I'm pretty happy with how the game turned out. I'm disappointed that the Contracts mechanic barely had any impact on the game given that it was our big draw, but I'm happy that the central game (abilities, items, flavor) was interesting enough that it didn't actually matter. I do think that Contracts have potential but they just didn't click in this game.
The one thing that I'm annoyed about is PM dying N1. His role was one of my favorites and it was a pity it didn't get the chance to see play.
Congrats to the town and atlseal on the win and great job modding Syrenz.
Did Nom_Anor plant the Deadly Tripwire on himself...and kill himself?
Red Omega killed him. It was an interesting scenario there, because the tripwire wouldn't trigger until the next night he was also immune to watch and tracks so Zionite simply saw Nom Anor target himself
Nom Anor couldn't trigger his own tripwires anyway because he was an Assassin.
Which reminds me, one of the things I was really happy at how it worked out were the Professions. It added flavour and also added interactivity. Professions allowed us to give an item-extra kill combined with the Jooya Berries (see Az's role) to the mafia and not worry about them bypassing the Jooya Berries' downside because Az was the only assassin on the scumteam.
Red Omega killed him. It was an interesting scenario there, because the tripwire wouldn't trigger until the next night he was also immune to watch and tracks so Zionite simply saw Nom Anor target himself
Nom Anor couldn't trigger his own tripwires anyway because he was an Assassin.
Did Nom Anor use the trip wire on himself? If so, how did I end up with it (unless he had more than one)? Conveniently, I was an Assassin as well, though I did not get around to using it.
Message (activated, day)-Send a message to someone anonymously. Recipient of the message gains ownership of the trained falcon. The trained falcon can only be sent out once per day.
Bolded by me, for emphasis. Did it actually say this in the item description? And Seppel still tried to use Azrael having the Falcon as a point for DV? If anything, that would be a fantastic point against him.
Uh yeah, I kind of didn't think of the possibility that DV was the original owner of the Falcon.
ImTehFairy - You were going strong until you started lying. You probably could've made it to the end if DV tried to implicate you.
Yeah... the poison gambit was probably a bad idea. The way Manders talked after she was poisoned, it sounded like someone saved her rather than it being an ability of her own, and none of the living players really made sense to have saved her. I even thought of the possibility of her being poison or kill immune or something, in which case it would have been unlikely for her to get confirmation that her ability (rather than something else) prevented the poison. I didn't think of her having two lives.
@DV: Why did you decide to try the same thing Seppel did to Cyan with AI? Once you did that, my first thought was "He's lying scum playing off Seppel's play" Bad move, but the nail in your coffin truly was that thing I found with Az at the beginning of D2. Completely unexplainable other than the explanation I provided.
That was partly my fault. In the scum chat, I mentioned that claiming to have tracked AE (rather than AI) might not have been a bad idea, but I didn't expect AE to kill Seppel, or Atlseal to leave the game quite yet, so I didn't think it would be obvious we were in LyLo (with the crossbow, we could have brought it down to 4 players after a mislynch).
Message (activated, day)-Send a message to someone anonymously. Recipient of the message gains ownership of the trained falcon. The trained falcon can only be sent out once per day.
Bolded by me, for emphasis. Did it actually say this in the item description? And Seppel still tried to use Azrael having the Falcon as a point for DV? If anything, that would be a fantastic point against him.
Yeah, after DV claimed to not start with the falcon, I was worried that someone would look back and see the connection with Az/Toastboy. Luckily, it didn't happen immediately.
I'm pretty happy with how the game turned out. I'm disappointed that the Contracts mechanic barely had any impact on the game given that it was our big draw, but I'm happy that the central game (abilities, items, flavor) was interesting enough that it didn't actually matter. I do think that Contracts have potential but they just didn't click in this game.
I tried to think of some contracts, but most of them dealt with directing Seppel's night actions (which would have been a bad idea anyway, since he was fully town).
Which reminds me, one of the things I was really happy at how it worked out were the Professions. It added flavour and also added interactivity. Professions allowed us to give an item-extra kill combined with the Jooya Berries (see Az's role) to the mafia and not worry about them bypassing the Jooya Berries' downside because Az was the only assassin on the scumteam.
