Mafia! Yeah, guildpact is good, and I can't wait to talk about it, but by that time it'll be over
So yeah: What do you guys think of my replacing fail? I've been in 5-6 games, (astrix, coffehouse, Left For Dead, Farenheight, Guildpact, and now Canada) and In every game I've replaced into (guildpact, Left for Dead) I've been lynched Day 1, but in every single on of my other games (astrix, coffehouse, farenheight) I haven't even been to L-3/L-2...
Am I just bad at replacing? I think I might stop opting to replace more soley because I'm bad at being town when I do so.
Also, what do you guys think of my Townie spree? In every single game i've been revealed in (I would say my other games, but thats risky as to the rules abotu not talkin bout games) i've been town lol. WILL I EVER BE SCUM?!?!
So i won game day with boss naya. That deck is so much fun to just pick up and play without testing. It was slightly less interesting then the 5k i did 2 weeks ago, however, as instead of playing 7 completely different decks, I played vs vampires 4 times, jund 3 times, and u/w control once. I lost to and drew with jund in the swiss, but beat it when it count in the top 4 so it's all good.
Private Mod Note
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Credit goes to Le_Gambit at [Æther] for my "sexy" avvy
(U/R) High Mage of Unpredictability and Leader of the [Izzet] Clan. (U/R) Sales Thread
So i won game day with boss naya. That deck is so much fun to just pick up and play without testing. It was slightly less interesting then the 5k i did 2 weeks ago, however, as instead of playing 7 completely different decks, I played vs vampires 4 times, jund 3 times, and u/w control once. I lost to and drew with jund in the swiss, but beat it when it count in the top 4 so it's all good.
Hey guys, just saw the clan card thread competition thingy. I think we should totally sign up! I'd love to be on the team for designing cards (i'm creative i geuss). Is anyone else interested? We need a few more creative people and at least one rules <s>freak</s> afficianado that can help us with the wording.
Is it just me that things this is a good idea?
EDIT: All of our cards would have to be R/U of course
Hey guys, just saw the clan card thread competition thingy. I think we should totally sign up! I'd love to be on the team for designing cards (i'm creative i geuss). Is anyone else interested? We need a few more creative people and at least one rules <s>freak</s> afficianado that can help us with the wording.
Is it just me that things this is a good idea?
EDIT: All of our cards would have to be R/U of course
Count me in, I love making/designing my own cards and being a graphic artist, I can mock up anything that's needed.
Hey guys, just saw the clan card thread competition thingy. I think we should totally sign up! I'd love to be on the team for designing cards (i'm creative i geuss). Is anyone else interested? We need a few more creative people and at least one rules <s>freak</s> afficianado that can help us with the wording.
Is it just me that things this is a good idea?
EDIT: All of our cards would have to be R/U of course
Count me in, I love making/designing my own cards and being a graphic artist, I can mock up anything that's needed.
Seeing as how I want to be a Magic developer one day, I am always down for CCCCs (Card Creation Clan Contests). I'm good at designing interesting but reasonable abilities, decent at balancing cards and creating cycles, and great with templating. At the very least I'll make sure that any cards we submit actually read like real cards. White Dragon's artistic abilities will surely come in handy when it comes time to finalize art.
As I recall, I did much of the work on the first two cards, but lost my Internet connection and wasn't even on MTGS by the time we had to submit the third card. Looking back, our third card was the best of the bunch, while the first was very inelegant and the second too complex for a common (funny that a judge knocked the design for being unrealistic when Path to Exile came out soon afterward and does almost the same thing to a creature). Looks like I should just let the rest of the clan handle the contest this time around.
Oh yeah, since Ravus is our rep now he should hurry up and get us registered.
Hey guys, just saw the clan card thread competition thingy. I think we should totally sign up! I'd love to be on the team for designing cards (i'm creative i geuss). Is anyone else interested? We need a few more creative people and at least one rules <s>freak</s> afficianado that can help us with the wording.
Is it just me that things this is a good idea?
EDIT: All of our cards would have to be R/U of course
you can count me in.
i went 3-3 at game-day, it's not too bad considering i walked into the store with a 38 card deck and no sideboard(i'm not gonna do this again, ever)
i managed to trade and buy some cards for the deck, i just barely made it in time for deck registration.
i ran a sub-par version of psi's mono-red control.
and my sideboard:
3 ricochet trap
4 roiling terrain
4 siege-gang commander
4 punishing fire
i played against RDW first round, in the first game i stalled him out until i had valakut active, and then burned him out slowly, second game i stalled again and finished him with chandra nalaar's ultimate and a couple bolts.
