Iso, your only real shot at surviving as town was just to claim Ascetic and hope that the town wasn't super OP. Claiming your real role..what were you thinking. Town was NEVER going to have that role in a league game.
Even then, by the end of the game, it would have been REALLY obvious that you were the SK, because no one else would have made sense.
I thought about claiming Untargetable, but I'm sure that would have bitten me in the ass harder, because that wouldn't have dissuaded a lynch on me at all had I claimed it when it happened.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Yeah, sorry I suspected you Vaimes. I just could not comprehend NAcho as scum with the plays he made and the confirmed items, while Hunt did not do a good job of standing out as town, meaning there was a margin for error.
Boo. You are always so salty towards me.
Honestly, as scum, why would I replace in and ride potentially the best scum team mate I had so hard? You think I would bus Chris like that? And then ride NotVoxx? That doesn't make sense.
I have nothing against your personality. Hell, I like your personality when you are in the game.
The problem was you were so lurky. Like, I replaced in 2000 posts in, was dead for 6 days and still had almost double your posts. You had that one emotional post at the end of day 1, and somehow rid the storm.
Wish I had been able to finish it out, oh well. A win is a win.
What the heck happened with your death?
Taredas accidentally posted the entire scumtteam, the Mafia traitor, and what appeared to be a link of the scum qt. I'm assuming Tordeck saw it along with myself.
Businessman is correct. I saw it within a couple minutes of Tar's post and immediately used both PM and the ambassador qt to make him aware of the mistake.
Businessman is correct. I saw it within a couple minutes of Tar's post and immediately used both PM and the ambassador qt to make him aware of the mistake.
Ah, I'm curious why that couldn't be a replace out.
That was exactly what I guessed happened. Replacing him would have been a town confirmation on the slot even if it wasn't in the ambassador thread.
The replace wouldn't have to be commented on. I don't think it would confirm anyone. In fact he could ask Tordeck to write "Need to replace, comment later". And then insert replacement player.
I'm just curious because that was a SUPER long game and that kill kept the door open for the other team to win.
"Do I really need to go into the background on Nirrti, guys? I mean, we've dealt with Nirrti several times, we just ran into her a couple of months ago, we all know this stuff by now. Right, Jack? Good.
There's a little bit of new stuff, though. Last we'd heard, Nirrti had been kicked out of the System Lords after her little stunt during the Protected Planets Treaty negotiations. Apparently, she's been let back in, or at least invited to this summit, but Tok'ra intelligence isn't sure exactly why. She's got the power base to be a System Lord, but System Lords like Sokar and Anubis were more powerful back in the day and that didn't earn them an invitation back to the System Lords so that's probably not it. Personally, I suspect it has something to do with her scientific research, probably something related to her Hok'Taur research, but there's no way to tell for sure.”
Welcome to Stargate SG-1: The System Lord Summit Mafia, hansanator! You are Nirrti, a Gou'Ald scientist and former System Lord invited to this summit to discuss your possible reinstatement. In order to encourage the other System Lords to reinstate you, you've brought along a couple of devices you devised while researching how to create an advanced human (hok'Taur) host – including an advanced scanner that can identify not only whether someone has naquadah in their blood but whether they are a Gou'Ald or just a former host. That may be more useful than you expected, since SG-1 appears to have infiltrated the summit! But the device must be used at close range, and frankly you'd rather be continuing your research – if you can catch SG-1 without using it, why bother?
You are a Town Retaliator Cop. You have the following special abilities:
Activated Abilities: Naquadah Scan – Each night, if a member of the town was lynched the previous day, you may target a player. You will learn that player's alignment. This ability is Sane - your results are guaranteed to be accurate unless another ability interferes with them.
You win when all threats to the town are dead.
Please confirm via return PM.
”So, Osiris. We ran into him last year, so we should all know the background by now, but just in case Jack doesn't remember: old System Lord, got left in a canopic jar in Egypt with his queen Isis, Isis died but Osiris survived and infected my old college girlfriend, Sarah Gardner. Left Egypt in a small spaceship. Tok'ra intelligence indicates that he's managed to rebuild a small fiefdom over the last few months, absorbing a couple of minor Gou'Ald and getting himself invited back into the System Lords. Now, the interesting thing is that he seems to have gotten his hands on a couple of advances that the rest of the System Lords don't seem to have access too. Gou'Ald aren't usually scientists and most Gou'Ald scientists aren't System Lords so I doubt he got that tech on his own. However, one of the planets Osisis captured had an Asgard outpost and the Asgard report that the outpost's personnel is missing so what the Tok'ra suspect happened is that Osiris captured the outpost and used some kind of mind probe to extract information from the prisoners. We'll want to be careful about that, a mind probe is exactly the sort of thing a System Lord would bring to this kind of summit to get an edge in negotiations and a mimic device won't protect against that.”
Welcome to Stargate SG-1: The System Lord Summit Mafia, Voxxicus! You are Osiris, a once-great System Lord imprisoned on the Tau'ri for several thousand years. You recently escaped after being excavated by an archaeologist, and have managed to build an new empire over the last couple of years. You've had a couple of tricks that helped you return to power, and you brought one of them with you – a mind probe that lets you look into other people's dreams while they sleep. You hadn't planned on SG-1 showing up, but it might just help you catch them...
You are a Town Rolecop. You have the following special abilities:
Activated Abilities: Memory Recall Device – Each night, you may target a player. You will learn that player's role name (but not alignment). (For example, your role name is Rolecop.)
You win when all threats to the town are dead.
Please confirm via return PM.
”Oh, one last thing. This is a bit crazy talk, but we deal with enough crazy stuff that I think we should take this under advisement?
So, there's a new Gou'Ald out towards the edge of Gou'Ald space called Amon. He's not a huge player right now – controls a few systems, had some successful skirmishes with other Gou'Ald and gained a bit of territory, nothing unusual for a minor Gou'Ald. But heres the thing: here's been a couple of reports from Tok'ra operatives that claim that Amon behaves almost exactly like Ra did. Now yes, I know, we killed Ra at Abydos seven years ago. But Ra used to be called Amon-Re by some of the Egyptian sects back when the Gou'Ald were still on Earth, and how many times has Apophis come back from almost certain death? So... I don't think we should rule the possibility out. And if Amon IS Ra, he's probably going to try to attend the summit. Ra's pretty recognizable and had by far the strongest power base back in the day – the other System Lords would probably welcome him back as Supreme System Lord if he announced himself.
Welcome to Stargate SG-1: The System Lord Summit Mafia, Plowshares! You are Ra, former Supreme System Lord and the Gou'Ald who originally discovered the Tau'ri and enslaved its people. But your slaves rebelled and drove the Gou'Ald off the Tau'ri, and seven years ago they sent a small force to your outpost at Abydos and nearly killed you while you were inspecting it. You've spent the time since recovering and have started your return to power; you had planned to finish it by announcing your return at this meeting. But the humans of the Tau'ri showed up – including two of the ones who nearly killed you at Abydos. You've underestimated the humans twice, and have no intention of doing so again. You can reveal yourself if you need to – until then, you can keep your head down.
You are a Town Leader. You have the following special abilities:
Passive Abilities:
Supreme System Lord(1-shot) – When half of the town is dead at the beginning of a game day for the first time, your alignment will be mod-confirmed in thread and you gain the Loyal Retainers passive ability (“The first time you would be killed by an ability this game, prevent that kill. You will be informed when this happens.”).
You win when all threats to the town are dead.
Please confirm via return PM.
”This is Ba'al. He's one of the System Lords we haven't dealt with much. Used to rule over the Middle East back when the Gou'Ald were still on Earth – you may remember the old legends about sacrificing children to Ba'al, that's him, though I think the legends probably refer to Ba'al taking children to become Jaffa. The Tok'ra reports indicate that he's more scientifically minded than most Gou'Ald, though he relies on a couple of minor Gou'Ald allies for his best tech, and he's unusually smart and ruthless for a Gou'Ald. He's less invested in the God act than most of them. Could be trouble, as Jack would say.”