I did really like the profession idea, and the class specific items could have encouraged more trades/contracts (if someone had a item they couldn't use). That didn't end up happening as much as it might have, but I could have seen it going that way.
~
Thanks for the great game Syrenz and Skander. Sorry that I was so lurky throughout it.
I liked the class idea(specifically in regard to items), and I liked the Contracts as well. If this game has a sequel, I would like to see Contracts be more involved. And for the town to be able to discuss them. I know that Syrenz has some fear that this would cause various confirmations etc, but I don't think that would have impacted this game at all.
I thought that the game was a little bit swingy(as ITF just noted, the scum thought that they would be able to gambit and win with 7-8 people still alive, but only 2 scum). I think that there could have been more items, and many less one shot extra kill items. Or at least, those items could be more restricted as to whom can use them(such as the Poison Dart was).
All in all though, definitely a good setup overall.
I probably bussed Az harder than I should've, and we definitely should've killed AI once it was mentioned that he was tracking the source of the headdress, which obviously implicated lrd/me.
My poor play was largely down to never completing a full re-read. I shouldn't have replaced into a game that I had never even skimmed and I paid the price for that bad decision, along with the rest of my team, which was also plagued with inactivity issues. Sorry about that.
I liked the class idea(specifically in regard to items), and I liked the Contracts as well. If this game has a sequel, I would like to see Contracts be more involved. And for the town to be able to discuss them. I know that Syrenz has some fear that this would cause various confirmations etc, but I don't think that would have impacted this game at all.
I thought that the game was a little bit swingy(as ITF just noted, the scum thought that they would be able to gambit and win with 7-8 people still alive, but only 2 scum). I think that there could have been more items, and many less one shot extra kill items. Or at least, those items could be more restricted as to whom can use them(such as the Poison Dart was).
All in all though, definitely a good setup overall.
Though I still think the rules around the contracts were justified (because of the setup), I agree that being able to discuss things would be better. And that's just what we would be doing in a sequel, as I said in the spec group. Contracts were held back from achieving their full potential by lack of motivation to do them (still sad you didn't blow yourself up btw :p) and restrictions. A sequel would be significantly less restrictive and have a lot more motivation to actually use the mechanic (some good ideas were brought up in the spectator thread).
I agree that the one-shot kill items were a bit swingy (and that the item mechanics in general made some things swingy) and that's something to keep in mind when designing the next game. And also, there should indeed have been more items.
Overall, despite some flaws I think this game worked out well enough. And for that I am glad.
Oh and I would have definitely appreciated it if less people replaced out. On that note, I'm going to have to impose some stricter guidelines in relation to prods and activity in my next game.
I'll attempt to get the action PMs up later tonight.
I probably bussed Az harder than I should've, and we definitely should've killed AI once it was mentioned that he was tracking the source of the headdress, which obviously implicated lrd/me.
I was worried that AL would protect AI that night (although, looking at the spectator group, apparently he didn't). Still, you're right, we should have at least tried.
Really, I regret not going harder after AI during day 2.
One question to the mafia, why did you not accepting my contracts sooner than you did?
N1 we were discussing it, but didn't end up coming to a decision (so by default, we didn't accept them). N2 happened around Christmas, so we were already sorta unorganized, and we just completely forgot about it.
One question to the mafia, why did you not accepting my contracts sooner than you did?
Congrats to you and the town!
I think the rest of the team would have been down for accepting one of your contracts Night One, but I argued against it on the basis that we should keep you around a bit, and we could always start shoving you out the door pretty quickly if we needed to. Plus, if we took one of your contrats right out of the gate it would completely confirm you, which I was against.
No one believed me when I said you were lying about the number you needed to win.
Not only do you get two souls for killing me, YOU KILL ME
What a fool that Karr'gan was. The ogre nation is and has always been a nation meant to do battle. Karr'gan sought to bring an end to the wars of the clans, but that fool only made things worse.
