically under your metaphorical wing. You don’t really like how they are all so dependent on you, but you bear no complaints and ill will. You know concepts like Duty and Responsibility and how they all matter to those around you. But you are getting old. And tired. And you want to finally rest rather than keep worrying for the others. Your springy Gooey joints are not what they used to be. But as usual, when bad things happen, and of all things, a murder, your role as a community pillar calls upon you once again. And you take it up. There never really is a choice. But age waits for no Goo. While you can tend to those that come to you and fix them and reassure then, and hopefully not singing a lullaby while rocking them to sleep, you just doesn’t have the strength anymore to actively seek out those in need of aid. Maybe for just one more time. One last reserve of energy but after that, no more. In this conflict that plagued all, your role is that of a passive one.
Ability:
Any Goo targeting you at night will be protected from all kills for the night.
You may target another Goo at night.
If you wish to, you can also change the targeted Goo’s color to match your own.
Doing so successfully will protect that Goo from all kills for the night.
You can only trigger this sort of active protection once.
Win Condition: Eliminate The Goo Mafia Collective.
Dear desCoures,
You are Black Goo.
Flavor:
A Goo of natural leadership, that is what you are. Over the years, you have led several diverse teams of operatives and have accumulated a very specific talent in coaxing the best of them to perform exactly the type of operation you needed to finish your mission. It is with this skill set that you hope to use in solving this murder mystery right in front of you. With the correct amount of cooperation, you are able to deduce a certain amount of information from your target of interest, the quality of which is depending on the number of Goo supporting you. Unfortunately, because you are used to operate in a team of at most 5 members, any additional aid beyond that will most likely screw up your operation and cause it to fail. As the saying goes, too many cooks spoil the broth. Definitely not your fault if that occurs.
Ability:
You may target another Goo at night.
If only a single Goo targets you that night, you will initiate Track and be told which Goo the Goo you are targeting is targeting that night.
If only two Goo target you that night, you will initiate Watch and be told which Goo are targeting the Goo you are targeting that night.
If only three Goo target you that night, you will initiate Codecop and be told the codename of the Goo you are targeting that night.
If only four Goo target you that night, you will initiate Aligncop and be told the alignment of the Goo you are targeting that night.
If five or more Goo target you that night, you will initiate nothing.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Zchinque,
You are Blue Goo.
Flavor:
You are the Caped Goo. The Secret Hero. The Goo with the Double Identities. W00T! You protect the innocent and the weak with your special brand of justice. Evil Goo fear and tremble at the mention of your name, for you shall smoke them out from where they are all cowering behind and smite them right where they all stand. It’s all in the name of love, justice and whatever that comes after! But because of your secret identity, something of which every hero must guard with their heroicness at stake, for no one will fear the unmasked crusader, you are determined not to be found out. If you manage to divert prying eyes away from you, you would be able to strike in the name of justice again and unleash your holier-than-thou aura. Did you mention the Cape? It’s a glorious outstanding piece of cloth that waves and flaps in the wind as you soar through the Gooscape to fight Evil and beyond!
Ability:
You may target another Goo at night.
If you choose to, that Goo will die. Your color will then change to match the color of that Goo.
You can only activate this twice.
If no Goo targets you at any night, you will gain another activation.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Talore,
You are Red Goo.
Flavor:
Once upon a time, you were an inspirational speaker, whose job was to inspire the other Goo to greater heights and untold potential. That was once upon a time. Now, standing in this very place, you can only wonder whether such a skill would be beneficial in helping the other Goo stuck in the same situation as you. Of course, if the other Goo would approach you in a small enough number, namely one, you might actually bother to inspire that Goo to coax out the potential or something. You might even be flattered enough for inspiration yourself if more Goo approach you, hopefully not to the point of irritation instead. As entertaining as that sounds though, you have decided to take the aggressive approach in this situation. Like two sides to any coin, rather than offering any motivation, you could offer some demotivation instead. With some luck, you could actually cripple the movement of those who would inflict you harm.
Ability:
If only a single Goo target you at any night, that Goo will gain a single instance of "You may target another Goo at night" the night after tonight.
If only three Goo target you at any night, you will gain a single instance of "You may target another Goo at night" the night after tonight.
You may target another Goo at night.
A Goo targeted at night will lose a single instance of "You may target another Goo at night" for that night.
Gaining and losing the same ability at the same phase will cancel the effect of each.
Win Condition: Eliminate The Goo Mafia Collective.
Mod Note: Demotivation essentially counts as a roleblock for all abilities requiring a single targeting on the demotivated Goo's behalf.
Dear ChrisXIV,
You are Maroon Goo.
Flavor:
You are a control freak, and you’ll be the first Goo to admit it. Your desire for control is almost overwhelming and you have determined a long time ago that it’s part of your nature, just like being a Goo is part of your nature. You supposed it came about because you have learned a very valuable and very important lesson a long time ago, in that the other Goo cannot be trusted to make the right decision efficiently. They will argue and squabble and argue and squabble again, making a single day feels like a never-ending torment of words that drones on and on and on, and in the end after many painful tolerance limits being broken again and again, a decision is finally made. And all this time, you could see from where you are what the correct decision should be in the first place. All of them are utterly unreliable, that’s what. You do have the capacity to selectively force the other Goo to see your viewpoint however, and you’ll do it elegantly. But you cannot repeatedly do it though, as somehow the other Goo are of the opinion it’s immoral to force your decision on the others. Weak, that’s what they are. But if enough Goo covertly support you under the cover of darkness, you will feel emboldened to enforce your control again. After all, they requested it since they know full well they are unsuitable in making the best decision in the shortest amount of time. You’ll show them all how it’s done your style.
Ability:
You may target another Goo at night.
If you desire so, that Goo will gain the Puppet String hidden trigger. That Goo will not be informed of the trigger.
Whenever you like during the day, you may choose to activate the Puppet String hidden trigger and remove it from that Goo.
If you do so, the vote controlled by that Goo is placed onto a Goo of your choice.
That vote will last until the end of that day and any further attempt to move it will fail.
You can only attach this trigger twice.
If there are 3 or more Goo targeting you at any night, you will gain another trigger.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Cyan,
You are Teal Goo.
Flavor:
As a prestigious member of the Goo community, you have always enjoyed a certain amount of influence and reputation among your peers. This has been translated to an increased amount of persuasion needed to actually run you up initially. Fortunately or unfortunately in this case, a Goo such as yourself doesn’t survive long in such a position without a healthy amount of paranoia. And your sense of paranoia has exacerbated with this latest turn of events. You cannot help but to avert any attempt at contact with you, to the extent of calling in past favors and ruthlessly exerting your own influence to stop any such connection. With each favor called in or influence forced on the other Goo, your own reputation will actually decrease among your increasingly disgruntled peers. If your influence are pushed far enough, you may actually die as a result of it, far earlier than expected. Due to your adept political maneuvering however, you can also exert your influence to smear another Goo’s reputation. After all, you are politically astute enough to pick out those scummy Goo by yourself.
Ability:
You start the game with a lynch threshold increased by two.
If you are targeted by a non-killing ability at night, that non-killing ability will fail and your lynch threshold is reduced by one instead.
If you are targeted by a killing ability at night, that killing ability will fail and your lynch threshold is reduced by three instead.
You will die if your lynch threshold is reduced to zero. Dying in this way will not automatically end the current phase.
You may target another Goo at day.
The Goo targeted at day will gain the Weakness hidden trigger and your own lynch threshold is reduced by two. That Goo will not be informed of the trigger.
The lynch threshold of Goo with Weakness hidden trigger is reduced by two.
Weakness hidden trigger cannot stack.
You may target another Goo at night.
Win Condition: Eliminate The Goo Mafia Collective.
Dear AsianInvasion,
You are Azure Goo.
Flavor:
You are a sneak and a master of disguise. And above all, you are a professional. That means you are bloody good at what you do. Over the years, you have learned finest tricks of getting into the role of the Goo you wish to impersonate. You learned by spying and stalking the Goo of your choice, imitating the mannerisms and speech, as well as memorizing every nuance of behaviors, likes and dislikes. You are so proficient at your job that even close acquaintances have difficulty separating you from the Goo you have mimicked. Above all, you are so good that you can also confuse your target about which Goo your target is supposed to be. Unfortunately, if the Goo you mimicked is dead or has a radical behavioral change, the gig is up. But never fear, for the world is ripe for your taking and there are plenty of Goo left to impersonate. A master of disguise has many faces after all.
Ability:
You may target another Goo at night.
If that Goo has a different color than yours, you will swap your color with that Goo.
If that Goo has the same color as yours, that Goo will gain the Mimicry hidden trigger. That Goo will not be informed of the trigger.
Any abilities targeting you will affect the Goo with the Mimicry hidden trigger instead, and vice versa.
You can only have one Mimicry hidden trigger at any point in the game.
A Mimicry hidden trigger will be removed if the color of that Goo is different than yours or if that Goo is dead.
Instead of targeting a Goo for the night, you may change your own color to any color you favor.
You can only use the color change ability twice.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Archmage Eternal,
You are Cyan Goo.
Flavor:
Born with a curious mind, you have always been… touchy-feely. Some Goo translated that to you being emotionally frustrated. But you know they are just jealous of you. Or at the very least, you tried to convince yourself of that. It appears to be working, you think. Anyway, due to your inquisitive nature, you can investigate any Goo you like, without their permission obviously, to determine whether a Goo is morally dubious. Doing this will make you feel ashamed of yourself though. Since you have sworn to reduce this type of touchy-feely behavior the others so frowned upon, any such investigation will cause you to wallow in self-pity and generally emo-ing for the rest of your life. If by chance though, a morally dubious Goo is caught and given the proper justice, you’ll feel redeemed and convinced yourself that you are serving the greater cause after all. At this point, you can attempt to feel inquisitive again, until the next time you feel ashamed that is.
Ability:
You may target another Goo at night.
If you desire, you will also be told the alignment of the player you targeted.
You can only do this once.
For every non-town Goo that is dead, you can do it another time.
Win Condition: Eliminate The Goo Mafia Collective.
Dear loran16,
You are White Goo.
Flavor:
You have latent psychic abilities. That’s pretty impressive for a primordial mass of colored ooze. It’s a thrill that none of the other Goo seems to share with you however, to your eternal despair. Bah, who needs those primitive ignorant Goo anyway. You are a world onto yourself. In fact, if you just so choose to just so flex your psychic powers just so right in a just so specific way and targeting a very specific quantum wavelength of a certain frequency, you are pretty certain you can stun a section of all those Goo senseless. How awesome is that? You’ll feel bloody tired after that, but it’ll still be so awesome. But deep down inside, you crave for recognition. If you can manage to achieve that recognition you just so desire, you are pretty certain that the positive emotional elevation of your latent psychics will generate an even greater momentum in quantum wavelength manipulation. Heck, it might be even more impressive that just mere stunning. The others will surely be giddy enough about such awesomeness from you to the point of dying, metaphorically speaking of course.
Ability:
You may target another Goo at night.
Once per game, you may choose a color instead of targeting any Goo for the night.
All abilities used by Goo of that color will not work for the night. This is not a targeting ability.
If a simple majority of Goo targets you at any night, you will gain an additional ability - “Once per game, you may choose a color instead of targeting any Goo for the night. All Goo of that color will die. This is not a targeting ability”.
You can only gain this ability once.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Flew,
You are Magenta Goo.
Flavor:
You are certifiably insane. You divide your world into two halves. There is the one half that you adore. And then there is the other half that you despise. At the switch of a flick in your mind, the positions of those two halves are reversed. Or maybe it was you who is reversed? As is 1 and 2 are 3 and 2, only the whole thing is not inversed and then moved along a pattern which might not exist. You are the one Goo that flings yourself at anything that even remotely moves, trying to determine which half of your world anything lies in. If you love it, you will die for it. If you hate it, you will tear it apart even if it means you will die for it. Either way, you will die for it. And then maybe this whole issue of insanity will be even more exciting? Giddy!
Ability:
You may target another Goo at night.
If your color is different than that of your target, you will redirect all kills targeting that Goo for the night to you instead.
If your color is the same as that of your target, you will sacrifice yourself to kill that Goo.
Successful activation of either of your night abilities will kill you without fail.
You may target another Goo at day.
The color of the Goo targeted at day will be changed to any color you wish and that Goo will gain the “Permanence skill - your color cannot be changed” for a single day and night phases.
You can only use this day-targeting ability thrice in this game.
Win Condition: Eliminate The Goo Mafia Collective.
Mod Note: The Goo who gained the Permanence skill from Mister Goocider would not be told that the skill would only last a single day and night phases.
Dear falkonn,
You are Crimson Goo.
Flavor:
You have always been the most hyperactive Goo of your entire Blob. Your mum spouted something like reaching the A.D.D. barrier and breaking it beyond recognition, whatever that is. She was probably just trying to scare you. You know what you are. You also know that the rest of the Blob are slow slow slow. Heck, you practically drove at least a quarter of your Blob to death by tiredness in trying to keep up with you. Life waits for no Goo and a Goo has to knock on every door of opportunity a Goo can encounter, dashing through it before the Goo opening the door even realizes what just happened. Gawd, you are feeling so damn smug right now.
Ability:
You may target another Goo at night.
You may target another Goo at night.
You may target another Goo at night.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Buranri,
You are Olive Goo.
Flavor:
You are a statue, a crystalline being of the highest quality and value. Or you are just too lazy to move much that the other Goo have mistaken you as such. Whatever. Those ignorant ones know nothing of what you’re doing. You find peace and enlightenment in being in a total meditative state, silent and unmoving, the state at which everything and nothing exist. You are so grounded in reality, your own reality to be precise, that nothing much can disturb your inner state of being.
Ability:
You may target another Goo at night.
You have the Permanence skill - your color cannot be changed.
Win Condition: Eliminate The Goo Mafia Collective
Dear RobRoy,
You are Navy Goo.
Flavor:
Bounce. Bounce. Bounce. Splat! You are a carefree little Goo, a carefree little Goo, a carefree little Goo. Oh, you are a carefree little Goo. And all you do is Bounce. Bounce. Bounce. Splat! Oh, and then there is that murder that needs to be resolved. No matter. It’s only a minor bump in your Bounce. Bounce. Bounce. Splat!
Ability:
You may target another Goo at night.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Zajnet,
You are Purple Goo.
Flavor:
Has any Goo ever tried licking oneself before? You certainly did try. But it’s weird. The other Goo said you are a vanilla. But in licking yourself, you have discovered that no, you definitely don’t taste like vanilla. In fact, you probably shouldn’t even try and remember what you did indeed taste like, in case you feel nauseous and dry- retch horribly again. You made a solemn swear that you will get back at whoever stated the vanilla thing in the first place and then by hook or by crook, force that Goo to lick itself.
Ability:
You may target another Goo at night.
Win Condition: Eliminate The Goo Mafia Collective.
Greetings,
ced395, Dancing Mad, Syrenz, TACKY, zindabad.
You are the Goo Mafia Collective.
Flavor:
You are the Evil that exists underneath the subconscious of everything that is Goo. For ages you have lurked underneath the unknown, bidding your time to strike back at the progenies of the Great Goo. That time is now. And you are ready for it. With your mental assaults, you have totally convinced 5 Goo to serve under your cause. And you have chosen those Goo whom you believed are the best Goo for the job. But as expected, a Goo is weak. However, the good thing about serving the great Evil is that Evil offers lots of firepower. And you offer now this firepower to your chosen ones: The Goo Pool. The Goo Pool is the distillation of your chosen ones’ combined evil intelligence, which heightens your already considerable Gooey Evilness to extreme potential. The only drawback is that each Goo serving your cause that perishes will weaken the Goo Pool considerably, since the Goo Pool is the total sum of your chosen ones’ consciousness.
Ability:
Goo Mafia Collective starts the game with 5 Goo Points already in the Goo Pool.
At the start of each night, Goo Mafia Collective will add 1 Goo Point to the Goo Pool for each surviving member that reaches that night.
Maximum Goo Points in the Goo Pool is 3 times the number of surviving members.
Whenever Goo Points are added into the Goo Pool, the total Goo Points added will not exceed the current maximum limit of the Goo Pool.
Each member can access the Goo Pool to spend the Goo Points each night only once.
Each ability in the Goo Pool can be accessed multiple times per night, unless stated otherwise.
Whenever a member of the Collective is dead, the surviving members must pick an ability to be removed from the Goo Pool.
The picked ability cannot be accessed for the remaining of the game.
In addition, due to the Goo Pool being a collection of linked consciousness, every surviving member of the Goo Pool can speak with each other at any point of time in here.
Goo Pool:
1 Goo Point – Initiate a Goo Kill on the Goo you are targeting tonight. This can only be triggered once per night.
2 Goo Point - Initiate a Colorization on the Goo you are targeting tonight. This will change the color of that Goo to another color of your choice.
2 Goo Point – Initiate an Observation on the Goo you are targeting tonight. You will be informed of whom that Goo is targeting tonight.
3 Goo Point – Initiate a Nullification on the Goo you are targeting tonight. That Goo cannot target any other Goo tonight. All other abilities targeting that Goo tonight will fail.
3 Goo Point – Initiate a Codebreaker on the Goo you are targeting tonight. You will be informed of the Goo’s codename. This can only be triggered once per night.
Dear Dancing Mad,
You are Silver Goo.
Flavor:
For as long as you can remember, you like pranks. And you like playing pranks on the other Goo. You practically live for the thrill of planning a prank, executing it perfectly and then backing off to see the result playing itself out. The thrill of doing that is indescribable. And now this big bad dude here offers you the chance to play the ultimate prank of all, one that will bring about the new age of Evil. You almost cackle in glee at that offer. The opportunity! This will be your finest work of art yet, something the other Goo will remember of for ages to come.
Ability:
You may target another Goo at night.
You may target another Goo at day.