1-0
second round i played against a spread'em variant, at least, that's what i assume he was playing because he ran 4 spreading sea's and convincing mirage main. I didn't see much else and i just aimed my burn to his face both games.
2-0
round 3 i was against my friend Brad and his 4 color ally aggro monstrosity, i gave a valiant fight, but he soon overran me.(he ended up going undefeated in the swiss, i didn't see how he did in the top-8 though, that deck is pretty sweet)
2-1
next round i have to play against my friend Johnny who's playing a W/B midrange deck. he manages to take game 1 off the back of baneslayer, games two and three i win with little struggle and decent burn.
3-1
round 5 places me against Johnny's dad who is playing G/R elves, he starts off strong game one and i just couldn't keep up, game 2 i try to stabilize with kazuul, but he had enough mana to pay the toll and soon beat me to death with an army of huge elves(a joraga warcaller kicked 6 times tends to make elves pretty big)
3-2
between rounds, i learn from Chad(the store owner) that i still have a chance of making top-8 if i win my next match.
round 6 places me against Nate who's playing boss naya, game 1 he mulls to 5 and apparently kept a one-lander with a couple hierarchs, after i killed his hierarchs he conceded. game 2 i have to mull to 5 and keep a hand with 2 bolts, chandra1, chandra2, and a mountain, i didn't want to go to 4 so i kept. I never made it past 1 land(oh, the irony ). game three i killed everything he played(even two baenslayrz and a couple Kotr) he finally managed to keep a knight on the field(it was a 7/7) and he equipped it with a sledge, he was at 3 life and i had an earthquake in my hand(i was at 6), he silenced me during my upkeep and i conceded.
3-3
so it wasn't a bad night, i think i'm gonna run this deck at fnm this week(after some changes of course)
Its really great we've got an art guy, I can't do any of that ☺☺☺☺
Ravus get you're ass in that thread ASAP!
I'll just give some input about the cards i've seen... I'm really good at adding on to ideas with cards, but can't think them randomly up for ☺☺☺☺.
Shivian Shunter:
2 things wrong with it. From about every single card I've seen, besides in rules text (like the italics that go along with "split second") I've never seen the word "stack" be used on a card. The second is that you can't just say "randomly", because its too hard to do in practice. Think about it, how do you do somethign totally random? Make it "roll a die" or something like that. Shivian is also a very red name, but the "assign new target" thingamajig is definitley U and Red. Here's what I'd do with it:
Izzet Shunter UR
Haste
T: Flip a coin. If heads, you may change the target of target spell with a single target. If tails, Izzet Shunter deals two damage to you.
Dimir Divination:
BROKEN!!!
Asteroid Strike
I really like this. The only thing i would change is the replicate cost to UR
Brighscape:
Absolutley LOVE this card! I think that jsut filtering mana is a bit underwhelming, so that if you changed it to just "T: Add R or U to your mana pool" instead of "1, T: Add R or U to your mana pool" it would be great.
Inversion:
I think that it's X doesn't seem to fit, maybe something instead like:
Inversion UUR
Counter target spell.
Inversion deals X damage to target creature or player where X is the countered spell's casting cost.
I think that would make it so it works as a 2-1 by countering a spell, and maybe killing a creature.
Replicate:
Isn't this the exact same thing as swerve pretty much?
Its really great we've got an art guy, I can't do any of that ☺☺☺☺
Ravus get you're ass in that thread ASAP!
I'll just give some input about the cards i've seen... I'm really good at adding on to ideas with cards, but can't think them randomly up for ☺☺☺☺.
Shivian Shunter:
2 things wrong with it. From about every single card I've seen, besides in rules text (like the italics that go along with "split second") I've never seen the word "stack" be used on a card. The second is that you can't just say "randomly", because its too hard to do in practice. Think about it, how do you do somethign totally random? Make it "roll a die" or something like that. Shivian is also a very red name, but the "assign new target" thingamajig is definitley U and Red. Here's what I'd do with it:
Izzet Shunter UR
Haste
T: Flip a coin. If heads, you may change the target of target spell with a single target. If tails, Izzet Shunter deals two damage to you.
Dimir Divination:
BROKEN!!!
Asteroid Strike
I really like this. The only thing i would change is the replicate cost to UR
Brighscape:
Absolutley LOVE this card! I think that jsut filtering mana is a bit underwhelming, so that if you changed it to just "T: Add R or U to your mana pool" instead of "1, T: Add R or U to your mana pool" it would be great.
Inversion:
I think that it's X doesn't seem to fit, maybe something instead like:
Inversion UUR
Counter target spell.
Inversion deals X damage to target creature or player where X is the countered spell's casting cost.
I think that would make it so it works as a 2-1 by countering a spell, and maybe killing a creature.
Replicate:
Isn't this the exact same thing as swerve pretty much?
So yeah. Keep 'em coming
I changed Inversion & Brightscape (this one I had changed beforehand but hadn't re-exported the new version).
Replicate isn't like Swerve, it's Fork's & Twincast's child.
I'm also adding another one, since there was never a red tutor, I created one.
If we enter the CCC contest we should have the expansion symbol on our cards be the symbol for the Izzet.
I'm not sure how to do this. I tried to recreate the unused Planeswalker symbol from Future Sight as an expansion symbol in MSE, but it didn't turn out that great because I did it by hand.
2 things wrong with it. From about every single card I've seen, besides in rules text (like the italics that go along with "split second") I've never seen the word "stack" be used on a card. The second is that you can't just say "randomly", because its too hard to do in practice. Think about it, how do you do somethign totally random? Make it "roll a die" or something like that. Shivian is also a very red name, but the "assign new target" thingamajig is definitley U and Red. Here's what I'd do with it:
Izzet Shunter UR
Haste
T: Flip a coin. If heads, you may change the target of target spell with a single target. If tails, Izzet Shunter deals two damage to you.
That card would probably be fine as a sorcery or as an instant that went +3, -2 cards.
Asteroid Strike V1: Absurd in the current Standard.
Asteroid Strike V2: See above, but with an off-color Replicate ability.
Brightscape V1: Horribly weak.
Brightscape V2: Horribly strong.
Inversion V1: Very cool, though a bit overpowered. Compare to Double Negative and Paralectric Feedback.
Inversion V2: The nuts; unprintable.
Power Cycle: Similar to a universal Recycle/Null Profusion. Cute but off-color.
Replicate: I like it, but it's not very original and the name has nothing to do with the keyword. (This is actually a problem.)
Pyromaniacal Tutor: Extremely off-color. Blue is the artifact color and green is the land color. As a side note, red has a one-mana tutor in Gamble. (And Goblin Tutor!) I dig the art you chose, too.
I'm not on MTGS much anymore, but I'll try to pay more attention now that Custom Card Creation seems to be running AMOK. I've always been one to randomly build cards, but mine always seem to spring from other, similar, cards, with either a major tweak, or a minor drawback and minor power boost. Some off the top of my head:
Erratic Explosion II 2UR
Sorcery {U}
Draw a card
Scry 2
Reveal cards from the top of your library until you reveal a nonland card. ~ deals damage equal to the revealed card's converted mana cost to target creature or player. Put the revealed cards on the bottom of your library in any order. Hey guys look! It's like Serum Visions and Erratic Explosion made a baby!
Massively Overcosted Unplayable Beater 20UUURR
Creature - Construct {M}
Haste, Flying, Shroud
When ~ enters the battlefield, if you didn't cast it from your hand. Sacrifice it. Hey guys look! It's like the perfect card for Ratoly's Erratic Explosion deck! Of course, other than Gleemax!
16/20
So yeah, those two are very rough. And I don't really like how unbalanced Massively Overcosted Unplayable Beater is. Either way, I'm probably never going to pick either of those up again.
And just a word of advice. It's U then R. Not R then U. The symbols in a card's cost always go clockwise and use the shortest possible distances between the two. So WUG is wrong, but GWU is right. GB is wrong, BG is right. RWUB is wrong. WUBR is right. And a note on flavor: Blue gets Draw, counters, bounce effects, and artifact abuse. Red gets Artifact hate, damage, chaos, and LD. What happens when the two mix? You get random card draw, bouncing damage, LD+Counters, and Abusable Artifact Hate.
ie:
Abusable Artifact Hate :symr::symr:
Instant {R}
Buyback :symu::symu::symu:
Destroy target artifact if was spent to cast ~.
Draw two cards if was spent to cast ~.
Or perhaps less brokenly:
Abusable Artifact Hate II :1mana::symr::symr:
Instant {U}
Destroy target artifact. Untap up to 3 target lands if was spent to cast ~.
Draw a card.
Mmmmm....Cantrips:
Niv-Mizzet's Curiosity :xmana::symu::symr:
Enchantment - Aura {M}
Enchant creature.
~ comes into play with X charge counters on it.
Whenever enchanted creature deals combat damage to a player, choose one: Draw X cards, or ~ deals X damage to target creature or player.
This card does nothing.
