You're probably our most experienced player. I'd possibly be willing to step up if you're not interested in doing it, though.
I'm pretty sure we're not in the running for Clan of the Year. Too new with no other clan contests participated in. So if we play, I'm thinking it will mostly be just for fun.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
It's nice to see Yukora back in the saddle around here.
On a somewhat unrelated note: I've been really itching to play D&D recently. Anyone want to start a game up at the P&PI? I could probably wrangle up another player or two if anyone is interested in running it.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
On a somewhat unrelated note: I've been really itching to play D&D recently. Anyone want to start a game up at the P&PI? I could probably wrangle up another player or two if anyone is interested in running it.
It's nice to see Yukora back in the saddle around here.
On a somewhat unrelated note: I've been really itching to play D&D recently. Anyone want to start a game up at the P&PI? I could probably wrangle up another player or two if anyone is interested in running it.
Popping in to say "hi" to the world builders.
I could do a game of D&D at some point. Right now I'm in D3 of a mini-mafia on another site, so my internet tubes are stretched pretty thin until mid-september...
But hey, that's usually how long it takes for DnD to get off the ground anyway, right?
If you need someone for a DnD game, I'm on board.
Oh, and I would like to be a friend of the World Builders, if I may.
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
I could do a game of D&D at some point. Right now I'm in D3 of a mini-mafia on another site, so my internet tubes are stretched pretty thin until mid-september...
But hey, that's usually how long it takes for DnD to get off the ground anyway, right?
If you need someone for a DnD game, I'm on board.
Oh, and I would like to be a friend of the World Builders, if I may.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
After a bit of digging, I found this. It's a tutorial-level game run at the P&PI. It explains rules in an in-game environment. Very handy.
And this is the greatest adventure the P&PI ever saw. It was never completed, sadly, but I think it's generally recognized as the best game ever played on this site. It's also Epic Level stuff, which means it can get sort of complicated, mechanically speaking. I'd recommend at least becoming familiar with the basic rules of the game before trying to understand the mechanics of what's going on. Otherwise you might get a bit confused.
So I was inspired by a play-by-post RP (whose story I modified to something more interesting) on another site which I thought would make a really cool World Project. It centers around a modern day military force formed after a huge surge of supernatural activity around the globe. I figured with all the medieval fantasy stuff we've got at the Colosseum, a more modern type of game would be a nice change of pace.
If there's interest in that kind of thing, I could possibly try to get it set up.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
The original is called D.I.C.E., which stands for Demonic Intelligence, Communication, and Execution.
I was thinking S.W.O.R.D was a better acronym, for Supernatural Worldwide Operations and Response Division.
The original was more heavily set up around demons and less general supernatural stuff. I'd change it around if it were brought here to make it more broad.
It's a freeform kind of game, though I'd probably modify it to set up some kind of basic rules framwork. If it didn't take off as a full World Project, I might be convinced to just run it as a standard RP for a few people, depending on interest
SUPER EDIT: I've actually been thinking a lot about how I could set up a rules framework with enough flexibility to work. I think I've thought up a pretty nifty rules set. It's based kind of on the FUDGE/FATE rules, but it's heavily modified.
A character has six attributes, two for each physical, mental, and social. In each category, one is offensive in nature and one is defensive in nature.
Two physical-
Fitness: Grants bonuses to physical skills
Endurance: Grants bonuses to physical defense
Two mental-
Focus: Grants bonuses to mental skills
Willpower: Grants bonuses to mental defense
Two social-
Charisma: Grants bonuses to social skills
Personality: Grants bonuses to social defense
A character has three "stress" pools (kind of like hit points, but simpler). One physical, one mental, and one social. Each one is used in a different kind of conflict: Physical is obviously for direct combat and violent spells. Mental is used against non-physical magic and in particularly stressful or insanity-inducing situations. Social is when confronting someone through speech instead of violence; intimidation, persuasion, influential magic, etc.
Every couple of points in an attribute either gives a character a +1 bonus in their skills relating to that attribute, or a bonus to their stress pool.
A stress pool is a certain number of points (10, for sake of example) that are depleted as a character is attacked through physical, mental, or social means. As long as a character has stress points in a specific stress pool, they aren't injured by attacks.
A character can deliberately take a hit to reduce the amount of stress an attack inflicts.
A minor injury reduces the stress damage of an attack by 2 points.
A moderate injury reduces it by 4 points.
A severe injury reduces it by 6 points.
A critical injury reduces it by 10 points, but automatically removes the character from combat for the rest of the fight.
The exact type of the injury depends on the kind of attack. For example, if you're taking damage from a sword, a minor injury might be a long cut. A moderate injury might be a deep puncture wound. A severe injury might be a very deep, bleeding slash. A critical injury might be being impaled through the gut. If you're getting hit with a fire spell on the other hand, a minor injury might be a small painful burn. A moderate would be trouble breathing because the superheated air burned your lungs. A severe could be widespread major burns. A critical is a limb painfully burned to a crisp and rendered unusable.
Injuries are very flexible, because they're not specifically defined. They can be anything. A player and/or a GM can invent their own injuries, and agree on one that they both think appropriate for a situation.
Injuries also give their related skills a penalty, depending the the severity. -1 for minor, -2 for moderate, -4 for severe, -8 for critical.
If a person's stress pool is depleted, he automatically takes an injury based on how much damage the next attack does. This stacks with previous attacks.
Example: Billy has a physical stress tolerance of 10. If he's shot at by an enemy and the bullet has an attack of 5, his stress tolerance would be reduced to 5. He could, however, choose to accept a minor injury and reduce the stress damage down to 3, leaving him 7.
If Billy were at 0 stress and took a bullet with an attack of 6, he automatically takes a serious injury. If he then took a bullet with an attack of 4, instead of recieving a moderate injury, he takes a critical injury because he'd already taken 6 damage earlier (leaving him with both a severe and critical injury, and in a very bad situation indeed).
Every point in Endurance, Willpower, and Personality increases their corresponding pool by 1 point. A character with Endurance of 3 would get a physical stress pool bonus of 3 points.
Skills are pretty straightforward.
A character has three sets of skills. Physical, mental, and social.
Examples of physical skills might be
Athletics
Melee Weapons
Hand-to-Hand
Stealth
Strength
Examples of mental skills might be
Arcane Lore
Knowledge
Guns
Investiagation
Discipline
Vehicles
Awareness
Examples of social skills might be
Persuasion
Intimidation
Performance
Deception
Insight
Characters get skill points to spend on skills. Skills progress not in points, but in dice. Every skill is set at 1d2 for every character. A character who spends a point to increase a skill gains a larger dice to roll when using a skill. The dice progress like so:
1d2 (Middling)
1d4 (Average)
1d6 (Skilled)
1d8 (Great)
1d10 (Expert)
1d12 (Master)
Every point spent on a skill brings the skill up to the next dice level. To use a skill, you roll a dice based on your skill level, then add bonuses. So if a character was an Average hand-to-hand fighter but an Expert with guns, he'd roll a d6 when fighting with his fists, but would roll a d10 when shooting. Any points spent on a skill after the 6th (Mastery) gives a +1 bonus to that skill's roll.
The attributes Fitness, Focus, and Charisma give +1 bonuses to skills in their category for every 2 points in that skill. So a character with 2 points in Fitness but only 1 point in Charsima and Focus would get a +1 bonus on all physical skills, but no bonus on mental or social skills.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
This site seems more and more like it's about to implode [or like it's in the process of imploding].
Hum de hum de hum.
Who else is getting ready for nanowrimo? [And/or desperately looking for a job/house/etc.? ... Yeah.] That's ... what I'm doing. That and eating apples. I like apples.
*edit*
I got a job. This was highly improbable. I am beyond excited. I feel like someone has injected pure morphine into my veins or something. Not that I've ever had that. Some drug that makes you obscenely happy. I don't think it exists.
my mouth is full of winsome lies -
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
Cyouni, awesome. congrats on first! What'd you win?
I actually just played paper magic recently too. ... Umm. Was odd though. Heh. Just casual.
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my mouth is full of winsome lies -
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
Got 14 packs. After opening, popped a shockland and Jace. In my second prerelease pack, got another two shocklands. Later traded all my shocklands and Jace (and a few other things) away for store credit.
So, came away with a sum total of two prereleases, $87 in store credit, and a ton of other cards for $25 original investment. Not a bad trade. Not to mention I don't actually need anything in RtR, since I'm waiting for Gatecrash.
Return to Ravnica's like the first time I've actually played in what, two years? Skipped Scars and Innistrad, but played some random casual stuff to get a friend playing.
Notice of Closure
----------------------------------------------------------
According to your Members List you have only had 4 clan members posting in the past three weeks. Rule 12 of the clans subforum states that you need at least six active members to remain a clan. The last time a 6th member posted was on 7-23-12. Therefore in accordance to that rule I hereby put [World Builders] on a Notice of Closure.
In one week, (10-15-2012), if you can not show six active members we will have no choice but to retire this clan.
I'm suddenly involved in a ton of stuff on MTGS. Started playing Mafia regularly, DMing a game, entering Custom Card Contests, playing in Dawn of World, etc. I have no doubt I'll be developing it more, but I've really only thought up a few more rules, specifically regarding magic.
Once I have the time to properly devote to it (maybe even soon, depending on my schedule), I'll probably do a beta test Colo thread to see how my rules work. If they do well, I'll try to get it World Project status.
I think I'll post the rules I've thought up so far to my MTGS blog so I don't lose them. Feel free to comment on them here or there.
EDIT: Though about it, and maybe I'll start a discussion thread in the Colosseum proper, just to have my thoughts recorded in one place for everyone to see...
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
This thread has now been violating the minimun requirements for activity set in the Clan Forum Rules for more than 4 weeks. As such, we are retiring it.
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
To post a comment, please login or register a new account.
You're probably our most experienced player. I'd possibly be willing to step up if you're not interested in doing it, though.
I'm pretty sure we're not in the running for Clan of the Year. Too new with no other clan contests participated in. So if we play, I'm thinking it will mostly be just for fun.
{Magic: The RPG}
Yeah, it's mainly just for fun.
It's nice to see Yukora back in the saddle around here.
On a somewhat unrelated note: I've been really itching to play D&D recently. Anyone want to start a game up at the P&PI? I could probably wrangle up another player or two if anyone is interested in running it.
{Magic: The RPG}
More specifically, anyone looking for a Zorua?
The creator of Maro's Magic 8-Ball!
---
Also, off to San Diego for a few weeks.
The creator of Maro's Magic 8-Ball!
Popping in to say "hi" to the world builders.
I could do a game of D&D at some point. Right now I'm in D3 of a mini-mafia on another site, so my internet tubes are stretched pretty thin until mid-september...
But hey, that's usually how long it takes for DnD to get off the ground anyway, right?
If you need someone for a DnD game, I'm on board.
Oh, and I would like to be a friend of the World Builders, if I may.
I'd say more but I'm still tired. Brain too fuzzy.
Also I actually need to learn how to play D&D sometime.
http://www.d20srd.org/
Them's the basics. It seems complicated at first, but it's really pretty easy to pick up after you observe and/or play in a game or two.
{Magic: The RPG}
Reminder that if anyone wants to help out in the CCM, PM me to get the Quicktopic link.
After a bit of digging, I found this. It's a tutorial-level game run at the P&PI. It explains rules in an in-game environment. Very handy.
And this is the greatest adventure the P&PI ever saw. It was never completed, sadly, but I think it's generally recognized as the best game ever played on this site. It's also Epic Level stuff, which means it can get sort of complicated, mechanically speaking. I'd recommend at least becoming familiar with the basic rules of the game before trying to understand the mechanics of what's going on. Otherwise you might get a bit confused.
So I was inspired by a play-by-post RP (whose story I modified to something more interesting) on another site which I thought would make a really cool World Project. It centers around a modern day military force formed after a huge surge of supernatural activity around the globe. I figured with all the medieval fantasy stuff we've got at the Colosseum, a more modern type of game would be a nice change of pace.
If there's interest in that kind of thing, I could possibly try to get it set up.
{Magic: The RPG}
I was thinking S.W.O.R.D was a better acronym, for Supernatural Worldwide Operations and Response Division.
The original was more heavily set up around demons and less general supernatural stuff. I'd change it around if it were brought here to make it more broad.
It's a freeform kind of game, though I'd probably modify it to set up some kind of basic rules framwork. If it didn't take off as a full World Project, I might be convinced to just run it as a standard RP for a few people, depending on interest
SUPER EDIT: I've actually been thinking a lot about how I could set up a rules framework with enough flexibility to work. I think I've thought up a pretty nifty rules set. It's based kind of on the FUDGE/FATE rules, but it's heavily modified.
Fitness: Grants bonuses to physical skills
Endurance: Grants bonuses to physical defense
Two mental-
Focus: Grants bonuses to mental skills
Willpower: Grants bonuses to mental defense
Two social-
Charisma: Grants bonuses to social skills
Personality: Grants bonuses to social defense
A character has three "stress" pools (kind of like hit points, but simpler). One physical, one mental, and one social. Each one is used in a different kind of conflict: Physical is obviously for direct combat and violent spells. Mental is used against non-physical magic and in particularly stressful or insanity-inducing situations. Social is when confronting someone through speech instead of violence; intimidation, persuasion, influential magic, etc.
Every couple of points in an attribute either gives a character a +1 bonus in their skills relating to that attribute, or a bonus to their stress pool.
A stress pool is a certain number of points (10, for sake of example) that are depleted as a character is attacked through physical, mental, or social means. As long as a character has stress points in a specific stress pool, they aren't injured by attacks.
A character can deliberately take a hit to reduce the amount of stress an attack inflicts.
A minor injury reduces the stress damage of an attack by 2 points.
A moderate injury reduces it by 4 points.
A severe injury reduces it by 6 points.
A critical injury reduces it by 10 points, but automatically removes the character from combat for the rest of the fight.
