There are no worries if we need a new rep we get one, and if speedy can still be the rep, then great is not that big of a deal, I bet a lot of people here can be the rep!!
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HHey, i did say i could not be rep, but that was cause the comp at school could not go to the page, but now since our comp at home is good, i can.
Could somebody give me the link to the clan rep page?
@skits-Pick some card thats playable, make a deck with it. Thats what i like to do. I once made a zubera deck with lifespinner and won a couple tourneys with it. Just make sure the card is playable...
Skitsojd: I usually wouldn't tell you to make a control deck; as I absolutely hate the archetype (I believe that's what you meant...?) with a passion, but since this particular deck has aggro, I'll let it slide: KarstenBotBabyKiller. The deck is amazingly fun (and good!), I mean, who doesn't like to beat people down with elephants?!
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[Imagine scantily-clad women in a leud embrace,
one stretched out and victim to a chokehold of the other,
both with big stupid grins spreading across their faces.]
I may try KarstenBotBabyKiller. Did I mention how much fun it is to play a Multiplayer game and then lay down a Wildfire. Ahh, good times.
I am also thinking of making a Casual, aka not used in any tourneys, Simic/Arcbound deck. I have devised it around Mycosynth Lattice, Darksteel Forge, Tinker, and Trygon Predator. I played with it on Apprentice and won against a DragonStorm Variant.
I may try KarstenBotBabyKiller. Did I mention how much fun it is to play a Multiplayer game and then lay down a Wildfire. Ahh, good times.
I am also thinking of making a Casual, aka not used in any tourneys, Simic/Arcbound deck. I have devised it around Mycosynth Lattice, Darksteel Forge, Tinker, and Trygon Predator. I played with it on Apprentice and won against a DragonStorm Variant.
The idea seams fun for a casual deck, also remember KBBK does not use wildfire!!
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I hate wildfire. LAnd destruction? Come on, we're Izzzet technicians. We rewrite worlds, not blow them up.
Anywho, I'm off to a good start with that Niv-Mizzet deck, except it's hard to fit in the protection. I had a unique idea that answers the mana problem and makes it much, much faster than it otherwise would be. I can also mask the game plan for a little while.
I'm also working on a Sky Swallower build that's sheer genius. It's sure to work this time, not like last rotation where I was counting on resolving a Reweave *after* using Hell's Caretaker to get Swallower into play from my graveyard.... that wasn't pretty.
oh no... now I'm resolving Hypergenesis. Hypergenesis! That card everyone loves... y'know, from Dakota? Especially in multiplayer...
This build will definitely work. I'd bet the farm on it if I owned one!
and if the crops were poisoned
EDIT:
Okay, here's the best I could do with either list. I hope some of you are tinkerers:
There was no way I could fit anti-aggro stuff in there, so I hedged my bets that control was all I'd have to worry about. Thankfully, the Doppelganger and the Eye are neat to get under countermagic, so I could just use some general anti-removal, anti-permission stuff, like discard, undercosted threats, and Muddles. Man do thos muddles save my ass.
I have no idea how the deck would actually play. I mean... I designed it like... if you're playing control, you gotta play your other people into the spells, since they're threatening by themselves, y'know. Either they let them live, and you gain something, or they use their spells. It's not a foolproof plan, but nothing is.
Wait for as long as it takes for you to have some kind of advantage over the opponent (Sentinel in effect, Undertaker exhaustion, Guildmage cards) before laying down Doppelganger, then wait before playing Eye, unless you think they have nothing.
Play Eye on your opponent's end step for style points, and then become Niv-Mizzet on your upkeep for extra extra style points.
I had another idea that was actually Blue-Red, but it depended on triggering AEtherplasm, which is impossible...
In case it's a dark combo, what you do is you resolve Hypergenesis, put Sky Swallower and Fool's Demise into play (one attached to the other), stack the trigger, float some mana, resolve the trigger, giving control of Fool's Demise to the opponent, then play Perilous Research and sacrifice Sky Swallower.
Fool's Demise will trigger and return Sky Swallower to play under your opponent's control. It will trigger, then you'll gain control of every permanent except Swallower. Fool's Demise is in your hand.
Gigadrowse is *the* anti disruption card. Play it on the end step before HYpergenesis, tapping all lands and anything else that could get in the way, doubling up if you can.
I tried one which was Black, but oh god the mana problems.... Blue has to be in the deck, it just has to; you think G/B would work but it doesn't. Green has to be in the deck because double Green on Hypergenesis. Black does not fit.