A Goo targeted at day will gain the status of “the_Marked” for all in-game references pertaining to it, which is visible to all in the game thread until the end of the game.
“the_Marked” status is not relevant mechanically gameplay-wise.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
Dear zindabad,
You are Brown Goo.
Flavor:
You are a little tad sensitive for a Goo. But it’s not your fault! You merely have a little-bit-more-than-usual intense emotional response to the events around you. That doesn’t stop you from being teased about it relentlessly by the other Goo though. That in return causes you to feel even more sensitive, something like those horror films where these perpetual positive feedbacks will eventually push you over the edge and turn you into a psychopathic killer. But it’s nothing like that here of course. You are merely a Goo who is a little bit more sensitive, and you WILL hammer that fact repeatedly into the minds of those who kept teasing you about it, to the point of death if you have to. That’ll show them. Also, due to your sensitivity, you can resonate with the other Goo and as thus, able to determine the identity of those who have contacted you previously. This only occurs if they contacted you in a large enough number for you to notice them in the first place.
Ability:
If there are more than 3 Goo targeting you at any night, you will be told the identity of those Goo.
You may target another Goo at night.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
Dear Syrenz,
You are Olive Goo.
Flavor:
In all of your life, you have been an ordinary Goo. And you plan to be an ordinary Goo till the end of days, living a life of Goo peace and serenity. You have aspired for nothing truly exciting. And for a very long time, you were content. But then one day, the Evil one came, and you began to truly see things in a slightly different manner. The Evil one was so convincing that you even offered up your soul in obeisance. In exchange, you are the one Goo most “touched” by the Evil that is even now permeating throughout your innermost essence. If you can somehow convince a sufficient number of Goo to extend and connect with you at night, this combined presence will empower the latent command of your object of worship even further.
Ability:
If a simple majority of Goo targets you at any night, Goo Mafia Collective will get an extra 2 Goo points.
You may target another Goo at night.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
Dear TACKY,
You are Violet Goo.
Flavor:
You were born for this. The feeling of another Goo’s life slowly extinguishing in your grasps. The moment the light flickered and died out. The sensation of whoever you were holding was then no more. Life fluttered desperately and then was gone. Nothing left. Peace. You were born for this. And you will do this. And see this to the end. Also, you are so convinced in your own belief that pretty much nothing can rock it, shake it, and make you doubt yourself. The other Goo will all die in the end.
Ability:
You may target another Goo at night.
You have the Permanence skill - your color cannot be changed.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
Dear ced395,
You are Magenta Goo.
Flavor:
*Brood* *Brood* It’s official. You are Evil. You feel like letting out an exasperated sigh and start whining to the nearest Goo. But you can’t do that. That’s suicide. And if there’s one thing in which you’re not, it’s suicidal. But still, you’re Evil. Gawd. This officially sucks.
Ability:
You may target another Goo at night.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
~~~~~
Dear kpaca,
You are Orange Goo.
Flavor:
You are not a mere simple Goo. You are the vessel for something far greater, a Chaos Entity from far beyond the Goo Sky. It has picked you as the Herald for his comings and to spread the Word of his arrival. You are beyond elation, and you will succeed in fulfilling your destiny. And the first step to do this is to synchronize as many Goo as possible to your own Will. Regretfully, those Goo will not know they have been synchronized and converted, for too early a warning will spoil your entire Plan. Only you and you alone will know they have been subverted. And with each Goo that is added to your ranks, your strength will grow greater and more refined. There exists an obstacle however. Your Chaos Entity has informed you that one of its fellow Chaos Entities has also sent another Herald in its name as well. And that rival Herald will also be working fervently to spread his own Word and to convert the other Goo to his own Will. This is simply unacceptable. Your Will is far stronger, and your Word will spread farther and wider than this rival of yours will ever do. The Race is on and you intend to win it.
Ability:
You may target another Goo at night.
The color of that Goo will be changed to match yours.
You will know the total number of Goo, dead or alive, with your color, including yourself, at all time.
You have the Permanence skill - your color cannot be changed.
Win Condition: The total number of Goo, dead or alive, with your color, including yourself, must exceed that of your arch-nemesis by the end of the game.
Dear StormBlind,
You are Gold Goo.
Flavor:
You are not a mere simple Goo. You are the vessel for something far greater, a Chaos Entity from far beyond the Goo Sky. It has picked you as the Herald for his comings and to spread the Word of his arrival. You are beyond elation, and you will succeed in fulfilling your destiny. And the first step to do this is to synchronize as many Goo as possible to your own Will. Regretfully, those Goo will not know they have been synchronized and converted, for too early a warning will spoil your entire Plan. Only you and you alone will know they have been subverted. And with each Goo that is added to your ranks, your strength will grow greater and more refined. There exists an obstacle however. Your Chaos Entity has informed you that one of its fellow Chaos Entities has also sent another Herald in its name as well. And that rival Herald will also be working fervently to spread his own Word and to convert the other Goo to his own Will. This is simply unacceptable. Your Will is far stronger, and your Word will spread farther and wider than this rival of yours will ever do. The Race is on and you intend to win it.
Ability:
You may target another Goo at night.
The color of that Goo will be changed to match yours.
You will know the total number of Goo, dead or alive, with your color, including yourself, at all time.
You have the Permanence skill - your color cannot be changed.
Win Condition: The total number of Goo, dead or alive, with your color, including yourself, must exceed that of your arch-nemesis by the end of the game.
The Cult Goocruiter will gain the following Attach abilities upon reaching the prerequisite number of members with the same color. Permanence – The next time you successfully change the color of a Goo to match yours, that Goo will gain the Permanence skill. Decoy Swap – The next time you successfully change the color of a Goo to match yours, that Goo will gain the both the Permanence skill and the Decoy Swap hidden trigger. That Goo will not be informed of the trigger. Whenever you are killed, by lynch or ability, the Goo with the Decoy Swap hidden trigger will die instead of you. Suicide Bomb – The next time you successfully change the color of a Goo to match yours, that Goo will gain the both the Permanence skill and the Suicide Bomb hidden trigger. That Goo will not be informed of the trigger. At any point during the day, you may choose to detonate the Suicide Bomb hidden trigger, killing the Goo with that trigger as well as another Goo of your choosing. Prerequisite:
4, 8, 10, 12, 14, 16, etc. members – Permanence
2 members – Decoy Swap
6 members – Suicide Bomb
Flavor:
You were born for this. The feeling of another Goo’s life slowly extinguishing in your grasps. The moment the light flickered and died out. The sensation of whoever you were holding was then no more. Life fluttered desperately and then was gone. Nothing left. Peace. You were born for this. And you will do this. And see this to the end. Also, you are so convinced in your own belief that pretty much nothing can rock it, shake it, and make you doubt yourself. The other Goo will all die in the end.
Ability:
You may target another Goo at night.
You have the Permanence skill - your color cannot be changed.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
lol, I was motivated I guess.
EDIT: meant to say that the flavor was really excellent in this game too. I read through every role just for that reason.
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to SGT_Chubbz and Kracked Graphics for the Avvy and Banner!
Occasionally, you sniped at those around you who were trying to lynch you, thinking you were one of those bad Goo.
How utterly blind.
It’s a wonder any of them were still alive.
Now, if only you could dig out the perpetrators behind this whole mess…
You paused.
A slight tingle ran up your body.
Then to your astonishment, following the tingle, your color was instantaneously changed to Gold.
Wait. What?
You were stunned at the unexpected change of your color.
~~~~~
You are now a Gold Goo.
In addition, you have gained the Permanence skill - your color cannot be changed.
You bounced a single time experimentally.
The sound it made was elastically acceptable.
Gootastic!
You pondered about the Goo Sky and its multicolored twirl and twist and coil and curl and bend and weave and you suddenly lost track of all the colors which fragmented into… Gold.
And you grinned ferociously in a gooey manner.
Somewhere, someplace, a Goofish convulsed and went into cardiac arrest.
And you decided that somehow, something, somewhat, Archmage Eternal would look Gootastic in Gold.
Maybe then you both could bounce together in an elastic manner?
Twirl and twist and coil and curl and bend and weave.
Half here. Half there. Half everywhere.
Somewhere, someplace, Archmage Eternal inexplicably found himself become a Gold Goo.
~~~~~
You have successfully changed Archmage Eternal’s color to Gold.
You stared around with disdain at the unbelievers.
None of them was worth your time if they did not offer up their soul to your Chaos Entity after all.
Regardless, you must endure this… discussion till Night arrived, at which point you could begin executing your Plan.
You almost cackled in glee at that prospect.
Almost.
It would not do to crack your carefully constructed façade after all in front of all these unbelievers.
Suddenly though, in the midst of your casual disdain, a psychic ping caused you to freeze in astonishment.
Another Goo in this hall somewhere has been synchronized to your Will, all without your intervention.
And with that unexpected increase in number, you are rightfully empowered and your capability has been increased by the Will of your Master.
~~~~~
The total number of Gold Goo, dead or alive, including yourself is now 2.
You have gained the following one-shot Attach ability:
Decoy Swap – The next time you successfully change the color of a Goo to match yours, that Goo will gain the both the Permanence skill and the Decoy Swap hidden trigger. That Goo will not be informed of the trigger. Whenever you are killed, by lynch or ability, the Goo with the Decoy Swap hidden trigger will die instead of you.
Dab. Dab. Goo. Focus on Lime.
Dab. Dab. Goo. You wobbled and spun around.
You let out a smirk. You are now a Lime Goo.
You scrutinized yourself closer. Not exactly the color to scream about, but hey, a master of your craft complains not the difficulty of the assignment, only the survival of your target.
It would be such a terrible waste after all if your target was to perish unexpectedly. You wobbled and spun around, this time with a touch more flourish.
You felt slightly dispirited, but you brushed it aside. Probably resulted from too many a spin you executed.
~~~~~
You have successfully changed your own color to Lime.
You are now a Lime Goo.
It was a busy night.
First thing you did was to pay a visit to AsianInvasion. And just out of his sight, you proceeded to channel as many negative energy and thoughts as you could into him. If things go according to plan, he should be too depressed to make any further move tonight.
Letting out the smirk of an accomplished demotivator, you backed off, only to bump into another Goo who apparently was interested in you, of all Goo.
Feeling buoyant from what you have done thus far, you decided to motivate this Goo in the fine art grabbing chances while one can.
All in all, you decided happily, it was a busy night well spent.
~~~~~
You have successfully demotivate AsianInvasion.
You have motivated a single Goo who targeted you.
It was a void. An everlasting void of emptiness that has no ending and no beginning.
In it, there is no context of time and space. No sense of self or surrounding. Oblivion.
One moment you were fretting about investigating RobRoy, but before you could do that, you were trapped in this realm of silence and peace and solitude.
Endlessly. You drifted about randomly. Eternally.
And then, before you realized it, you blinked and it’s morning.
Goo?
~~~~~
You have failed to investigate RobRoy. You have used up a one-shot of your investigation despite that.
You cackled with glee. With everyone else resting, now was the time to act.
You swooped in a suitably evil herald manner to where Loran was last seen.
Dart in. Dart out. Bounce around a bit.
There!
Wasting no time, you imposed your will onto that unbeliever, changing his color to Gold and imposed upon him your Master’s manipulation.
Success!
Even as you sneaked around observing his surprised expression at the Gold-ification as you quaintly put it, you knew for a fact that Loran would never know that he has been secretly subverted to your cause just by being Gold.
You cackled again.
Slam!
You gasped from the shadows.
Another Goo had just bodyslammed into the equally surprised Loran, flattening him into an unflattering mess. The new Goo then proceeded to maul Loran into a slippery mass of Goo-flesh repeatedly, effectively killing him.
You crept closer nervously. Before you got close enough however, the Goo swore loudly about killing the wrong Goo and darted away into the shadows.
You gasped softly. The original target was you? And you have just been saved because the new Goo was unable to differentiate between you both?
You vaguely registered another psychic shock in your mind. Another Goo has just been synchronized to your Will without your interference.
And with that increase, you are empowered further by the Will of your Master.
~~~~~
You have successfully turned Loran into a Gold Goo and imposed the Decoy Swap hidden trigger into him.
Decoy Swap has been triggered successfully.
The total number of Gold Goo, dead or alive, including yourself is now 4.
You have gained the following one-shot Attach ability:
Permanence – The next time you successfully change the color of a Goo to match yours, that Goo will gain the Permanence skill.
You are dying.
Goo-blood is oozing out of you, trickle by trickle.
Your killer came out of nowhere, with a manic grin to his face and a leering smile to his lips.
But he didn’t make a single move. He just appeared and stared at you.
That was all.
And suddenly your body was wracked with pain and your mind was assaulted with a psychic sledgehammer.
Trickle by trickle.
Then you screamed. And your body was aflamed.
Everything was a haze of bright hot red, and everything was vaporized, and everything was just pain, and just burn, and just red.
When the darkness came, it was soothing relief.
~~~~~
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You frowned.
With an additional support, you could do something. That something was not much, but still you have to do with what you could get.
And thus you set out to stalk Axelrod.
It was a rather boring assignment.
Axelrod just bounced around a lot. He also paid a brief visit to RobRoy. He then bounced around some more.
You got so tired of all that bouncing around that you didn’t bother staying to watch who paid Axelrod a visit.
~~~~~
You have successfully used Track on Axelrod: Axelrod targeted RobRoy.
You set your uniform in place.
You set your mask in place.
And most importantly, you set your Cape with a capital C in place.
The Caped Goo lives again! For Justice and beyond!
You swerved around the hall, aiming for StormBlind. That Goo must die tonight no matter the cost.
A speck of Gold! There!
You hissed out a battle-cry, for it wouldn’t do to alert him beforehand, and yet a battle-cry is of utmost importance for any would-be Hero.
Nearer… nearer…
A bodyslam! Hai-ya!
StormBlind was slammed down. Take that!
You proceeded to rip him to pieces into a messy pile of slippery Goo-flesh. None must survive the Justice you serve!
Job done, you leapt back and observed your handiwork.
You gasped! You swore!
You got the wrong Goo!! It was Loran whom you killed! Why the heck was Loran a Gold Goo?!
No!! Your mistake has left a deep impression in you.
Unfortunately, there is not enough time for another kill. You dove into the shadows frantically.
You were reasonably confident no one actively sought you out, so you may yet make amends.
You narrowed your eyes and let out an angry hiss. Next time then. Just wait till next time.
~~~~~
You have failed to kill StormBlind.
You have successfully killed Loran.
You are now a Gold Goo.
You have gained an additional one-shot of your kill.
It started with the color Gold.
Actually, it started with you whistling to yourself to while away the night.
Then only it started with the color Gold. You becoming a Gold Goo that is.
It was followed by a surprised expression, and a shock so deep that it scarred your psyche.
It was a surprise that lasted for a short while.
It ended with a bodyslam, followed by lots and lots of pain as you were being ripped apart.
The last thought that screamed through your mind as you laid dying was: Why you?!
~~~~~
Your color has been changed to Gold.
You are now a Gold Goo.
You have gained the Permanence skill - your color cannot be changed.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
It’s night.
Finally, you could get to work in appeasing your Master.
The unbelievers kept droning on and on for all of eternity before they finally decided on a Goo to kill. Pathetic.
You could do much better than them.
Regardless, you have a task to do and it’ll show them who’s the one manipulating the strings around here.
You skulked around the hall looking for Powerrox93, having decided he would be the perfect offering.
After a moment of intense searching, you found him and focused on him, trying to force a synchronization of him to your Will.
Focus… focus… it was a success!
With delight, you observed as Powerrox93 seemed to stare at his own Orange color in confusion.
With that triumph, you felt the increase in your Master’s approval and the empowerment of his Will.
Oh, glorious!
~~~~~
You have successfully turned Powerrox93 into an Orange Goo.
The total number of Orange Goo, dead or alive, including yourself is now 2.
You have gained the following one-shot Attach ability:
Decoy Swap – The next time you successfully change the color of a Goo to match yours, that Goo will gain the both the Permanence skill and the Decoy Swap hidden trigger. That Goo will not be informed of the trigger. Whenever you are killed, by lynch or ability, the Goo with the Decoy Swap hidden trigger will die instead of you.
You were rather bored actually.
You didn’t really have any special skill you could execute to help the town, so you decided to meander around.
After a moment of aimless wandering, you decided to pay Talore a visit.
You found him.
But he didn’t seem to recognize you in the darkness of the hall.
Regardless, he seemed pleased to see you anyway and decided to talk to you about the fine art of grabbing chances while you are still able to.
After some intense encouragement, you went back to your place in the hall pretty motivated actually.
Right then and there, you decided to follow the advice of Talore the following night.
~~~~~
You have gained an additional instance of "You may target another Goo at night" the coming night.
Magnificent!
You had been given the honor of performing a kill for the Collective.
And the target was dear Axelrod.
And since you were not the type to sneak around, you decided to meet Axelrod face to face.
He did seem rather stunned to see you actually. Or maybe it was the manic grin you were sporting. Or maybe even the leering smile.
Oh, shucks. You felt like a demented killer already before you even performed the deed.
Of course, the stunned expression Axelrod was wearing was wiped out in mere seconds as you let loose a heavy-duty mental barrage to assault him directly.
Oh, how he screamed. How he burned, as flames consumed his flesh. He was a beautiful red thing of pain and mindless agony.
Then Axelrod exploded into pieces.
You stifled a giggle even as you slinked into the shadows.
The other Goo were rousing. And coming. They had to, from the way Axelrod shrieked.
It was a pleasure.
~~~~~
You have successfully performed a Goo Kill on Axelrod.
It was a simple task.
You stared at Archmage Eternal from afar.
You sneered at him.
And with the given powers of the Collective, you invoked a Nullification on him, sending Archmage Eternal into the void.
He blinked out of existence.
