So I'm looking for input one playing and building a deck for Black Devotion in Standard. I figure this is probably one heck of a place to get advice on builds. I have been playing hard control or mill in type two for nearly two years. I kind of want to splash a color for the control matchup. Probably blue or white.
I am not on a budget. I would ultimately like "the best possible" deck for what I'd like to play. I have read the primer, but the splash part leaves out things I know is working from playing against the build byself with the current in build of esper control.
Any input would be greatly appreciated.
So I'm looking for input one playing and building a deck for Black Devotion in Standard. I figure this is probably one heck of a place to get advice on builds. I have been playing hard control or mill in type two for nearly two years. I kind of want to splash a color for the control matchup. Probably blue or white.
I am not on a budget. I would ultimately like "the best possible" deck for what I'd like to play. I have read the primer, but the splash part leaves out things I know is working from playing against the build byself with the current in build of esper control.
Any input would be greatly appreciated.
To be honest, when I was brewing some standard ideas, I was turning to a Mono Black deck (and a Grixis deck on the side, as always with me), and I came up with a list pretty similiar to the GP winner. The only main difference was I never thought of Pack Rat. That, and I didn't play as many Mutavault either. Then again, I am also a bad magic player at times.
As for your splash, the blue splash is probably the best bet over the white, I think. It gives you access to some counters and the like if you want. Plus if you play Nightveil Specter, as you probably should be, you'd already have the mana base set up for a side board. Ashiok, Nightmare Weaver is a fanstatic card. It also gives you some access to some powerful cards, like Far/Away and you could also consider switching o ut the Underworld Confessions for a better draw engine....not that they give much to blue for that to even be possible. Soul Ransom is a card you could consider. I know no one plays it, but for some reason, I have a huge liking of this card and advocate it more than I probably should.
Oh, and most importantly, Thassa, God of the Sea could probably be important. Granting you a scry 1 every turn is pretty sweet, and the ability to make a Nightveil Specter or really big Pack Rat or four unblockable to make for a quick ending. Then again, if you play the control game, speed isn't as much of an issue if you have locked it down.
My two cents. Then again, I don't play Standard nearly as much as I used to.
I have been writing more of the introduction and I thought it would be a good idea to see if you have any input to add for further understanding of the plane. I still have a bit more I might to add, but since multiple brains think better than one (which is why humans got two I guess), I found it appropriate to ask for ideas. Also, I do not believe I have used any clichés, but if I have used any and you deem them inappropriate for this contest, I can try to rethink another wording and/or solution.
A Planeswalker's Guide to Atermunos
Introduction:
When first arriving on Atermunos, one will notice that there is no sun. The plane is heated by the seismic activity of the underground and light is almost non-existant.
Yet in these hard conditions life is still present, however be careful when walking around, since predators lurk in the dark. The absense of light has made it so almost no living creature has eyes, so their other senses are sharpened to the extreme and even the smallest noise can lead to a premature end. The hostility of the wildlife has lead the plane to have no non-predatory animals, and the only organized inhabitants would be the angelic tribes in the sky, the demons of the deep and a tribe of fishlike creatures known as scaroths who prowls the few watery areas.
This is a world endless darkness with no law or order, except for a few places in the sky where the angels roam. Though, the darkness has corrupted their sense of of judgment and they are on an endless crusade to purge all living and undead in the realm. A local saying goes: A flapping of wings brings an end to things.
Deep in the underground, home of the Geshk geomancers have devoted themselves to keep the world running, protected by massive golems and fiery elementals, these geomancers spend their lives controlling the seismic activity of the planet. You do not have to go far away from the chambers of the Geshk to find the demonic tribes. Performing sacrificial rites, capturing, enslaving and feasting on hapless creatures, these demons seek to dominate the world. Aided by their shades, which roam freely in the darkness, you never know when the demon strikes.
Despite the power of wildlife, no life without water, and drinking water is a dangerous task. The scaroths occupy the waters, the best can even feel slight disturbances from miles away and the scarots usually trap the ponds, so getting away is an immensely difficult task as well.
In the late years the darkness has extended its reach, it is not the demons who has begun taking over. A foreign power has appeared and has twisted the fragile power balance. When it first arrived it was so weak that nobody noticed it, as it grew more powerful, residents of the realm could sometimes hear whispers woth promise of power in exchange for eternal servitude. The ones who take the offer give up their lifeforce and serves as powerful undead protectors of Nightwalker's domain. Guarded by the undead protectors the Nightwalker's power has reached unparalled powers in the plane and has set his machinations in motion and begun taking over the plane.