Well first of all you can't attach anything to the SSS, also why is the SSS the only kill condition you could try another way to kill maybe more aggro, also how do you hold aggro decks, the walls are not going to be enough, also 4 bounce lands are to much, maybe you could make the deck a little bit faster BOP???
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@horseshoe- ur sky swallower deck is weird... Am i correct in assuming you dont play anything after the hypergenesis get suspended and just counter ur way out? Otherwise, you would give ur opp lots of stuff. I see how you would be able to get them back, and then some, but you still need 2 mana to do it, which after giving all of your lands away is a tad bit hard. I guess you could play the hypergenesis, but with only 21 lands its gunna b hard to get that, save by lucky draws. If you have the cash, try to get some yavimaya cost to help color wise. Also, your only running 3 of each combo card, which is generally not a good idea(trust me on this one, almost all of my decks are super-happy-combo decks like this). And dont forget, when u give them the sky swallower they get a big creature, and i dont see a way to take it down in here other than another sky swallower or what you hope to get from an opponent. If you want a big hitter to take ur opponent down, simic sky swallower is amazing. Its almost impossible to kill, and has an amazing p/t.
Ur other deck has a good endgame, but its otherwise screwed. It gives aggro too good of a lead that is hard to bounce back from. It goes off turn 5, but only if u still have the doppleganger, which is generally hard to keep alive due to its lower toughness. Also, those counter-cards are not too great. Muddle is good, but perplex sucks for counter. U use it once, then u might get a counter. Im guessing you have it for transmute into the eye, but i would just them out, and put in some cancel. Same with muddle for either rune snag or mana leak. Vexing sphinx, ive never liked that card, its a wall for a turn, atk for a turn, but you lose massive card advantage if you want to keep it any further. You can use it to discard niv, but thats about all i think its useful for. I see that phlanyx transmutes for niv, but i usually perfer draw power to draw into the niv, because transmute costs that valuable turn 3 u want to play the doppleganger in. I dont see what use tolarion sentinal is, other than to discard the niv, but you then have to bounce a permanent, which isnt usually good. You could easily make this a reanimator deck, where you just use zombify or something to bring back niv, then pound-in-face with the combo. It gets u the turn 5 win, but u still get ur turn 3. Also, if you want a low-cost discard spell, cry of contrition is always good, you can use it on you if you need to pitch good ol' niv in the grave, or on ur opponent if hes already there.
This picture is the one of a rumor of planas chaos, it is a dragon who seams to be the best dragon ever and he will compite with akroma in the number of abilities!!
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Dragon
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So this dragon (see past thread for our theories on this art) is all you've seen? I hope I'm not spoiling (spoilers...?) your future (sight...of Planar Chaos...the third set of Time Spiral...ahh word play; good times, good times...) by presenting this, but; RED AKROMA!?!?:o
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[Imagine scantily-clad women in a leud embrace,
one stretched out and victim to a chokehold of the other,
both with big stupid grins spreading across their faces.]
This dragon is suposed to be ur-dragon (for the one who doesn't know is like the father of all dragons), I have a picture also of the cover of the book of planar chaos reveled today by a french magazine!! this girl is akroma but red or at least that is the rumor!!
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planarcaos
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@speedy: Here's the link to the clan council. Obviously there's more to clan repping than just checking in there, although I would recommend that since you're a new clan rep as far as they are concerned ;).
True also what happen with speedy??? and why is he lost anyone knows??
Relax. Speedy is a reliable member. We'll hear from him soon enough, I'm sure.
Sales Thread
Could somebody give me the link to the clan rep page?
@skits-Pick some card thats playable, make a deck with it. Thats what i like to do. I once made a zubera deck with lifespinner and won a couple tourneys with it. Just make sure the card is playable...
@Skitsojd: I have a fun U/R deck really good( I already tested), that looks a lot like KBBK, is fun maybe you will like to see the list!!
I am also thinking of making a Casual, aka not used in any tourneys, Simic/Arcbound deck. I have devised it around Mycosynth Lattice, Darksteel Forge, Tinker, and Trygon Predator. I played with it on Apprentice and won against a DragonStorm Variant.
The idea seams fun for a casual deck, also remember KBBK does not use wildfire!!
Anywho, I'm off to a good start with that Niv-Mizzet deck, except it's hard to fit in the protection. I had a unique idea that answers the mana problem and makes it much, much faster than it otherwise would be. I can also mask the game plan for a little while.
