Thoughts on this list or something similar in modern? I don;t know the meta very well, havent played in a year or so, but if you activate Mirror entity, then let the searblades trigger, then let searblades trigger resolve and repeat, you end up with an infinitely huge creature, plus fling = turn 4 or 5 win.
Is there any hope? I don;t have a SB yet, because I don't know if I can even hope to keep up with Ravagers and Prime Time...etc
This deck relies on a three-card combo that can't go off until turn 5 without acceleration and consists of two terrible cards and a card that's only good in Merfolk (and even there, most people aren't running it, though I have it in my Merfolk list). Honestly, this just isn't viable.
5 Mountain
6 Plains
4 Sacred Foundry
4 Flamekin Harbinger
4 Lightning Bolt
4 Mana Tithe
4 Path to Exile
4 Fling
1 Lightning Helix
4 Veteran Armorer
2 Mirror Entity
4 Soul's Fire
4 Ceaseless Searblades
Thoughts on this list or something similar in modern? I don;t know the meta very well, havent played in a year or so, but if you activate Mirror entity, then let the searblades trigger, then let searblades trigger resolve and repeat, you end up with an infinitely huge creature, plus fling = turn 4 or 5 win.
Is there any hope? I don;t have a SB yet, because I don't know if I can even hope to keep up with Ravagers and Prime Time...etc