You sat there, staring at the now empty spot, resisting the urge to cackle to yourself. It wouldn’t do if someone else were to spot you cackling to yourself. It would raise too many unnecessary questions.
You felt smug regardless.
Oh, Archmage Eternal would return alright. But he wouldn’t have the chance to do anything tonight. Nor would anyone else find him. Heh.
Just as you turned to leave however, a strange shudder passed through you.
Inexplicably, you turned into an Orange Goo.
You blinked at yourself in surprise.
Orange?
What?
~~~~~
You have successfully performed a Nullification on Archmage Eternal.
Your color has been changed to Orange.
You are now an Orange Goo.
You were getting more and more paranoid.
Two people attempted to contact you.
You pulled some strings to avoid the both of them, difficult as it may be, being stuck in a locked hall.
But you managed.
Still, why wouldn’t they leave you alone?!
~~~~~
Your Lynch threshold is now exactly neutral
You strolled through the hall in contempt, thinking over the bloody long day that your peers spent ages in trying to resolve.
If only they had allowed you to decide for them. You’ll get it over with in a jiffy. Bah!
In the midst of your fuming however, you spotted your target zoning off into the distance.
Ah, Zindabad! Just the Goo you were looking for.
You sneaked up upon him and observed silently.
He was still zoning around.
You smirked and started to plant a hypnotic suggestion into Zindabad’s subconscious mind, ensuring that his will is yours to command if you so desired.
Done.
A pity the same suggestion couldn’t be triggered twice or you would have a field day with the rest of those talkative Goo that kept droning on endlessly.
~~~~~
You have successfully affixed the Puppet String hidden trigger to Zindabad.
You blinked again.
Scarcely woken up from your limbo, you suddenly felt a certain weight has been lifted off you.
~~~~~
You have lost the Permanence skill - your color can now be changed.
You felt lethargic.
That probably factored into the reason why you didn’t feel like doing anything tonight.
You were lazing around when another psychic ping informed you that one of the converted just lost his Gold color.
Wha- wha- what?
Damn.
~~~~~
The total number of Gold Goo, dead or alive, including yourself is now 3.
Twitch twitch twitch
You could feel someone moving around your position, looking for you.
Twitch twitch twitch
That Goo kept persisting. Not giving up. Stalking. Searching.
Twitch twitch twitch
You reassured yourself it was a secure location you were bunkering in right now.
Twitch twitch twitch
The ending of the night still seemed so long away.
~~~~~
From exactly neutral, your Lynch threshold is now reduced by one.
You screamed.
Nothing. Nothing. Nothing.
Where were you?
Endless expanse of blankness and emptiness.
What were you?
Vezok?
You were looking for him, yes, but?
You stared at the void.
The void stared back at you.
Endless. Eternity. Everlasting.
You blinked.
Your head felt groggy.
It’s morning already?
Goo?
~~~~~
You have failed to target vezokpiraka.
You were feeling rather depressed yourself.
You spent a significant amount of time searching for AsianInvasion, but nothing, nada, zilch.
It looked as if AsianInvasion just disappeared into thin air.
Then when you came back to where you planned on resting, there was a mob waiting for you.
Well, it seemed like a mob anyway.
You didn’t wait to find out.
You immediately lunged aside and bounced away.
You mean, seriously, you didn’t mind some attention but that was ridiculous.
And just when you thought things couldn’t get any worse…
You discovered that sometimes during the night, you were turned into an Orange Goo.
You facepalmed.
Goo~
~~~~~
You have failed to demotivate AsianInvasion.
You are now an Orange Goo.
You have gained the Permanence skill - your color cannot be changed.
You observed quietly as Talore bounced past you.
You grinned.
What a pitiful Goo, unknowing of his fate tonight.
You tagged along behind him out of sight.
Synchronization initiated.
Pleasure drummed throughout your entire body with the psychic linkage.
Slowly but certainly, your Will was superimposed onto Talore’s psyche.
And the poor fool didn’t even know about it as he continued bouncing along.
He would find out soon enough.
By then it would be too late.
You let out a soft chuckle.
~~~~~
You have successfully turned Talore into an Orange Goo and imposed the Decoy Swap hidden trigger into him.
The total number of Orange Goo, dead or alive, including yourself is now 3.
You were rather cautious tonight.
After the events of last night, it was understandable.
You still had no idea what happened then but tonight, you intended to complete a job.
Moments later, you found RobRoy dozing in a quiet corner of the hall.
You approached and stared at him.
He didn’t seem aware you were there.
You proceeded to rummage through whatever belongings he had with him.
After a few minutes, you came to the conviction that RobRoy was actually one of the good Goo.
You backed away feeling rather excited.
That’s good news.
Of course, it would have been even better were you to catch one of the bad Goo.
But beggars can’t be choosers.
~~~~~
You have successfully investigated RobRoy.
RobRoy is Town.
Ding dong
Roll roll roll
You yawned and shook your body in myriad patterns of Goo-tastic movements.
Swirl swirl
You gazed fondly at Talore.
He was bouncing around.
You bounced along.
Flail
It was a boring night.
Goo Goo Goo Goo Goo Goo Goo Goo~
~~~~~
You have successfully protected Talore.
Your ability was not activated.
You darted to the right.
You darted to the left.
You swirled your cape around with a flourish achievable only through years of practice.
You are the Masked Goo.
You stifled the high-pitched cackle rising up within you.
That would make you sound too much like a villain.
You swooped forward down the hall.
You had already noted where your target was earlier in the day.
And the mistake of last night must not be repeated.
There.
It gave you great pleasure to see Gigas1’s face scrunching up with surprise as you slammed into him from the air at a 45 degree trajectory.
He was flattened.
In the name of Justice!
You stifled his screams and tore Gigas1 apart with your bare hands.
Such was your strength and determination.
Gigas1 was no more.
You made sure of that before you darted off into the shadows again.
You were rather pleased.
It was a strike under the cover of darkness and no one saw you.
It was a fantastic night.
~~~~~
You have successfully killed Gigas1.
You are now a Maroon Goo.
You have gained an additional one-shot of your kill.
It was the swooping sound that alerted you.
Your face scrunched up with surprise as you looked up.
A Goo was barreling through the air toward you, cape flapping and all.
Slam!
You lost your breath.
You tried to scream.
Your mouth was forcibly clammed shut.
You tried to struggle.
The first punch landed.
Your last thought was of the barrage of punches that followed immediately after the first one.
~~~~~
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You had a full team supporting you.
You were exultant.
For the first time here, you can strike at another Goo with full resources behind you.
You couldn’t help at the smile that kept slipping onto your face.
After a significant amount of time later however, you nearly screamed in frustration.
Where in the name of the Great Goo was AsianInvasion?
You couldn’t find him at all.
And you searched through the entire hall several times.
It’s as if he just disappeared into thin air.
You fumed.
And everything was in place just for this one night.
Someone tapped you on your back.
Huh?
You turned around.
There was a Goo.
And he was grinning at you.
He made a shushing motion.
Goo?
Your body was instantly alighted into flames.
Your mind was breaking under a psychic assault.
You screamed.
There was no other thing to do but to scream and scream and scream and scream.
You couldn’t recall stopping your screams.
But then, you couldn’t recall anything else.
~~~~~
You have failed to initiate AlignCop on AsianInvasion.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You found vezokpiraka in one corner of the hall.
He seemed distressed over something.
You shrugged.
You were about to make his life more exciting anyway.
You grinned.
You tapped vezokpiraka on his back.
He turned around to stare at you in surprise.
You made a shushing motion.
He was about to say something insignificant.
You let loose an overwhelming psychic assault that shattered his mind and tore his body into disintegrating.
He ended up screaming.
It was loud and clear and so utterly musical to your ears.
You giggled.
You quickly moved away from the scene of the crime, grin still fixated on your face.
You would have to blend in later as the rest of the Goo came charging forth to see what had happened of course.
But you were rather content.
You hummed a merry tune.
~~~~~
You have successfully performed a Goo Kill on vezokpiraka.
You moved amongst the shadows.
It was peaceful.
Quiet.
Calm.
You found a good spot hidden amidst some random junks where you could blend in perfectly.
And there, you sat down and watched.
Zebi was in your sight.
And he wasn’t aware that you were observing his every move.
You watched.
And observed.
On how he paid a visit to Talore once.
And how he visited Talore consecutively the second time in the same night.
Curious.
Curious indeed.
Zebi was paying extra attention to Talore, it seemed.
Armed with that info, you slinked back again to creep with the shadows.
~~~~~
You have successfully performed an Observation on Zebi: Zebi targeted Talore twice last night.
Somehow you had been assigned the same task again for the night.
You shrugged off the sentiment, staring instead in distaste at your Orange self.
Ah well.
Your aim for the night was AsianInvasion and you found him readily, as soon as everyone went ahead to rest for the night.
You smirked cruelly.
You focused on AsianInvasion.
A few seconds of reality-bending psychic alteration and with nary a noise, he disappeared into nothingness.
It was as if he was never there.
You grinned.
It never failed to entertain you every single time.
~~~~~
You have successfully performed a Nullification on AsianInvasion.
You had pulled too many strings.
Too many favors were called in.
And every night, there were still those who relentlessly searched for you.
Their reasons unknown.
Their motives suspected.
Dare you meet them face to face to find out what they wanted with you?
Too risky.
Too dangerous.
Even as you hid, you could feel the clock ticking louder and louder.
Louder and louder.
Louder and louder.
~~~~~
From a Lynch threshold of minus one, your Lynch threshold is now minus three.
You were extra careful this night.
Right.
Left.
Right.
You paused.
There was no strange numbness or emptiness this time.
You flexed your limbs.
Yeah, it was a relief even if strange.
What was last night about then?
You scratched your head.
Still, you had a new aim for the night.
Top3ReasonsWhy.
Funny name for a Goo.
Heh.
It was time to find out about that Goo.
You really wanted to move from your spot.
There was work to be done after all.
But for some reasons you didn’t.
There was an oppressive feeling hanging in the air.
You felt like curling up into a ball and just lay down.
You felt dispirited.
You felt dull.
You lacked the will to even bounce around.
Bah.
Forget work for the night.
You curled up into a ball and just hugged yourself to sleep.
~~~~~
You have failed to target Top3ReasonsWhy.
You were feeling feral for the night.
If the day had proven one thing, it was that AsianInvasion did exist.
You must not have been searching hard enough the previous night.
And sure enough, not long after you started hunting, you found him.
AsianInvasion was in one quiet corner of the hall, musing something to himself.
Delighted, you set to work immediately.
Negativity.
Depression.
Demotivation.
AsianInvasion visibly slumped down and shuddered.
Goo-tastic!
Your work was a success.
Feeling pleased, you slinked away quietly without a sound.
~~~~~
You have successfully demotivated AsianInvasion.
You swerved amongst the silence of the hall.
Glorious.
An assignment to kill.
RobRoy would know Death intimately before the sun rose again.
The time was near.
You found him dozing off to one side of the hall.
Peaceful.
Unaware.
Dreaming.
You would give him a dream so intense; he would never see the light of day again.
Glee.
You let loose a psychic barrage so potent that RobRoy practically jolted awake screaming.
Mind shattered apart.
Flames licking flesh.
Sweet hypnotic screaming.
RobRoy stared at you uncomprehendingly.
His mouth kept screaming.
He reached at you.
You darted away.
Exultation.
The others would come soon.
Time to be a good Goo.
A grin.
Glorious screams permeating every corners of the hall.
Sunshine, wakey, wakey~
~~~~~
You have successfully performed a Goo Kill on RobRoy.
It was supposed to be a quiet night.
And it was.
You were dozing.
Everything was idyllic.
Tomorrow would a busy day after all.
Then you were woken up by a scream.
It was day already?
It was your scream.
Burning pain, lightning coursing through your mind, veins aflamed.
Haze of red. Haze of pain. Haze of blood.
Dripping. Scorching. Breaking.
A grinning face framed by horror.
You reached out to grasp it.
You missed.
Quiet.
Mercy.
~~~~~
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
Surveillance.
Tick tock tick tock.
You stood still waiting for something to happen.
You had AsianInvasion firmly in your view.
Tick tock tick tock.
Minutes breezed by and hours ticked.
AsianInvasion just huddled still in one corner of the hall.
No movement.
No action.
None.
Tick tock tick tock.
Disgruntled, you moved back to your roost.
~~~~~
You have successfully performed an Observation on AsianInvasion: AsianInvasion did nothing last night.
You felt empowered.
Delighted even.
You were taking a walk to soothe your troubled mind.
But then you encountered something.
You came across tordeck’s squished body.
He was dead.
You were cautious at first.
But after a tentative check, you determined that tordeck definitely was not a morally acceptable Goo.
Empowered indeed.
You must be on the right track then.
~~~~~
You have gained an additional one-shot of your investigation.
Your color had been changed.
You stared at it in shock.
You prodded yourself.
You scrubbed yourself hard.
You scratched at the new coloring you had.
You scrunched up your face.
You looked Gold.
Urgh.
Whatever happened to your beautiful previous color?
~~~~~
You are now a Gold Goo.
You have gained the Permanence skill – your color cannot be changed.
In a quiet corner of the hall, you stood, still and silent.
A sardonic smile adorned your face.
falkonn looked utterly confused, as was appropriate an expression befitting a Goo of a lower station.
He should be honored at the gift of color you had just bestowed upon him.
He looked fantastic in Gold after all.
Your Master would be pleased at what you had done so far tonight.
You took a step back, intending to go back to your resting place.
But it was a step you never finished taking.
Someone gripped you from behind and slammed you onto the ground.
It was a Goo with a weird fashion sense.
You wanted to let out an outraged cry.
The fist that slammed into your mouth prevented that.
You choked.
Another fist. And another. And another.
It was a barrage of fists, never-ending and unyielding.
In helpless rage and pain, your last thought was that of how not pleased your Master would be at this latest turn of events.
But you had yet to fail.
The Will remained.
Even if you weren’t.
~~~~~
You have successfully turned falkonn into a Gold Goo and granted the Permanence skill to him.
The total number of Gold Goo, dead or alive, including yourself is now 5.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You would not fail this time.
Your quarry for the night was an old nemesis of yours: the self-proclaimed Gold Goo.
On the first night when the both of you clashed, he managed to hoodwink you admirably.
There won’t be a second time.
You narrowed your eyes dangerously.
Your cape fluttered silently as you used it to cover the entirety of your body eyes-down.
You stalked forward.
Deliberate stoic steps.
You would make sure this time.
You smoothly moved to a Goo whom you believed to be tordeck.
He seemed to be observing something in the distance, unaware of your presence.
That was him alright.
You let out a menacing grin.
Time to die.
You gripped tordeck hard from behind and slammed him onto the ground.
There was a stunned expression that crossed his face.
It rapidly changed to something of utter fury.
You rewarded such insolence with punch to his mouth.
Upon further thinking, why stop there?
You literally flattened tordeck into something unrecognizable.
There.
Justice was served.
With your cape flapping behind you, you snapped back into the shadows, feeling smugly satisfied with yourself.
Your identity was safe for another night.
~~~~~
You have successfully killed tordeck.
You are now a Gold Goo.
You have gained an additional one-shot of your kill.
Bounce.
Bounce.
Bounce.
Okay, this was getting tiring.
You creased your forehead to reflect your perplexed musing.
Where the heck was Cyan?
You definitely saw him earlier, dashing by you, as if hurrying to get somewhere.
But then you lost him.
And now you couldn’t find him.
You swore.
You grumbled.
You turned around.
A Goo was spiraling?
You blinked.
Yes, a Goo was spiraling in mid-air coming toward you very fast oh gawd what the heck was-
You breath was forcibly expunged from your body.
A Goo was squatting above you, narrowing his eyes at you.
You tried to squeak.
Blows rained down.
You were going to die, going to die, going to die, going to die~
Your thoughts were rambled amidst the pain, as you attempted to ward off the blows.
You failed.
Your last thought was surprisingly one of contempt.
There was a cape that flew behind the Goo that attacked you.
A cape?!
Bah.
~~~~~
You have failed to demotivate Cyan.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
The feeling of wind whistling through your cape empowered you.
Oh yes.
You felt like the king of the world with it.
Flap flap flap.
You landed on a ledge high above the hall.
You squinted down.
An orange Goo.
Oh yes.
Time to die.
You executed one of your special moves.
Precision and flair.
Spiraling downward at a speed unparallel.
The orange Goo turned around.
He saw you.
He gaped at you.
Slam!
Feeble and weak.
You scorned at him, lying beneath you.
Now die!
Another special move.
Haiya!
Torrents of blows!
Brutal and merciless!
Wait.
You blinked.
You felt uneasy.
Maybe you should determine his identity first.
Nooo!
It was not kpaca!
It was Talore!
You have been tricked again!!
You growled.
kpaca was now your new arch-nemesis.
You would hunt him down and slaughter that pitiful excuse for a Goo.
You would have your revenge!
You did a roll and lunged aside.
You stalked forward under the cover of darkness.
Dammit.
You swore again.
You stumbled.
What?
Someone kicked at you?
You quickly looked around.
A Goo stood beside you, grinning the unholiest of all unholy grins.
No!
Your identity must not be revealed!
Your arm darted forward to grasp at that audacious Goo.
Your reach fell short.
Your arm trembled.
You collapsed onto the floor, gripping your head.
It burned.
Figuratively and literally.
Your mind was cracking under the strain.
Flames started lighting across your body, fueled by nothing.
Your mind was melting.
Your body was burning.
Hot.
Pain.
Searing bright and lashing red all rippling all bubbling.
Drowned under a sea of scorching red.
You weren’t aware when you started screaming.
You weren’t aware when you stopped screaming either.
~~~~~
You have failed to kill kpaca.
You have successfully killed Talore.
You are now an Orange Goo.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
A sea of gray that expanded endlessly.
Everlasting dreams.