The Nothing was a Lie!
Instant {C}
Kicker
If was spent to cast ~, draw a card.
If was spent to cast ~, ~ deals 2 damage to target creature or player.
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Thanks to Numotflame96 at Maelstrom Graphics!
Acolyte of Elemental Synthesis in The Izzet
I am the original Semanticore! (Meaning I coined and defined the term.)
I have Deckbuilder's ADD.
@ Brightscape: That card completely obsoletes Volcanic Island. I have some much better ideas for Izzet lands that are not only more balanced, but fit a hell of a lot better flavorwise
I think you guys will find this land to be a much better representation of Izzet flavor, as well as being actually balanced:
Unstable Geyser Land (R)
: If your life total is even, add to your mana pool. If it's odd, add to your mana pool instead. (Zero is even.)
V2 of unstable geyser is Definitley OP. I definitley like Surging Chaos's land... maybe mix the two?
T: Add R if even, U if odd (i know its not the correct text but you get the point)
3UR, T: Search your library for a Mountain or Island card.
I really like this land, and I also love "The Nothing was a lie!"
Maybe if unstable geyser came in to play tapped it would be less op? Also I don't think searching your land is very flavourable for UR, isn't that more of a green thing?
V2 of unstable geyser is Definitley OP. I definitley like Raging Chaos's land... maybe mix the two?
T: Add R if even, U if odd (i know its not the correct text but you get the point)
3UR, T: Search your library for a Mountain or Island card.
I really like this land, and I also love "The Nothing was a lie!"
First of all, it's Surging Chaos >_>
Second, I am not a fan of combining my card with the other half of another. The ability to search your library for an Island or Mountain is so out of place in two colors that don't even fetch lands like that on a consistent basis. If anything, that's a GW ability more than a UR one; as green and white are the two best respective land fetching colors.
Also keep in mind that my land does not enter the battlefield tapped, which is a much bigger deal than you probably think. Most dual lands have an ETBT clause as the main aspect of balance. Being able to tap for mana on turns 1-3 in the early game immediately is a HUGE boon to virtually every deck. It's why people love fetchlands and M10. They do not come into play tapped (for M10 lands, this is for the majority of the time) and provide both colors of mana immediately.
Under normal cirumstances, if you removed the odd/even restriction on my land, it would be a complete upgrade over the M10 lands. Rather than have some sort of ETBT tapped clause with some other benefit to negate an imposing drawback, I thought about "What if you did get the land to ETB untapped, but it didn't exactly give you whatever mana you needed all the time?". Think along the lines of River of Tears, but with a mechanic that functions so much better without mana burn in the game.
Having a drawback like Unstable Geyser or River of Tears does is more than enough to balance the card in return by having the card enter the battlefield untapped. Putting an additional ability on it that doesn't fit the color pie at all for either color is pointless and just makes the card more powerful than it needs to be.
I think you guys will find this land to be a much better representation of Izzet flavor, as well as being actually balanced:
Unstable Geyser Land (R)
: If your life total is even, add to your mana pool. If it's odd, add to your mana pool instead. (Zero is even.)
Very cool. However, I would argue that the Izzet are not particularly worried about life totals. We aren't the Orzhov, after all. (Now I want to design a whole cycle of lands like this!)
The Izzet version of River of Tears would probably look more like this:
Unstable Geyser V2
Land [R]
T: If you have an odd number of cards in hand, add U to your mana pool. Otherwise, add R to your mana pool.
Note the cross-guild nod to Rakdos in that it produces R when Hellbent.
I really like this design because it forces the player to play around the restriction in a conscious, but not arbitrary way. It's much easier to manipulate River of Tears or Unstable Geyser V2 than it is to micromanage one's life total, especially in UR.
I suppose River of Tears as a "Landfall" land is a bit odd flavorfully, but since it wasn't meant to have the flavor of any known group or region from any known plane, we can't really bash it too much.
Second, I am not a fan of combining my card with the other half of another. The ability to search your library for an Island or Mountain is so out of place in two colors that don't even fetch lands like that on a consistent basis. If anything, that's a GW ability more than a UR one; as green and white are the two best respective land fetching colors.
Also keep in mind that my land does not enter the battlefield tapped, which is a much bigger deal than you probably think. Most dual lands have an ETBT clause as the main aspect of balance. Being able to tap for mana on turns 1-3 in the early game immediately is a HUGE boon to virtually every deck. It's why people love fetchlands and M10. They do not come into play tapped (for M10 lands, this is for the majority of the time) and provide both colors of mana immediately.