Places of Interrest on Atermunos:
Skyhenge:
Skyhenge is an oddity on Atermunos, located in the sky where the air is so cold that even a fire elemental would be freeze to the core, the largest angelic tribe resides. It is also one of the few places where there is light as the angels emit it. There is hardly any angels there except for the guards and the holy council as the angels spend all their time culling the life and unlife of the plane in the name of their master: Moriath. In Skyhenge there is only one place guarded better than the holy council. That place is the lifeforge, where souls of angels fallen in combat returns to and reincarnates.
The Preying Grounds:
Atermunos largest inhabitated surface area is known as The Preying Grounds. Located on top of a very large seismic active area, there is some sort of vegetation and the place houses the strongest and meanest predators of Atermunos. Even the angels never approach this place, unless their numbers are significant, but even then the casualities would be immense. It is rumored that there exists a predator who has lived on the plane since its creation, however noone has ever seen it and lived to tell the tale, so it is only speculation. It is the place where the mightiest predators of other places go to by need, when they have run out of prey where they come from and most of them are nothing compared to the average inhabitant of The Preying Grounds. So proceed with caution.
The Underground:
The set of tunnels and chambers in Atermunos is simply known as The Underground. In The Undergound you will find the Geshk and the demons. The top layers of the tunnels and chambers are usually housed by the Geshk. However, if you go further down the demons infest the tunnels and chambers. It has not always been like that, but since the Nightwalker's appearence the demons have been force out of the Heart of Darkness, which is a stronghold deepest down in the underground. The demons appearence in the tunnels have made the Geshk start using their golems again, which had been standing as motionless guardsmen for centuries.
Heart of Darkness:
Located deep in the underground, the Heart of Darkness is a stronghold carved out directly from the stone and decorated with bones of countless dead. Formerly the fortress of the demons, this place now serve as residence for the Nightwalker. The corridors are filled with undead abominiations and only the cruel art, decorations and sacrificial chambers reminds of the fact that there was once demonic overlords who ruled this place. The fortress itself have an impregnable defense, which is why nobody ever believed it would fall. The only entrace is known as the skeleton gate, not because of who guards it or what it is made from, but because of the huge pile of skeletons lying around outside it from the enemies who tried to break through it.
The Fever Sea:
Drinking water from The Fever Sea is not for the faint of heart or people with a weak stomache. It has gotten its name from the many bodies floating around in the water, the prey of the Scaroths. Somewhere in the deep underwater caverns the Scaroths live. The Scaroths however, is not the only ones who swim the sea, krakens and leviathans are common sightings as well and just like the rest of Atermunos, only the strongest of them survives. The waterbanks and sea are filled with clever traps engineered by the Scaroths to catch unaware prey or weaken the mighty predators so they become killable.
The Nightwalker's Influence:
Since the Nightwalker arrived the power balance has tilted. Necromancy was not an art practiced by any beings on Atermunos and the power to reanimate the mighty predators has destroyed the fickle power balance of the hunters and the hunted. It is said that the Nightwalker wants to absorb the lifeforce of all the beings on Atermunos to gain power to have his revenge on a being so powerful that almost destroyed him some time ago. His promises of power have lead many to follow him, he is even said to have a network of prominent figures in the different tribes who informs him about the progress of the plane and subdues creatures for him to feast on. They are the most powerful of his followers, who retained their life and free will, and willingly serve the Nightwalker in their lust for power.
The recent occurence of unlife on the plane has also made the angel Moriath intensify the purging of the plane and ordered the angels to mutilate every enemy they face to prevent them from rising again. Though, even the angels are infested by spies of the Nightwalker and the increased purges might even be a part of his plan, since it is impossible to say how far his reach really has gone.
I'm not much of a writer, but as a heads up the deadline is the 2nd. Is there anything you were wanting to finalize? I can design something as the 'prerelease promo' portion unless you had some actual card ideas in mind already.
I have submitted our entry. I did not have time to make it that much more detailed than what I showed in the spoiler, due to having been busy with real life issues. My granddad passed away a few days ago, so I have been spending time with the family discussing funeral arrangements and such so didn't have time to write that much. It was expected that he would pass away soon since he had terminal cancer, but you can never really plan yourself out of it and it still seems unreal when it happen.