Neverending thoughts.
A void of noise, of feelings, of things.
You were alone.
You couldn’t really care.
Sweet blissful eternity.
You opened your eyes.
It was the ceiling.
You groaned.
You were supposed to find Archmage Eternal last night.
You grunted.
Dammit.
Dammit dammit dammit.
Another night gone just like that?
What the bloody heck happened?!
~~~~~
You have failed to target Archmage Eternal.
High and low.
Far and near.
All the way from north to south and from east to west.
Figuratively speaking of course.
And still no bloody sign of AsianInvasion.
You felt like screaming to vent your frustration.
Where in the hall was AsianInvasion?
~~~~~
You have failed to investigate AsianInvasion. You have used up a one-shot of your investigation despite that.
You still have one more shot, courtesy of Powerrox93’s lynch on Day 4.
You were furious.
Cyan was supposed to be synchronized to your Will!
He was supposed to be accepted into the fold!
But try as you might, you just couldn’t see head or tail of him.
He was just there earlier.
Right in front of you.
Dashing off to Great Goo knows where.
Then he just disappeared.
And now you couldn’t find him.
At all.
You raged.
You fumed.
Your ire was terrible to behold.
Not that any Goo was there to behold your fury.
A slight tingle ran down your spine, followed by a sense of loss.
You narrowed your eyes.
One of those synchronized to your Will has just died in your stead.
You felt a chill.
Someone was aiming for you.
Your time was running short.
Dammit.
Where the heck was Cyan?
And then another tingle ran down your spine.
This one was followed by a sense of empowerment and approval by your Master.
You almost purred.
Almost.
You were too dignified to actually do it.
Somehow, somewhere, another Goo was just synchronized to your absolute Will without your interference.
And your Master approved of it.
Oh, what the heck.
You purred a bit.
Just a little bit.
You got a reputation to maintain after all.
~~~~~
You have failed to turn Cyan into an Orange Goo.
Decoy Swap has been triggered successfully.
The total number of Orange Goo, dead or alive, including yourself is now 4.
You have gained the following one-shot Attach ability:
Permanence – The next time you successfully change the color of a Goo to match yours, that Goo will gain the Permanence skill.
You were on your last legs.
Even you knew that.
You have pulled too many strings.
You have called in too many favors.
Now everyone didn’t care to be manipulated by you any longer.
And thus, you hunched down in your new secret spot.
In grief and despair.
Around you, you could sense three pair of eyes looking for you.
Why wouldn’t they leave you alone?
Why?
You lamented.
Oh, how you lamented.
~~~~~
From a Lynch threshold of minus three, your Lynch threshold is now minus six.
You were the silent stalker.
You giggled at your own jokes.
Wait.
You tensed.
There he was.
Oh?
Zchinque was bouncing along hurriedly.
Dressed weird too for a Goo.
Ah.
He didn’t see you and bounced right past you.
You kicked at him.
He stumbled.
He gaped at you.
You grinned at him.
Ha narrowed his eyes.
He reached out his arm toward you.
Oh no.
You couldn’t allow him to do that now, could you?
Die.
A barrage of psychic assault right at Zchinque’s mind.
Die die die.
His arm faltered.
He collapsed to the floor.
He started screaming.
The sweet sweet sound a dying Goo.
You moved away.
Your job was done for the night.
The time for reckoning grew ever closer.
You would have loved to stay and see Zchinque’s final moments of agony.
But no rest for the wicked, eh?
Behind you, there was a sudden silencing of Zchinque’s screams.
It was swiftly followed by the sound of an explosion.
Zchinque had passed on from this world.
Oh, how sweet to extinguish a fellow Goo’s life.
~~~~~
You have successfully performed a Goo Kill on Zchinque.
That was simple.
Too simple.
You hesitated.
You invoked the powers granted to you from the Collective.
Let AsianInvasion be no more in this hall.
And he disappeared.
Just like that.
Blinked out of existence.
As if he never was.
Okay, that was rather dull.
You were expecting something far more spectacular.
Oh well.
Beggars didn’t have the right to choose anyway.
You moved back to your own resting place.
And you dreamed of something far more exciting.
~~~~~
You have successfully performed a Nullification on AsianInvasion.
Again.
The empty Void that stretched on for an eternity.
Eternity.
Stretched on and on and on and on~
Orange.
In a place where everything else didn’t exist, the only thing that did was you.
Somehow, you vaguely recalled that you must be Orange.
Spinning and spinning in an arc over and under a sea of gray.
Orange.
Beautiful vivid color that it was.
It was such a groggy sensation.
You shook your head.
You wobbled.
It was morning again so soon?
Another night gone.
Just like that.
Wasted.
Wait.
You scrutinized yourself.
Orange.
You nearly spun around in joy.
And you did.
It was not a wasted night after all.
Whee~
~~~~~
You have successfully changed your own color to Orange.
You are now an Orange Goo.
You have no more self color-change shot.
sneak
sneak
Eyes twitched left.
Eyes twitched right.
stalk
stalk
Target in sight.
Zebi was snoring peacefully a few feet away.
Eyes narrowed.
rummage
rummage
Eyes widened.
Town.
A breath of relief escaped.
tip toe
tip toe
Into the shadows.
A pair of eyes staring at you.
Startled.
Another Goo?
A wicked grin.
Eyes bugged out.
Pained gasp escaped.
Head throbbed.
Collapsed.
Pain.
Oh gawd.
Eyes blurred.
Body alighted.
Mind cracked.
scream
scream
scream
sweet soothing silence
~~~~~
You have successfully investigated Zebi.
Zebi is Town.
You still have a one-shot of your investigation, courtesy of Keifru’s lynch on Day 5.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You stared in curiosity.
Archmage Eternal was right in front of you.
But he didn’t seem to notice you.
And he was stalking around.
Curious indeed.
Oh well.
Time to die a horrifying death.
Or something along that line.
You crept up on him.
He looked up.
He was startled.
Satisfaction.
You almost purred.
It was with great pleasure that you invoked the Collective’s might.
A psychic assault hammered into Archmage Eternal.
He collapsed.
He flopped around.
He was aflamed.
He screamed.
Loud and sweet and intoxicating.
How fascinating.
Your heart lifted.
Your spirit soared.
You bounced away on cloud nine.
It was only a matter of time now.
Only a matter of time.
~~~~~
You have successfully performed a Goo Kill on Archmage Eternal.
You were intimately familiar with AsianInvasion.
You interacted with him by day.
And visited him by night.
Not that he was aware of your nightly sojourn, of course.
But still…
If circumstances were different…
And perhaps in another time and place…
…you could have been Best Goo Friends Forever.
…
Nah.
You drew on the might of the Collective.
It was a single fleeting thought.
AsianInvasion blinked out of existence.
Leaving an empty spot of stale air and unmoving shadows.
You moved away.
Pondering.
As it was…
…AsianInvasion was just another number in your statistics.
~~~~~
You have successfully performed a Nullification on AsianInvasion.
You scampered and bounced along the aisle of the silent hall.
Glee.
Another night in which to expand the influence of your Master.
Glorious.
And no further interference from your dead nemesis.
Goo-tastic.
You found Zebi easily enough, dozing against a wall.
You swung into action immediately, focusing on your Will to convert him.
…
Zebi’s color didn’t change.
He didn’t even twitch.
In fact, he was still dozing.
Without a single care in the world.
You frowned.
Your brows furrowed.
You focused on your Will again.
No result.
Another attempt.
And another.
No bleeping result.
You nearly roared in rage.
But somehow somewhere else in the hall, another Orange Goo appeared.
You blinked in surprise.
Sullenly, you admitted defeat with regards to Zebi.
You slinked away.
At least you got a consolation prize out of it, unexpected as it may be.
~~~~~
You have failed to turn Zebi into an Orange Goo.
The total number of Orange Goo, dead or alive, including yourself is now 5.
You still have the Permanence one-shot Attach ability.
I enjoyed the flavor of this game and the setup was very clever. However, I do not think it was balanced. Most of the town roles were extremely swingy or practically useless, while the scum and neutral roles were all very powerful. I had fun for the most part, though. Thanks for hosting, Dagger.
In retrospect, we lost the game on Day One when the doc and both investigative roles (the three roles that were actually pro-town) claimed. Yet another reason not to mass-claim on Day One (not that we did).
From my reading, the persons targeted by the Goocruiters didn't change win conditions though, did they? And the Goocruiter win wasn't instead of the mafia or the town. I don't think that counts as a cult.
From my reading, the persons targeted by the Goocruiters didn't change win conditions though, did they? And the Goocruiter win wasn't instead of the mafia or the town. I don't think that counts as a cult.
No, they're more like competing survivors that don't need to survive to win. So...broken survivors.
From my reading, the persons targeted by the Goocruiters didn't change win conditions though, did they? And the Goocruiter win wasn't instead of the mafia or the town. I don't think that counts as a cult.
I just meant this is the closest implementation that I've seen that had a cult feel & didn't suck wind
By way of tipping my hand that I'm not looking very closely, did colours have any other game-related consequence? Seems like you could push that a little & shave a few more degrees off of the difference between this role & a traditional cult role.
From my reading, the persons targeted by the Goocruiters didn't change win conditions though, did they? And the Goocruiter win wasn't instead of the mafia or the town. I don't think that counts as a cult.
It was pretty cool that it was one cult leader against the other, though. Neat little sub-game going on alongside the town v. mafia as opposed to a distraction from the central battle.
Redirection mechanic may be a little harsh x2, though x_x
It's to make the Neutrals more resistant to accidental deaths. As was noted, it wouldn't be fun for one of the cults to auto-win if the other was accidentally killed early on. At any rate, the town and mafia were meant to ignore the neutrals, and let them wage their own recruitment war. Even the town's win condition specified that it's okay to ignore the neutrals.
It's pure bad luck that both neutrals placed the Decoy Swap trigger on a town. And also, I didn't factor into account the cult recruiters exposing themselves so early on Day 1. All the balances in place were made with the thought that the Cults would wage a silent hidden war underneath the major battlefield between Town and Mafia. And that was what precisely didn't happen.
They were only meant to be alarmed as the game progresses and two specific colors started to become more and more predominant.
I enjoyed the flavor of this game and the setup was very clever. However, I do not think it was balanced. Most of the town roles were extremely swingy or practically useless, while the scum and neutral roles were all very powerful. I had fun for the most part, though. Thanks for hosting, Dagger.
There is truth in that. The idea was to minimize the amount of confirmable town roles to reduce mod gaming. And with the Neutrals claiming on Day 1, it sort of became the Town vs Mafia/Neutral, and the combined powers of both non-Town sort of overwhelmed the Town by a certain factor.
By way of tipping my hand that I'm not looking very closely, did colours have any other game-related consequence? Seems like you could push that a little & shave a few more degrees off of the difference between this role & a traditional cult role.
I could. But by my experience in Matrix, people generally are unhappy with their Win Conditions changing mid-game, so I avoided that particular design.
The game was designed with only the Neutrals caring about colors as part of their win conditions. The Town and/or Mafia should only care about colors being enablers or disablers to facilitate certain roles, and not win conditions.
The initial design had a Scribe as well to form a trinity of Neutrals, but it was axed because colors changing were more chaotic then with at least 3 roles that has basis in the original Green Goo design, that warp another Goo's color immediately upon being targeted.
There was even a fixed Paranoid Gun Owner role that convert others to its color if the targeting Goo has a different color, and outright kill when the color is similar. Primarily, color was used as a balancing reason. Though that was modified as well to reduce the confusion that would result from colors being changed rapidly each night for everyone. The design was then shifted to focus more on reverse-targeting.
Wow forgot about that entirely. Well, my release is over and still nobody is really talking and nothing has changed. Lynch the scum.
Vote Zebi
Here's my thoughts.
I know I am town, so that's fine.
Kpaca is an obvious neutral.
This leaves only AI, Top3, and TACKY. While Top3 has
Falkonn's definitely town for me, as he's been asking all the right questions. I understand why he's hesitant, and I'm having the exact same feelings that he is.
Top3's been having townie frustration in my opinion, which is honestly the same kind of thing I'm feeling at this point. I agree with what he said about losing when we gave AI a pass.
Everyone should know how I feel about AI.
As to TACKY, please note that he just voted me to L-1 at LyLo, for no reason other than 'nothing is happening'.
It is obvious lately that TACKY and AI have been working together. Even so obvious as #1744 and #1745, where TACKY sets up AI with a situation that he can say that he's town. Had AI made the point himself, it would've most likely been disregarded, but it's obvious that it's a plan of some sort.
AI, as I said earlier, has been pushing way too hard on me. If he wants me lynched then that's fine, but even just today, it's like he's trying to force everyone to do what he says.
Then in his next post, he votes me. But he doesn't stop pushing. It's obvious that he wants me lynched. Alas.
Now that AI has set it up, attempting to convince people to vote for me, this is when TACKY jumps onboard, with poor reasoning that he forgot about the deadline.
Please note that during days 5 and 6, while TACKY and AI have been best buddies, during Day 4, both TACKY and AI had suspiscion of each other. First up is the quotes of the two working together.
Day 5:
Today:
And just to show that they weren't working together during Day 4 and earlier as much:
Day 4:
The interesting part about that is that I didn't see any specific post/posts in which there was a change in mood between the two that caused their mutual townieness. It just seemed like on Day 5 (Which I believe was the first Lylo day) they said they may as well just work together to finish the game, and are now scrambling to clean up.
Random post I found that should be noted:
This post feels like some kind of nighttalk code thing they made up. "If X happens, do this. If X doesn't happen, do this." Ced and I did this in Order of the Stick.
Please note that the red in red-handed is actually colored red. Seems too random to be intentional.
This is all I've got. If this doesn't convince anyone, then nothing will. Please note lynch mechanic 6, with 2 days left:
This means that the two scum AI and TACKY will most likely keep their votes on me to try and force my lynch at the deadline. In order to have me not be lynched, we need to get 3 votes on AI.
Vote AsianInvasion
Sign up for League of Legends!
Either way, I'm more than happy to lynch AI.
Unvote Vote AI
@falkonn: I've already posted my thoughts on AI and Zebi. But I understand that you're going to be the deciding vote here and I'd really like to see AI lynched so that I can say "I told you so" so I'm going to try bring up those points again next time I post.
@zebi: Keep in mind that if falkonn doesn't end up voting AI, I will just move my vote back to you as I still think you make more sense as scum than TACKY or falkonn.
There's nothing there that's actually relevant. You've played a textbook scum game and you need to die. Someone who actually goes back and reads the interactions between TACKY and myself can plainly see that we are not scumbuddies. Nice try, though.
Hey falkonn! Want to win this game? Vote Zebi. plzkthxbai.
Goocount
Zebi (2) - AsianInvasion, TACKY
AsianInvasion (2) - Zebi, Top3ReasonsWhy
4 Goo to kill with 6 Goo alive!
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
Also, Falkonn really needs to check in.
Sign up for League of Legends!
TACKY: Please give me your current thoughts on the quote that zebi pulled up. With AI/Zebi looking bad, and t3 slightly worse, that one.
T3: That vote jump looked terrible to me. It really makes me doubt your townieness.
Kpaca: Didn't you already win the game? By your own numbers you should have by now, so I don't see how a no lynch helps you really. Are you completely checked out of this game? Bravo for playing things off the way that you have, but I still have a hard time believing in a role that could win the game as early as N2 (if SB was lynched/nk'd before d2). Seems like bad game development to me.
Out of curiosity is anyone willing to vote for T3?
http://forums.mtgsalvation.com/blog.php?u=52729
and this
Both can be answered by this.
If Zebi can answer why Keifru would start a wagon on his buddy on a day where a mislynch wins, then I'll buy that AI might be scum. As for the AI-TACKY scum ties, Zebi's little case doesn't hold water. I agree that I've been more friendly toward AI. Check my Town/Scum lists, he's been toward the top for a while, and for good reason. I've explained several times how AI is consistantly looking townier and I've given pretty solid examples.
The fact of the matter is that Zebi built a case around me and AI being tied together, but that's it. Townies tie themselves together just as much as scum do. A case made up of nothing but proof that two players have ties mean nothing unless you show how each one is scummy individually too.
I actually think this points more towards a Zebi-T3 scumteam. Zebi popped in with his "case" after falkonn expressed his paranoid concern with everyone in the town. I think Zebi say Falkonn's doubt and tried to turn a scum-profit off of it. Additionally, I think T3 saw an open door to avoid bussing his buddy Zebi and did a huge 180 on the wagon and jumped onto AI. Here's the course of events in paraphrased form of what I saw.
Falkonn: Hey guys, I've been having second thoughts
Zebi: ME TOO! *presents WIFOM case based on Falkonn's thoughts*
T3: ESCAPE THE BUS, GO-FOR-BROKE SCUM WIN! *votes AI* <- Note this should not be counted as a vote from me, just in case lol.
So yeah, Zebi is still scum, I can't see how AI is anything other than town and I hope that clears up your questions Falkonn, as you are my second strongest town read so far.
vote: Zebi.
This is idiotic.
Unvote Vote Zebi
http://forums.mtgsalvation.com/blog.php?u=52729
Good job, scum.
Sign up for League of Legends!
...because you're the last scum?
If you're town I'm going to be pissed because you did virtually nothing to prevent your lynch.
No. I'm most definitely town.
And I did try to prevent my lynch, but with you wagoning me so hard there was not really much I could do. I'm not the most experienced Mafia player, to be honest. I tried with that last post, but it seems that even that didn't get me anywhere.
Sorry for not being better at defending myself.
Sign up for League of Legends!
Zebi (4) - AsianInvasion, TACKY, kpaca, Top3ReasonsWhy
AsianInvasion (1) - Zebi
4 Goo to kill with 6 Goo alive!
As of this post, a lynch has occurred.
~~~~~
Zebi – Olive Goo, The Vanilla-Flavored Goo (Town) has been lynched.