Under normal cirumstances, if you removed the odd/even restriction on my land, it would be a complete upgrade over the M10 lands. Rather than have some sort of ETBT tapped clause with some other benefit to negate an imposing drawback, I thought about "What if you did get the land to ETB untapped, but it didn't exactly give you whatever mana you needed all the time?". Think along the lines of River of Tears, but with a mechanic that functions so much better without mana burn in the game.
Having a drawback like Unstable Geyser or River of Tears does is more than enough to balance the card in return by having the card enter the battlefield untapped. Putting an additional ability on it that doesn't fit the color pie at all for either color is pointless and just makes the card more powerful than it needs to be.
Sorry I meant to say S_C, but I failed '-_-. I think that for UR having the colors not available all the time is a pretty big restriction (especially in standard, the only format I know well) Where the decks that play UR usually play swerve (UR) and Double Negative (UUR) so that not having the specific mana immediately is pretty restrictive. This would be offset by being able to search up more lands. Some are saying that that's more of GW's thing but this could be just one land out of a whole cycle where each has a specific restrictive cost, but helps you hit all you're land drops late game. This is super-important in UW(r) control that wants all the mana it can get. We only have to design one... plus it CANNOT have basic land types... just no. waaay too OP
EDIT: As to AI's idea, i really like the life total thing because it makes cracking fetchlands actually a very tactical decision. This would emphasize better play.
Very cool. However, I would argue that the Izzet are not particularly worried about life totals. We aren't the Orzhov, after all. (Now I want to design a whole cycle of lands like this!)
The Izzet version of River of Tears would probably look more like this:
Unstable Geyser V2
Land [R]
T: If you have an odd number of cards in hand, add U to your mana pool. Otherwise, add R to your mana pool.
Note the cross-guild nod to Rakdos in that it produces R when Hellbent.
I really like this design because it forces the player to play around the restriction in a conscious, but not arbitrary way. It's much easier to manipulate River of Tears or Unstable Geyser V2 than it is to micromanage one's life total, especially in UR.
I suppose River of Tears as a "Landfall" land is a bit odd flavorfully, but since it wasn't meant to have the flavor of any known group or region from any known plane, we can't really bash it too much.
I like this idea a LOT better. Especially in the crazy way to control what color you get out of it while fitting the flavor a lot better at the same time IMO.
Sorry I meant to say S_C, but I failed '-_-. I think that for UR having the colors not available all the time is a pretty big restriction (especially in standard, the only format I know well) Where the decks that play UR usually play swerve (UR) and Double Negative (UUR) so that not having the specific mana immediately is pretty restrictive. This would be offset by being able to search up more lands. Some are saying that that's more of GW's thing but this could be just one land out of a whole cycle where each has a specific restrictive cost, but helps you hit all you're land drops late game. This is super-important in UW(r) control that wants all the mana it can get. We only have to design one... plus it CANNOT have basic land types... just no. waaay too OP
You don't design a card with the intention to plug the gaps of a color or deck's weaknesses. That's one thing you want to steer clear of, because with that logic, black would get artifact/enchantment destruction, white would get card draw, green could destroy creatures at will, and so on.
I like this idea a LOT better. Especially in the crazy way to control what color you get out of it while fitting the flavor a lot better at the same time IMO.
You don't design a card with the intention to plug the gaps of a color or deck's weaknesses. That's one thing you want to steer clear of, because with that logic, black would get artifact/enchantment destruction, white would get card draw, green could destroy creatures at will, and so on.
I was more of thinkin bout playability, but whatev. I think AI's idea is very flavorful for izzet especially. It's growing on me.
Oh yeah, since Ravus is our rep now he should hurry up and get us registered.
I got us in there, give me some time to get online, will you? And really, don't try to razz me about getting in on time... recall the last card-creation contest we did? Where I saved our asses at the last possible second even though in the middle of the night and highly drugged (to the point I was unconscious ten minutes prior AND after the event)?! Yeah. Take that.
Now, for AI's mafia game...
Private Mod Note
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[Imagine scantily-clad women in a leud embrace,
one stretched out and victim to a chokehold of the other,
both with big stupid grins spreading across their faces.]
So yeah: What do you guys think of my replacing fail? I've been in 5-6 games, (astrix, coffehouse, Left For Dead, Farenheight, Guildpact, and now Canada) and In every game I've replaced into (guildpact, Left for Dead) I've been lynched Day 1, but in every single on of my other games (astrix, coffehouse, farenheight) I haven't even been to L-3/L-2...
Am I just bad at replacing? I think I might stop opting to replace more soley because I'm bad at being town when I do so.