Welcome to Stargate SG-1: The System Lord Summit, Cyan! You are Ba'al. You are one of the most pragmatic, practical, and ruthless of Gou'Ald, and brought a couple of special packages to the summit as a precaution... and as preparation in case the right opportunity showed itself. SG-1 showing up is certainly the right kind of opportunity; hopefully, you can get rid of them here and now, and if you happen to accidentally kill a System Lord in the process what's a little collateral damage between friends?
You are a Townie Vig-of-All-Trades. You have the following special abilities:
Activated Abilities: Explosive Gift(2-shot) – Twice during the game at night, you may target another player. You will kill that player. Hand Device(Rapid Action, 1-shot) – Once during the game during the day, you may target another player by typing Kill: PLAYERNAME in the thread. You will kill that player. This is a Rapid Action (it resolves immediately upon receipt).
You win when all threats to the town are dead.
Please confirm via return PM.
So, Tel'chak! Now, the important thing to remember about Tel'chak is that he's not actually a System Lord. He's one of the Gou'Ald scientists and by all accounts prefers to stay out of the Gou'Ald power struggles and work on tech stuff. He did rule a small area in what is now Central America back in the day, but by all accounts he no longer bothers with the power struggles and is content to rule a couple of planets under the protection of another Gou'Ald. But he gets invited to System Lord summits anyways as a recognition of past accomplishments, because he invented the sarcophagus technology that the Gou'Ald rely on to extend their lifespans. It's kind of a sweet deal, honestly – he gets most of the influence he would have as a full System Lord without having to worry about being taken down by rivals.”
Welcome to Stargate SG-1: The System Lord Summit, CitricBase. You are Tel'chak, the Gou'Ald who reverse-engineered the life-restoring sarcophagus from Ancient technology. You've brought your own personal upgraded sarcophagus to the summit, which may just come in handy because SG-1 showed up and seems to be using some kind of weapon or poison that prevents the normal version from working. Your sarcophagus only has so much power, though, so use it wisely!
You are a Town 2-Shot Reviver. You have the following special abilities:
Activated Abilities: Sarcophagus(2-shot) – Twice during the game at night, you may target a dead player. You will revive that player at the start of the next game day.
You win when all threats to the town are dead.
Please confirm via return PM.
”This is one of the funny cases. We killed Setesh two years ago in that cult complex, right? Found the symbiote's body and everything. Well, either there's an impostor calling himself Setesh or the Gou'Ald we killed wasn't actually Setesh or something funny is going on, because the Tok'ra got some pretty reliable intelligence recently that indicates Setesh is back. Whoever this new Setesh actually is, he showed up about a year and a half ago, assassinated a minor System Lord, and took over that System Lord's territories and a few new ones. Apparently, he's attending the summit to petition for his reinstatement to full System Lord. As you may recall, he's a master of mind control, which probably helped him return to power. He also seems to be very good at assimilating the empires and technology of fallen Gou'Ald, given how quickly he got his new territory up and running.”
Welcome to Stargate SG-1: The System Lord Summit, 7hawk77! You are Setesh – or, more specifically, an alternate universe version of Setesh who participate in a failed assault on the SGC and managed to escape using a quantum mirror. You wound up on this universe's Earth, and were able to use brainwashing to escape Area 51 and gain access to the second Tau'ri Stargate in Russia. You've managed to build a new empire since you escaped, and the System Lords are considering allowing you to return to their ranks... but that will have to wait, because SG-1 showed up. At least you have some past experience fighting them... and Bill Lee definitely isn't here this time.
You are a Town 1-Shot Targeted Backup. You have the following special abilities:
Activated Abilities: Setesh Gambit(1-shot) – Once during the game at night, you may target a dead player. You will gain that player's activated and passive abilities at the start of the next game day. (If that player had limited-shot abilities, you only gain that player's unused shots.)
You win when all threats to the town are dead.
Please confirm via return PM.
“So, next up, Yu! Who is sitting in a chair listening to this briefing – sorry, General Hammond, I had to make the joke before Jack got to it.
Okay, so let's talk about the System Lord Yu. You might remember him, he was one of the Gou'Ald sent to negotiate the Protected Planets Treaty. Used to rule in what is now China back when the Gou'Ald were still on Earth, and got remembered in mythology as the first Chinese emperor. He's one of the oldest Gou'Ald, and unusually smart and practical for the species – he often gets sent to handle diplomatic issues because of that, and has negotiated with the Asgard many times. He's been left out of a couple of recent negotiations, though, apparently due to health reasons; there's some recent Tok'ra reports that claim he's been having trouble with the sarcophagus lately. If that's the case it might be having some kind of effect on him, but I'm not sure what. I guess Yu can figure it out? Okay, that one was all me.”)
Welcome to Stargate SG-1: The System Lord Summit, TappingStones! You are Lord Yu, a powerful System Lord and the butt of a thousand jokes at Stargate Command. You are cunning and have a degree of common sense uncommon in a Gou'Ald, and are often tasked with negotiating with alien species. Unfortunately, you are also one of the oldest Gou'Ald in existence, and have grown so old that even the regenerative effects of a sarcophagus are no longer holding off the effects of old age. Dementia is beginning to set in... but if you can't trust your own judgment, whose judgment can you trust? Your fellow ambassadors?
You are a Town Ambassador Priest. You have the following special abilities:
Passive Abilities: Ambassador – You are an Ambassador (Neighbor) with Seppel and Tordeck. You do not know your fellow Ambassadors' alignments. You may talk with them outside the game at night using this QuickTopic. If a majority (>50%) of living Ambassadors are voting for a player, that player will receive an extra vote (credited as "Ambassadors"). Senility – You cannot cast the lynching (“hammer”) vote for any player. (If you attempt to do so, the vote will not be counted.)
You win when all threats to the town are dead.
Please confirm via return PM.
”Our next likely summit attendee is a Gou'Ald we haven't encountered before, Amaterasu. She's remembered on Earth as the Japanese sun god. Relative to the other System Lords she's not particularly important, but she's somewhat more reasonable than most Gou'Ald so when Nirrti got kicked out of the System Lords two years ago they chose her to take Nirrti's place as part of the diplomatic team.”
Welcome to Stargate SG-1: The System Lord Summit, Seppel. You are Amaterasu, a System Lord currently serving as a diplomat for the Gou'Ald. You and your fellow diplomats frequently discuss matters concerning all Gou'Ald among yourselves, and are rooming together for this summit. But could one of your fellow diplomats be a Tau'ri agent in disguise?
You are a Town Ambassador. You have the following special abilities:
Passive Abilities: Ambassador – You are an Ambassador (Neighbor) with TappingStones and Tordeck. You do not know your fellow Ambassadors' alignments. You may talk with them outside the game at night using this QuickTopic. If a majority (>50%) of living Ambassadors are voting for a player, that player will receive an extra vote (credited as "Ambassadors").
You win when all threats to the town are dead.
Please confirm via return PM.
”Now, this is Camulus. He's another Gou'Ald you may be unfamiliar with. He's a System Lord, remembered on Earth as the Celtic god of war. He's pretty minor compared to other System Lords, but there's a couple of things of note. First, when we took out Cronus's flagship last year Camulus was the only person the System Lords could agree on to take Cronus's place as part of the System Lord diplomacy team. Second, Tok'ra intelligence indicates that one of Cronus's worlds has an old Ancient outpost on it, and while he's not much of a scientist he has managed to figure out how to use a couple of devices that he's found there. The Tok'ra think he might be planning to bring one or two of them to the summit, so watch out for that.”
Welcome to Stargate SG-1: The System Lord Summit, Tordeck. You are Camulus, a System Lord currently serving as a diplomat for the Gou'Ald as a whole. You spend a fair amount of time with a couple of other System Lords serving as diplomats, and are rooming with them for this summit... but your fellow diplomats don't know that you brought an Ancient cloaking device with you! You'd planned to use it for a little espionage, but with SG-1 loose at the summit perhaps there is a better use for it?