Tick
Oh gawd.
You stared in stunned silence.
Zebi’s remains were on the ground.
Eerily mocking you.
The result of a wrong lynch made.
Five Goo bounced softly in a tensed mood.
Some more so than others.
Clustering around the remains in a single circle.
Tick
What now?
The day had ended.
The night was rapidly approaching.
It seemed so tragically bleak.
Sweet merciful Goo.
~~~~~
It is now Night 6.
Action choices have to be submitted by PM before 72 hours have lapsed. Night 6 will end when all action choices have been resolved. No posting in the game thread during the Night phase.
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
/bah
Sign up for League of Legends!
You tore your gaze away.
Night had arrived and it was time to rest.
You started to bounce away.
You faltered halfway.
Something felt strange.
The air was heavy.
Thick.
Saturated.
With malice and evil and malevolence so suffocat-
You struggled to turn around.
Five of you stood around in a single circle.
Two pleased, two bewildered and one smug.
Then TACKY (Violet Goo, The Vanilla-Flavored Goo, Mafia) waved at AsianInvasion (Orange Goo, The ImperGoonator, Town).
It was as casual a gesture as it came.
AsianInvasion went rigid.
He toppled over.
He started to moan.
Flames sprang to life across his body.
Licking and spreading and consuming.
You stared, transfixed.
Within seconds, the moans turned to screams.
Something snapped within you.
Shock.
You started to bounce away.
TACKY turned toward you, smiling that crooked grin of his.
Panic.
The hall was sealed.
No place to go.
Desperate.
One path left.
You lunged at TACKY.
And froze in mid-air.
Immobilized.
Unmoving.
TACKY was paying his full attention to you now.
His grin turned feral.
Bated breath.
There was a soft laughter coming from the side.
A pause.
Everyone turned to look at kpaca (Orange Goo, The Cult Goocruiter, Neutral).
Top3ReasonsWhy (Magenta Goo, The Vanilla-Flavored Goo, Mafia) sneered and made another simple gesture.
kpaca blinked out of existence.
But the laughter continued.
On and on.
Droning endlessly.
Around the hall, orange motes of light began to coalesce from the remains of the dead Goo scattered within the hall.
It swirled to a single spot where kpaca last was.
The air wavered and shifted.
kpaca blinked into existence with an insolent grin on his face.
The orange motes of light twirled into a column of crackling light with kpaca at its center.
A crack of thunder.
Both disappeared into thin air.
And the laughter continued on, slowly subsiding into a faint echo before disappearing completely.
TACKY and Top3ReasonsWhy exchanged a startled glance.
Shrugging, they turned their attention toward you again.
A single feral grin.
Mocking.
“Goodbye, falkonn (Gold Goo, The TriGooplet, Town).”
A pseudo-finger was snapped.
Your mind caved in.
Flames blossomed around you.
Coursing through and within and without.
You shrieked.
You are hurting hurting hurting hurting hur-
Your body underwent a spasm and twisted into a grotesque shape.
What remained of your sanity you focused on trying to grasp at that stupid feral grin mockin-
Oh gawd.
Twitch.
Burn.
Pain pain pain pain pain-
Soothing.
Sweet.
Silence.
~~~~~
“And so they remained unaware…”
“Time to spread the Goo Mafia Collective, yes?”
~~~~~
Goo Mafia has ended.
Congratulations to the Mafia and kpaca for winning the game.
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
I thought T3 was obvscum(particularly so yesterday), but TACKY did a good job.
Also, SORRY ZINDA!
Don't be. I was awful and got what I deserved. And as I'm sure you're aware, it worked out better for both of us since you managed to get a lot of town credit for wiping me out.
I still can't explain quite why I was so poor in this game. I was putting a lot of effort into Symbiote at the time, I was also in South Park and I was scum in all three (as well as scum in Duel Monsters just before, and only a little before that, scum in LOTR II) and I hate being scum. Still, that's no excuse. Good job scumbuddies.
"...a talisman against all evil, so long as you obey me."
T3: Don't make posts like that one that you made endgame as scum. I'm pretty sure that if we weren't under such a close deadline I could have pulled the votes together to get you lynched based entirely off that post. It screamed scum to me.
That being said, while I'm not surprised to see either of you as scum the combination does surprise me. That last day I kept going back and forth from zebi/t3 to AI/tacky. I knew something wasn't adding up, but I just couldn't figure out what.
http://forums.mtgsalvation.com/blog.php?u=52729
Lazy town
/barn
/barn
We couldn't have done it without you.
Zebi, why did you vote me at LyoL? If you hadn't done that we may have won this game.
I did the best I could given what I had to work with.
Thanks to DNC at Heroes of the plane studios for this awesome sig and SGT_Chubbz for the awesome avy.
Check out the Shop Thread
From an objective standpoint, even if T3 got lynched(it seemed like people were almost coming around to voting him), I don't anyone ever voting for TACKY on the last day.
Probably not. But if falkonn were NK'd (that's who I would have killed if I were TACKY) I would have at least actually done a reread instead of just saying I would and then never getting around to it. There was something disingenuous about the way TACKY was sucking up to me but I figured Zebi was a sure lynch.
I'm a little annoyed at how swingy the neutrals were in this game, too. Including two more-or-less survivors in the game made things really difficult for the town, especially when our vig accidentally killed a townie shooting at one. Speaking of which, going 0/4 on vigging scum (as opposed to neutrals) certainly didn't make things easier. We spent so much time and energy attacking them that we lost.
Yeah, the vig (Zchinque) shot at Stormblind nights 1 and 2, kpaca night 3, then died.
The neutrals getting the redirection triggers was really stupid.
You did real well this game, too. Nobody could have thought you were scum. /sarcasm
Wait, they both had that trigger? Seems broken.
Nobody who was paying attention, at any rate.
Some people are astoundingly bad at reading me.
Heh, I didn't think it would sound like sucking up, but in retrospect, yeah lol. I was really trying to reason that you were town from the Keifru lynch. I kept replaying different endgame scenarios in my head, and the one that made the most sense both for the scum and to make a consistant match with my playstyle was to play off the AI wagon on D5. It confirms AI as town, provided a possible bus in T3 if need be, a strong mislynch target in Zebi and the falkonn confusion bit at the end of the day didn't hurt either.
Thanks for the love guys. First mafia game, so I'm really really stoked. If I didn't already love mafia so much, this game would seal the deal. Instead, I'm vigorously awaiting the next batch of signups.
Great game Dagger. I think it was a very well balanced game and I had a blast. Must sign up for your next one!
@T3: In the QT, when you replaced in, I guessed you were a gimmick and you said I was right. I asked to know who you are, and you said after the game.
So...it's after the game now...I've been dying to know for a while now!
Vote TACKY
Thought TACKY was acting pretty scummy Day 1, but he seems to have made it to the end. (yay). Although I guess that's because of the Zinda wagon (?) which I seem to have missed.
Sorry I had to replace out.
Setup and idea were pretty cool (mafia points pool in particular was really neat idea*), though not really a fan of kpaca and SB's roles. Thanks for hosting Dagger, really loved the flavor.
EDIT:
*
Lair of the Cat (Mafia Stats)
TACKY submitted the mafiakill on AI. Top3 submitted the jail on kpaca. Rather than handling individual PMs, I decided on a final scene to account for those.
My apologies. Haven't really had a chance to get on the net until now.
Roles, PMs, etc. coming up right now.
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
Dear Axelrod,
You are Lime Goo.
Flavor:
You are the Goo that everyone looks up to. The one pillar of support in the community when tragedies and miseries are abound. Every Goo takes solace from your indomitable presence and you take them all in stoically under your metaphorical wing. You don’t really like how they are all so dependent on you, but you bear no complaints and ill will. You know concepts like Duty and Responsibility and how they all matter to those around you. But you are getting old. And tired. And you want to finally rest rather than keep worrying for the others. Your springy Gooey joints are not what they used to be. But as usual, when bad things happen, and of all things, a murder, your role as a community pillar calls upon you once again. And you take it up. There never really is a choice. But age waits for no Goo. While you can tend to those that come to you and fix them and reassure then, and hopefully not singing a lullaby while rocking them to sleep, you just doesn’t have the strength anymore to actively seek out those in need of aid. Maybe for just one more time. One last reserve of energy but after that, no more. In this conflict that plagued all, your role is that of a passive one.
Ability:
Any Goo targeting you at night will be protected from all kills for the night.
You may target another Goo at night.
If you wish to, you can also change the targeted Goo’s color to match your own.
Doing so successfully will protect that Goo from all kills for the night.
You can only trigger this sort of active protection once.
Win Condition: Eliminate The Goo Mafia Collective.
Dear desCoures,
You are Black Goo.
Flavor:
A Goo of natural leadership, that is what you are. Over the years, you have led several diverse teams of operatives and have accumulated a very specific talent in coaxing the best of them to perform exactly the type of operation you needed to finish your mission. It is with this skill set that you hope to use in solving this murder mystery right in front of you. With the correct amount of cooperation, you are able to deduce a certain amount of information from your target of interest, the quality of which is depending on the number of Goo supporting you. Unfortunately, because you are used to operate in a team of at most 5 members, any additional aid beyond that will most likely screw up your operation and cause it to fail. As the saying goes, too many cooks spoil the broth. Definitely not your fault if that occurs.
Ability:
You may target another Goo at night.
If only a single Goo targets you that night, you will initiate Track and be told which Goo the Goo you are targeting is targeting that night.
If only two Goo target you that night, you will initiate Watch and be told which Goo are targeting the Goo you are targeting that night.
If only three Goo target you that night, you will initiate Codecop and be told the codename of the Goo you are targeting that night.
If only four Goo target you that night, you will initiate Aligncop and be told the alignment of the Goo you are targeting that night.
If five or more Goo target you that night, you will initiate nothing.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Zchinque,
You are Blue Goo.
Flavor:
You are the Caped Goo. The Secret Hero. The Goo with the Double Identities. W00T! You protect the innocent and the weak with your special brand of justice. Evil Goo fear and tremble at the mention of your name, for you shall smoke them out from where they are all cowering behind and smite them right where they all stand. It’s all in the name of love, justice and whatever that comes after! But because of your secret identity, something of which every hero must guard with their heroicness at stake, for no one will fear the unmasked crusader, you are determined not to be found out. If you manage to divert prying eyes away from you, you would be able to strike in the name of justice again and unleash your holier-than-thou aura. Did you mention the Cape? It’s a glorious outstanding piece of cloth that waves and flaps in the wind as you soar through the Gooscape to fight Evil and beyond!
Ability:
You may target another Goo at night.
If you choose to, that Goo will die. Your color will then change to match the color of that Goo.
You can only activate this twice.
If no Goo targets you at any night, you will gain another activation.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Talore,
You are Red Goo.
Flavor:
Once upon a time, you were an inspirational speaker, whose job was to inspire the other Goo to greater heights and untold potential. That was once upon a time. Now, standing in this very place, you can only wonder whether such a skill would be beneficial in helping the other Goo stuck in the same situation as you. Of course, if the other Goo would approach you in a small enough number, namely one, you might actually bother to inspire that Goo to coax out the potential or something. You might even be flattered enough for inspiration yourself if more Goo approach you, hopefully not to the point of irritation instead. As entertaining as that sounds though, you have decided to take the aggressive approach in this situation. Like two sides to any coin, rather than offering any motivation, you could offer some demotivation instead. With some luck, you could actually cripple the movement of those who would inflict you harm.
Ability:
If only a single Goo target you at any night, that Goo will gain a single instance of "You may target another Goo at night" the night after tonight.
If only three Goo target you at any night, you will gain a single instance of "You may target another Goo at night" the night after tonight.
You may target another Goo at night.
A Goo targeted at night will lose a single instance of "You may target another Goo at night" for that night.
Gaining and losing the same ability at the same phase will cancel the effect of each.
Win Condition: Eliminate The Goo Mafia Collective.
Mod Note: Demotivation essentially counts as a roleblock for all abilities requiring a single targeting on the demotivated Goo's behalf.
Dear ChrisXIV,
You are Maroon Goo.
Flavor:
You are a control freak, and you’ll be the first Goo to admit it. Your desire for control is almost overwhelming and you have determined a long time ago that it’s part of your nature, just like being a Goo is part of your nature. You supposed it came about because you have learned a very valuable and very important lesson a long time ago, in that the other Goo cannot be trusted to make the right decision efficiently. They will argue and squabble and argue and squabble again, making a single day feels like a never-ending torment of words that drones on and on and on, and in the end after many painful tolerance limits being broken again and again, a decision is finally made. And all this time, you could see from where you are what the correct decision should be in the first place. All of them are utterly unreliable, that’s what. You do have the capacity to selectively force the other Goo to see your viewpoint however, and you’ll do it elegantly. But you cannot repeatedly do it though, as somehow the other Goo are of the opinion it’s immoral to force your decision on the others. Weak, that’s what they are. But if enough Goo covertly support you under the cover of darkness, you will feel emboldened to enforce your control again. After all, they requested it since they know full well they are unsuitable in making the best decision in the shortest amount of time. You’ll show them all how it’s done your style.
Ability:
You may target another Goo at night.
If you desire so, that Goo will gain the Puppet String hidden trigger. That Goo will not be informed of the trigger.
Whenever you like during the day, you may choose to activate the Puppet String hidden trigger and remove it from that Goo.
If you do so, the vote controlled by that Goo is placed onto a Goo of your choice.
That vote will last until the end of that day and any further attempt to move it will fail.
You can only attach this trigger twice.
If there are 3 or more Goo targeting you at any night, you will gain another trigger.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Cyan,
You are Teal Goo.
Flavor:
As a prestigious member of the Goo community, you have always enjoyed a certain amount of influence and reputation among your peers. This has been translated to an increased amount of persuasion needed to actually run you up initially. Fortunately or unfortunately in this case, a Goo such as yourself doesn’t survive long in such a position without a healthy amount of paranoia. And your sense of paranoia has exacerbated with this latest turn of events. You cannot help but to avert any attempt at contact with you, to the extent of calling in past favors and ruthlessly exerting your own influence to stop any such connection. With each favor called in or influence forced on the other Goo, your own reputation will actually decrease among your increasingly disgruntled peers. If your influence are pushed far enough, you may actually die as a result of it, far earlier than expected. Due to your adept political maneuvering however, you can also exert your influence to smear another Goo’s reputation. After all, you are politically astute enough to pick out those scummy Goo by yourself.
Ability:
You start the game with a lynch threshold increased by two.
If you are targeted by a non-killing ability at night, that non-killing ability will fail and your lynch threshold is reduced by one instead.
If you are targeted by a killing ability at night, that killing ability will fail and your lynch threshold is reduced by three instead.
You will die if your lynch threshold is reduced to zero. Dying in this way will not automatically end the current phase.
You may target another Goo at day.
The Goo targeted at day will gain the Weakness hidden trigger and your own lynch threshold is reduced by two. That Goo will not be informed of the trigger.
The lynch threshold of Goo with Weakness hidden trigger is reduced by two.
Weakness hidden trigger cannot stack.
You may target another Goo at night.
Win Condition: Eliminate The Goo Mafia Collective.
Dear AsianInvasion,
You are Azure Goo.
Flavor:
You are a sneak and a master of disguise. And above all, you are a professional. That means you are bloody good at what you do. Over the years, you have learned finest tricks of getting into the role of the Goo you wish to impersonate. You learned by spying and stalking the Goo of your choice, imitating the mannerisms and speech, as well as memorizing every nuance of behaviors, likes and dislikes. You are so proficient at your job that even close acquaintances have difficulty separating you from the Goo you have mimicked. Above all, you are so good that you can also confuse your target about which Goo your target is supposed to be. Unfortunately, if the Goo you mimicked is dead or has a radical behavioral change, the gig is up. But never fear, for the world is ripe for your taking and there are plenty of Goo left to impersonate. A master of disguise has many faces after all.
Ability:
You may target another Goo at night.
If that Goo has a different color than yours, you will swap your color with that Goo.
If that Goo has the same color as yours, that Goo will gain the Mimicry hidden trigger. That Goo will not be informed of the trigger.
Any abilities targeting you will affect the Goo with the Mimicry hidden trigger instead, and vice versa.
You can only have one Mimicry hidden trigger at any point in the game.
A Mimicry hidden trigger will be removed if the color of that Goo is different than yours or if that Goo is dead.
Instead of targeting a Goo for the night, you may change your own color to any color you favor.
You can only use the color change ability twice.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Archmage Eternal,
You are Cyan Goo.
Flavor:
Born with a curious mind, you have always been… touchy-feely. Some Goo translated that to you being emotionally frustrated. But you know they are just jealous of you. Or at the very least, you tried to convince yourself of that. It appears to be working, you think. Anyway, due to your inquisitive nature, you can investigate any Goo you like, without their permission obviously, to determine whether a Goo is morally dubious. Doing this will make you feel ashamed of yourself though. Since you have sworn to reduce this type of touchy-feely behavior the others so frowned upon, any such investigation will cause you to wallow in self-pity and generally emo-ing for the rest of your life. If by chance though, a morally dubious Goo is caught and given the proper justice, you’ll feel redeemed and convinced yourself that you are serving the greater cause after all. At this point, you can attempt to feel inquisitive again, until the next time you feel ashamed that is.
Ability:
You may target another Goo at night.
If you desire, you will also be told the alignment of the player you targeted.
You can only do this once.
For every non-town Goo that is dead, you can do it another time.
Win Condition: Eliminate The Goo Mafia Collective.
Dear loran16,
You are White Goo.
