Goal: eliminate the opponent's ability to win. Bridge stops most creature decks, Sadistic sacrament removes any problematic removal for bridge. Chalice and discard slow combo decks until you can hit them with a liliana / sadistic. The deck preys on most decks inability to deal with a card like ensnaring bridge main deck. Even post sideboard, there is enough disruption to eliminate risks and successfully land a bridge without worry. If bridge isn't the way to hold off damage and you need to deal with combos, you can focus more on discard and removing combo pieces / disparate threats.
This is a port over from a legacy deck I was tinkering with. I'm not very familiar with modern and still need to learn a lot about the format.
This deck looks like a pile but it really requires a completely different style of play. The goal (as stated above) is simple, but it leads to really unintuitive lines of play.
I've been out of the magic scene since covid and am still not up to speed on all of the new cards, so I'd really like help optimizing it and to get some feedback.
Bitter ordeal is probably abusable with some sort of treasure tokens, I just don't know the best options yet.
Karn, the Great Creator and a board to support him may work, but I dont know if the format is so slow that I could rely on 3 bridges main deck and 1 in board and still be alive. I agree it provides great flexibility but the cost of speed may be too great.
I was really impressed with the deck in legacy however It hinges heavily on drawing bridge. I think it's probably going to be better in modern because modern is slower.
Adding blue was worth it because Snapcaster is a cheap way to recur either your removal, discard, or exile depending on the matchup. 1 of Jace is really good just because he fits the theme so well in denying them access to their outs.
Sideboard can be ignored since it needs to be tinkered after the main deck is set.
I'd really like to get some input and ideas and possibly make this into a working deck.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Well right off the bat it looks like it's trying to be a lantern control deck only with sadistic sacrament instead of the lantern control part. If you want to do that you can, but just know it's going to be something of a gimic.
That being said you kind of have a lot of 3-4 drops in an ensnaring bridge deck which is likely to cause problems. Ideally you should be down to 2/3 cards when you are slamming down Ensnaring Bridge. You may also want to consider a Cabal Coffers type land package so that you can actually kick the Sadistic Sacrament. Maybe drop the blue? Or drop green and run more blue cantrips to find your Bridge.
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Goal: eliminate the opponent's ability to win. Bridge stops most creature decks, Sadistic sacrament removes any problematic removal for bridge. Chalice and discard slow combo decks until you can hit them with a liliana / sadistic. The deck preys on most decks inability to deal with a card like ensnaring bridge main deck. Even post sideboard, there is enough disruption to eliminate risks and successfully land a bridge without worry. If bridge isn't the way to hold off damage and you need to deal with combos, you can focus more on discard and removing combo pieces / disparate threats.
This is a port over from a legacy deck I was tinkering with. I'm not very familiar with modern and still need to learn a lot about the format.
This deck looks like a pile but it really requires a completely different style of play. The goal (as stated above) is simple, but it leads to really unintuitive lines of play.
I've been out of the magic scene since covid and am still not up to speed on all of the new cards, so I'd really like help optimizing it and to get some feedback.
4 Sadistic Sacrament
Discard - 7
4 Thoughtseize
3 Inquisition of Kozilek
Removal - 13
2 Maelstrom Pulse
2 Damnation
3 Liliana of the Veil
4 Abrupt Decay
2 Snapcaster Mage
Draw - 3
1 Lifecrafter's Bestiary
1 Eyes Everywhere
1 Bottled Cloister
4 Ensnaring Bridge
4 Chalice of the Void
1 Jace, The Mind Sculptor
Lands - 24
2 Urborg, Tomb of Yawgmoth
4 Overgrown Tomb
2 Breeding Pool
1 Swamp
1 Forest
4 Verdant Catacombs
4 Watery Grave
4 Polluted Delta
1 Island
2 Cranial Extraction
2 Ashiok, Nightmare Weaver
4 Pithing Needle
2 Pernicious Deed
2 Surgical Extraction
3 Krosan Grip
Cards for consideration
Ideas that have been floated but not tested
I was really impressed with the deck in legacy however It hinges heavily on drawing bridge. I think it's probably going to be better in modern because modern is slower.
Adding blue was worth it because Snapcaster is a cheap way to recur either your removal, discard, or exile depending on the matchup. 1 of Jace is really good just because he fits the theme so well in denying them access to their outs.
Sideboard can be ignored since it needs to be tinkered after the main deck is set.
I'd really like to get some input and ideas and possibly make this into a working deck.
Darksteel Pendant is cheaper for the same effect
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
That being said you kind of have a lot of 3-4 drops in an ensnaring bridge deck which is likely to cause problems. Ideally you should be down to 2/3 cards when you are slamming down Ensnaring Bridge. You may also want to consider a Cabal Coffers type land package so that you can actually kick the Sadistic Sacrament. Maybe drop the blue? Or drop green and run more blue cantrips to find your Bridge.