You are a Town Ambassador 1-Shot White Mage. You have the following special abilities:
Passive Abilities: Ambassador – You are an Ambassador (Neighbor) with TappingStones and Seppel. You do not know your fellow Ambassadors' alignments. You may talk with them outside the game at night using this QuickTopic. If a majority (>50%) of living Ambassadors are voting for a player, that player will receive an extra vote (credited as "Ambassadors").
Activated Abilities: Cloaking Device(1-shot) – Once during the game at night, you may choose three target players. You will prevent the first kill that targets each of those players tonight.
You win when all threats to the town are dead.
Please confirm via return PM.
“So, this is Olokun. I'd talk about him, but looking at the Tok'ra reports there's not really much to talk about? He's about as average as a System Lord gets – the most interesting thing about him is probably that he's one of the very few System Lords that set up a territory in Africa back before the Gou'Ald got driven off Earth. He hasn't been having any notable military successes or failures lately, he doesn't have any unusual tech, nothing interesting at all.”
Welcome to Stargate SG-1: The System Lord Summit, prowlingpengolin. You are Olokun, a System Lord attending the summit.
You are Vanilla Town. You have no special abilities.
You win when all threats to the town are dead.
Please confirm via return PM.
”Um. I guess it really shouldn't be a surprise at this point given how many Gou'Ald seem to show back up after we thought we killed them... but Tanith is back. Apparently he survived Sam blowing up a sun and somehow managed to return to Gou'Ald space. He's been invited to the summit to give his remaining intelligence on the Tok'ra, hopefully we can put a stop to that.”
Welcome to Stargate SG-1: The System Lord Summit, Atogaholic. You are Tanith, a Gou'Ald who feigned conversion to the Tok'ra in order to infiltrate them until you were exposed. You narrowly escaped death at the former Tok'ra main base after SG-1 caused the star it was orbiting to go nova. You've since reentered service under Apophis, and been invited to this summit in order to discuss what you know about the Tok'ra. Unfortunately, you didn't know about SG-1 infiltrating the summit, and they'll surely want to kill you properly this time...
You are Vanilla Town. You have no special abilities.
You win when all threats to the town are dead.
Please confirm via return PM.
“Morrigan's another System Lord you're probably not familiar with. Earth mythology remembers her as one of the Celtic war gods; she tends to favor a crow motif and is one of the few Gou'Ald who allows female Jaffa to fight on the front lines. She's quite unremarkable other than that, though, so I really don't have much more to say about her?”
Welcome to Stargate SG-1: The System Lord Summit, MzztrTetris. You are Morrigan, a System Lord attending the summit. The arrival of SG-1 has taken you by surprise; you'll have to use your wits and cunning to overcome them, or die trying.
You are Vanilla Town. You have no special abilities.
You win when all threats to the town are dead.
Please confirm via return PM.
”So, you remember how we killed Cronus last year and commandeered his flagship?
Well, apparently we didn't actually kill him. Tok'ra intelligence reports that he showed back up again a couple of months ago and managed to regain power over most of his old territory. He's lost a bunch of his influence and quite a few of his old resources, but the System Lords are still considering him a member and he's probably attending the summit.”
Welcome to Stargate SG-1: The System Lord Summit, Vaimes. You are Cronus, a formerly powerful System Lord. You narrowly escaped death at the hands of SG-1 some time ago and have only recently returned to the ranks of the System Lords... but you're still reconsolidating power, you lost your old post as a diplomat, and Apophis's traitorous former First Prime Teal'c (a member of SG-1) hates you personally for killing his father. All in all, not a great situation to be in...
You are Vanilla Town. You have no special abilities.
You win when all threats to the town are dead.
Please confirm via return PM.
”Jack, this one may sting a bit.
Remember when the Tollans tried Klorel and removed him from Skaara and sent the symbiote to the Tok'ra to deal with? Apparently a Gou'Ald spy intercepted him before the Tok'ra could execute him, and he's taken a new host. The Tok'ra didn't know about this until a few days ago, and aren't really sure why he's been invited to the summit – a personal favor to Apophis, perhaps?
Welcome to Stargate SG-1: The System Lord Summit, Rhand. You are Klorel, son of Apophis and a minor Gou'Ald invited to the summit as a guest. You have personal experience fighting the Tau'ri and have been asked to help the System Lords plan a possible invasion of Earth... but SG-1 showed up, and you'll have to fight them off first.
You are Vanilla Town. You have no special abilities.
You win when all threats to the town are dead.
Please confirm via return PM.
Fourteen.[/quote]
“This one needs a little background.
Thousands of years ago, there was a System Lord named Anubis. He was exiled from the System Lords for crimes unspeakable even by a Gou'Ald, possibly even worse than what Sokar did.
Now, recently, a new threat has appeared on the outer rim of Gou'Ald space. And the Tok'ra think it might be Anubis. In particular, there's been some reports of attacks where this new threat exterminated all the survivors, which is one of the things that originally got Anubis kicked out of the System Lords.
Also, there's some rumors that whoever this new threat is will be sending a representative to the summit. If that threat is actually Anubis, I'd be careful – there's some writings from ancient sites here on Earth and some old Tok'ra records that suggest that Anubis would like nothing more than to wipe out every living thing in the galaxy.”
Welcome to Stargate SG-1: The System Lord Summit, Iso. You are Anubis, a former System Lord and one of the most powerful beings in the galaxy. You managed to fool the Ancient Oma Desala into helping you ascend, and while you were kicked out by the Others you were left with a half-corporeal form and much of the Ancients' knowledge. In theory, you've come to this summit to ask for reinstatement to the System Lords. In fact, you would like nothing better than to wipe out every other System Lord, take over Dakara, and use the superweapon there to end all life in the galaxy and reseed it with life that worships only you. Getting to wipe out the most dangerous Tau'ri heroes at the same time is just the icing on the cake.
You are an Absorber Serial Killer. You have the following special abilities:
Factional Abilities: Kull Warriors – Each night, you may target another player. You will kill that player. (You can use this ability and an activated ability on the same night if able.) Serial Killer Safeclaim – You know that Hathor is not in the game and is safe for you to claim if needed. (Note that Anubis is a Gou'Ald and may be a better claim than your safeclaim!)
Passive Abilities Half-Ascended – Any activated or factional ability that targets you will fail to resolve. If you prevent a non-killing ability in this way, you will gain a 1-shot version of that ability at the start of the next game day.
You win if you are one of the last two players alive, or nothing can prevent the same. You win all ties at endgame.
Please confirm via return PM.
Safeclaim PM:
I don't really want to bring up the next System Lord who might attend at all, but I have to so. Hathor might be back. You probably remember her, and you probably all remembered that we agreed not to talk about that one event, so I'm not going to say much on the subject. Tok'ra reports suggest that she somehow managed to survive Jack pushing her into a cryogenic pit; she must have been thawed out and tried yet another return to power. She doesn't actually have enough power right now to warrant being a full System Lord, but they've agreed to discuss reinstatement anyways; I think we can all guess how that came about.
We all know how good Hathor is at manipulating people and getting them to do what she wants; I'd rather just stay away, personally.”
Welcome to Stargate SG-1: The System Lord Summit Mafia, Iso! You are Hathor, a Gou'Ald queen who specializes in seducing men and brainwashing others. You are skilled enough at manipulation that you can sometimes convince even people who intend you great harm to stop and maybe even show you what they were planning on doing. That might be useful now that SG-1 has attacked the summit...
You are a Town Absorber. You have the following special abilities:
Passive Abilities Mind Control – Any activated ability that targets you will fail to resolve. If you prevent a non-killing ability in this way, you will gain a 1-shot version of that ability at the start of the next game day.
You win when all threats to the town are dead.
Please confirm via return PM.
”Let me guess, sir. I'm not great at talking, so I should just keep quiet and try not to let on that I'm not actually a Gou'Ald.”
“Actually, no, Colonel. That might not be a bad idea while everyone is together, given how you handled yourself during the Hathor incident three years ago, but I have one other special job for you. Something drawing on your Special Forces experience.”
“Yes?”