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Decks I play:
Legacy:
Pox
Demon Stompy
Black Knights
Modern:
Tainted Shadow
MBC
8 Rack
Casual:
Suicide Black
Old-school Nightmare Effect
EDH:
Anowon, the Ruin Sage
"God is dead. God remains dead. And we have killed him."
-Friedrich Nietzsche
I have submitted our entry. I did not have time to make it that much more detailed than what I showed in the spoiler, due to having been busy with real life issues. My granddad passed away a few days ago, so I have been spending time with the family discussing funeral arrangements and such so didn't have time to write that much. It was expected that he would pass away soon since he had terminal cancer, but you can never really plan yourself out of it and it still seems unreal when it happen.
That's fine, family is certainly the more important concern.
I was in the same spot a few years ago (grandma on my dad's side). When the realization hits It will be rough. It will get better.
What's up guys, haven't been on or played in forever. Anybody going to Grand Prix D.C.? Friend talked me into going to a GPT and I ended up winning despite reading every card played. Any tips? Not sure how the byes and whatever works.
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Playing: Modern: BWEldrazi and TaxesBW Legacy: WEldraziW
So I went to my granddad's funeral today and I literally broke down, it was quite odd since that I didn't really feel anything until I saw the coffin, then I just cried non-stop for the next two hours. Also, I noticed that coffins are quite heavy since I was one of the carriers to the grave. Putting it down was a very odd thing, it did not feel real at all.
Regarding the clan contest, I must admit that I do not feel confident enough about my work to think we have a serious chance of winning it, but I still do not think it is the worst entry. I have not decided what I like the most though.
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Decks I play:
Legacy:
Pox
Demon Stompy
Black Knights
Modern:
Tainted Shadow
MBC
8 Rack
Casual:
Suicide Black
Old-school Nightmare Effect
EDH:
Anowon, the Ruin Sage
"God is dead. God remains dead. And we have killed him."
-Friedrich Nietzsche
So I went to my granddad's funeral today and I literally broke down, it was quite odd since that I didn't really feel anything until I saw the coffin, then I just cried non-stop for the next two hours. Also, I noticed that coffins are quite heavy since I was one of the carriers to the grave. Putting it down was a very odd thing, it did not feel real at all.
Don't worry, nothing abnormal about that. It's one thing to hear about death and another thing to see actual evidence. Sorry for your loss, I lost my grandfather earlier this year as well. The feelings don't go away, but they do subside with time.
Wow this is weird, my Grandfather passed away October 16th. I know how you feel Chiligyro he's the first relative I've been close to and it certainly hit me harder than I thought it would.
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Playing: Modern: BWEldrazi and TaxesBW Legacy: WEldraziW
I offer my condolences to both of you since it seems appropriate.
Regarding our entry in the clan contest, I would like some constructive feedback on it and what could have been better (grammar for one thing, but as I said, I didn't have the time for it), since it is always nice to improve. That is if you got the time for it of course.
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Decks I play:
Legacy:
Pox
Demon Stompy
Black Knights
Modern:
Tainted Shadow
MBC
8 Rack
Casual:
Suicide Black
Old-school Nightmare Effect
EDH:
Anowon, the Ruin Sage
"God is dead. God remains dead. And we have killed him."
-Friedrich Nietzsche
Hey guys, you may not know me but I am a member of [REDACTED] and I wrote our entry for the recent Blockbusters Redux contest.
I would first and foremost like to commend you on your efforts in said contest. It takes quite a bit to put out creativity in such a public manner and I am proud of you for doing so. Each entry was well done and entertaining in it's own right and you should be proud of what you submitted. Thank you for sharing it with all of us.
I would also like to thank you for taking the time to not only share your creativity with me but to also allow me to see some of the fellow writers and creators here on Sally. I am absolutely thrilled to know that there are others like me on these forums. Know that I consider all of you both peers and friends. If any of you would like to contact me and “talk shop” I would love to hear from you. Drop me a line in my inbox here on the site and I will be more then happy to get back to you as soon as possible.
Also, don't let the fact that you may not have won stop you from continuing in your writing. You all showed that you can do well if you are given the opportunity. With that in mind I can only imagine what you can do if you continue to use your talents. So please, continue with what you are doing and I promise I will encourage you all the way.
Once again, thank you for taking the time to share your creativity with us and thank you for the good reads. Hopefully we can do it again sometime.
