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Quote from Zaph » Srsly though, pro spammers like you hide their spam so as not to get infracted over it every minute.
Quote from Keeperofzion And what's up with Psi being a test subject?! not that i don't want him to be, but what happened to the Pokemasters and stuff? that is, if you don't mind me asking, Psi.
Quote from Zazirik »It's a long story...if you really wanna know feel free to pm me and I'll tell ya. But basicly I am back in the Izzet (have for a few weeks now) and I only wanna work back up to a High Mage through being AI's Apprentice and Acolyte.
Quote from Gen0Guys I could use your advice cause im in a real pickle. I traded some cards away to a member of this forum with +80% Itrader rating and my delivery confirmation stated that he has recivied that cards, I've PM'ed him multiple times asking if hes sent or even recivied and have got nothing back its been almost over a week since i sent what should i do :(?
Quote from Surging ChaosI can safely say he wasn't his spelling teacher, that's for sure.
Quote from Zazirik:aww:........:love:.
Quote from ZazirikBut basicly I am back in the Izzet (have for a few weeks now) and I only wanna work back up to a High Mage through being AI's Apprentice and Acolyte.
Quote from Keeperofzionand i just came home from an FNM tourney which i won in 3rd.
Quote from Keeperofziondo you have any news on the clan mafia?
Quote from AI »You do realize that more than 90% of English words (for example) are not recognized (Read: understood "correctly") by 100% of English speakers as English words, right?
Quote from DarkKnightI would add more kazuul warlord because he is really good. Fetches are better for ramping than Terramorphic Expanse Rampant Growth is unneeded if Harrow is used. More Lands maybe 24. Sorry if this advice is useless.
Quote from claytonthegreat alright clan friends I need an opinion on this deck idea that I got curious what you all think. kaipalin's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards spells4 rampart growth4 harrow4 trace abundance4 warp worlds3 mayael's ariacreatures4 ondu cleric4 kazandu blademaster4 oran-rief survivlist2 turntimber ranger2 kazuul warlord2 marusa pyromancer2 felidar sovereignland3 plains4 mountains4 terramorphic expansion4 jungle shrines6 forest
Quote from kaipalinSeems like fun! But personally, I would drop the sovereigns, because when you're warping and you get nearly "enough" allies only to flip him, it makes a sad panda. Similarly, beware the murasa pyromancer; I wouldn't put in any more than two 1) because of his cost, and 2) the high chance of him just being a 3/2 non-growing ally. I also realize the allure of cards that read "win the game," but I'm not sure they have a place in this deck. Actually, if you cut the sovereigns for Tuktuk Grunts, you could possibly have a nice source of "wtf he hit me for 13?!" effects. Possibly as a three-of, taking out an Aria and the Sovereigns. I haven't tested any of these changes, so ymmv, but in the abstract they seem like positive changes! TL;DR -1 Mayael's Aria -2 Felidar Sovereign +3 Tuktuk Grunts -4 Terramorphic Expanse/+4 Naya Panorama?
Quote from wamycI was so sure that I would get a priceless treasure in my box of first run ZEN, but no. I didn't even get that many fetches, maybe three. But the priceless treasures sure did run up the price of the boxes, far too much if you ask me.
Quote from Zazirik It's a long story...if you really wanna know feel free to pm me and I'll tell ya.
Quote from claytonthegreathow hell it's a new thread already......... page 6 post FTW!!!!!!! alright clan friends I need an opinion on this deck idea that I got curious what you all think. Queklain's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards spells4 rampart growth4 harrow4 trace abundance4 warp worlds3 mayael's ariacreatures4 ondu cleric4 kazandu blademaster4 oran-rief survivlist2 turntimber ranger2 kazuul warlord2 marusa pyromancer2 felidar sovereignland3 plains4 mountains4 terramorphic expansion4 jungle shrines6 forest
Quote from Surging Chaos I can safely say he wasn't his spelling teacher, that's for sure.
Quote from AsianInvasion Ratoly is a conservative linguist! He couldn't be Glen Beck's English teacher, could he!?
Quote from Ravus Let's do it this way, over the next few days I'll take the time to organize my thoughts, and write out a PM to myself, and then I'll submit my full response here. I feel like a schizophrenic lag-goblin just now... this is why I can't keep a job... Edit: Oh and, I'm going to start using spoiler-tags... keep the thread deceptively short.
Quote from claytonthegreat Ratoly's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards spells4 rampart growth4 harrow4 trace abundance4 warp worlds3 mayael's ariacreatures4 ondu cleric4 kazandu blademaster4 oran-rief survivlist2 turntimber ranger2 kazuul warlord2 marusa pyromancer2 felidar sovereignland3 plains4 mountains4 terramorphic expansion4 jungle shrines6 forest I just want to drop out 8-10 allies and watch the antics.
Quote from kaipalin...Similarly, beware the murasa pyromancer; I wouldn't put in any more than two 1) because of his cost, and 2) the high chance of him just being a 3/2 non-growing ally... ...Actually, if you cut the sovereigns for Tuktuk Grunts, you could possibly have a nice source of "wtf he hit me for 13?!" effects. Possibly as a three-of, taking out an Aria and the Sovereigns. I haven't tested any of these changes, so ymmv, but in the abstract they seem like positive changes!
Quote from Rocker05I know the idea has been bandied about before, but would an all-Izzet game of mafia be possible? I just spent several hours last night looking over the games I played two years ago, and noticed how half of the basic queue is in this clan. Can we get it going, and how?
Quote from Rocker05All positions have been updated. For those of you who've been promoted, congratulations! Everyone else, make sure your sig links to THIS thread.
Quote from claytonthegreat also with the allies deck I did a little playesting and alot of the advice I received was pretty sound. I'm not going to cut it down to just R/G though. the ondu cleric does a pretty good job of keeping my life total in the positives. I find that I don't really want to chump block quite as much due to the fact that it causes my allies to go to the graveyard which doesn't do me any good with warp worlds. hence the life bonus helps alot. also I like the amount of lands that I'm running. I want more fetches in the decks as well. if I can search and fetch for the lands I need those cards go to the graveyard which helps thin out the deck. by thinning that one extra ally can make a world of a difference with my set up. here is the deck list that I want to go with right now. AsianInvasion's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards creatures4 ondu cleric4 kazandu blademaster4 oran-rief survivalist4 kazuul warlord2 turntimber ranger2 murasa pyromancerspells4 rampart growth4 trace abundance4 harrow3 mayael's aria4 warp worldland4 jungle shrine4 arid mesa3 plains3 mountains7 forests
Quote from claytonthegreatedit: is anyone else having problems with the card tag not bringing up the cards?
Quote from AsianInvasionThe issue of not having enough basic lands is very relevant when your deck consists of 16 land-searching effects (double-counting Harrow) to only 13 basics. Is Mayael's Aria even necessary when you're running cards like Kazuul Warlord?