Corrupt Preacher 1WW (R)
Creature - Human Cleric
When Corrupt Preacher comes into play gain 3 life for each black creature you control
1/1
Berserk Wizard 1RR (R)
Creature - Human Wizard
When Berserk Wizard comes into play deal 1 damage to target creature or player for each blue creature you control.
1/1
Sorrowful Imp 1BB (R)
Creature - Imp
When Sorrowful Imp comes into play distribute X -1/-1 counters among any number of target creature, where X is the number of white creatures you control.
1/1
Enlightened Goblin 1UU (R)
Creature - Goblin
When Enlightened Goblin comes into play each player may draw up to X cards, where X is the number of red creatures you control.
1/1
Llanowar Ghoul 1BB (R)
Creature - Zombie Elf
When Llanowar Ghoul comes into play each player may search their library for up to X basic land cards and put them into play tapped, where X is the number of green creatures you control.
1/1
LMK what you think of them, comments and criticizm are appreciated!
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and Zoobamaphooza for the great Avatar!
Llanowar Ghoul 1BB (R)
Creature - Zombie Elf
When Llanowar Ghoul comes into play each player may search their library for up to X basic land cards and put them into play tapped, where X is the number of black creatures you control.
1/1
I assume thats "number of green creatues.."
I like 'em.
I'd consider upping their p/t on them though.
As standing, some are still great, but some are kind of weak.
Perhaps 3&Color for 2/3s and 3/2s ?
Some of them are "the number of color creatures you control" while others are "the number of color creatures in play." If you adjust them so that they are all one or the other then I think it would be a good cycle in an enemy color oriented set.
Also i'm not sure about some of the creature types. A blue goblin??? How about making the blue one a Human Rogue? Also i would probably call the the red one Berserk Sorcerer and possibly make it a Human Shaman.
Besides that i would also change Llanowar Ghoul (is this supposed to be green?) to putting the lands in your hand as it is currently by far the most powerfull of the lot (i think) and i would make them all 2/2s.
@ BlackDragon: The types are like that on purpose. They are traitors to their color, and therefore are in the color's enemy color. EX: The goblin is a traitor so he became blue.
@ Slivercut: thanks for pointing that out, just a dumb typo I made, fixed.
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I was assuming it was just a typo, but I think maybe the enemy colors should be adjusted. Curently, they are:
White: black creatures you control
Blue: red creatures you control
Black: green creatures you control
Black: white creatures you control
Red: blue creatures you control
There are currently two blacks and no green. Unless there is to be ten of them, the cross colors need to be changed, and the abilities modified accordingly.
EDIT: These are merely sugestions, but here is what I would do with this idea, taking BlackDragon1200's Human Rogue suggestion to further emphasize to cycle. I think it is actually more flavorful for each to be a standard type from their color, aiding the opposite color.
Deviant Soldier 1WW
Creature - Human Soldier Rogue (U)
When ~ comes into play, each player may for each red creature they control have that red creature deal 1 damage to target creature of their choice.
1/1
Deviant Wizard 1UU
Creature - Human Wizard Rogue (U)
When ~ comes into play, each player may draw a card for each green creature they control.
1/1
Deviant Cleric 1BB
Creature - Human Cleric Rogue (U)
When ~ comes into play, each player may gain 3 life for each white creature they control.
1/1
Deviant Shaman 1RR
Creature - Human Shaman Rogue (U)
When ~ comes into play, each player may tap or untap target permanent of their choice for each blue creature they control.
1/1
Deviant Druid 1GG
Creature - Human Druid Rogue (U)
When ~ comes into play, each player may search their library a basic land card and put it into their hand for each black creature they control, then shuffle their library.
1/1
@ BlackDragon: The types are like that on purpose. They are traitors to their color, and therefore are in the color's enemy color. EX: The goblin is a traitor so he became blue.
Even so i don't think a Goblin would ever become blue. Green or White [i]maybe[/i], but not blue. Anyway why is the black one an imp then?[/i]
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Fear is the mind killer...
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Creature - Human Cleric
When Corrupt Preacher comes into play gain 3 life for each black creature you control
1/1
Berserk Wizard 1RR (R)
Creature - Human Wizard
When Berserk Wizard comes into play deal 1 damage to target creature or player for each blue creature you control.
1/1
Sorrowful Imp 1BB (R)
Creature - Imp
When Sorrowful Imp comes into play distribute X -1/-1 counters among any number of target creature, where X is the number of white creatures you control.
1/1
Enlightened Goblin 1UU (R)
Creature - Goblin
When Enlightened Goblin comes into play each player may draw up to X cards, where X is the number of red creatures you control.
1/1
Llanowar Ghoul 1BB (R)
Creature - Zombie Elf
When Llanowar Ghoul comes into play each player may search their library for up to X basic land cards and put them into play tapped, where X is the number of green creatures you control.
1/1
LMK what you think of them, comments and criticizm are appreciated!
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
I assume thats "number of green creatues.."
I like 'em.
I'd consider upping their p/t on them though.
As standing, some are still great, but some are kind of weak.
Perhaps 3&Color for 2/3s and 3/2s ?
No longer staff here.
Besides that i would also change Llanowar Ghoul (is this supposed to be green?) to putting the lands in your hand as it is currently by far the most powerfull of the lot (i think) and i would make them all 2/2s.
@ Slivercut: thanks for pointing that out, just a dumb typo I made, fixed.
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
White: black creatures you control
Blue: red creatures you control
Black: green creatures you control
Black: white creatures you control
Red: blue creatures you control
There are currently two blacks and no green. Unless there is to be ten of them, the cross colors need to be changed, and the abilities modified accordingly.
EDIT: These are merely sugestions, but here is what I would do with this idea, taking BlackDragon1200's Human Rogue suggestion to further emphasize to cycle. I think it is actually more flavorful for each to be a standard type from their color, aiding the opposite color.
Deviant Soldier 1WW
Creature - Human Soldier Rogue (U)
When ~ comes into play, each player may for each red creature they control have that red creature deal 1 damage to target creature of their choice.
1/1
Deviant Wizard 1UU
Creature - Human Wizard Rogue (U)
When ~ comes into play, each player may draw a card for each green creature they control.
1/1
Deviant Cleric 1BB
Creature - Human Cleric Rogue (U)
When ~ comes into play, each player may gain 3 life for each white creature they control.
1/1
Deviant Shaman 1RR
Creature - Human Shaman Rogue (U)
When ~ comes into play, each player may tap or untap target permanent of their choice for each blue creature they control.
1/1
Deviant Druid 1GG
Creature - Human Druid Rogue (U)
When ~ comes into play, each player may search their library a basic land card and put it into their hand for each black creature they control, then shuffle their library.
1/1
Even so i don't think a Goblin would ever become blue. Green or White [i]maybe[/i], but not blue. Anyway why is the black one an imp then?[/i]