What's up guys, haven't been on or played in forever. Anybody going to Grand Prix D.C.? Friend talked me into going to a GPT and I ended up winning despite reading every card played. Any tips? Not sure how the byes and whatever works.
I've only participated in a few Grand Prix Trials before, and I'd place the tournament level at one greater than States. My personal hierarchy works something like this:
Worlds > Pro Tour > Nationals > Grand Prix > Pro Tour Qualifier > Regionals > Grand Prix Trial > States > City > FNM
So as you can see, while a Grand Prix Trial may not be "cutthroat competitive," it's definitely worth practicing heavily for and learning a few tips!
Tip #1: I'm guilty of breaking this one from time to time, but I really try not to. Resist the urge to view or organize your cards before you and your opponent are both seated. You may not know your opponent by appearance, and even if you do, they may be out of sight have a friend looking over your shoulder who can take valuable information and use it to guide their overall game plan.
Tip #2: This may seem odd, but the match begins before the clock starts. I highly recommend looking at where your table is and choose where to sit based on two factors:
A: Is either side/chair more comfortable?
B: Does either side have a better view of the time clock?
Having a clear view of the time clock while your opponent does not can be quite the advantage, as it can guide you into playing carefully and winning by time if necessary, as well as sometimes giving your opponent a feeling of uncertainty, and in lesser cases, paranoia.
Tip #3: Yes, it's a tournament. Yes, people are there to win. Be gracious in both victory and defeat. I've been angered and/or depressed by a loss on numerous occasions, and while at the time I may want to just walk away without saying anything, a simple "Good luck in your next match" can go a long way, and I think it's a sign of good sportsmanship.
Good luck in your Grand Prix Trial! I hope that you do your best in it and succeed.
@Raz Runi, thank you, I actually did enjoy writing the contest entry and I do occasionally participate in the prc here on the site too, so I have nothing against sharing my creativity. With that being said you should write a steampunk novel at some time, I really liked the setting.
EDIT:
On another note I have been upgrading my Nightmare Effect deck:
The deck is quite fun to play even though I know it is nowhere near tier 1, but there are few things as satisfying as dropping a merchant after an obliterator went through unblocked.
@Reanimation, I already won the GPT. My friend asked for a ride and said he'd pay for to enter if I wanted. I ended up winning it. I'm taking Merfolk to D.C. but I made it to the SCG in Dallas. Went 3-3 learned a lot and I had been awake for over 24 hours. Hoping D.C. goes better.
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Playing: Modern: BWEldrazi and TaxesBW Legacy: WEldraziW
@coolkid, would Throat Slitter not be a better choice over Ravenous Rats? Also, I am not sure Mutilate is great in that deck. Furthermore, Geth's Verdict is better than cruel.
So if I may suggest a change:
-4 Ravenous Rats
-2 Mutilate
-2 Cruel Edict
-1 Ronin Warclub
-1 Sickening Shoal
-1 Undying Evil
+3 Throat Slitter
+3 Aphotic Wisps
+3 Geth's Verdict
+2 Mogi's Marauder
Here is the reasoning. Fear/intimidate can help your ninja's pull through blockers, it also makes it easier to enable more ninjas. I haven't tested this change myself, but I think you should try it out and see how it feels.
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():
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Decks I play:
Legacy:
Pox
Demon Stompy
Black Knights
Modern:
Tainted Shadow
MBC
8 Rack
Casual:
Suicide Black
Old-school Nightmare Effect
EDH:
Anowon, the Ruin Sage
"God is dead. God remains dead. And we have killed him."
-Friedrich Nietzsche
Throat slitter is indeed a great card and I will try him eventually, just he's sort of git or miss at times. Though I'll definitely try them and see how it works. With the ravenous rats they are actually pretty great. They are almost always the right turn 2 play because if you ninjutsu them they are value. As will late game they make perfect rat offerings for the patrons.
On Geth's verdicts I 100% agree with you when I was making the list I wanted a sacrifice removal spell, but all I could remember were cruel edicts......
With the mutilates they are actually a fantastic card. My meta has a lot of token builds as well as D&T build so having them has always been great help.
I like the wisp and marauder suggestions as well, and I'll tweak and test around with a couple of the cards.
So, I see there is a new clan contest, is it something we should participate in? I have a few ideas, but I have no way of knowing if they would turn out well.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I play:
Legacy:
Pox
Demon Stompy
Black Knights
Modern:
Tainted Shadow
MBC
8 Rack
Casual:
Suicide Black
Old-school Nightmare Effect
EDH:
Anowon, the Ruin Sage
"God is dead. God remains dead. And we have killed him."