Flavor:
You have latent psychic abilities. That’s pretty impressive for a primordial mass of colored ooze. It’s a thrill that none of the other Goo seems to share with you however, to your eternal despair. Bah, who needs those primitive ignorant Goo anyway. You are a world onto yourself. In fact, if you just so choose to just so flex your psychic powers just so right in a just so specific way and targeting a very specific quantum wavelength of a certain frequency, you are pretty certain you can stun a section of all those Goo senseless. How awesome is that? You’ll feel bloody tired after that, but it’ll still be so awesome. But deep down inside, you crave for recognition. If you can manage to achieve that recognition you just so desire, you are pretty certain that the positive emotional elevation of your latent psychics will generate an even greater momentum in quantum wavelength manipulation. Heck, it might be even more impressive that just mere stunning. The others will surely be giddy enough about such awesomeness from you to the point of dying, metaphorically speaking of course.
Ability:
You may target another Goo at night.
Once per game, you may choose a color instead of targeting any Goo for the night.
All abilities used by Goo of that color will not work for the night. This is not a targeting ability.
If a simple majority of Goo targets you at any night, you will gain an additional ability - “Once per game, you may choose a color instead of targeting any Goo for the night. All Goo of that color will die. This is not a targeting ability”.
You can only gain this ability once.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Flew,
You are Magenta Goo.
Flavor:
You are certifiably insane. You divide your world into two halves. There is the one half that you adore. And then there is the other half that you despise. At the switch of a flick in your mind, the positions of those two halves are reversed. Or maybe it was you who is reversed? As is 1 and 2 are 3 and 2, only the whole thing is not inversed and then moved along a pattern which might not exist. You are the one Goo that flings yourself at anything that even remotely moves, trying to determine which half of your world anything lies in. If you love it, you will die for it. If you hate it, you will tear it apart even if it means you will die for it. Either way, you will die for it. And then maybe this whole issue of insanity will be even more exciting? Giddy!
Ability:
You may target another Goo at night.
If your color is different than that of your target, you will redirect all kills targeting that Goo for the night to you instead.
If your color is the same as that of your target, you will sacrifice yourself to kill that Goo.
Successful activation of either of your night abilities will kill you without fail.
You may target another Goo at day.
The color of the Goo targeted at day will be changed to any color you wish and that Goo will gain the “Permanence skill - your color cannot be changed” for a single day and night phases.
You can only use this day-targeting ability thrice in this game.
Win Condition: Eliminate The Goo Mafia Collective.
Mod Note: The Goo who gained the Permanence skill from Mister Goocider would not be told that the skill would only last a single day and night phases.
Dear falkonn,
You are Crimson Goo.
Flavor:
You have always been the most hyperactive Goo of your entire Blob. Your mum spouted something like reaching the A.D.D. barrier and breaking it beyond recognition, whatever that is. She was probably just trying to scare you. You know what you are. You also know that the rest of the Blob are slow slow slow. Heck, you practically drove at least a quarter of your Blob to death by tiredness in trying to keep up with you. Life waits for no Goo and a Goo has to knock on every door of opportunity a Goo can encounter, dashing through it before the Goo opening the door even realizes what just happened. Gawd, you are feeling so damn smug right now.
Ability:
You may target another Goo at night.
You may target another Goo at night.
You may target another Goo at night.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Buranri,
You are Olive Goo.
Flavor:
You are a statue, a crystalline being of the highest quality and value. Or you are just too lazy to move much that the other Goo have mistaken you as such. Whatever. Those ignorant ones know nothing of what you’re doing. You find peace and enlightenment in being in a total meditative state, silent and unmoving, the state at which everything and nothing exist. You are so grounded in reality, your own reality to be precise, that nothing much can disturb your inner state of being.
Ability:
You may target another Goo at night.
You have the Permanence skill - your color cannot be changed.
Win Condition: Eliminate The Goo Mafia Collective
Dear RobRoy,
You are Navy Goo.
Flavor:
Bounce. Bounce. Bounce. Splat! You are a carefree little Goo, a carefree little Goo, a carefree little Goo. Oh, you are a carefree little Goo. And all you do is Bounce. Bounce. Bounce. Splat! Oh, and then there is that murder that needs to be resolved. No matter. It’s only a minor bump in your Bounce. Bounce. Bounce. Splat!
Ability:
You may target another Goo at night.
Win Condition: Eliminate The Goo Mafia Collective.
Dear Zajnet,
You are Purple Goo.
Flavor:
Has any Goo ever tried licking oneself before? You certainly did try. But it’s weird. The other Goo said you are a vanilla. But in licking yourself, you have discovered that no, you definitely don’t taste like vanilla. In fact, you probably shouldn’t even try and remember what you did indeed taste like, in case you feel nauseous and dry- retch horribly again. You made a solemn swear that you will get back at whoever stated the vanilla thing in the first place and then by hook or by crook, force that Goo to lick itself.
Ability:
You may target another Goo at night.
Win Condition: Eliminate The Goo Mafia Collective.
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
Greetings,
ced395, Dancing Mad, Syrenz, TACKY, zindabad.
You are the Goo Mafia Collective.
Flavor:
You are the Evil that exists underneath the subconscious of everything that is Goo. For ages you have lurked underneath the unknown, bidding your time to strike back at the progenies of the Great Goo. That time is now. And you are ready for it. With your mental assaults, you have totally convinced 5 Goo to serve under your cause. And you have chosen those Goo whom you believed are the best Goo for the job. But as expected, a Goo is weak. However, the good thing about serving the great Evil is that Evil offers lots of firepower. And you offer now this firepower to your chosen ones: The Goo Pool. The Goo Pool is the distillation of your chosen ones’ combined evil intelligence, which heightens your already considerable Gooey Evilness to extreme potential. The only drawback is that each Goo serving your cause that perishes will weaken the Goo Pool considerably, since the Goo Pool is the total sum of your chosen ones’ consciousness.
Ability:
Goo Mafia Collective starts the game with 5 Goo Points already in the Goo Pool.
At the start of each night, Goo Mafia Collective will add 1 Goo Point to the Goo Pool for each surviving member that reaches that night.
Maximum Goo Points in the Goo Pool is 3 times the number of surviving members.
Whenever Goo Points are added into the Goo Pool, the total Goo Points added will not exceed the current maximum limit of the Goo Pool.
Each member can access the Goo Pool to spend the Goo Points each night only once.
Each ability in the Goo Pool can be accessed multiple times per night, unless stated otherwise.
Whenever a member of the Collective is dead, the surviving members must pick an ability to be removed from the Goo Pool.
The picked ability cannot be accessed for the remaining of the game.
In addition, due to the Goo Pool being a collection of linked consciousness, every surviving member of the Goo Pool can speak with each other at any point of time in here.
Goo Pool:
1 Goo Point – Initiate a Goo Kill on the Goo you are targeting tonight. This can only be triggered once per night.
2 Goo Point - Initiate a Colorization on the Goo you are targeting tonight. This will change the color of that Goo to another color of your choice.
2 Goo Point – Initiate an Observation on the Goo you are targeting tonight. You will be informed of whom that Goo is targeting tonight.
3 Goo Point – Initiate a Nullification on the Goo you are targeting tonight. That Goo cannot target any other Goo tonight. All other abilities targeting that Goo tonight will fail.
3 Goo Point – Initiate a Codebreaker on the Goo you are targeting tonight. You will be informed of the Goo’s codename. This can only be triggered once per night.
Dear Dancing Mad,
You are Silver Goo.
Flavor:
For as long as you can remember, you like pranks. And you like playing pranks on the other Goo. You practically live for the thrill of planning a prank, executing it perfectly and then backing off to see the result playing itself out. The thrill of doing that is indescribable. And now this big bad dude here offers you the chance to play the ultimate prank of all, one that will bring about the new age of Evil. You almost cackle in glee at that offer. The opportunity! This will be your finest work of art yet, something the other Goo will remember of for ages to come.
Ability:
You may target another Goo at night.
You may target another Goo at day.
A Goo targeted at day will gain the status of “the_Marked” for all in-game references pertaining to it, which is visible to all in the game thread until the end of the game.
“the_Marked” status is not relevant mechanically gameplay-wise.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
Dear zindabad,
You are Brown Goo.
Flavor:
You are a little tad sensitive for a Goo. But it’s not your fault! You merely have a little-bit-more-than-usual intense emotional response to the events around you. That doesn’t stop you from being teased about it relentlessly by the other Goo though. That in return causes you to feel even more sensitive, something like those horror films where these perpetual positive feedbacks will eventually push you over the edge and turn you into a psychopathic killer. But it’s nothing like that here of course. You are merely a Goo who is a little bit more sensitive, and you WILL hammer that fact repeatedly into the minds of those who kept teasing you about it, to the point of death if you have to. That’ll show them. Also, due to your sensitivity, you can resonate with the other Goo and as thus, able to determine the identity of those who have contacted you previously. This only occurs if they contacted you in a large enough number for you to notice them in the first place.
Ability:
If there are more than 3 Goo targeting you at any night, you will be told the identity of those Goo.
You may target another Goo at night.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
Dear Syrenz,
You are Olive Goo.
Flavor:
In all of your life, you have been an ordinary Goo. And you plan to be an ordinary Goo till the end of days, living a life of Goo peace and serenity. You have aspired for nothing truly exciting. And for a very long time, you were content. But then one day, the Evil one came, and you began to truly see things in a slightly different manner. The Evil one was so convincing that you even offered up your soul in obeisance. In exchange, you are the one Goo most “touched” by the Evil that is even now permeating throughout your innermost essence. If you can somehow convince a sufficient number of Goo to extend and connect with you at night, this combined presence will empower the latent command of your object of worship even further.
Ability:
If a simple majority of Goo targets you at any night, Goo Mafia Collective will get an extra 2 Goo points.
You may target another Goo at night.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
Dear TACKY,
You are Violet Goo.
Flavor:
You were born for this. The feeling of another Goo’s life slowly extinguishing in your grasps. The moment the light flickered and died out. The sensation of whoever you were holding was then no more. Life fluttered desperately and then was gone. Nothing left. Peace. You were born for this. And you will do this. And see this to the end. Also, you are so convinced in your own belief that pretty much nothing can rock it, shake it, and make you doubt yourself. The other Goo will all die in the end.
Ability:
You may target another Goo at night.
You have the Permanence skill - your color cannot be changed.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
Dear ced395,
You are Magenta Goo.
Flavor:
*Brood* *Brood* It’s official. You are Evil. You feel like letting out an exasperated sigh and start whining to the nearest Goo. But you can’t do that. That’s suicide. And if there’s one thing in which you’re not, it’s suicidal. But still, you’re Evil. Gawd. This officially sucks.
Ability:
You may target another Goo at night.
Win Condition: The members of the Goo Mafia Collective must be equal to or more than the non-Collective.
Dear kpaca,
You are Orange Goo.
Flavor:
You are not a mere simple Goo. You are the vessel for something far greater, a Chaos Entity from far beyond the Goo Sky. It has picked you as the Herald for his comings and to spread the Word of his arrival. You are beyond elation, and you will succeed in fulfilling your destiny. And the first step to do this is to synchronize as many Goo as possible to your own Will. Regretfully, those Goo will not know they have been synchronized and converted, for too early a warning will spoil your entire Plan. Only you and you alone will know they have been subverted. And with each Goo that is added to your ranks, your strength will grow greater and more refined. There exists an obstacle however. Your Chaos Entity has informed you that one of its fellow Chaos Entities has also sent another Herald in its name as well. And that rival Herald will also be working fervently to spread his own Word and to convert the other Goo to his own Will. This is simply unacceptable. Your Will is far stronger, and your Word will spread farther and wider than this rival of yours will ever do. The Race is on and you intend to win it.
Ability:
You may target another Goo at night.
The color of that Goo will be changed to match yours.
You will know the total number of Goo, dead or alive, with your color, including yourself, at all time.
You have the Permanence skill - your color cannot be changed.
Win Condition: The total number of Goo, dead or alive, with your color, including yourself, must exceed that of your arch-nemesis by the end of the game.
Dear StormBlind,
You are Gold Goo.
Flavor:
You are not a mere simple Goo. You are the vessel for something far greater, a Chaos Entity from far beyond the Goo Sky. It has picked you as the Herald for his comings and to spread the Word of his arrival. You are beyond elation, and you will succeed in fulfilling your destiny. And the first step to do this is to synchronize as many Goo as possible to your own Will. Regretfully, those Goo will not know they have been synchronized and converted, for too early a warning will spoil your entire Plan. Only you and you alone will know they have been subverted. And with each Goo that is added to your ranks, your strength will grow greater and more refined. There exists an obstacle however. Your Chaos Entity has informed you that one of its fellow Chaos Entities has also sent another Herald in its name as well. And that rival Herald will also be working fervently to spread his own Word and to convert the other Goo to his own Will. This is simply unacceptable. Your Will is far stronger, and your Word will spread farther and wider than this rival of yours will ever do. The Race is on and you intend to win it.
Ability:
You may target another Goo at night.
The color of that Goo will be changed to match yours.
You will know the total number of Goo, dead or alive, with your color, including yourself, at all time.
You have the Permanence skill - your color cannot be changed.
Win Condition: The total number of Goo, dead or alive, with your color, including yourself, must exceed that of your arch-nemesis by the end of the game.
The Cult Goocruiter will gain the following Attach abilities upon reaching the prerequisite number of members with the same color.
Permanence – The next time you successfully change the color of a Goo to match yours, that Goo will gain the Permanence skill.
Decoy Swap – The next time you successfully change the color of a Goo to match yours, that Goo will gain the both the Permanence skill and the Decoy Swap hidden trigger. That Goo will not be informed of the trigger. Whenever you are killed, by lynch or ability, the Goo with the Decoy Swap hidden trigger will die instead of you.
Suicide Bomb – The next time you successfully change the color of a Goo to match yours, that Goo will gain the both the Permanence skill and the Suicide Bomb hidden trigger. That Goo will not be informed of the trigger. At any point during the day, you may choose to detonate the Suicide Bomb hidden trigger, killing the Goo with that trigger as well as another Goo of your choosing.
Prerequisite:
4, 8, 10, 12, 14, 16, etc. members – Permanence
2 members – Decoy Swap
6 members – Suicide Bomb
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
lol, I was motivated I guess.
EDIT: meant to say that the flavor was really excellent in this game too. I read through every role just for that reason.
You prowled around the hall restlessly.
Occasionally, you sniped at those around you who were trying to lynch you, thinking you were one of those bad Goo.
How utterly blind.
It’s a wonder any of them were still alive.
Now, if only you could dig out the perpetrators behind this whole mess…
You paused.
A slight tingle ran up your body.
Then to your astonishment, following the tingle, your color was instantaneously changed to Gold.
Wait. What?
You were stunned at the unexpected change of your color.
~~~~~
You are now a Gold Goo.
In addition, you have gained the Permanence skill - your color cannot be changed.
You bounced a single time experimentally.
The sound it made was elastically acceptable.
Gootastic!
You pondered about the Goo Sky and its multicolored twirl and twist and coil and curl and bend and weave and you suddenly lost track of all the colors which fragmented into… Gold.
And you grinned ferociously in a gooey manner.
Somewhere, someplace, a Goofish convulsed and went into cardiac arrest.
And you decided that somehow, something, somewhat, Archmage Eternal would look Gootastic in Gold.
Maybe then you both could bounce together in an elastic manner?
Twirl and twist and coil and curl and bend and weave.
Half here. Half there. Half everywhere.
Somewhere, someplace, Archmage Eternal inexplicably found himself become a Gold Goo.
~~~~~
You have successfully changed Archmage Eternal’s color to Gold.
You stared around with disdain at the unbelievers.
None of them was worth your time if they did not offer up their soul to your Chaos Entity after all.
Regardless, you must endure this… discussion till Night arrived, at which point you could begin executing your Plan.
You almost cackled in glee at that prospect.
Almost.
It would not do to crack your carefully constructed façade after all in front of all these unbelievers.
Suddenly though, in the midst of your casual disdain, a psychic ping caused you to freeze in astonishment.
Another Goo in this hall somewhere has been synchronized to your Will, all without your intervention.
And with that unexpected increase in number, you are rightfully empowered and your capability has been increased by the Will of your Master.
~~~~~
The total number of Gold Goo, dead or alive, including yourself is now 2.
You have gained the following one-shot Attach ability:
Decoy Swap – The next time you successfully change the color of a Goo to match yours, that Goo will gain the both the Permanence skill and the Decoy Swap hidden trigger. That Goo will not be informed of the trigger. Whenever you are killed, by lynch or ability, the Goo with the Decoy Swap hidden trigger will die instead of you.
Dab. Dab. Goo. Focus on Lime.
Dab. Dab. Goo. You wobbled and spun around.
You let out a smirk. You are now a Lime Goo.
You scrutinized yourself closer. Not exactly the color to scream about, but hey, a master of your craft complains not the difficulty of the assignment, only the survival of your target.
It would be such a terrible waste after all if your target was to perish unexpectedly. You wobbled and spun around, this time with a touch more flourish.
You felt slightly dispirited, but you brushed it aside. Probably resulted from too many a spin you executed.
~~~~~
You have successfully changed your own color to Lime.
You are now a Lime Goo.
It was a busy night.
First thing you did was to pay a visit to AsianInvasion. And just out of his sight, you proceeded to channel as many negative energy and thoughts as you could into him. If things go according to plan, he should be too depressed to make any further move tonight.
Letting out the smirk of an accomplished demotivator, you backed off, only to bump into another Goo who apparently was interested in you, of all Goo.
Feeling buoyant from what you have done thus far, you decided to motivate this Goo in the fine art grabbing chances while one can.
All in all, you decided happily, it was a busy night well spent.
~~~~~
You have successfully demotivate AsianInvasion.
You have motivated a single Goo who targeted you.
It was a void. An everlasting void of emptiness that has no ending and no beginning.
In it, there is no context of time and space. No sense of self or surrounding. Oblivion.
One moment you were fretting about investigating RobRoy, but before you could do that, you were trapped in this realm of silence and peace and solitude.
