Hello! I've always been a fan of this Mono-Red Land Destruction deck that Saffron played, and I'd like to explore what I can build in 2022 along these lines. I've also always wanted to make a Chandra tribal deck, as she is my favorite planeswalker. I did have a deck list that ran Chandra, Acolyte of Flame and some others. She's great because she can flash your stuff back, and also ramp up your win-cons: the Chandras.
Please note: I understand some folks may not like this deck style. I'm not interested in value judgments here. I just want to make the most effective deck I can and am seeking input from folks with knowledge of more cards than I possess. Also note, I am not interested in Ponza. It just doesn't appeal to me. Ideally, I'd like to create something Chandra-flavored that creates some locks via Moon, Trini, and old-fashioned blowing up lands.
So anyway. With things like Cascading Cataracts and some of the other indestructible lands, of course Boom // Bust is great. Your land destruction staples like Pillage and Molten Rain are good. I love the idea of teaming them up with Trinisphere and Blood Moon to totally disrupt the opponent's mana base. Stick a Chandra out there and you have options:
Obviously, I wouldn't be trying to run all of these in the deck. I think Torch of Defiance is both my favorite Chandra and the best overall one, but Acolyte and Awakened Inferno would also fit well. ToD helps ramp you into Awakened or even the Bust side of Boom//Bust to get rid of lands and hopefully keep them locked while you march toward your Chandra win. I really like Dressed to Kill; does she have a place here? And of course there is Chandra's Regulator, which is just value, it seems to me. Copying Chandra powers is great, but even the ability to pitch unneeded cards and loot has really saved my hide in games.
Losing Simian Spirit Guide hurts in some ways, but does it have to? That gives us more room to put more of these threats in there. Are Desperate Ritual and Pyretic Ritual on their own enough? Are there other ramp options? I'm thinking Gemstone Caverns is a good option for making sure you're not trying to play keep up all game even on the draw. I'm also considering Boseiju, Who Shelters All, at least in the sideboard, for control matchups.
Would it be good to consider splashing white? Leyline of Sanctity could help me out against discard or things, or just getting burned out. Cleansing Wildfire could be used to exchange an opponent's nonbasic for a basic, essentially, which I then target with other land destruction. Or I'd be able to use it on my own Flagstones of Trokair for that tried-and-true combo.
Or do we splash blue for counterspells and stuff to slow them down early?
Also, are things like Wildfire worth considering? My worry is that it's just too slow to be relevant here. I thought it might be worth doing in case they multiple lands out before we can get ahead of them, to stop them late, but wasn't sure it would be enough. Rather, I figured we ought to focus on the lower end, and getting out Blood Moon, Trinisphere, and blasting lands as early and often as possible.
I could definitely use some advice on what works and what doesn't, and what to put in a sideboard. Please, come one, come all, thoughts and ideas welcome.
Thank you for your help!
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She was made of November rain
Pleasure and pain
Scorpion stings
Pretty things
and the flames of Phoenix wings
—Michelle Schaper
You might want to look at Free win red that Saffron played in the past. Individually, the cards were more powerful. gemstone caverns may be the best acceleration at the moment.
Theres also a modern deck called pyroprison in the forums here.
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
I remember it. I was looking at that one, too. I'm trying to combine it with the mono-Red Land Destruction, but we'll see. I want lots of Chandras in there, but I'm also trying to make the most effective deck that I can.
Right now, it's kind of all-in on the "explode the world" plan. Which I suppose would be nice, if you get ahead of the opponent. It doesn't seem particularly well-balanced yet, though. Chandra, Torch of Defiance can help me ramp into the Bust side of Boom // Bust, which is nice, and I have my Infernos as another win condition, but still, not sure there's enough here. The loss of SSG definitely hurts in the early game.
Private Mod Note
():
Rollback Post to RevisionRollBack
She was made of November rain
Pleasure and pain
Scorpion stings
Pretty things
and the flames of Phoenix wings
—Michelle Schaper
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Don't think so? I thought mostly she could provide a little bit of aggro if I needed it, but more that she was good at ramping the other Chandras and also letting me flashback my land destruction spells. What would you cut her for?
I do notice that. Though All I need to do is get to three lands and keep them off of three. That's the idea, anyway. I'm not sure if it will work properly, but you can see what I'm going for.
Private Mod Note
():
Rollback Post to RevisionRollBack
She was made of November rain
Pleasure and pain
Scorpion stings
Pretty things
and the flames of Phoenix wings
—Michelle Schaper
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
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Please note: I understand some folks may not like this deck style. I'm not interested in value judgments here. I just want to make the most effective deck I can and am seeking input from folks with knowledge of more cards than I possess. Also note, I am not interested in Ponza. It just doesn't appeal to me. Ideally, I'd like to create something Chandra-flavored that creates some locks via Moon, Trini, and old-fashioned blowing up lands.