“We've managed to get a single Gou'Ald communication device that we're going to try to get into the meeting. We were originally planning to use it so you could talk with Sel'mak while he remained on a Tel'tak away from the summit, but he had to abandon the planned rendezvous at the last minute so I'm going to send it with you and let you figure out how to do with it. If you can find Sel'mak and get it to him, great; otherwise, you can use it to allow instant communication with another SG-1 member or give one or both ends to a Gou'Ald to look helpful. I'm counting on you to figure out who to give it to and get it there quietly and safely. Can you do that?”
“Yes, sir!”
Welcome to Stargate SG-1: The System Lord Summit, Sir Chris. You are Colonel Jack O'Neill, a Special Forces and Air Force veteran and leader of SG-1. You aren't much of a talker, so you didn't think you'd be terribly useful at this summit outside of assassinating Gou'Ald at night, but General Hammond has given you a Gou'Ald communications device to deliver where you see fit. But... who should you give it to?
You are a Mafia 1-Shot Neighborizer. You have the following special abilities:
Factional abilities: SG-1 – You are a member of the Mafia, along with Nachomamma8 (Major Samantha Carter, Mafia False Inventor), NotVoxxicus (Daniel Jackson, Mafia Loud Bulletproof), and tomsloger (Teal'c, Mafia Limited-Shot Area Roleblocker). You may communicate with your fellow Mafiosos outside the thread at night using this QuickTopic. Each night, the Mafia may send one of their members to kill target player; this kill will fail if it targets the Mafia Traitor (see below). (Mafia members may use an activated ability and perform the Mafia kill on the same night.) Tok'ra Ally – You know that Sel'mak is in the game and is affiliated with the Mafia (in other words, he is a Mafia Traitor). He knows who you are, but cannot communicate with you privately or perform the Mafia kill,. He counts towards the Mafia win condition, but will automatically commit suicide if he is the last Mafia-aligned player alive. (You do NOT know Sel'mak's identity.) Mafia Safeclaim – You know that the Gou'Ald Kali is not in the game and is safe for you to claim.
Activated Abilities: Communication Device(1-shot) – Once during the game, you may target two players. Those two players may communicate privately via a QuickTopic at any time from the start of the next game day. (You can choose yourself as one of the target. You do not gain access to the QuickTopic unless you choose yourself as a target.)
You win when at least half of all living players are are aligned with the Mafia, or nothing can prevent the same.
Please confirm via return PM.
Safeclaim PM:
”This System Lord is Kali. Yes, Jack, she's basically the same Kali that shows up in Indiana Jones and the Temple of Doom – they drew that from actual Hindu mythology, which in turn draws from when the Gou'Ald ruled Earth. Actually, Indiana Jones might be more accurate, since the System Lords are evil bloodthirsty maniacs.
… Really, that's not a bad way to sum up Kali, because she's pretty unremarkable compared to other System Lords. I don't know if her First Prime rips out peoples' hearts, though. Kali does respect her First Prime more than most Gou'Ald, though. The Tok'ra think she might even bring a communications device to talk with him during the summit.”
Welcome to Stargate SG-1: The System Lord Summit Mafia, Sir Chris! You are Kali, a System Lord attending the summit. You're unremarkable for a System Lord, but you do have one minor edge in the current situation: a single communication device that you brought with you to the meeting. You'd planned to use it to talk with your First Prime, but maybe there's a better use for it now...
You are a Town 1-Shot Neighborizer. You have the following special abilities:
Activated Abilities: Communication Device(1-shot) – Once during the game, you may target two players. Those two players may communicate privately via a QuickTopic at any time from the start of the next game day. (You can choose yourself as one of the target. You do not gain access to the QuickTopic unless you choose yourself as a target.)
You win when all threats to the town are dead.
Please confirm via return PM.
”Major Carter, have you finished sabotaging those Gou'Ald devices we gave you?”
“Yes sir! I've even made it so that anyone who uses them won't even realize they won't work. The zats fire a harmless light effect, the personal shield can be bypassed by fast objects as well as slow ones, and the healing devices-”
“I know, Major. We want you to take a few of those devices with you to the summit. Don't worry about the zats, the Tok'ra sent us a device to help get the modified zats past any weapons scanners. Once you're there, we'll need you to distribute those devices to unsuspecting System Lords who may have left their own at home. In order to help you, I am provisionally assigning you a mimic device set to look like the Gou'Ald Nerus. He's unusually good at tech for a Gou'Ald, and we managed to capture him a few weeks ago with the right bait.”
“What kind of bait, sir?”
“Food. Apparently he's a bit of a glutton. Just had to invite him to a feast and close the door.”
Welcome to Stargate SG-1: The System Lord Summit, Nachomamma8. You are Major Samantha Carter, a technical genius, physicist, and general national treasure (as O'Neill would put it)
You are a Mafia False Inventor. You have the following special abilities:
Factional Abilities: SG-1 – You are a member of the Mafia, along with Sir Chris (Colonel Jack O'Neill, Mafia 1-Shot Neighborizer), NotVoxxicus (Daniel Jackson, Mafia Loud Bulletproof), and tomsloger (Teal'c, Mafia Limited-Shot Area Roleblocker). You may communicate with your fellow Mafiosos outside the thread at night using this QuickTopic. Each night, the Mafia may send one of their members to kill target player; this kill will fail if it targets the Mafia Traitor (see below). (Mafia members may use an activated ability and perform the Mafia kill on the same night.) Tok'ra Ally – You know that Sel'mak is in the game and is affiliated with the Mafia (in other words, he is a Mafia Traitor). He knows who you are, but cannot communicate with you privately or perform the Mafia kill,. He counts towards the Mafia win condition, but will automatically commit suicide if he is the last Mafia-aligned player alive. (You do NOT know Sel'mak's identity.) Mafia Safeclaim – You know that the Gou'Ald Nerus is not in the game and is safe for you to claim.
Activated Abilities: Trojan Horse(limited-shot) – Each night, you may target a player other than a Mafia member and choose one of the following abilities: Personal Shield(1-shot self-protect), Personal Shield(1-shot self-protect), Healing Device(1-shot doctor), Healing Device(1-shot doctor), Zat'nik'tel(1-shot roleblock), or Zat'nik'tel(1-shot roleblock). That player will receive the chosen ability at the start of the next game day. If a player attempts to use one of your inventions, the ability will fail; players who attempt to use Healing Devices or Zat'nik'tels will be informed of this, but Personal Shield users will not.
You win when at least half of all living players are aligned with the Mafia, or nothing can prevent the same.
Please confirm via return PM.
Safeclaim PM:
”This next slide is Nerus. He's probably the least important Gou'Ald you will see at this summit. He's also probably the fattest, for the same reason – he's a huge glutton but not terribly interested in power, so he usually signs on with a more powerful Gou'Ald in exchange for good food. That works to the benefit of both Gou'Ald, since he's a very capable scientist when he's not eating. Right now he's working with Ba'al, and the Tok'ra think Ba'al asked him to bring a few special items to the summit just in case.”
Welcome to Stargate SG-1: The System Lord Summit Mafia, Nachomamma8! You are Nerus, a Gou'Ald scientist currently affiliated with Ba'al. You're not really interested in System Lord politics but are interested in food, and System Lord meetings have the best, so Ba'al invites you to meetings in exchange for certain special services. This time, that service was bringing along a few special items (including a couple of contraband zat'nik'tel), which might be more useful than you expected with SG-1 showing up! But you've lost contact with Ba'al in the confusion and are a bit of a coward... can you get your items to people who will make good use of them?
You are a Town Inventor. You have the following special abilites:
Activated Abilities: Ingenuity(limited-shot) – Each night, you may target a player and choose one of the following abilities: Personal Shield(1-shot self-protect), Personal Shield(1-shot self-protect), Healing Device(1-shot doctor), Healing Device(1-shot doctor), Zat'nik'tel(1-shot roleblock), or Zat'nik'tel(1-shot roleblock). That player will receive the chosen ability at the start of the next game day.
You win when all threats to the town are dead.
Please confirm via return PM.
