Recently, I started working on my cube again. It's been such a long time since I put any work into it, I have no idea as to what my cube was going to look like so I decided to start over.
This thread (I hope) will serve as a guide to myself and future Cubers, the many options as to what cards they should consider adding to their cubes to ensure a diverse and interesting card pool. Let's get started.
Assuming the would-be Cuber isn't new to Magic itself, only new to Cube, use the template below to choose one card for each of the categories. Exclude P9 and Ante cards! Please include a brief explanation as to why your choices should be considered.
White
Black
Blue
Red
Green
Guild
"Wedge" or Tri-Color
Artifact
Non-Basic Land
Wild-Card
You might be wondering what I mean by wild-card. This is whatever card you want it to be. It could be something you like to include for wacky shenannigans or just some huge power-plays. Whatever! It can even be an Un-card.
Eidolon actually has a nice list that gives you exactly what you're looking for! Check out his cube comparison thread sometime.
Black: Recurring Nightmare Red: Wheel of Fortune Blue: Counterspell White:: Elspeth, Knight-Errant Green: Sakura-Tribe Elder Guild: Shadowmage Infiltrator Tri-Color: Wild Nacatl Artifact: Skullclamp Non-Basic Land: Shelldock Isle Wild-Card: Venser, the Sojourner: Great card if you support blink. If you don't support blink, give it a try! It's one of my playgroup's favorite archetypes.
Cube comparison thread should pretty much give you all the answers you need on this.
But for the sake of it, here's my list. All of this card are what I consider to be staple, which is... more than 360 worthy. It means if any of these card left my cube, magic probably get too strong for my taste.
White: Armageddon
Black: Mind Twist
Blue: Mana Drain
Red: Sulfuric Vortex
Green: Survival of the Fittest
Guild: Ajani Vengeant
"Wedge" or Tri-Color: Wild Nacalt
Artifact: Sol Ring
Non-Basic Land: Library of Alexandria
Wild-Card: Berserk
I don't agree with this. Every single card in the cube is debatable depending on a number of factors. There are no cards that should be in "Every" cube, and if you want this type of info, we have multiple projects and Eidolon's thread to go by.
Of that list, I don't play four of those in my powered 360 card cube (and I do play un-cards), so I don't know how they can be cards which should be in every cube.
As far as I would think as this as a resource, it is much easier for a would be cube maker to start out with ediolons cube comparison lists or Any of the top 20 rankings we have created here.
This thread (I hope) will serve as a guide to myself and future Cubers, the many options as to what cards they should consider adding to their cubes to ensure a diverse and interesting card pool. Let's get started.
Assuming the would-be Cuber isn't new to Magic itself, only new to Cube, use the template below to choose one card for each of the categories. Exclude P9 and Ante cards! Please include a brief explanation as to why your choices should be considered.
Black
Blue
Red
Green
Guild
"Wedge" or Tri-Color
Artifact
Non-Basic Land
Wild-Card
Now, using that template, I'll give an example.
Black-Exhume Helps out reanimator stratigies.
Blue-Cryptic Command Many modes allow for flexibily in control decks.
Red-Fireblast Overall good burn spell.
Green-Birds of Paradise Color-fixes, is cheap and can chump block if needed.
Guild-Blightning Discard + burn.
"Wedge" or Tri-Color-Sphinx of the Steel Wind Good beater with lots of bonuses.
Artifact-Darksteel Ingot More color-fixing and hard to deal with.
Non-Basic Land-Maze of Ith Can, in most cases, stop an opponents big beater.
Wild-Card-Who/What/When/Where/Why Pretty self-explanitory.
WUBRGBubble HulkWUBRG
BGThe SicknessGB
EDH
WGCaptain SisayGW
GUEdric, Spymaster of Card-AdvantageUG
Black: Recurring Nightmare
Red: Wheel of Fortune
Blue: Counterspell
White:: Elspeth, Knight-Errant
Green: Sakura-Tribe Elder
Guild: Shadowmage Infiltrator
Tri-Color: Wild Nacatl
Artifact: Skullclamp
Non-Basic Land: Shelldock Isle
Wild-Card: Venser, the Sojourner: Great card if you support blink. If you don't support blink, give it a try! It's one of my playgroup's favorite archetypes.
Cause someone needed to make the obvious picks.
But for the sake of it, here's my list. All of this card are what I consider to be staple, which is... more than 360 worthy. It means if any of these card left my cube, magic probably get too strong for my taste.
White: Armageddon
Black: Mind Twist
Blue: Mana Drain
Red: Sulfuric Vortex
Green: Survival of the Fittest
Guild: Ajani Vengeant
"Wedge" or Tri-Color: Wild Nacalt
Artifact: Sol Ring
Non-Basic Land: Library of Alexandria
Wild-Card: Berserk
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
http://hgcube.blogspot.com/ (help me Make my Custom CUBE!)
http://forums.mtgsalvation.com/showthread.php?t=382498
The "Make a Proxy Thread
Redit Proxy Article "current gallery"
MY LEGACY ALTERS
Of that list, I don't play four of those in my powered 360 card cube (and I do play un-cards), so I don't know how they can be cards which should be in every cube.
As far as I would think as this as a resource, it is much easier for a would be cube maker to start out with ediolons cube comparison lists or Any of the top 20 rankings we have created here.
[Remixes] - [The Brutal Cube - 360 Powered] - [My Cube Article] - ['Print-This' Wishlist]