-Friedrich Nietzsche
So, I see there is a new clan contest, is it something we should participate in? I have a few ideas, but I have no way of knowing if they would turn out well.
We certainly could if you have something you want to put forward for it. I'm not so much a fan of how lacking in structure this one is.
@therestless, I was thinking making an epic poem about black mana, written on a mash-up of epic black cards through-out history. I have no idea if it will turn out well though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I play:
Legacy:
Pox
Demon Stompy
Black Knights
Modern:
Tainted Shadow
MBC
8 Rack
Casual:
Suicide Black
Old-school Nightmare Effect
EDH:
Anowon, the Ruin Sage
"God is dead. God remains dead. And we have killed him."
-Friedrich Nietzsche
To post a comment, please login or register a new account.
I am not on a budget. I would ultimately like "the best possible" deck for what I'd like to play. I have read the primer, but the splash part leaves out things I know is working from playing against the build byself with the current in build of esper control.
Any input would be greatly appreciated.
Putting the sexy in Science Fiction!
gamertag: filthychocolate
To be honest, when I was brewing some standard ideas, I was turning to a Mono Black deck (and a Grixis deck on the side, as always with me), and I came up with a list pretty similiar to the GP winner. The only main difference was I never thought of Pack Rat. That, and I didn't play as many Mutavault either. Then again, I am also a bad magic player at times.
As for your splash, the blue splash is probably the best bet over the white, I think. It gives you access to some counters and the like if you want. Plus if you play Nightveil Specter, as you probably should be, you'd already have the mana base set up for a side board. Ashiok, Nightmare Weaver is a fanstatic card. It also gives you some access to some powerful cards, like Far/Away and you could also consider switching o ut the Underworld Confessions for a better draw engine....not that they give much to blue for that to even be possible. Soul Ransom is a card you could consider. I know no one plays it, but for some reason, I have a huge liking of this card and advocate it more than I probably should.
Oh, and most importantly, Thassa, God of the Sea could probably be important. Granting you a scry 1 every turn is pretty sweet, and the ability to make a Nightveil Specter or really big Pack Rat or four unblockable to make for a quick ending. Then again, if you play the control game, speed isn't as much of an issue if you have locked it down.
My two cents. Then again, I don't play Standard nearly as much as I used to.
I'm not much of a writer, but as a heads up the deadline is the 2nd. Is there anything you were wanting to finalize? I can design something as the 'prerelease promo' portion unless you had some actual card ideas in mind already.
Decks I play:
-Friedrich Nietzsche
That's fine, family is certainly the more important concern.
I was in the same spot a few years ago (grandma on my dad's side). When the realization hits It will be rough. It will get better.
Playing:
Modern:
BWEldrazi and TaxesBW
Legacy:
WEldraziW
Regarding the clan contest, I must admit that I do not feel confident enough about my work to think we have a serious chance of winning it, but I still do not think it is the worst entry. I have not decided what I like the most though.
Decks I play:
-Friedrich Nietzsche
Don't worry, nothing abnormal about that. It's one thing to hear about death and another thing to see actual evidence. Sorry for your loss, I lost my grandfather earlier this year as well. The feelings don't go away, but they do subside with time.
Playing:
Modern:
BWEldrazi and TaxesBW
Legacy:
WEldraziW
Regarding our entry in the clan contest, I would like some constructive feedback on it and what could have been better (grammar for one thing, but as I said, I didn't have the time for it), since it is always nice to improve. That is if you got the time for it of course.
Decks I play:
-Friedrich Nietzsche
I would first and foremost like to commend you on your efforts in said contest. It takes quite a bit to put out creativity in such a public manner and I am proud of you for doing so. Each entry was well done and entertaining in it's own right and you should be proud of what you submitted. Thank you for sharing it with all of us.
I would also like to thank you for taking the time to not only share your creativity with me but to also allow me to see some of the fellow writers and creators here on Sally. I am absolutely thrilled to know that there are others like me on these forums. Know that I consider all of you both peers and friends. If any of you would like to contact me and “talk shop” I would love to hear from you. Drop me a line in my inbox here on the site and I will be more then happy to get back to you as soon as possible.
Also, don't let the fact that you may not have won stop you from continuing in your writing. You all showed that you can do well if you are given the opportunity. With that in mind I can only imagine what you can do if you continue to use your talents. So please, continue with what you are doing and I promise I will encourage you all the way.