”Doctor Jackson, usually we'd ask you to handle all the talking with the Gou'Ald, but the way we're smuggling you into the summit means we'll need all of you to do some talking and the modified Reetou venom should help with that anyways. You'll probably still need to help with some of the fine points, and if any written Gou'Ald needs translating we're counting on you. Other than that, just try to blend in.
Now, we were originally going to assign the Apophis mimic device to Teal'c, and you can still give it to him at the summit if you think he'd do better in it, but Colonel O'Neill convinced me to give the Apophis device to you instead and let you swap it off later if needed.”“Give the Apophis device to me? Why, General?”
“Uh, if I can interrupt? See, Daniel, I want to give the Apophis device to you because he keeps escaping all sorts of sticky ends, just like you. If worst comes to worst, I'm counting on you to survive somehow and bail the rest of us out.”
“Uh... thanks Jack. I'll... keep that in mind?”
Welcome to Stargate SG-1: The System Lord Summit, NotVoxxicus. You are Daniel Jackson, archaeologist, polyglot, and occasional anthopologist. You served as translator for the original mission to Abydos seven years ago, then joined SG-1 when it was formed two years later – originally in order to recover or avenge your lost wife Sha're (taken as a host by the Gou'Ald), but now more because it's the right thing to do. You usually handle the talking duties for SG-1, but the current mission requires that everyone do some talking so you're not as useful as usual. You do, however, have a remarkable penchant for surviving your own death. Hopefully that won't come in handy...
You are a Mafia Loud Bulletproof. You have the following special abilities:
Factional Abilities: SG-1 – You are a member of the Mafia, along with Sir Chris (Colonel Jack O'Neill, Mafia 1-Shot Neighborizer), Nachomamma8 (Major Samantha Carter, Mafia False Inventor), and tomsloger (Teal'c, Mafia Limited-Shot Area Roleblocker). You may communicate with your fellow Mafiosos outside the thread at night using this QuickTopic. Each night, the Mafia may send one of their members to kill target player; this kill will fail if it targets the Mafia Traitor (see below). (Mafia members may use an activated ability and perform the Mafia kill on the same night.) Tok'ra Ally – You know that Sel'mak is in the game and is affiliated with the Mafia (in other words, he is a Mafia Traitor). He knows who you are, but cannot communicate with you privately or perform the Mafia kill,. He counts towards the Mafia win condition, but will automatically commit suicide if he is the last Mafia-aligned player alive. (You do NOT know Sel'mak's identity.) Mafia Safeclaim – You know that the Gou'Ald Apophis is not in the game and is safe for you to claim.
Passive Abilities: Inside Information – You know that there is at least one role in the game that can revive dead players. Back From the Dead – Killing abilities that target you will fail to resolve. If a kill is prevented in this way, your survival will be publicly announced using the format “NotVoxxicus survived an attempt on his life”.
You win when at least half of all living players are are aligned with the Mafia, or nothing can prevent the same.
Please confirm via return PM.
Safeclaim PM:
”You know, I'd like to say the next Gou'Ald who might be attending the summit is a surprise, but... he really isn't.”
“Ooh, let me guess. Apophis came back. Again.”
“Called it in one, Jack! Tok'ra intelligence says he's shown back up, built a new empire, and he's going to ask to be inducted back into the System Lords. Do I really need to say anything else, General Hammond? We've been fighting him for five years, Teal'c served under him for decades before that, we've all been over this stuff half a dozen times before.”
“No, that's fine, Doctor Jackson.”
“Ah, for cryin' out loud. What will it take to finally kill this guy? Trapping him on a Replicator-infested starship crashing into a planet wasn't enough, what will be?”
Welcome to Stargate SG-1: The System Lord Summit Mafia, NotVoxxicus! You are Apophis, the System Lord who was chosen as Supreme System Lord when Ra died. You have survived certain death multiple times and have returned to power after losing your empire multiple times. You came to this summit to finish the process of being reinstated to the System Lords yet again... but SG-1 showed up as well. They're almost as adept at surviving as you are; can you finish them off once and for all?
You are a Town Loud Bulletproof. You have the following special abilities:
Passive Abilities: Back From The Dead – Killing abilities that target you will fail to resolve. If a kill is prevented in this way, your survival will be publicly announced using the format “NotVoxxicus survived an attempt on his life”.
You win when all threats to the town are dead.
Please confirm via return PM.
”Teal'c.”
“Yes, General Hammond?”
“You've got more experience with Gou'Ald meetings than any of us, so we'll need you to help us blend in.”
“Indeed.”
“Now, Tok'ra intelligence indicates that the summit is doing pretty thorough screening for staff weapons, and possibly for zats as well. You'll probably want to take an Earth weapon instead – P90s are still effective. However, we've managed to get our hands on a couple of Gou'Ald stun grenades and we think we can get them in. You've got more experience using them than the rest of the team, so I was going to give them to you until you all need them.”
“Indeed.”
“Uh, Teal'c?”
“Yes, Colonel O'Neill?”
“Are you still angry at me for joking about your tendency to say “indeed” a couple of days ago?”
“Indeed.”
Welcome to Stargate SG-1: The System Lord Summit, tomsloger. You are Teal'c, the former First Prime of Apophis who rebelled against the System Lords and joined SG-1. Your knowledge of Gou'Ald culture, tactics, and technology and your mastery of combat makes you an invaluable asset to Stargate Command, but for this mission your most important role might be placing the Gou'Ald stun grenades you brought with you. You've got two right now, and are busy repairing a third – you're not sure how long that will take, but it should be done before too long.
You are a Mafia Limited-Shot Area Roleblocker. You have the following special abilities:
Factional Abilities: SG-1 – You are a member of the Mafia, along with Sir Chris (Colonel Jack O'Neill, Mafia 1-Shot Neighborizer), Nachomamma8 (Major Samantha Carter, Mafia False Inventor), and NotVoxxicus (Daniel Jackson, Mafia Loud Bulletproof). You may communicate with your fellow Mafiosos outside the thread at night using this QuickTopic. Each night, the Mafia may send one of their members to kill target player; this kill will fail if it targets the Mafia Traitor (see below). (Mafia members may use an activated ability and perform the Mafia kill on the same night.) Tok'ra Ally – You know that Sel'mak is in the game and is affiliated with the Mafia (in other words, he is a Mafia Traitor). He knows who you are, but cannot communicate with you privately or perform the Mafia kill,. He counts towards the Mafia win condition, but will automatically commit suicide if he is the last Mafia-aligned player alive. (You do NOT know Sel'mak's identity.) Mafia Safeclaim – You know that the Gou'Ald Heru'ur is not in the game and is safe for you to claim.
Passive Abilities: Spare Grenade – The first time another member of SG-1 dies, you gain an additional use of your Stun Grenade ability.
Activated Abilities: Stun Grenade(2-shot) – Twice during the game, you may target another player. You will roleblock that player and each other player that targets that player.
You win when at least half of all living players are are aligned with the Mafia, or nothing can prevent the same.
Please confirm via return PM.
Safeclaim PM:
”Here's yet another one for the 'we thought we killed this guy but apparently he's back' list: Heru'ur. You might remember him – one of the most powerful Gou'Ald, favored son of Ra back in the day and used the same distinctive helmet style for his Jaffa. We interfered with some of his negotiations a couple of years ago and we thought Apophis killed him in the aftermath. But he's shown up again, built himself a new empire and is petitioning for reentry into the System Lords. He's one of the most martial Gou'Ald, and has been known to bring stun grenades to System Lord meetings in the past. Keep an eye out for that.”
Welcome to Stargate SG-1: The System Lord Summit Mafia, tomsloger! You are Heru'ur, a formerly mighty System Lord until your flagship was shot out from under you by Apophis. However, you managed to survive and have rebuilt your power, to the extent that the System Lords are considering admitting you to their ranks once again. After that last meeting with Apophis, you certainly weren't going to come to this summit without something to back you up – specifically, a few stun grenades. You've got two ready to go, and a third which you need to finish rebuilding – they should come in handy for stopping SG-1.
You are a Town Limited-Shot Area Roleblocker. You have the following special abilities:
Passive Abilities: Spare Grenade – When half of the town is dead at the beginning of a game day for the first time, you gain an additional use of your Stun Grenade ability.