Also, what do you guys think of my Townie spree? In every single game i've been revealed in (I would say my other games, but thats risky as to the rules abotu not talkin bout games) i've been town lol. WILL I EVER BE SCUM?!?!
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
Sales Thread
Sweet, can you give us a list?
My Mafia Stats - My Helpdesk
G Omnath, Locus of Mana U Arcum Dagsson BUG The Mimeoplasm GW Gaddock Teeg X Karn, Silver Golem
Here's what I've got to start.
4 Palinchron
Enchantment
4 Mana Flare
Sorcery
2 Banefire
2 Braingeyser
2 Recall
2 Capsize
4 Counterspell
4 Force of Will
3 Fork
4 Lightning Bolt
4 Molten Influence
3 Twincast
2 Urza's Rage
4 Caldera Lake
2 Reflecting Pool
4 Shivan Reef
4 Volcanic Island
Is it just me that things this is a good idea?
EDIT: All of our cards would have to be R/U of course
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
Count me in, I love making/designing my own cards and being a graphic artist, I can mock up anything that's needed.
Seeing as how I want to be a Magic developer one day, I am always down for CCCCs (Card Creation Clan Contests). I'm good at designing interesting but reasonable abilities, decent at balancing cards and creating cycles, and great with templating. At the very least I'll make sure that any cards we submit actually read like real cards. White Dragon's artistic abilities will surely come in handy when it comes time to finalize art.
Oh yeah, since Ravus is our rep now he should hurry up and get us registered.
you can count me in.
i went 3-3 at game-day, it's not too bad considering i walked into the store with a 38 card deck and no sideboard(i'm not gonna do this again, ever)
i managed to trade and buy some cards for the deck, i just barely made it in time for deck registration.
i ran a sub-par version of psi's mono-red control.
the list.
26 land
4 valakut, the molten pinnacle
22 mountain
3 creatures
3 kazuul, tyrant of the cliffs(turns out, he's not very good maindeck)
31 other spells
2 chandra ablaze
1 chandra nalaar
4 earthquake
2 comet storm(i couldn't get the other two )
2 fireball(comet storm replacement)
4 lightning bolt
4 burst lightning
4 searing blaze
4 expedition map
4 armillary sphere
and my sideboard:
3 ricochet trap
4 roiling terrain
4 siege-gang commander
4 punishing fire
i played against RDW first round, in the first game i stalled him out until i had valakut active, and then burned him out slowly, second game i stalled again and finished him with chandra nalaar's ultimate and a couple bolts.
1-0
second round i played against a spread'em variant, at least, that's what i assume he was playing because he ran 4 spreading sea's and convincing mirage main. I didn't see much else and i just aimed my burn to his face both games.
2-0
round 3 i was against my friend Brad and his 4 color ally aggro monstrosity, i gave a valiant fight, but he soon overran me.(he ended up going undefeated in the swiss, i didn't see how he did in the top-8 though, that deck is pretty sweet)
2-1
next round i have to play against my friend Johnny who's playing a W/B midrange deck. he manages to take game 1 off the back of baneslayer, games two and three i win with little struggle and decent burn.
3-1
round 5 places me against Johnny's dad who is playing G/R elves, he starts off strong game one and i just couldn't keep up, game 2 i try to stabilize with kazuul, but he had enough mana to pay the toll and soon beat me to death with an army of huge elves(a joraga warcaller kicked 6 times tends to make elves pretty big)
3-2
between rounds, i learn from Chad(the store owner) that i still have a chance of making top-8 if i win my next match.
round 6 places me against Nate who's playing boss naya, game 1 he mulls to 5 and apparently kept a one-lander with a couple hierarchs, after i killed his hierarchs he conceded. game 2 i have to mull to 5 and keep a hand with 2 bolts, chandra1, chandra2, and a mountain, i didn't want to go to 4 so i kept. I never made it past 1 land(oh, the irony ). game three i killed everything he played(even two baenslayrz and a couple Kotr) he finally managed to keep a knight on the field(it was a 7/7) and he equipped it with a sledge, he was at 3 life and i had an earthquake in my hand(i was at 6), he silenced me during my upkeep and i conceded.
3-3
so it wasn't a bad night, i think i'm gonna run this deck at fnm this week(after some changes of course)
My Mafia Stats - My Helpdesk
G Omnath, Locus of Mana U Arcum Dagsson BUG The Mimeoplasm GW Gaddock Teeg X Karn, Silver Golem
Its really great we've got an art guy, I can't do any of that ☺☺☺☺
Ravus get you're ass in that thread ASAP!