Once again, thank you for taking the time to share your creativity with us and thank you for the good reads. Hopefully we can do it again sometime.
I've only participated in a few Grand Prix Trials before, and I'd place the tournament level at one greater than States. My personal hierarchy works something like this:
Worlds > Pro Tour > Nationals > Grand Prix > Pro Tour Qualifier > Regionals > Grand Prix Trial > States > City > FNM
So as you can see, while a Grand Prix Trial may not be "cutthroat competitive," it's definitely worth practicing heavily for and learning a few tips!
Tip #1: I'm guilty of breaking this one from time to time, but I really try not to. Resist the urge to view or organize your cards before you and your opponent are both seated. You may not know your opponent by appearance, and even if you do, they may be out of sight have a friend looking over your shoulder who can take valuable information and use it to guide their overall game plan.
Tip #2: This may seem odd, but the match begins before the clock starts. I highly recommend looking at where your table is and choose where to sit based on two factors:
A: Is either side/chair more comfortable?
B: Does either side have a better view of the time clock?
Having a clear view of the time clock while your opponent does not can be quite the advantage, as it can guide you into playing carefully and winning by time if necessary, as well as sometimes giving your opponent a feeling of uncertainty, and in lesser cases, paranoia.
Tip #3: Yes, it's a tournament. Yes, people are there to win. Be gracious in both victory and defeat. I've been angered and/or depressed by a loss on numerous occasions, and while at the time I may want to just walk away without saying anything, a simple "Good luck in your next match" can go a long way, and I think it's a sign of good sportsmanship.
Good luck in your Grand Prix Trial! I hope that you do your best in it and succeed.
^ Courtesy of Sgt. Chubbz from Damnation Studios.
EDIT:
On another note I have been upgrading my Nightmare Effect deck:
23 Swamp
Creatures:
4 Gatekeeper of Malakir
4 Vampire Nighthawk
4 Shreikmaw
2 Knight of Stromgald
4 Krovikan Horror
4 Phyrexian Obliterator
3 Carrion Feeder
2 Gray Merchant of Asphodel
4 Tortured Existence
Sorceries;
4 Hymn to Tourach
2 Buried Alive
4 Leyline of the Void
4 Pithing Needle
3 Umezawa's Jitte
4 Thoughtseize
The deck is quite fun to play even though I know it is nowhere near tier 1, but there are few things as satisfying as dropping a merchant after an obliterator went through unblocked.
Decks I play:
-Friedrich Nietzsche
Playing:
Modern:
BWEldrazi and TaxesBW
Legacy:
WEldraziW
4 Tormented Soul
4 Typhoid Rat
4 Skullsnatcher
4 Ravenous Rats
2 Okiba-Gang Shinobi
2 Patron of the Nezumi
2 Ink-Eyes Servant of Oni
1 Undying Evil
2 Mutilate
1 Ronin Warclub
1 Shadow Slice
2 Cruel edict
1 Sickening Shoal
4 Disfigure
2 Duress
2 Sign in Blood
21 Swamp
1 Rouge's Passage
Yeah that's right mono-black ninjas with a rat tribal subtheme. Just felt like sharing it and all.
So if I may suggest a change:
-4 Ravenous Rats
-2 Mutilate
-2 Cruel Edict
-1 Ronin Warclub
-1 Sickening Shoal
-1 Undying Evil
+3 Throat Slitter
+3 Aphotic Wisps
+3 Geth's Verdict
+2 Mogi's Marauder
Here is the reasoning. Fear/intimidate can help your ninja's pull through blockers, it also makes it easier to enable more ninjas. I haven't tested this change myself, but I think you should try it out and see how it feels.
Decks I play:
-Friedrich Nietzsche
Throat Slitter is good though.
On Geth's verdicts I 100% agree with you when I was making the list I wanted a sacrifice removal spell, but all I could remember were cruel edicts......
With the mutilates they are actually a fantastic card. My meta has a lot of token builds as well as D&T build so having them has always been great help.
I like the wisp and marauder suggestions as well, and I'll tweak and test around with a couple of the cards.
Thanks for the insight.
Decks I play:
-Friedrich Nietzsche
Decks I play:
-Friedrich Nietzsche
We certainly could if you have something you want to put forward for it. I'm not so much a fan of how lacking in structure this one is.
Decks I play:
-Friedrich Nietzsche