Endlessly. You drifted about randomly. Eternally.
And then, before you realized it, you blinked and it’s morning.
Goo?
~~~~~
You have failed to investigate RobRoy. You have used up a one-shot of your investigation despite that.
You cackled with glee. With everyone else resting, now was the time to act.
You swooped in a suitably evil herald manner to where Loran was last seen.
Dart in. Dart out. Bounce around a bit.
There!
Wasting no time, you imposed your will onto that unbeliever, changing his color to Gold and imposed upon him your Master’s manipulation.
Success!
Even as you sneaked around observing his surprised expression at the Gold-ification as you quaintly put it, you knew for a fact that Loran would never know that he has been secretly subverted to your cause just by being Gold.
You cackled again.
Slam!
You gasped from the shadows.
Another Goo had just bodyslammed into the equally surprised Loran, flattening him into an unflattering mess. The new Goo then proceeded to maul Loran into a slippery mass of Goo-flesh repeatedly, effectively killing him.
You crept closer nervously. Before you got close enough however, the Goo swore loudly about killing the wrong Goo and darted away into the shadows.
You gasped softly. The original target was you? And you have just been saved because the new Goo was unable to differentiate between you both?
You vaguely registered another psychic shock in your mind. Another Goo has just been synchronized to your Will without your interference.
And with that increase, you are empowered further by the Will of your Master.
~~~~~
You have successfully turned Loran into a Gold Goo and imposed the Decoy Swap hidden trigger into him.
Decoy Swap has been triggered successfully.
The total number of Gold Goo, dead or alive, including yourself is now 4.
You have gained the following one-shot Attach ability:
Permanence – The next time you successfully change the color of a Goo to match yours, that Goo will gain the Permanence skill.
Goo-blood is oozing out of you, trickle by trickle.
Your killer came out of nowhere, with a manic grin to his face and a leering smile to his lips.
But he didn’t make a single move. He just appeared and stared at you.
That was all.
And suddenly your body was wracked with pain and your mind was assaulted with a psychic sledgehammer.
Trickle by trickle.
Then you screamed. And your body was aflamed.
Everything was a haze of bright hot red, and everything was vaporized, and everything was just pain, and just burn, and just red.
When the darkness came, it was soothing relief.
~~~~~
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You frowned.
With an additional support, you could do something. That something was not much, but still you have to do with what you could get.
And thus you set out to stalk Axelrod.
It was a rather boring assignment.
Axelrod just bounced around a lot. He also paid a brief visit to RobRoy. He then bounced around some more.
You got so tired of all that bouncing around that you didn’t bother staying to watch who paid Axelrod a visit.
~~~~~
You have successfully used Track on Axelrod: Axelrod targeted RobRoy.
You set your uniform in place.
You set your mask in place.
And most importantly, you set your Cape with a capital C in place.
The Caped Goo lives again! For Justice and beyond!
You swerved around the hall, aiming for StormBlind. That Goo must die tonight no matter the cost.
A speck of Gold! There!
You hissed out a battle-cry, for it wouldn’t do to alert him beforehand, and yet a battle-cry is of utmost importance for any would-be Hero.
Nearer… nearer…
A bodyslam! Hai-ya!
StormBlind was slammed down. Take that!
You proceeded to rip him to pieces into a messy pile of slippery Goo-flesh. None must survive the Justice you serve!
Job done, you leapt back and observed your handiwork.
You gasped! You swore!
You got the wrong Goo!! It was Loran whom you killed! Why the heck was Loran a Gold Goo?!
No!! Your mistake has left a deep impression in you.
Unfortunately, there is not enough time for another kill. You dove into the shadows frantically.
You were reasonably confident no one actively sought you out, so you may yet make amends.
You narrowed your eyes and let out an angry hiss. Next time then. Just wait till next time.
~~~~~
You have failed to kill StormBlind.
You have successfully killed Loran.
You are now a Gold Goo.
You have gained an additional one-shot of your kill.
It started with the color Gold.
Actually, it started with you whistling to yourself to while away the night.
Then only it started with the color Gold. You becoming a Gold Goo that is.
It was followed by a surprised expression, and a shock so deep that it scarred your psyche.
It was a surprise that lasted for a short while.
It ended with a bodyslam, followed by lots and lots of pain as you were being ripped apart.
The last thought that screamed through your mind as you laid dying was: Why you?!
~~~~~
Your color has been changed to Gold.
You are now a Gold Goo.
You have gained the Permanence skill - your color cannot be changed.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
It’s night.
Finally, you could get to work in appeasing your Master.
The unbelievers kept droning on and on for all of eternity before they finally decided on a Goo to kill. Pathetic.
You could do much better than them.
Regardless, you have a task to do and it’ll show them who’s the one manipulating the strings around here.
You skulked around the hall looking for Powerrox93, having decided he would be the perfect offering.
After a moment of intense searching, you found him and focused on him, trying to force a synchronization of him to your Will.
Focus… focus… it was a success!
With delight, you observed as Powerrox93 seemed to stare at his own Orange color in confusion.
With that triumph, you felt the increase in your Master’s approval and the empowerment of his Will.
Oh, glorious!
~~~~~
You have successfully turned Powerrox93 into an Orange Goo.
The total number of Orange Goo, dead or alive, including yourself is now 2.
You have gained the following one-shot Attach ability:
Decoy Swap – The next time you successfully change the color of a Goo to match yours, that Goo will gain the both the Permanence skill and the Decoy Swap hidden trigger. That Goo will not be informed of the trigger. Whenever you are killed, by lynch or ability, the Goo with the Decoy Swap hidden trigger will die instead of you.
You were rather bored actually.
You didn’t really have any special skill you could execute to help the town, so you decided to meander around.
After a moment of aimless wandering, you decided to pay Talore a visit.
You found him.
But he didn’t seem to recognize you in the darkness of the hall.
Regardless, he seemed pleased to see you anyway and decided to talk to you about the fine art of grabbing chances while you are still able to.
After some intense encouragement, you went back to your place in the hall pretty motivated actually.
Right then and there, you decided to follow the advice of Talore the following night.
~~~~~
You have gained an additional instance of "You may target another Goo at night" the coming night.
Magnificent!
You had been given the honor of performing a kill for the Collective.
And the target was dear Axelrod.
And since you were not the type to sneak around, you decided to meet Axelrod face to face.
He did seem rather stunned to see you actually. Or maybe it was the manic grin you were sporting. Or maybe even the leering smile.
Oh, shucks. You felt like a demented killer already before you even performed the deed.
Of course, the stunned expression Axelrod was wearing was wiped out in mere seconds as you let loose a heavy-duty mental barrage to assault him directly.
Oh, how he screamed. How he burned, as flames consumed his flesh. He was a beautiful red thing of pain and mindless agony.
Then Axelrod exploded into pieces.
You stifled a giggle even as you slinked into the shadows.
The other Goo were rousing. And coming. They had to, from the way Axelrod shrieked.
It was a pleasure.
~~~~~
You have successfully performed a Goo Kill on Axelrod.
It was a simple task.
You stared at Archmage Eternal from afar.
You sneered at him.
And with the given powers of the Collective, you invoked a Nullification on him, sending Archmage Eternal into the void.
He blinked out of existence.
You sat there, staring at the now empty spot, resisting the urge to cackle to yourself. It wouldn’t do if someone else were to spot you cackling to yourself. It would raise too many unnecessary questions.
You felt smug regardless.
Oh, Archmage Eternal would return alright. But he wouldn’t have the chance to do anything tonight. Nor would anyone else find him. Heh.
Just as you turned to leave however, a strange shudder passed through you.
Inexplicably, you turned into an Orange Goo.
You blinked at yourself in surprise.
Orange?
What?
~~~~~
You have successfully performed a Nullification on Archmage Eternal.
Your color has been changed to Orange.
You are now an Orange Goo.
You were getting more and more paranoid.
Two people attempted to contact you.
You pulled some strings to avoid the both of them, difficult as it may be, being stuck in a locked hall.
But you managed.
Still, why wouldn’t they leave you alone?!
~~~~~
Your Lynch threshold is now exactly neutral
You strolled through the hall in contempt, thinking over the bloody long day that your peers spent ages in trying to resolve.
If only they had allowed you to decide for them. You’ll get it over with in a jiffy. Bah!
In the midst of your fuming however, you spotted your target zoning off into the distance.
Ah, Zindabad! Just the Goo you were looking for.
You sneaked up upon him and observed silently.
He was still zoning around.
You smirked and started to plant a hypnotic suggestion into Zindabad’s subconscious mind, ensuring that his will is yours to command if you so desired.
Done.
A pity the same suggestion couldn’t be triggered twice or you would have a field day with the rest of those talkative Goo that kept droning on endlessly.
~~~~~
You have successfully affixed the Puppet String hidden trigger to Zindabad.
You blinked again.
Scarcely woken up from your limbo, you suddenly felt a certain weight has been lifted off you.
~~~~~
You have lost the Permanence skill - your color can now be changed.
You felt lethargic.
That probably factored into the reason why you didn’t feel like doing anything tonight.
You were lazing around when another psychic ping informed you that one of the converted just lost his Gold color.
Wha- wha- what?
Damn.
~~~~~
The total number of Gold Goo, dead or alive, including yourself is now 3.
Twitch twitch twitch
You could feel someone moving around your position, looking for you.
Twitch twitch twitch
That Goo kept persisting. Not giving up. Stalking. Searching.
Twitch twitch twitch
You reassured yourself it was a secure location you were bunkering in right now.
Twitch twitch twitch
The ending of the night still seemed so long away.
~~~~~
From exactly neutral, your Lynch threshold is now reduced by one.
You screamed.
Nothing. Nothing. Nothing.
Where were you?
Endless expanse of blankness and emptiness.
What were you?
Vezok?
You were looking for him, yes, but?
You stared at the void.
The void stared back at you.
Endless. Eternity. Everlasting.
You blinked.
Your head felt groggy.
It’s morning already?
Goo?
~~~~~
You have failed to target vezokpiraka.
You were feeling rather depressed yourself.
You spent a significant amount of time searching for AsianInvasion, but nothing, nada, zilch.
It looked as if AsianInvasion just disappeared into thin air.
Then when you came back to where you planned on resting, there was a mob waiting for you.
Well, it seemed like a mob anyway.
You didn’t wait to find out.
You immediately lunged aside and bounced away.
You mean, seriously, you didn’t mind some attention but that was ridiculous.
And just when you thought things couldn’t get any worse…
You discovered that sometimes during the night, you were turned into an Orange Goo.
You facepalmed.
Goo~
~~~~~
You have failed to demotivate AsianInvasion.
You are now an Orange Goo.
You have gained the Permanence skill - your color cannot be changed.
You observed quietly as Talore bounced past you.
You grinned.
What a pitiful Goo, unknowing of his fate tonight.
You tagged along behind him out of sight.
Synchronization initiated.
Pleasure drummed throughout your entire body with the psychic linkage.
Slowly but certainly, your Will was superimposed onto Talore’s psyche.
And the poor fool didn’t even know about it as he continued bouncing along.
He would find out soon enough.
By then it would be too late.
You let out a soft chuckle.
~~~~~
You have successfully turned Talore into an Orange Goo and imposed the Decoy Swap hidden trigger into him.
The total number of Orange Goo, dead or alive, including yourself is now 3.
You were rather cautious tonight.
After the events of last night, it was understandable.
You still had no idea what happened then but tonight, you intended to complete a job.
Moments later, you found RobRoy dozing in a quiet corner of the hall.
You approached and stared at him.
He didn’t seem aware you were there.
You proceeded to rummage through whatever belongings he had with him.
After a few minutes, you came to the conviction that RobRoy was actually one of the good Goo.
You backed away feeling rather excited.
That’s good news.
Of course, it would have been even better were you to catch one of the bad Goo.
But beggars can’t be choosers.
~~~~~
You have successfully investigated RobRoy.
RobRoy is Town.
Ding dong
Roll roll roll
You yawned and shook your body in myriad patterns of Goo-tastic movements.
Swirl swirl
You gazed fondly at Talore.
He was bouncing around.
You bounced along.
Flail
It was a boring night.
Goo Goo Goo Goo Goo Goo Goo Goo~
~~~~~
You have successfully protected Talore.
Your ability was not activated.
You darted to the right.
You darted to the left.
You swirled your cape around with a flourish achievable only through years of practice.
You are the Masked Goo.
You stifled the high-pitched cackle rising up within you.
That would make you sound too much like a villain.
You swooped forward down the hall.
You had already noted where your target was earlier in the day.
And the mistake of last night must not be repeated.
There.
It gave you great pleasure to see Gigas1’s face scrunching up with surprise as you slammed into him from the air at a 45 degree trajectory.
He was flattened.
In the name of Justice!
You stifled his screams and tore Gigas1 apart with your bare hands.
Such was your strength and determination.
Gigas1 was no more.
You made sure of that before you darted off into the shadows again.
You were rather pleased.
It was a strike under the cover of darkness and no one saw you.
It was a fantastic night.
~~~~~
You have successfully killed Gigas1.
You are now a Maroon Goo.
You have gained an additional one-shot of your kill.
Your face scrunched up with surprise as you looked up.
A Goo was barreling through the air toward you, cape flapping and all.
Slam!
You lost your breath.
You tried to scream.
Your mouth was forcibly clammed shut.
You tried to struggle.
The first punch landed.
Your last thought was of the barrage of punches that followed immediately after the first one.
~~~~~
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You had a full team supporting you.
You were exultant.
For the first time here, you can strike at another Goo with full resources behind you.
You couldn’t help at the smile that kept slipping onto your face.
After a significant amount of time later however, you nearly screamed in frustration.
Where in the name of the Great Goo was AsianInvasion?
You couldn’t find him at all.
And you searched through the entire hall several times.
It’s as if he just disappeared into thin air.
You fumed.
And everything was in place just for this one night.
Someone tapped you on your back.
Huh?
You turned around.
There was a Goo.
And he was grinning at you.
He made a shushing motion.
Goo?
Your body was instantly alighted into flames.
Your mind was breaking under a psychic assault.
You screamed.
There was no other thing to do but to scream and scream and scream and scream.
You couldn’t recall stopping your screams.
But then, you couldn’t recall anything else.
~~~~~
You have failed to initiate AlignCop on AsianInvasion.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You found vezokpiraka in one corner of the hall.
He seemed distressed over something.
You shrugged.
You were about to make his life more exciting anyway.
You grinned.
You tapped vezokpiraka on his back.
He turned around to stare at you in surprise.
You made a shushing motion.
He was about to say something insignificant.
You let loose an overwhelming psychic assault that shattered his mind and tore his body into disintegrating.
He ended up screaming.
It was loud and clear and so utterly musical to your ears.
You giggled.
You quickly moved away from the scene of the crime, grin still fixated on your face.
You would have to blend in later as the rest of the Goo came charging forth to see what had happened of course.
But you were rather content.
You hummed a merry tune.
~~~~~
You have successfully performed a Goo Kill on vezokpiraka.
You moved amongst the shadows.
It was peaceful.
Quiet.
Calm.
You found a good spot hidden amidst some random junks where you could blend in perfectly.
And there, you sat down and watched.
Zebi was in your sight.
And he wasn’t aware that you were observing his every move.
You watched.
And observed.
On how he paid a visit to Talore once.
And how he visited Talore consecutively the second time in the same night.
Curious.
Curious indeed.
Zebi was paying extra attention to Talore, it seemed.
Armed with that info, you slinked back again to creep with the shadows.
~~~~~
You have successfully performed an Observation on Zebi: Zebi targeted Talore twice last night.
Somehow you had been assigned the same task again for the night.
You shrugged off the sentiment, staring instead in distaste at your Orange self.
Ah well.
Your aim for the night was AsianInvasion and you found him readily, as soon as everyone went ahead to rest for the night.
You smirked cruelly.
You focused on AsianInvasion.
A few seconds of reality-bending psychic alteration and with nary a noise, he disappeared into nothingness.
It was as if he was never there.
You grinned.
It never failed to entertain you every single time.
~~~~~
You have successfully performed a Nullification on AsianInvasion.
You had pulled too many strings.
Too many favors were called in.
And every night, there were still those who relentlessly searched for you.
Their reasons unknown.
Their motives suspected.
Dare you meet them face to face to find out what they wanted with you?
Too risky.
Too dangerous.
Even as you hid, you could feel the clock ticking louder and louder.
Louder and louder.
Louder and louder.
~~~~~
From a Lynch threshold of minus one, your Lynch threshold is now minus three.
You were extra careful this night.
Right.
Left.
Right.
You paused.
There was no strange numbness or emptiness this time.
You flexed your limbs.
Yeah, it was a relief even if strange.
What was last night about then?
You scratched your head.
Still, you had a new aim for the night.
Top3ReasonsWhy.
Funny name for a Goo.
Heh.
It was time to find out about that Goo.
You really wanted to move from your spot.
There was work to be done after all.
But for some reasons you didn’t.
There was an oppressive feeling hanging in the air.
You felt like curling up into a ball and just lay down.
You felt dispirited.
You felt dull.
You lacked the will to even bounce around.
Bah.
Forget work for the night.
You curled up into a ball and just hugged yourself to sleep.
~~~~~
You have failed to target Top3ReasonsWhy.
You were feeling feral for the night.
If the day had proven one thing, it was that AsianInvasion did exist.
You must not have been searching hard enough the previous night.
And sure enough, not long after you started hunting, you found him.
AsianInvasion was in one quiet corner of the hall, musing something to himself.
Delighted, you set to work immediately.
Negativity.
Depression.
Demotivation.
AsianInvasion visibly slumped down and shuddered.
Goo-tastic!
Your work was a success.
Feeling pleased, you slinked away quietly without a sound.
~~~~~
You have successfully demotivated AsianInvasion.
You swerved amongst the silence of the hall.
