Maindeck: I originally made RG ElveWarrior, and it seemed to lose to faeries (beat kithkin usually), so I decided to add deus's as a threat, and it worked pretty well, and the deck just evolved into this midrange rg deck. I am not a fan of the mutavaults so far, but they are good when you don't need the colored mana.
Sideboard: The sideboard is to help the faerie matchup, and 2 responses and 2 extracts come in to pounce on mirror weaves and forge-tenders. I like the sideboard quite a bit
I don't really know how you guys will like it, but it beats faeries and kithkin consistantly, but it is kind of too draw dependant against Elementals and Toast decks
Are the perfects that important? They only seem to help the druid make more mana and the colossus. A better three drop might improve the speed of the deck against command decks.
My favorite part is playing Giantbaiting, tapping the Tattermunge Maniac and Bramblewood Paragon. The two giants come is as 5/5 Haste/Trample on turn 3 pretty consistently. Also, by the time the Scuzzback Marauders come out, there is a Battle-Axe to give them haste. With the Bramblewood Paragon in play, I can attack with an 8/4 that comes back into play untapped as 7/3 to block with. Persist + Paragon is rad.
Any suggestions give I refuse to spend more than $2.00 on a card?
I'm curious about Giantbating, T1 and T2 creatures usually happen in this deck and a T3 8-10 dmg can be pretty sick but, in an heavy creature envrionment might be hard to fit them in, Ill try them SB against slow decks.
Suggestions?
Test it out. Elvish Hexhunters aren't really useful except to destroy enchantments and Tattermunge Maniacs can attack into a t2 or t3 suicide. By tapping them you can make them a lot more useful. Also a late game Tattermunge or Clanger really can suck, but this gives them something to do. Really the key is the Paragon for the 10 trample.
The side board needs some work. I don’t know if I should worry about Graveyards or not, as it is for block constructed. Smash to Smithereens is the easiest drop, as I can’t think of any block artifacts to worry over….
Personally, I prefer Twinblade Slasher or Nettle Sentinel to Tattermunge Maniac for this kick of deck, just because its a more reliable way to conspire Giantbaiting and can end up hitting for more.
Also, Mercy Killing is pretty sweet in a Paragon/Giantbaiting deck. Its descent removal, your guys can trample over the chump blockers it creates and, best of all, it creates Warriors, do your you get twice the value if you use it on one of your own creatures.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
4 Boggart Ram-Gang
4 Deus of Calamity
4 Devoted Druid
3 Cloudthresher
4 Imperious Perfect
2 Chameleon Colossus
3 Incendiary Command
3 Firespout
4 Lash Out
4 Fire-lit Thicket
4 Mutavault
5 Mountain
10 Forest
1 Firespout
1 Primal Command
2 Oversoul of Dusk
2 Moonglove Extract
1 Chameleon Colossus
4 Gutteral Response
2 Vexxing Shusher
2 ? (have tried Embergale, the 4th primal or chameleon, and more oversouls, 7 mana is hard to reach so the poppet didn't work out, I would really like Wrens Run Packmaster, but there are not enough elves to champion)
Maindeck: I originally made RG ElveWarrior, and it seemed to lose to faeries (beat kithkin usually), so I decided to add deus's as a threat, and it worked pretty well, and the deck just evolved into this midrange rg deck. I am not a fan of the mutavaults so far, but they are good when you don't need the colored mana.
Sideboard: The sideboard is to help the faerie matchup, and 2 responses and 2 extracts come in to pounce on mirror weaves and forge-tenders. I like the sideboard quite a bit
I don't really know how you guys will like it, but it beats faeries and kithkin consistantly, but it is kind of too draw dependant against Elementals and Toast decks
3 Boggart Ram-Gang
4 Bramblewood Paragon
2 Elvish Warrior
2 Scuzzback Marauders
2 Tattermunge Maniac
2 Unstoppable Ash
4 Vengeful Firebrand
3 Wildslayer Elves
2 Giantbaiting
4 Lash Out
4 Manamorphose
4 Obsidian Battle-Axe
Land:
12 Mountain
12 Forest
4 Firespout
4 Guttural Response
3 Gleeful Sabotage
3 Faerie Macabre
My favorite part is playing Giantbaiting, tapping the Tattermunge Maniac and Bramblewood Paragon. The two giants come is as 5/5 Haste/Trample on turn 3 pretty consistently. Also, by the time the Scuzzback Marauders come out, there is a Battle-Axe to give them haste. With the Bramblewood Paragon in play, I can attack with an 8/4 that comes back into play untapped as 7/3 to block with. Persist + Paragon is rad.
Any suggestions give I refuse to spend more than $2.00 on a card?
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Test it out. Elvish Hexhunters aren't really useful except to destroy enchantments and Tattermunge Maniacs can attack into a t2 or t3 suicide. By tapping them you can make them a lot more useful. Also a late game Tattermunge or Clanger really can suck, but this gives them something to do. Really the key is the Paragon for the 10 trample.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Has anyone started testing Eventide yet? Is eventide legal this coming weekend (7/19).
4 Tattermunge Maniac
4 Nettle Sentinel
4 Wren's Run Vanquisher
4 Bramblewood Paragon
4 Boggart Ram-Gang
3 Talara's Battalion
Other Spells: 12
4 Lash Out
4 Puncture Blast
4 Manamorphose
3 Giantbaiting
4 Mutavault
3 Fire-Lit Thicket
9 Forest
6 Mountain
4 Firespout
4 Guttural Response
4 Elvish Hexhunter
3 Smash to Smithereens
The side board needs some work. I don’t know if I should worry about Graveyards or not, as it is for block constructed. Smash to Smithereens is the easiest drop, as I can’t think of any block artifacts to worry over….
What do you think?
Also, Mercy Killing is pretty sweet in a Paragon/Giantbaiting deck. Its descent removal, your guys can trample over the chump blockers it creates and, best of all, it creates Warriors, do your you get twice the value if you use it on one of your own creatures.
By the way, Mercy Killing your own Scuzzback Marauders with a Bramblewood Paragon out is hilarious. Basicially says
Mercy Killing - :2mana::symg:
Instant
Put five or six 2/2 tramplers into play. Maybe remove a +1/+1 counter from a creature you control.
Then again, my versions is basically Mono G using R/G hybrid cards.
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
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