I'll just give some input about the cards i've seen... I'm really good at adding on to ideas with cards, but can't think them randomly up for ☺☺☺☺.
Shivian Shunter:
Izzet Shunter UR
Haste
T: Flip a coin. If heads, you may change the target of target spell with a single target. If tails, Izzet Shunter deals two damage to you.
Dimir Divination:
Asteroid Strike
Brighscape:
Inversion:
Inversion UUR
Counter target spell.
Inversion deals X damage to target creature or player where X is the countered spell's casting cost.
I think that would make it so it works as a 2-1 by countering a spell, and maybe killing a creature.
Replicate:
So yeah. Keep 'em coming
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
I changed Inversion & Brightscape (this one I had changed beforehand but hadn't re-exported the new version).
Replicate isn't like Swerve, it's Fork's & Twincast's child.
I'm also adding another one, since there was never a red tutor, I created one.
Better luck next time. Let us know how it goes.
I'm not sure how to do this. I tried to recreate the unused Planeswalker symbol from Future Sight as an expansion symbol in MSE, but it didn't turn out that great because I did it by hand.
Grip Of Chaos.
That card would probably be fine as a sorcery or as an instant that went +3, -2 cards.
Asteroid Strike V1: Absurd in the current Standard.
Asteroid Strike V2: See above, but with an off-color Replicate ability.
Brightscape V1: Horribly weak.
Brightscape V2: Horribly strong.
Inversion V1: Very cool, though a bit overpowered. Compare to Double Negative and Paralectric Feedback.
Inversion V2: The nuts; unprintable.
Power Cycle: Similar to a universal Recycle/Null Profusion. Cute but off-color.
Replicate: I like it, but it's not very original and the name has nothing to do with the keyword. (This is actually a problem.)
Pyromaniacal Tutor: Extremely off-color. Blue is the artifact color and green is the land color. As a side note, red has a one-mana tutor in Gamble. (And Goblin Tutor!) I dig the art you chose, too.
Sorcery {U}
Draw a card
Scry 2
Reveal cards from the top of your library until you reveal a nonland card. ~ deals damage equal to the revealed card's converted mana cost to target creature or player. Put the revealed cards on the bottom of your library in any order.
Hey guys look! It's like Serum Visions and Erratic Explosion made a baby!
Creature - Construct {M}
Haste, Flying, Shroud
When ~ enters the battlefield, if you didn't cast it from your hand. Sacrifice it.
Hey guys look! It's like the perfect card for Ratoly's Erratic Explosion deck! Of course, other than Gleemax!
16/20
So yeah, those two are very rough. And I don't really like how unbalanced Massively Overcosted Unplayable Beater is. Either way, I'm probably never going to pick either of those up again.
And just a word of advice. It's U then R. Not R then U. The symbols in a card's cost always go clockwise and use the shortest possible distances between the two. So WUG is wrong, but GWU is right. GB is wrong, BG is right. RWUB is wrong. WUBR is right. And a note on flavor: Blue gets Draw, counters, bounce effects, and artifact abuse. Red gets Artifact hate, damage, chaos, and LD. What happens when the two mix? You get random card draw, bouncing damage, LD+Counters, and Abusable Artifact Hate.
ie:
Abusable Artifact Hate :symr::symr:
Instant {R}
Buyback :symu::symu::symu:
Destroy target artifact if was spent to cast ~.
Draw two cards if was spent to cast ~.
Or perhaps less brokenly:
Abusable Artifact Hate II :1mana::symr::symr:
Instant {U}
Destroy target artifact. Untap up to 3 target lands if was spent to cast ~.
Draw a card.
Mmmmm....Cantrips:
Niv-Mizzet's Curiosity :xmana::symu::symr:
Enchantment - Aura {M}
Enchant creature.
~ comes into play with X charge counters on it.
Whenever enchanted creature deals combat damage to a player, choose one: Draw X cards, or ~ deals X damage to target creature or player.
This card does nothing.
The Nothing was a Lie!
Instant {C}
Kicker
If was spent to cast ~, draw a card.
If was spent to cast ~, ~ deals 2 damage to target creature or player.
Thanks to Numotflame96 at Maelstrom Graphics!
Acolyte of Elemental Synthesis in The Izzet
I have Deckbuilder's ADD.
Sounds like that's right up my alley.
I am in this for sure.
@ Brightscape: That card completely obsoletes Volcanic Island. I have some much better ideas for Izzet lands that are not only more balanced, but fit a hell of a lot better flavorwise
I think you guys will find this land to be a much better representation of Izzet flavor, as well as being actually balanced:
Unstable Geyser
Land (R)
: If your life total is even, add to your mana pool. If it's odd, add to your mana pool instead. (Zero is even.)