Glorious.
An assignment to kill.
RobRoy would know Death intimately before the sun rose again.
The time was near.
You found him dozing off to one side of the hall.
Peaceful.
Unaware.
Dreaming.
You would give him a dream so intense; he would never see the light of day again.
Glee.
You let loose a psychic barrage so potent that RobRoy practically jolted awake screaming.
Mind shattered apart.
Flames licking flesh.
Sweet hypnotic screaming.
RobRoy stared at you uncomprehendingly.
His mouth kept screaming.
He reached at you.
You darted away.
Exultation.
The others would come soon.
Time to be a good Goo.
A grin.
Glorious screams permeating every corners of the hall.
Sunshine, wakey, wakey~
~~~~~
You have successfully performed a Goo Kill on RobRoy.
It was supposed to be a quiet night.
And it was.
You were dozing.
Everything was idyllic.
Tomorrow would a busy day after all.
Then you were woken up by a scream.
It was day already?
It was your scream.
Burning pain, lightning coursing through your mind, veins aflamed.
Haze of red. Haze of pain. Haze of blood.
Dripping. Scorching. Breaking.
A grinning face framed by horror.
You reached out to grasp it.
You missed.
Quiet.
Mercy.
~~~~~
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
Surveillance.
Tick tock tick tock.
You stood still waiting for something to happen.
You had AsianInvasion firmly in your view.
Tick tock tick tock.
Minutes breezed by and hours ticked.
AsianInvasion just huddled still in one corner of the hall.
No movement.
No action.
None.
Tick tock tick tock.
Disgruntled, you moved back to your roost.
~~~~~
You have successfully performed an Observation on AsianInvasion: AsianInvasion did nothing last night.
You felt empowered.
Delighted even.
You were taking a walk to soothe your troubled mind.
But then you encountered something.
You came across tordeck’s squished body.
He was dead.
You were cautious at first.
But after a tentative check, you determined that tordeck definitely was not a morally acceptable Goo.
Empowered indeed.
You must be on the right track then.
~~~~~
You have gained an additional one-shot of your investigation.
Your color had been changed.
You stared at it in shock.
You prodded yourself.
You scrubbed yourself hard.
You scratched at the new coloring you had.
You scrunched up your face.
You looked Gold.
Urgh.
Whatever happened to your beautiful previous color?
~~~~~
You are now a Gold Goo.
You have gained the Permanence skill – your color cannot be changed.
In a quiet corner of the hall, you stood, still and silent.
A sardonic smile adorned your face.
falkonn looked utterly confused, as was appropriate an expression befitting a Goo of a lower station.
He should be honored at the gift of color you had just bestowed upon him.
He looked fantastic in Gold after all.
Your Master would be pleased at what you had done so far tonight.
You took a step back, intending to go back to your resting place.
But it was a step you never finished taking.
Someone gripped you from behind and slammed you onto the ground.
It was a Goo with a weird fashion sense.
You wanted to let out an outraged cry.
The fist that slammed into your mouth prevented that.
You choked.
Another fist. And another. And another.
It was a barrage of fists, never-ending and unyielding.
In helpless rage and pain, your last thought was that of how not pleased your Master would be at this latest turn of events.
But you had yet to fail.
The Will remained.
Even if you weren’t.
~~~~~
You have successfully turned falkonn into a Gold Goo and granted the Permanence skill to him.
The total number of Gold Goo, dead or alive, including yourself is now 5.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You would not fail this time.
Your quarry for the night was an old nemesis of yours: the self-proclaimed Gold Goo.
On the first night when the both of you clashed, he managed to hoodwink you admirably.
There won’t be a second time.
You narrowed your eyes dangerously.
Your cape fluttered silently as you used it to cover the entirety of your body eyes-down.
You stalked forward.
Deliberate stoic steps.
You would make sure this time.
You smoothly moved to a Goo whom you believed to be tordeck.
He seemed to be observing something in the distance, unaware of your presence.
That was him alright.
You let out a menacing grin.
Time to die.
You gripped tordeck hard from behind and slammed him onto the ground.
There was a stunned expression that crossed his face.
It rapidly changed to something of utter fury.
You rewarded such insolence with punch to his mouth.
Upon further thinking, why stop there?
You literally flattened tordeck into something unrecognizable.
There.
Justice was served.
With your cape flapping behind you, you snapped back into the shadows, feeling smugly satisfied with yourself.
Your identity was safe for another night.
~~~~~
You have successfully killed tordeck.
You are now a Gold Goo.
You have gained an additional one-shot of your kill.
Bounce.
Bounce.
Bounce.
Okay, this was getting tiring.
You creased your forehead to reflect your perplexed musing.
Where the heck was Cyan?
You definitely saw him earlier, dashing by you, as if hurrying to get somewhere.
But then you lost him.
And now you couldn’t find him.
You swore.
You grumbled.
You turned around.
A Goo was spiraling?
You blinked.
Yes, a Goo was spiraling in mid-air coming toward you very fast oh gawd what the heck was-
You breath was forcibly expunged from your body.
A Goo was squatting above you, narrowing his eyes at you.
You tried to squeak.
Blows rained down.
You were going to die, going to die, going to die, going to die~
Your thoughts were rambled amidst the pain, as you attempted to ward off the blows.
You failed.
Your last thought was surprisingly one of contempt.
There was a cape that flew behind the Goo that attacked you.
A cape?!
Bah.
~~~~~
You have failed to demotivate Cyan.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
The feeling of wind whistling through your cape empowered you.
Oh yes.
You felt like the king of the world with it.
Flap flap flap.
You landed on a ledge high above the hall.
You squinted down.
An orange Goo.
Oh yes.
Time to die.
You executed one of your special moves.
Precision and flair.
Spiraling downward at a speed unparallel.
The orange Goo turned around.
He saw you.
He gaped at you.
Slam!
Feeble and weak.
You scorned at him, lying beneath you.
Now die!
Another special move.
Haiya!
Torrents of blows!
Brutal and merciless!
Wait.
You blinked.
You felt uneasy.
Maybe you should determine his identity first.
Nooo!
It was not kpaca!
It was Talore!
You have been tricked again!!
You growled.
kpaca was now your new arch-nemesis.
You would hunt him down and slaughter that pitiful excuse for a Goo.
You would have your revenge!
You did a roll and lunged aside.
You stalked forward under the cover of darkness.
Dammit.
You swore again.
You stumbled.
What?
Someone kicked at you?
You quickly looked around.
A Goo stood beside you, grinning the unholiest of all unholy grins.
No!
Your identity must not be revealed!
Your arm darted forward to grasp at that audacious Goo.
Your reach fell short.
Your arm trembled.
You collapsed onto the floor, gripping your head.
It burned.
Figuratively and literally.
Your mind was cracking under the strain.
Flames started lighting across your body, fueled by nothing.
Your mind was melting.
Your body was burning.
Hot.
Pain.
Searing bright and lashing red all rippling all bubbling.
Drowned under a sea of scorching red.
You weren’t aware when you started screaming.
You weren’t aware when you stopped screaming either.
~~~~~
You have failed to kill kpaca.
You have successfully killed Talore.
You are now an Orange Goo.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
A sea of gray that expanded endlessly.
Everlasting dreams.
Neverending thoughts.
A void of noise, of feelings, of things.
You were alone.
You couldn’t really care.
Sweet blissful eternity.
You opened your eyes.
It was the ceiling.
You groaned.
You were supposed to find Archmage Eternal last night.
You grunted.
Dammit.
Dammit dammit dammit.
Another night gone just like that?
What the bloody heck happened?!
~~~~~
You have failed to target Archmage Eternal.
High and low.
Far and near.
All the way from north to south and from east to west.
Figuratively speaking of course.
And still no bloody sign of AsianInvasion.
You felt like screaming to vent your frustration.
Where in the hall was AsianInvasion?
~~~~~
You have failed to investigate AsianInvasion. You have used up a one-shot of your investigation despite that.
You still have one more shot, courtesy of Powerrox93’s lynch on Day 4.
You were furious.
Cyan was supposed to be synchronized to your Will!
He was supposed to be accepted into the fold!
But try as you might, you just couldn’t see head or tail of him.
He was just there earlier.
Right in front of you.
Dashing off to Great Goo knows where.
Then he just disappeared.
And now you couldn’t find him.
At all.
You raged.
You fumed.
Your ire was terrible to behold.
Not that any Goo was there to behold your fury.
A slight tingle ran down your spine, followed by a sense of loss.
You narrowed your eyes.
One of those synchronized to your Will has just died in your stead.
You felt a chill.
Someone was aiming for you.
Your time was running short.
Dammit.
Where the heck was Cyan?
And then another tingle ran down your spine.
This one was followed by a sense of empowerment and approval by your Master.
You almost purred.
Almost.
You were too dignified to actually do it.
Somehow, somewhere, another Goo was just synchronized to your absolute Will without your interference.
And your Master approved of it.
Oh, what the heck.
You purred a bit.
Just a little bit.
You got a reputation to maintain after all.
~~~~~
You have failed to turn Cyan into an Orange Goo.
Decoy Swap has been triggered successfully.
The total number of Orange Goo, dead or alive, including yourself is now 4.
You have gained the following one-shot Attach ability:
Permanence – The next time you successfully change the color of a Goo to match yours, that Goo will gain the Permanence skill.
You were on your last legs.
Even you knew that.
You have pulled too many strings.
You have called in too many favors.
Now everyone didn’t care to be manipulated by you any longer.
And thus, you hunched down in your new secret spot.
In grief and despair.
Around you, you could sense three pair of eyes looking for you.
Why wouldn’t they leave you alone?
Why?
You lamented.
Oh, how you lamented.
~~~~~
From a Lynch threshold of minus three, your Lynch threshold is now minus six.
You were the silent stalker.
You giggled at your own jokes.
Wait.
You tensed.
There he was.
Oh?
Zchinque was bouncing along hurriedly.
Dressed weird too for a Goo.
Ah.
He didn’t see you and bounced right past you.
You kicked at him.
He stumbled.
He gaped at you.
You grinned at him.
Ha narrowed his eyes.
He reached out his arm toward you.
Oh no.
You couldn’t allow him to do that now, could you?
Die.
A barrage of psychic assault right at Zchinque’s mind.
Die die die.
His arm faltered.
He collapsed to the floor.
He started screaming.
The sweet sweet sound a dying Goo.
You moved away.
Your job was done for the night.
The time for reckoning grew ever closer.
You would have loved to stay and see Zchinque’s final moments of agony.
But no rest for the wicked, eh?
Behind you, there was a sudden silencing of Zchinque’s screams.
It was swiftly followed by the sound of an explosion.
Zchinque had passed on from this world.
Oh, how sweet to extinguish a fellow Goo’s life.
~~~~~
You have successfully performed a Goo Kill on Zchinque.
That was simple.
Too simple.
You hesitated.
You invoked the powers granted to you from the Collective.
Let AsianInvasion be no more in this hall.
And he disappeared.
Just like that.
Blinked out of existence.
As if he never was.
Okay, that was rather dull.
You were expecting something far more spectacular.
Oh well.
Beggars didn’t have the right to choose anyway.
You moved back to your own resting place.
And you dreamed of something far more exciting.
~~~~~
You have successfully performed a Nullification on AsianInvasion.
Again.
The empty Void that stretched on for an eternity.
Eternity.
Stretched on and on and on and on~
Orange.
In a place where everything else didn’t exist, the only thing that did was you.
Somehow, you vaguely recalled that you must be Orange.
Spinning and spinning in an arc over and under a sea of gray.
Orange.
Beautiful vivid color that it was.
It was such a groggy sensation.
You shook your head.
You wobbled.
It was morning again so soon?
Another night gone.
Just like that.
Wasted.
Wait.
You scrutinized yourself.
Orange.
You nearly spun around in joy.
And you did.
It was not a wasted night after all.
Whee~
~~~~~
You have successfully changed your own color to Orange.
You are now an Orange Goo.
You have no more self color-change shot.
sneak
sneak
Eyes twitched left.
Eyes twitched right.
stalk
stalk
Target in sight.
Zebi was snoring peacefully a few feet away.
Eyes narrowed.
rummage
rummage
Eyes widened.
Town.
A breath of relief escaped.
tip toe
tip toe
Into the shadows.
A pair of eyes staring at you.
Startled.
Another Goo?
A wicked grin.
Eyes bugged out.
Pained gasp escaped.
Head throbbed.
Collapsed.
Pain.
Oh gawd.
Eyes blurred.
Body alighted.
Mind cracked.
scream
scream
scream
sweet soothing silence
~~~~~
You have successfully investigated Zebi.
Zebi is Town.
You still have a one-shot of your investigation, courtesy of Keifru’s lynch on Day 5.
You are dead.
If you are interested in the Goo Mafia spectator group, send me your email that I can add into a google group.
You stared in curiosity.
Archmage Eternal was right in front of you.
But he didn’t seem to notice you.
And he was stalking around.
Curious indeed.
Oh well.
Time to die a horrifying death.
Or something along that line.
You crept up on him.
He looked up.
He was startled.
Satisfaction.
You almost purred.
It was with great pleasure that you invoked the Collective’s might.
A psychic assault hammered into Archmage Eternal.
He collapsed.
He flopped around.
He was aflamed.
He screamed.
Loud and sweet and intoxicating.
How fascinating.
Your heart lifted.
Your spirit soared.
You bounced away on cloud nine.
It was only a matter of time now.
Only a matter of time.
~~~~~
You have successfully performed a Goo Kill on Archmage Eternal.
You were intimately familiar with AsianInvasion.
You interacted with him by day.
And visited him by night.
Not that he was aware of your nightly sojourn, of course.
But still…
If circumstances were different…
And perhaps in another time and place…
…you could have been Best Goo Friends Forever.
…
Nah.
You drew on the might of the Collective.
It was a single fleeting thought.
AsianInvasion blinked out of existence.
Leaving an empty spot of stale air and unmoving shadows.
You moved away.
Pondering.
As it was…
…AsianInvasion was just another number in your statistics.
~~~~~
You have successfully performed a Nullification on AsianInvasion.
You scampered and bounced along the aisle of the silent hall.
Glee.
Another night in which to expand the influence of your Master.
Glorious.
And no further interference from your dead nemesis.
Goo-tastic.
You found Zebi easily enough, dozing against a wall.
You swung into action immediately, focusing on your Will to convert him.
…
Zebi’s color didn’t change.
He didn’t even twitch.
In fact, he was still dozing.
Without a single care in the world.
You frowned.
Your brows furrowed.
You focused on your Will again.
No result.
Another attempt.
And another.
No bleeping result.
You nearly roared in rage.
But somehow somewhere else in the hall, another Orange Goo appeared.
You blinked in surprise.
Sullenly, you admitted defeat with regards to Zebi.
You slinked away.
At least you got a consolation prize out of it, unexpected as it may be.
~~~~~
You have failed to turn Zebi into an Orange Goo.
The total number of Orange Goo, dead or alive, including yourself is now 5.
You still have the Permanence one-shot Attach ability.
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
Redirection mechanic may be a little harsh x2, though x_x
In retrospect, we lost the game on Day One when the doc and both investigative roles (the three roles that were actually pro-town) claimed. Yet another reason not to mass-claim on Day One (not that we did).
No, they're more like competing survivors that don't need to survive to win. So...broken survivors.
I just meant this is the closest implementation that I've seen that had a cult feel & didn't suck wind
By way of tipping my hand that I'm not looking very closely, did colours have any other game-related consequence? Seems like you could push that a little & shave a few more degrees off of the difference between this role & a traditional cult role.
However, I thought that his approach to them was extremely elegant. Far better than normal cults(which I'm not a fan of obviously).
It was pretty cool that it was one cult leader against the other, though. Neat little sub-game going on alongside the town v. mafia as opposed to a distraction from the central battle.
Nice work, Dagger. Congrats to everybody.
It's to make the Neutrals more resistant to accidental deaths. As was noted, it wouldn't be fun for one of the cults to auto-win if the other was accidentally killed early on. At any rate, the town and mafia were meant to ignore the neutrals, and let them wage their own recruitment war. Even the town's win condition specified that it's okay to ignore the neutrals.
It's pure bad luck that both neutrals placed the Decoy Swap trigger on a town. And also, I didn't factor into account the cult recruiters exposing themselves so early on Day 1. All the balances in place were made with the thought that the Cults would wage a silent hidden war underneath the major battlefield between Town and Mafia. And that was what precisely didn't happen.
They were only meant to be alarmed as the game progresses and two specific colors started to become more and more predominant.
There is truth in that. The idea was to minimize the amount of confirmable town roles to reduce mod gaming. And with the Neutrals claiming on Day 1, it sort of became the Town vs Mafia/Neutral, and the combined powers of both non-Town sort of overwhelmed the Town by a certain factor.
Standard survivor is a very very sucky role.
I could. But by my experience in Matrix, people generally are unhappy with their Win Conditions changing mid-game, so I avoided that particular design.
The game was designed with only the Neutrals caring about colors as part of their win conditions. The Town and/or Mafia should only care about colors being enablers or disablers to facilitate certain roles, and not win conditions.
The initial design had a Scribe as well to form a trinity of Neutrals, but it was axed because colors changing were more chaotic then with at least 3 roles that has basis in the original Green Goo design, that warp another Goo's color immediately upon being targeted.
There was even a fixed Paranoid Gun Owner role that convert others to its color if the targeting Goo has a different color, and outright kill when the color is similar. Primarily, color was used as a balancing reason. Though that was modified as well to reduce the confusion that would result from colors being changed rapidly each night for everyone. The design was then shifted to focus more on reverse-targeting.
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
I fairly enjoyed it. The flavour and the mechanics were very interesting. And you know what I think of my role : Magnificent WIFOM-maker. Love it .
[The Family] pressed the "lynch" button, thinking it was labeled "lunch" .