The exact type of the injury depends on the kind of attack. For example, if you're taking damage from a sword, a minor injury might be a long cut. A moderate injury might be a deep puncture wound. A severe injury might be a very deep, bleeding slash. A critical injury might be being impaled through the gut. If you're getting hit with a fire spell on the other hand, a minor injury might be a small painful burn. A moderate would be trouble breathing because the superheated air burned your lungs. A severe could be widespread major burns. A critical is a limb painfully burned to a crisp and rendered unusable.
Injuries are very flexible, because they're not specifically defined. They can be anything. A player and/or a GM can invent their own injuries, and agree on one that they both think appropriate for a situation.
Injuries also give their related skills a penalty, depending the the severity. -1 for minor, -2 for moderate, -4 for severe, -8 for critical.
If a person's stress pool is depleted, he automatically takes an injury based on how much damage the next attack does. This stacks with previous attacks.
Example: Billy has a physical stress tolerance of 10. If he's shot at by an enemy and the bullet has an attack of 5, his stress tolerance would be reduced to 5. He could, however, choose to accept a minor injury and reduce the stress damage down to 3, leaving him 7.
If Billy were at 0 stress and took a bullet with an attack of 6, he automatically takes a serious injury. If he then took a bullet with an attack of 4, instead of recieving a moderate injury, he takes a critical injury because he'd already taken 6 damage earlier (leaving him with both a severe and critical injury, and in a very bad situation indeed).
Every point in Endurance, Willpower, and Personality increases their corresponding pool by 1 point. A character with Endurance of 3 would get a physical stress pool bonus of 3 points.
A character has three sets of skills. Physical, mental, and social.
Examples of physical skills might be
Athletics
Melee Weapons
Hand-to-Hand
Stealth
Strength
Examples of mental skills might be
Arcane Lore
Knowledge
Guns
Investiagation
Discipline
Vehicles
Awareness
Examples of social skills might be
Persuasion
Intimidation
Performance
Deception
Insight
Characters get skill points to spend on skills. Skills progress not in points, but in dice. Every skill is set at 1d2 for every character. A character who spends a point to increase a skill gains a larger dice to roll when using a skill. The dice progress like so:
1d2 (Middling)
1d4 (Average)
1d6 (Skilled)
1d8 (Great)
1d10 (Expert)
1d12 (Master)
Every point spent on a skill brings the skill up to the next dice level. To use a skill, you roll a dice based on your skill level, then add bonuses. So if a character was an Average hand-to-hand fighter but an Expert with guns, he'd roll a d6 when fighting with his fists, but would roll a d10 when shooting. Any points spent on a skill after the 6th (Mastery) gives a +1 bonus to that skill's roll.
The attributes Fitness, Focus, and Charisma give +1 bonuses to skills in their category for every 2 points in that skill. So a character with 2 points in Fitness but only 1 point in Charsima and Focus would get a +1 bonus on all physical skills, but no bonus on mental or social skills.
More updates to come.
{Magic: The RPG}
Does MTGS seem to be slowing down randomly for anyone else?
The creator of Maro's Magic 8-Ball!
Maybe it's just because it's Ravnica again.
Hum de hum de hum.
Who else is getting ready for nanowrimo? [And/or desperately looking for a job/house/etc.? ... Yeah.] That's ... what I'm doing. That and eating apples. I like apples.
*edit*
I got a job. This was highly improbable. I am beyond excited. I feel like someone has injected pure morphine into my veins or something. Not that I've ever had that. Some drug that makes you obscenely happy. I don't think it exists.
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
It's actually ridiculously stressful when the pressure builds up.
I actually just played paper magic recently too. ... Umm. Was odd though. Heh. Just casual.
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
So, came away with a sum total of two prereleases, $87 in store credit, and a ton of other cards for $25 original investment. Not a bad trade. Not to mention I don't actually need anything in RtR, since I'm waiting for Gatecrash.
Return to Ravnica's like the first time I've actually played in what, two years? Skipped Scars and Innistrad, but played some random casual stuff to get a friend playing.
----------------------------------------------------------
In one week, (10-15-2012), if you can not show six active members we will have no choice but to retire this clan.
Good luck.
KoolKoal
Caex, how's the S.W.O.R.D. thing going?
I'm suddenly involved in a ton of stuff on MTGS. Started playing Mafia regularly, DMing a game, entering Custom Card Contests, playing in Dawn of World, etc. I have no doubt I'll be developing it more, but I've really only thought up a few more rules, specifically regarding magic.
Once I have the time to properly devote to it (maybe even soon, depending on my schedule), I'll probably do a beta test Colo thread to see how my rules work. If they do well, I'll try to get it World Project status.
I think I'll post the rules I've thought up so far to my MTGS blog so I don't lose them. Feel free to comment on them here or there.
EDIT: Though about it, and maybe I'll start a discussion thread in the Colosseum proper, just to have my thoughts recorded in one place for everyone to see...
{Magic: The RPG}
Nai, come back...