Survival of the fittest has always been your motto. Let the clan with the strongest warriors gain the best land. The only way to determine the rightful owners of land was through glorious battle! Not through gentle words and pacts of non-aggression! Karr'gan was not a true ogre. The only way to restore power to the strong- the way it always should have been- was to remove Karr'gan from power.
And so together, you five plotted and schemed. And now, Karr'gan is dead, as he should be.
But your struggle is not over yet. What use is power if you have not the opportunity to use it?
Trapped in the village with the remaining ogres, it will take a battle of wits and a brutal display of strength to emerge the victor.
And so you five continue to plot and scheme...
Together Azrael, Pale Mage, lrd, TACKY and ImTehFairy form the mafia.
The mafia may vote a fellow mafia member as the mafia leader. The mafia leader gains the following ability:
Relay Orders (passive,permanent)- You have daytalk. (You may post in the mafia quicktopic during the day.)
2. Nightkill
Nightkill (activated, night) - One of you may perform a kill on a target of your choice at night by sending me the name of a player you wish to kill.
Win Condition:
You win when the mafia equals or outnumbers the town.
Thank you Manders for making them think that you were protecting me. That was the most important part of the game, because without that, I wouldn't've been able to kill Azrael, and the mafia would've gotten at least 2 extra kills and had another person still on the team.
No one believed me when I said you were lying about the number you needed to win.
My plan was to be much closer to victory the whole game than people thought, which seems to have worked out for me in the end.
Not only do you get two souls for killing me, YOU KILL ME
So sad that I didn't know it would kill you, otherwise I wouldn't have bothered - I got a two soul advantage no matter who I targeted (because I could sacrifice my follower for a kill). You can thank Syrenz :p.
Anywho, fun game! Thanks, mods!
I wish I could have had an incentive to actually scum hunt since I think this was my best showing in terms of figuring out who was scum. About the only thing that I was saying that I actually believed after D1 was that ITF was scum. Everything else was me just screwing around.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're town and I'm mafia, you've already lost. You just don't know it yet.
The one thing that I'm annoyed about is PM dying N1. His role was one of my favorites and it was a pity it didn't get the chance to see play.
Congrats to the town and atlseal on the win and great job modding Syrenz.
Red Omega killed him. It was an interesting scenario there, because the tripwire wouldn't trigger until the next night he was also immune to watch and tracks so Zionite simply saw Nom Anor target himself
Nom Anor couldn't trigger his own tripwires anyway because he was an Assassin.
Which reminds me, one of the things I was really happy at how it worked out were the Professions. It added flavour and also added interactivity. Professions allowed us to give an item-extra kill combined with the Jooya Berries (see Az's role) to the mafia and not worry about them bypassing the Jooya Berries' downside because Az was the only assassin on the scumteam.
Did Nom Anor use the trip wire on himself? If so, how did I end up with it (unless he had more than one)? Conveniently, I was an Assassin as well, though I did not get around to using it.
smoke_Killah
Uh yeah, I kind of didn't think of the possibility that DV was the original owner of the Falcon.
I just thought they were cute.
Yeah... the poison gambit was probably a bad idea. The way Manders talked after she was poisoned, it sounded like someone saved her rather than it being an ability of her own, and none of the living players really made sense to have saved her. I even thought of the possibility of her being poison or kill immune or something, in which case it would have been unlikely for her to get confirmation that her ability (rather than something else) prevented the poison. I didn't think of her having two lives.
That was partly my fault. In the scum chat, I mentioned that claiming to have tracked AE (rather than AI) might not have been a bad idea, but I didn't expect AE to kill Seppel, or Atlseal to leave the game quite yet, so I didn't think it would be obvious we were in LyLo (with the crossbow, we could have brought it down to 4 players after a mislynch).
Yeah, after DV claimed to not start with the falcon, I was worried that someone would look back and see the connection with Az/Toastboy. Luckily, it didn't happen immediately.
I tried to think of some contracts, but most of them dealt with directing Seppel's night actions (which would have been a bad idea anyway, since he was fully town).
