Soul Drain - :2mana::symw::symb:
Instant
Destroy target creature. It cannot be regenerated. You gain life equal to its toughness.
Inhibit -
Sorcery
Target creature gets -2/-2 until end of turn.
Spike Assassin - :2mana::symb::symg:
Creature -- Spike Assassin
Spike Assassin comes into play with two +1/+1 counters on it.
:2mana:, remove a +1/+1 counter from Spike Assassin: Put a +1/+1 counter on target creature.
:2mana:, remove a +1/+1 counter from Spike Assassin: Destroy target creature. It cannot be regenerated.
0/0
War Rationing - :2mana::symw::symw:
Enchantment
Players cannot spend more than five mana each turn.
Psychic Bolt - :symu::symr:
Instant
Psychic Bolt deals two damage to target creature or player.
Draw a card.
Time Flourish - :1mana::symg::symu::symu:
Sorcery
Search your library for a basic land card and put it into play tapped.
Return target permanent to its owners hand.
These all look very good.
Soul Drain seems fair, but I personally would drop the regeneration clause, and 1 mana
Spike Assassin's second ability should have black mana in the cost, so you can't pull shenanigans to play it, and have colorless kill that cheap for green
War Rationing should be costed 2WU
Private Mod Note
():
Rollback Post to RevisionRollBack
Cry Havoc, and let slip the dogs of war
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Instant
Destroy target creature. It cannot be regenerated. You gain life equal to its toughness.
Inhibit -
Sorcery
Target creature gets -2/-2 until end of turn.
Spike Assassin - :2mana::symb::symg:
Creature -- Spike Assassin
Spike Assassin comes into play with two +1/+1 counters on it.
:2mana:, remove a +1/+1 counter from Spike Assassin: Put a +1/+1 counter on target creature.
:2mana:, remove a +1/+1 counter from Spike Assassin: Destroy target creature. It cannot be regenerated.
0/0
War Rationing - :2mana::symw::symw:
Enchantment
Players cannot spend more than five mana each turn.
Psychic Bolt - :symu::symr:
Instant
Psychic Bolt deals two damage to target creature or player.
Draw a card.
Unwavering Samurai - :2mana::symr::symw:
Legendary Creature - Human Samurai
Haste, vigilance, Bushido 1
4/4
Time Flourish - :1mana::symg::symu::symu:
Sorcery
Search your library for a basic land card and put it into play tapped.
Return target permanent to its owners hand.
Soul Drain seems fair, but I personally would drop the regeneration clause, and 1 mana
Spike Assassin's second ability should have black mana in the cost, so you can't pull shenanigans to play it, and have colorless kill that cheap for green
War Rationing should be costed 2WU