Activated Abilities: Stun Grenade(2-shot) – Twice during the game, you may target another player. You will roleblock that player and each other player that targets that player.
You win when all threats to the town are dead.
Please confirm via return PM.
”Team, your contact at the summit is supposed to be Sel'mak. Unfortunately, you won't be able to meet up with him at the rendezvous point. We got a message from him a couple of days ago saying that the original plan was compromised; he will make it to the summit, and he will be able to help you, but not directly.”
“How do we find him.”
“You don't, not directly. We weren't able to get the radio to him, that was intercepted by a Gou'Ald agent. The Tok'ra were, however, able to get him the mimic device we got ready for him, so he won't be completely defenseless – and as a Tok'ra he has a genetically Gou'Ald, so even if he's scanned by a medical scanners he'll show up as a normal Gou'Ald.
Welcome to Stargate SG-1: The System Lord Summit, Jobie! You are Sel'mak, a member of the Tok'ra resistance faction within the Gou'Ald. Your host, Jacob Carter, was originally from Earth (and the father of SG-1 member Samantha Carter); as you are also among the oldest and wisest of Tok'ra, you were the natural choice. However, a Gou'Ald agent has prevented you from meeting up with SG-1 before the summit. You've had to sneak in yourself, and while you'll do everything you can to assist SG-1 you won't be able to contact them directly.
You are an Investigation-Immune Mafia Traitor. You have the following special abilities:
Factional Abilities: Tau'ri Alliance – You are aligned with the Mafia, which consists of Sir Chris (Colonel Jack O'Neill, Mafia 1-Shot Neighborizer), Nachomamma8 (Major Samantha Carter, Mafia False Inventor), NotVoxxicus (Daniel Jackson, Mafia Loud Bulletproof), and tomsloger (Teal'c, Mafia Limited-Shot Area Roleblocker). You count towards the Mafia win condition, but cannot communicate with them outside the thread and cannot perform the Mafia nightkill. If all four members of the Mafia are dead and you are alive, you will automatically leave the game (commit suicide). Mafia Traitor Safeclaim – You know that the Gou'Ald Zipacna is not in the game and is safe for you to claim.
Passive Abilities: Symbiote – Alignment investigations will return results as if you were Town-aligned.
You win when at least half of all living players are are aligned with the Mafia, or nothing can prevent the same.
Please confirm via return PM.
Safeclaim PM:
”First, let's talk about Zipacna. He's remembered here on Earth as part of the Mayan pantheorn. Zipacna's a fairly minor Gou'Ald, actually. He's not even a full System Lord, and the Tok'ra aren't really sure why he's coming to the meeting. Their best guess is that he might be serving as a representative for a more powerful Gou'Ald, especially if Anubis or Sokar is behind the recent attacks on weaker Gou'Ald. Outside of that... he's got a reputation among the Gou'Ald for dressing poorly? I've got nothing.”
Welcome to Stargate SG-1: The System Lord Summit, Jobie! You are Zipacna, a minor Gou'Ald attending the summit. You're not a full System Lord, but were invited to the summit anyways because you had some information about the unknown threat that's been attacking Gou'Ald worlds recently. However, that information will have to wait until the threat from SG-1 is dealt with...
You are Vanilla Town. You have no special abilities.
You win when all threats to the town are dead.
Please confirm via return PM.
Actions (may have an error here somewhere):
D1/N1:
- Mafia kills Gentleman Johnny
- Iso kills Sir Chris
- hansanator cops Iso (fails, roleblocked)
- Gentleman Johnny rolecops Huntzilla (fails, killed)
- Cyan daykills TappingStones
- CitricBase revives TappingStones
- Tordeck fires, protecting himself, Seppel, and Cyan.
- Nacho gives a Personal Shield to Cyan
- tomsloger area-blocks hansanator
N2:
- Mafia kills Iso (fails, Half-Ascended)
- Iso kills 7hawk77
- hansanator cannot cop
- Cyan takes no action
- CitricBase takes no action
- 7hawk77 fires, targeting Gentleman Johnny
- Nacho gives a Personal Shield to Cyan
N3:
- Mafia kills TappingStones
- hansanator cannot cop
- Cyan kills NotVoxxicus (fails, Back From the Dead)
- CitricBase takes no action
- Nacho gives a Zat'nik'tel to Jobie
N4:
- Mafia elects not to submit a kill
- hansanator cannot cop
- Cyan uses a Personal Shield
- CitricBase takes no action
- hansanator cops Huntzilla (fails, killed)
- Gentleman Johnny rolecops Rhand
- Cyan takes no action
- Nachomamma8 gives a Zat'nik'tel to Cyan
Mod thoughts:
- You may remember that I was fairly wait-and-see when the subject of reconsidering the Normal guidelines came up? Yeah, that's mostly because I thought that people might want to wait to talk about exactly what Normalcy should look like until after this game's setup was revealed.
- I suspect that the town is moderately overpowered (ironically, it probably would have been *better* before final review - the Mafia was nerfed significantly late [see Teal'c and O'Neill notes], but I also suspect that this was also a top-5 percentile outcome for the town. Remember the flip side to the town's power: it was possible for the Mafia to win on *Night 3* (Day 1 mislynch + misvig + SK kills town + Mafia kill, 2 mislynch + misvig + SK kills town + Mafia kill, D3 mislynch + no crosskill N3), and the town had very limited protective power. This game was the perfect storm for town:
: Iso (who had a bulletproof role and thus could not be silenced by NK) nailed the *entire scumteam* D1 and was not lynched before he could get a shot off.
: The Mafia tied themselves fairly strongly together D1 to try to save their primary roleblocker, who then died D2 anyways because he continued his dead teammate's gambit when it made no sense to do so.
: The Mafia then proceeded to whiff TWO kills (despite multiple confirmed town and little-if-any sign of protection) *AND* NotVoxx made a claim that was eventually going to get him lynched.
Nirrti: Was in the original design and survived untouched to final setup. This is the Cyancop from the Redux games, using Retaliator as a keyword for the "can only use this ability if a member of your faction was lynched yesterDay" restriction - I generally think good Mafia roles (and gems in the rough) should be refined and reused more often than they are, and the Cyancop is a very well done Cop variant. Like the original, this is a rubber-band role - it gives information if and only if the town is on the wrong track.
Osiris: Secondary investigative role + anti-modgaming trap (since when are rolecops town?). I think the Mafia might have been able to get a mislynch in
Ra: Another failsafe role - specifically aimed against the worst-case scenarios for town (D3 LyLo), where he gives the town two pieces of useful information (PLAYERNAME is town and there are at most seven surviving townies) and limited lategame protection against SK+Mafia endgames. (Why the Mafia didn't shoot him after his claim I'll never know.)
Tel'chak: The most busted role in the setup, mostly because he kept getting buffed during design. Was originally a Doc variant, then shifted to 2-shot revive variants once I started playing around with that design space - first a called-shot revive (could mark a player each night, and could only revive marked players who were NKed), then a duration revive (revived for one day only), then finally shifted to the version you see here. Too strong in his current form, but I think one-shot full revive, one-shot suicide revive might have been okay.
Lord Yu/Amaterasu/Camulus: For the record, I tend to balance three-man neighborhoods as basically null - in general, it's a coinflip whether they're all town or two town one scum. The extra vote here is a benefit to town if they figure out via behavioral analysis that all three were town - the main mistake is that this doesn't interact well with the reviver. Lord Yu's Priest restriction is mostly for flavor reasons - I wanted him to do something extra (probably should have just given him the protect and been done with it). Camulus is another failsafe against massed early town deaths; his one-shot was originally the XKCD Protector ability, and was upgraded late because my reviewers felt the town was a bit underpowered.
Setesh - Reference to the MafiaScum SG-1 game (the original Setesh gambit, where I [as Setesh] name-counterclaimed my own scumbuddy and rode the towncred off that until we killed the last townie who hadn't nameclaimed... and he name-counterclaimed *me* by death flip), and a failsafe against certain roles (mostly Tel'chak) dying early. Shot restriction was a good idea, but I realized early that it had a hole - kill Tel'chak before he fired both revives, then revive Tel'chak. That should probably have been a warning.
Olokun, Morrigan, Cronus, Klorel, Tanith - token vanilla townies. Klorel would have been Moloc or Marduk if I'd remembered that either of them show up.
Anubis - A very, very badass SK. Has a very interesting balance with the Mafia - Sam's role helps him falseclaim, but Daniel's role punishes him for trueclaiming. Has probably the weakest safeclaim in the game - Hathor's a bit of an iffy claim, and mostly there as a failsafe in case the town flavorgames that Anubis is the SK instead of Replicators/The Trust/Ori or one of a half-dozen minor villains - but his *actual* rolename is quite solid. (This role had quantum flavor, killwise - death scenes were going to be somewhat ambiguous flavorwise unless/until he claimed Hathor, at which time it would become more obvious that there were Kull Warriors around.)
Jack O'Neill - O'Neill doesn't have a strong claim on any abilities, so this was my flex slot for whatever extra abilities the Mafia needed. He was originally the Mafia's primary disruptive role (never settled on a role I liked), shifted to 1-shot Neighborizer (for Traitor contact, limited Encryptor functionality, or for trueclaiming) very late in design as Teal'c became disruptive instead. Kali's an iffy safeclaim, slotting with Olokun/Morrigan (and Ba'al) as "System Lords who IIRC first show up in 'Summit'".
Sam Carter - Was originally a regular Mafia inventor whose abilities failed when used by town; shifted to a False Inventor early on and stayed there. Serves as a secondary disruptive role (using an invention is functionally a roleblock) and mutually supports the SK (since both will show abilities mysteriously failing). All the abilities imitating abilities that can block kills is intentional - the setup is designed that in early massclaim either Sam or Teal'c looks like the secondary protective role. Nerus is a safeclaim basically for lack of better options that fit the flavor - Nirrti, Ba'al, and even Tel'chak were taken.
Daniel Jackson - Bulletproof variant for the entire setup. Shifted to a self-reviving role when I decided on a reviving subtheme - Loud Bulletproof was the best mechanical implementation I could think of. Probably suffered from NotVoxx (who comes from a meta where publically announcing bounced kills is standard) rolling this role, because this role was absolutely intended to trueclaim (in fact, it's designed to counterclaim the SK if he trueclaims). Has what I considered the strongest safeclaim on the Mafia to support this.
Teal'c - Teal'c is an interesting story. He was a rubber-band 1-shot killing role (Nirrti's mirror) for at least 75% of the setup's existence, alternating between restricted Retaliator toughguy and Vengeful Mafioso ("I die free"); the rest of the time he was a countermeasure to the Reviver (limited-shot "when making the Mafia kill, remove the target from the game" role - Proph shot that down on normalcy grounds). Proph eventually told me I needed to cut the toughguy (he felt the Mafia was *overpowered*), so I settled on making Teal'c the primary disruptive role instead of Teal'c - originally limited-shot "roleblock two target players", but went with the area-block instead (despite my overuse of untargetability jail on scum) as additional SK protection. (Proph/Zionite actually wanted this slot to be a *Goon* - actually better than it would normally be due to the Rolecop, but I thought it would feel too weak from a Mafioso's perspective and every workaround I could think of verged closer to bastard mod than I liked given Sam's role.) Probably had one shot too few, though naturally abrasive tomsloger drawing this role was the bigger problem for the Mafia. Has the second-best safeclaim IMO (Heru'ur is a reasonably major secondary villain for seasons 1-4). For the record, tomsloger DID in fact have a mod PM with the same clause as Plowshares! That was quite intentional, and a hint towards Plowshares's clause.
Sel'mak - Started life as a Survivor (Vala Mal Doran, safeclaim Qetesh), quickly shifted to MafiaScum Traitor with investigation-immunity as a perk (but the Rolecop could catch him). Zipacna is both minor and shows up in 'Summit'/'Last Stand', hence becoming a safeclaim.
But seriously. Facebook. ******* come on, Tom. You have to bring more than this to the table. I tell you what though. If you flip scum this game, I will give you mad props for what is effectively epic trolling of us. I'm not suggesting this is what is happening, but I will certainly be impressed.
I have nothing against your personality. Hell, I like your personality when you are in the game.
The problem was you were so lurky. Like, I replaced in 2000 posts in, was dead for 6 days and still had almost double your posts. You had that one emotional post at the end of day 1, and somehow rid the storm.
I just want to hear from you more, is all.
I do know my availability has been an issue. I can promise to try and be more active like when I started.
That was exactly what I guessed happened. Replacing him would have been a town confirmation on the slot even if it wasn't in the ambassador thread.
The replace wouldn't have to be commented on. I don't think it would confirm anyone. In fact he could ask Tordeck to write "Need to replace, comment later". And then insert replacement player.
I'm just curious because that was a SUPER long game and that kill kept the door open for the other team to win.
I offered replacement. Tar is the only one who can comment on why it ended up with being a modkill instead.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Oh, one more thing I want everyone to walk away with from this game: Interaction analysis, even before flips, is incredibly useful. Especially when you're trying to eliminate possible team combinations.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I will hopefully conclude the League Season 1 in a couple of weeks, but I hope you all enjoyed this game despite errors in the review.
I am dying to know if I ended up with the bronze medal or not. I think Jobie and GJ were the only two that could have squeaked ahead of me. And of course Cyan and Chris were not gonna be touched by us.
Even then, by the end of the game, it would have been REALLY obvious that you were the SK, because no one else would have made sense.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
What the heck happened with your death?
Boo. You are always so salty towards me.
Honestly, as scum, why would I replace in and ride potentially the best scum team mate I had so hard? You think I would bus Chris like that? And then ride NotVoxx? That doesn't make sense.
The problem was you were so lurky. Like, I replaced in 2000 posts in, was dead for 6 days and still had almost double your posts. You had that one emotional post at the end of day 1, and somehow rid the storm.
I just want to hear from you more, is all.
The GJ way path to no lynching:
The Family
Ah, I'm curious why that couldn't be a replace out.
The replace wouldn't have to be commented on. I don't think it would confirm anyone. In fact he could ask Tordeck to write "Need to replace, comment later". And then insert replacement player.
I'm just curious because that was a SUPER long game and that kill kept the door open for the other team to win.
Fourteen.[/quote]
Safeclaim PM:
Safeclaim PM:
Safeclaim PM:
Safeclaim PM:
Safeclaim PM:
Safeclaim PM:
Actions (may have an error here somewhere):
D1/N1:
- Mafia kills Gentleman Johnny
- Iso kills Sir Chris
- hansanator cops Iso (fails, roleblocked)
- Gentleman Johnny rolecops Huntzilla (fails, killed)
- Cyan daykills TappingStones
- CitricBase revives TappingStones
- Tordeck fires, protecting himself, Seppel, and Cyan.
- Nacho gives a Personal Shield to Cyan
- tomsloger area-blocks hansanator
N2:
- Mafia kills Iso (fails, Half-Ascended)
- Iso kills 7hawk77
- hansanator cannot cop
- Cyan takes no action
- CitricBase takes no action
- 7hawk77 fires, targeting Gentleman Johnny
- Nacho gives a Personal Shield to Cyan
N3:
- Mafia kills TappingStones
- hansanator cannot cop
- Cyan kills NotVoxxicus (fails, Back From the Dead)
- CitricBase takes no action
- Nacho gives a Zat'nik'tel to Jobie
N4:
- Mafia elects not to submit a kill
- hansanator cannot cop
- Cyan uses a Personal Shield
- CitricBase takes no action
- Nacho gives a Healing Device to CitricBase
N5:
- Mafia kills CitricBas
- hansanator cannot cop
- Cyan kills prowlingpengolin
- CitricBase revives Gentleman Johnny
- Nacho takes no action
N6:
- Mafia kills hansanator
- hansanator cops Huntzilla (fails, killed)
- Gentleman Johnny rolecops Rhand
- Cyan takes no action
- Nachomamma8 gives a Zat'nik'tel to Cyan
Mod thoughts:
- You may remember that I was fairly wait-and-see when the subject of reconsidering the Normal guidelines came up? Yeah, that's mostly because I thought that people might want to wait to talk about exactly what Normalcy should look like until after this game's setup was revealed.