I'm also working on a Sky Swallower build that's sheer genius. It's sure to work this time, not like last rotation where I was counting on resolving a Reweave *after* using Hell's Caretaker to get Swallower into play from my graveyard.... that wasn't pretty.
oh no... now I'm resolving Hypergenesis. Hypergenesis! That card everyone loves... y'know, from Dakota? Especially in multiplayer...
This build will definitely work. I'd bet the farm on it if I owned one!
and if the crops were poisoned
EDIT:
Okay, here's the best I could do with either list. I hope some of you are tinkerers:
4 Watery Grave
4 Swamp
12 Island
3 Martyr of Frost
4 Dimir Guildmage
3 Undertaker
3 Vexing Sphinx
2 Tolarian Sentinel
4 Perplex
3 Dimir Doppelganger
4 Ophidian Eye
3 Niv-Mizzet, the Firemind
3 Netherborn Phalanx
There was no way I could fit anti-aggro stuff in there, so I hedged my bets that control was all I'd have to worry about. Thankfully, the Doppelganger and the Eye are neat to get under countermagic, so I could just use some general anti-removal, anti-permission stuff, like discard, undercosted threats, and Muddles. Man do thos muddles save my ass.
I have no idea how the deck would actually play. I mean... I designed it like... if you're playing control, you gotta play your other people into the spells, since they're threatening by themselves, y'know. Either they let them live, and you gain something, or they use their spells. It's not a foolproof plan, but nothing is.
Wait for as long as it takes for you to have some kind of advantage over the opponent (Sentinel in effect, Undertaker exhaustion, Guildmage cards) before laying down Doppelganger, then wait before playing Eye, unless you think they have nothing.
Play Eye on your opponent's end step for style points, and then become Niv-Mizzet on your upkeep for extra extra style points.
I had another idea that was actually Blue-Red, but it depended on triggering AEtherplasm, which is impossible...
And the other deck
4 Breeding Pool
5 Forest
8 Island
3 Drowned Rusalka
4 Greenseeker
4 Sage of Epityr
4 Carven Caryatid
4 Perilous Research
4 Recollect
4 Careful Consideration
3 Hypergenesis
3 Sky Swallower
3 Fool's Demise
In case it's a dark combo, what you do is you resolve Hypergenesis, put Sky Swallower and Fool's Demise into play (one attached to the other), stack the trigger, float some mana, resolve the trigger, giving control of Fool's Demise to the opponent, then play Perilous Research and sacrifice Sky Swallower.
Fool's Demise will trigger and return Sky Swallower to play under your opponent's control. It will trigger, then you'll gain control of every permanent except Swallower. Fool's Demise is in your hand.
Gigadrowse is *the* anti disruption card. Play it on the end step before HYpergenesis, tapping all lands and anything else that could get in the way, doubling up if you can.
I tried one which was Black, but oh god the mana problems.... Blue has to be in the deck, it just has to; you think G/B would work but it doesn't. Green has to be in the deck because double Green on Hypergenesis. Black does not fit.
Please comment.... and make them better.
Awesome avatar provided by Krashbot @ [Epic Graphics].
By the way... has anyone been to the Rumor Mill... Planar Chaos!:o
ouch!!! sorry my bad!!!!.... no what rumors I have herd some things but nothing official
Ur other deck has a good endgame, but its otherwise screwed. It gives aggro too good of a lead that is hard to bounce back from. It goes off turn 5, but only if u still have the doppleganger, which is generally hard to keep alive due to its lower toughness. Also, those counter-cards are not too great. Muddle is good, but perplex sucks for counter. U use it once, then u might get a counter. Im guessing you have it for transmute into the eye, but i would just them out, and put in some cancel. Same with muddle for either rune snag or mana leak. Vexing sphinx, ive never liked that card, its a wall for a turn, atk for a turn, but you lose massive card advantage if you want to keep it any further. You can use it to discard niv, but thats about all i think its useful for. I see that phlanyx transmutes for niv, but i usually perfer draw power to draw into the niv, because transmute costs that valuable turn 3 u want to play the doppleganger in. I dont see what use tolarion sentinal is, other than to discard the niv, but you then have to bounce a permanent, which isnt usually good. You could easily make this a reanimator deck, where you just use zombify or something to bring back niv, then pound-in-face with the combo. It gets u the turn 5 win, but u still get ur turn 3. Also, if you want a low-cost discard spell, cry of contrition is always good, you can use it on you if you need to pitch good ol' niv in the grave, or on ur opponent if hes already there.
Ahh, reanimator, good times, good times...
Wait, did i read planar chaos?!?!?
*runs to the rumor mill*