I did really like the profession idea, and the class specific items could have encouraged more trades/contracts (if someone had a item they couldn't use). That didn't end up happening as much as it might have, but I could have seen it going that way.
~
Thanks for the great game Syrenz and Skander. Sorry that I was so lurky throughout it.
I thought that the game was a little bit swingy(as ITF just noted, the scum thought that they would be able to gambit and win with 7-8 people still alive, but only 2 scum). I think that there could have been more items, and many less one shot extra kill items. Or at least, those items could be more restricted as to whom can use them(such as the Poison Dart was).
All in all though, definitely a good setup overall.
My poor play was largely down to never completing a full re-read. I shouldn't have replaced into a game that I had never even skimmed and I paid the price for that bad decision, along with the rest of my team, which was also plagued with inactivity issues. Sorry about that.
"...a talisman against all evil, so long as you obey me."
Oops
Though I still think the rules around the contracts were justified (because of the setup), I agree that being able to discuss things would be better. And that's just what we would be doing in a sequel, as I said in the spec group. Contracts were held back from achieving their full potential by lack of motivation to do them (still sad you didn't blow yourself up btw :p) and restrictions. A sequel would be significantly less restrictive and have a lot more motivation to actually use the mechanic (some good ideas were brought up in the spectator thread).
I agree that the one-shot kill items were a bit swingy (and that the item mechanics in general made some things swingy) and that's something to keep in mind when designing the next game. And also, there should indeed have been more items.
Overall, despite some flaws I think this game worked out well enough. And for that I am glad.
Oh and I would have definitely appreciated it if less people replaced out. On that note, I'm going to have to impose some stricter guidelines in relation to prods and activity in my next game.
I'll attempt to get the action PMs up later tonight.
Lair of the Cat (Mafia Stats)
I was worried that AL would protect AI that night (although, looking at the spectator group, apparently he didn't). Still, you're right, we should have at least tried.
Really, I regret not going harder after AI during day 2.
N1 we were discussing it, but didn't end up coming to a decision (so by default, we didn't accept them). N2 happened around Christmas, so we were already sorta unorganized, and we just completely forgot about it.
How did you achieve your win con? I.e., what souls did you get?
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I only needed 5 to win. (After N1, I was actually 2 closer to my win the whole time than what anyone thought)
Got 2 from killing PM. 1 from hammering zindabad or maybe it was Zionite. 1 each for r0 and Guardman contracts (N3 and 4).
Congrats to you and the town!
I think the rest of the team would have been down for accepting one of your contracts Night One, but I argued against it on the basis that we should keep you around a bit, and we could always start shoving you out the door pretty quickly if we needed to. Plus, if we took one of your contrats right out of the gate it would completely confirm you, which I was against.
No one believed me when I said you were lying about the number you needed to win.
Not only do you get two souls for killing me, YOU KILL ME
Anywho, fun game! Thanks, mods!
Goodnight
EDIT:
Oops. Forgot to post the mafia group PM:
Lair of the Cat (Mafia Stats)
Wow. The mafia really wanted me dead.
Thank you Manders for making them think that you were protecting me. That was the most important part of the game, because without that, I wouldn't've been able to kill Azrael, and the mafia would've gotten at least 2 extra kills and had another person still on the team.
Manders for town MVP.
My plan was to be much closer to victory the whole game than people thought, which seems to have worked out for me in the end.
So sad that I didn't know it would kill you, otherwise I wouldn't have bothered - I got a two soul advantage no matter who I targeted (because I could sacrifice my follower for a kill). You can thank Syrenz :p.
I wish I could have had an incentive to actually scum hunt since I think this was my best showing in terms of figuring out who was scum. About the only thing that I was saying that I actually believed after D1 was that ITF was scum. Everything else was me just screwing around.
Best play of the game: Seppel killing Azrael before he could shoot Archmage Eternal and myself with the Poison Dart after eating Joo'ya Berries.
You can thank me for that, too, lol. After all, it was my item that he killed him with.
But, yeah, vigging Az was the greatest thing and I'm so happy I had a part in it! No offense, Az, I still you!
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Yeah...that was brutal. GG, town.