V2 of unstable geyser is Definitley OP. I definitley like Raging Chaos's land... maybe mix the two?
T: Add R if even, U if odd (i know its not the correct text but you get the point)
3UR, T: Search your library for a Mountain or Island card.
I really like this land, and I also love "The Nothing was a lie!"
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
Maybe if unstable geyser came in to play tapped it would be less op? Also I don't think searching your land is very flavourable for UR, isn't that more of a green thing?
My Mafia Stats - My Helpdesk
G Omnath, Locus of Mana U Arcum Dagsson BUG The Mimeoplasm GW Gaddock Teeg X Karn, Silver Golem
First of all, it's Surging Chaos >_>
Second, I am not a fan of combining my card with the other half of another. The ability to search your library for an Island or Mountain is so out of place in two colors that don't even fetch lands like that on a consistent basis. If anything, that's a GW ability more than a UR one; as green and white are the two best respective land fetching colors.
Also keep in mind that my land does not enter the battlefield tapped, which is a much bigger deal than you probably think. Most dual lands have an ETBT clause as the main aspect of balance. Being able to tap for mana on turns 1-3 in the early game immediately is a HUGE boon to virtually every deck. It's why people love fetchlands and M10. They do not come into play tapped (for M10 lands, this is for the majority of the time) and provide both colors of mana immediately.
Under normal cirumstances, if you removed the odd/even restriction on my land, it would be a complete upgrade over the M10 lands. Rather than have some sort of ETBT tapped clause with some other benefit to negate an imposing drawback, I thought about "What if you did get the land to ETB untapped, but it didn't exactly give you whatever mana you needed all the time?". Think along the lines of River of Tears, but with a mechanic that functions so much better without mana burn in the game.
Having a drawback like Unstable Geyser or River of Tears does is more than enough to balance the card in return by having the card enter the battlefield untapped. Putting an additional ability on it that doesn't fit the color pie at all for either color is pointless and just makes the card more powerful than it needs to be.
Very cool. However, I would argue that the Izzet are not particularly worried about life totals. We aren't the Orzhov, after all. (Now I want to design a whole cycle of lands like this!)
The Izzet version of River of Tears would probably look more like this:
Unstable Geyser V2
Land [R]
T: If you have an odd number of cards in hand, add U to your mana pool. Otherwise, add R to your mana pool.
Note the cross-guild nod to Rakdos in that it produces R when Hellbent.
I really like this design because it forces the player to play around the restriction in a conscious, but not arbitrary way. It's much easier to manipulate River of Tears or Unstable Geyser V2 than it is to micromanage one's life total, especially in UR.
I suppose River of Tears as a "Landfall" land is a bit odd flavorfully, but since it wasn't meant to have the flavor of any known group or region from any known plane, we can't really bash it too much.
Sorry I meant to say S_C, but I failed '-_-. I think that for UR having the colors not available all the time is a pretty big restriction (especially in standard, the only format I know well) Where the decks that play UR usually play swerve (UR) and Double Negative (UUR) so that not having the specific mana immediately is pretty restrictive. This would be offset by being able to search up more lands. Some are saying that that's more of GW's thing but this could be just one land out of a whole cycle where each has a specific restrictive cost, but helps you hit all you're land drops late game. This is super-important in UW(r) control that wants all the mana it can get. We only have to design one... plus it CANNOT have basic land types... just no. waaay too OP
EDIT: As to AI's idea, i really like the life total thing because it makes cracking fetchlands actually a very tactical decision. This would emphasize better play.
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
I like this idea a LOT better. Especially in the crazy way to control what color you get out of it while fitting the flavor a lot better at the same time IMO.
You don't design a card with the intention to plug the gaps of a color or deck's weaknesses. That's one thing you want to steer clear of, because with that logic, black would get artifact/enchantment destruction, white would get card draw, green could destroy creatures at will, and so on.
I was more of thinkin bout playability, but whatev. I think AI's idea is very flavorful for izzet especially. It's growing on me.
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
A dual land that doesn't come into play tapped is already considered quite playable
I got us in there, give me some time to get online, will you? And really, don't try to razz me about getting in on time... recall the last card-creation contest we did? Where I saved our asses at the last possible second even though in the middle of the night and highly drugged (to the point I was unconscious ten minutes prior AND after the event)?! Yeah. Take that.
Now, for AI's mafia game...
I'd like to hear the story!
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)