- I suspect that the town is moderately overpowered (ironically, it probably would have been *better* before final review - the Mafia was nerfed significantly late [see Teal'c and O'Neill notes], but I also suspect that this was also a top-5 percentile outcome for the town. Remember the flip side to the town's power: it was possible for the Mafia to win on *Night 3* (Day 1 mislynch + misvig + SK kills town + Mafia kill, 2 mislynch + misvig + SK kills town + Mafia kill, D3 mislynch + no crosskill N3), and the town had very limited protective power. This game was the perfect storm for town:
: Iso (who had a bulletproof role and thus could not be silenced by NK) nailed the *entire scumteam* D1 and was not lynched before he could get a shot off.
: The Mafia tied themselves fairly strongly together D1 to try to save their primary roleblocker, who then died D2 anyways because he continued his dead teammate's gambit when it made no sense to do so.
: The Mafia then proceeded to whiff TWO kills (despite multiple confirmed town and little-if-any sign of protection) *AND* NotVoxx made a claim that was eventually going to get him lynched.
Nirrti: Was in the original design and survived untouched to final setup. This is the Cyancop from the Redux games, using Retaliator as a keyword for the "can only use this ability if a member of your faction was lynched yesterDay" restriction - I generally think good Mafia roles (and gems in the rough) should be refined and reused more often than they are, and the Cyancop is a very well done Cop variant. Like the original, this is a rubber-band role - it gives information if and only if the town is on the wrong track.
Osiris: Secondary investigative role + anti-modgaming trap (since when are rolecops town?). I think the Mafia might have been able to get a mislynch in
Ra: Another failsafe role - specifically aimed against the worst-case scenarios for town (D3 LyLo), where he gives the town two pieces of useful information (PLAYERNAME is town and there are at most seven surviving townies) and limited lategame protection against SK+Mafia endgames. (Why the Mafia didn't shoot him after his claim I'll never know.)
Tel'chak: The most busted role in the setup, mostly because he kept getting buffed during design. Was originally a Doc variant, then shifted to 2-shot revive variants once I started playing around with that design space - first a called-shot revive (could mark a player each night, and could only revive marked players who were NKed), then a duration revive (revived for one day only), then finally shifted to the version you see here. Too strong in his current form, but I think one-shot full revive, one-shot suicide revive might have been okay.
Lord Yu/Amaterasu/Camulus: For the record, I tend to balance three-man neighborhoods as basically null - in general, it's a coinflip whether they're all town or two town one scum. The extra vote here is a benefit to town if they figure out via behavioral analysis that all three were town - the main mistake is that this doesn't interact well with the reviver. Lord Yu's Priest restriction is mostly for flavor reasons - I wanted him to do something extra (probably should have just given him the protect and been done with it). Camulus is another failsafe against massed early town deaths; his one-shot was originally the XKCD Protector ability, and was upgraded late because my reviewers felt the town was a bit underpowered.
Setesh - Reference to the MafiaScum SG-1 game (the original Setesh gambit, where I [as Setesh] name-counterclaimed my own scumbuddy and rode the towncred off that until we killed the last townie who hadn't nameclaimed... and he name-counterclaimed *me* by death flip), and a failsafe against certain roles (mostly Tel'chak) dying early. Shot restriction was a good idea, but I realized early that it had a hole - kill Tel'chak before he fired both revives, then revive Tel'chak. That should probably have been a warning.
Olokun, Morrigan, Cronus, Klorel, Tanith - token vanilla townies. Klorel would have been Moloc or Marduk if I'd remembered that either of them show up.
Anubis - A very, very badass SK. Has a very interesting balance with the Mafia - Sam's role helps him falseclaim, but Daniel's role punishes him for trueclaiming. Has probably the weakest safeclaim in the game - Hathor's a bit of an iffy claim, and mostly there as a failsafe in case the town flavorgames that Anubis is the SK instead of Replicators/The Trust/Ori or one of a half-dozen minor villains - but his *actual* rolename is quite solid. (This role had quantum flavor, killwise - death scenes were going to be somewhat ambiguous flavorwise unless/until he claimed Hathor, at which time it would become more obvious that there were Kull Warriors around.)
Jack O'Neill - O'Neill doesn't have a strong claim on any abilities, so this was my flex slot for whatever extra abilities the Mafia needed. He was originally the Mafia's primary disruptive role (never settled on a role I liked), shifted to 1-shot Neighborizer (for Traitor contact, limited Encryptor functionality, or for trueclaiming) very late in design as Teal'c became disruptive instead. Kali's an iffy safeclaim, slotting with Olokun/Morrigan (and Ba'al) as "System Lords who IIRC first show up in 'Summit'".
Sam Carter - Was originally a regular Mafia inventor whose abilities failed when used by town; shifted to a False Inventor early on and stayed there. Serves as a secondary disruptive role (using an invention is functionally a roleblock) and mutually supports the SK (since both will show abilities mysteriously failing). All the abilities imitating abilities that can block kills is intentional - the setup is designed that in early massclaim either Sam or Teal'c looks like the secondary protective role. Nerus is a safeclaim basically for lack of better options that fit the flavor - Nirrti, Ba'al, and even Tel'chak were taken.
Daniel Jackson - Bulletproof variant for the entire setup. Shifted to a self-reviving role when I decided on a reviving subtheme - Loud Bulletproof was the best mechanical implementation I could think of. Probably suffered from NotVoxx (who comes from a meta where publically announcing bounced kills is standard) rolling this role, because this role was absolutely intended to trueclaim (in fact, it's designed to counterclaim the SK if he trueclaims). Has what I considered the strongest safeclaim on the Mafia to support this.
Teal'c - Teal'c is an interesting story. He was a rubber-band 1-shot killing role (Nirrti's mirror) for at least 75% of the setup's existence, alternating between restricted Retaliator toughguy and Vengeful Mafioso ("I die free"); the rest of the time he was a countermeasure to the Reviver (limited-shot "when making the Mafia kill, remove the target from the game" role - Proph shot that down on normalcy grounds). Proph eventually told me I needed to cut the toughguy (he felt the Mafia was *overpowered*), so I settled on making Teal'c the primary disruptive role instead of Teal'c - originally limited-shot "roleblock two target players", but went with the area-block instead (despite my overuse of untargetability jail on scum) as additional SK protection. (Proph/Zionite actually wanted this slot to be a *Goon* - actually better than it would normally be due to the Rolecop, but I thought it would feel too weak from a Mafioso's perspective and every workaround I could think of verged closer to bastard mod than I liked given Sam's role.) Probably had one shot too few, though naturally abrasive tomsloger drawing this role was the bigger problem for the Mafia. Has the second-best safeclaim IMO (Heru'ur is a reasonably major secondary villain for seasons 1-4). For the record, tomsloger DID in fact have a mod PM with the same clause as Plowshares! That was quite intentional, and a hint towards Plowshares's clause.
Sel'mak - Started life as a Survivor (Vala Mal Doran, safeclaim Qetesh), quickly shifted to MafiaScum Traitor with investigation-immunity as a perk (but the Rolecop could catch him). Zipacna is both minor and shows up in 'Summit'/'Last Stand', hence becoming a safeclaim.
It is too late for the pebbles to vote."
also:
I do know my availability has been an issue. I can promise to try and be more active like when I started.
Hehe
Thanks Tom. That's helpful.
Scumchat was fun to read.
The Family
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
The Family
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I am dying to know if I ended up with the bronze medal or not. I think Jobie and GJ were the only two that could have squeaked ahead of me. And of course Cyan and Chris were not gonna be touched by us.
It'll be a bit impromptu, but I'll see if I can tally up the scores sometime this week.
EDIT: Got really busy this week so I don't think I'll be able to tally up the scores until a bit later this month. Sorry about that.