So anyway. With things like Cascading Cataracts and some of the other indestructible lands, of course Boom // Bust is great. Your land destruction staples like Pillage and Molten Rain are good. I love the idea of teaming them up with Trinisphere and Blood Moon to totally disrupt the opponent's mana base. Stick a Chandra out there and you have options:
Chandra, Torch of Defiance - Gives you mana, red-style digging, a win condition, damage
Chandra, Acolyte of Flame - Flashes your renovation spells back, can ramp up other Chandras to their win conditions
Chandra, Awakened Inferno - Deck heavyweight, win con and removal as needed
Chandra, Dressed to Kill - Another cheap Chandra and a way to dig for things, with a win-con that lets you do damage just by casting land destruction spells
Chandra, Fire Artisan - More burn
Chandra, the Firebrand - I like her for copying stuff
Obviously, I wouldn't be trying to run all of these in the deck. I think Torch of Defiance is both my favorite Chandra and the best overall one, but Acolyte and Awakened Inferno would also fit well. ToD helps ramp you into Awakened or even the Bust side of Boom//Bust to get rid of lands and hopefully keep them locked while you march toward your Chandra win. I really like Dressed to Kill; does she have a place here? And of course there is Chandra's Regulator, which is just value, it seems to me. Copying Chandra powers is great, but even the ability to pitch unneeded cards and loot has really saved my hide in games.
Losing Simian Spirit Guide hurts in some ways, but does it have to? That gives us more room to put more of these threats in there. Are Desperate Ritual and Pyretic Ritual on their own enough? Are there other ramp options? I'm thinking Gemstone Caverns is a good option for making sure you're not trying to play keep up all game even on the draw. I'm also considering Boseiju, Who Shelters All, at least in the sideboard, for control matchups.
Would it be good to consider splashing white? Leyline of Sanctity could help me out against discard or things, or just getting burned out. Cleansing Wildfire could be used to exchange an opponent's nonbasic for a basic, essentially, which I then target with other land destruction. Or I'd be able to use it on my own Flagstones of Trokair for that tried-and-true combo.
Or do we splash blue for counterspells and stuff to slow them down early?
Also, are things like Wildfire worth considering? My worry is that it's just too slow to be relevant here. I thought it might be worth doing in case they multiple lands out before we can get ahead of them, to stop them late, but wasn't sure it would be enough. Rather, I figured we ought to focus on the lower end, and getting out Blood Moon, Trinisphere, and blasting lands as early and often as possible.
I could definitely use some advice on what works and what doesn't, and what to put in a sideboard. Please, come one, come all, thoughts and ideas welcome.
Thank you for your help!
Pleasure and pain
Scorpion stings
Pretty things
and the flames of Phoenix wings
—Michelle Schaper
gemstone caverns may be the best acceleration at the moment.
https://www.mtggoldfish.com/articles/much-abrew-free-win-red-modern
https://www.mtggoldfish.com/articles/modern-mayhem-free-win-red-modern-magic-online
Theres also a modern deck called pyroprison in the forums here.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Here's a rough draft. It needs a lot of work.
4x Chandra, Torch of Defiance
3x Chandra, Acolyte of Flame
2x Chandra, Awakened Inferno
Spells
4x Boom // Bust
3x Pillage
3x Molten Rain
2x Lightning Bolt
2x Chandra's Triumph
3x Desperate Ritual
3x Pyretic Ritual
4x Trinisphere
3x Chandra's Regulator
Enchantments
3x Blood Moon
Lands
3x Gemstone Caverns
4x Cascading Cataracts
2x Arid Mesa
12x Mountain
Right now, it's kind of all-in on the "explode the world" plan. Which I suppose would be nice, if you get ahead of the opponent. It doesn't seem particularly well-balanced yet, though. Chandra, Torch of Defiance can help me ramp into the Bust side of Boom // Bust, which is nice, and I have my Infernos as another win condition, but still, not sure there's enough here. The loss of SSG definitely hurts in the early game.
Pleasure and pain
Scorpion stings
Pretty things
and the flames of Phoenix wings
—Michelle Schaper
I think you want all 4 Desperate Ritual, but many spells are a nonbo with trinisphere
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Don't think so? I thought mostly she could provide a little bit of aggro if I needed it, but more that she was good at ramping the other Chandras and also letting me flashback my land destruction spells. What would you cut her for?
I do notice that. Though All I need to do is get to three lands and keep them off of three. That's the idea, anyway. I'm not sure if it will work properly, but you can see what I'm going for.
Pleasure and pain
Scorpion stings
Pretty things
and the flames of Phoenix wings
—Michelle Schaper
coldsteel heart for some ramp?
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation