Well, the first one should be white, and possibly an enchantment.
The second is an almost strictly inferior Death Cloud.
And the third one is New Frontiers.
Orim's Law :1mana::symw::symw:
Enchantment (R)
Fading 2 (This comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can?t, sacrifice it.)
Spells can't be played. Activated abilities can't be played unless they're mana abilities. Creatures can't attack.
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no name GG
sorcery- arcane
for the next 3 turns, activated abilities and spells cant be playes, creatures cant attack.
Leche de cabra, azucar, glucosa, carbonato.
(no contiene colorantes ni saborizantes artificiales).
:spirit2:
death cloudita xBB
sorcery
each player sacrifices x creatures; target oponent gains x life
Leche de cabra, azucar, glucosa, carbonato.
(no contiene colorantes ni saborizantes artificiales).
:spirit2:
sorcery arcane
each player search his or her library for x basic land cards, and put them into play
Leche de cabra, azucar, glucosa, carbonato.
(no contiene colorantes ni saborizantes artificiales).
:spirit2:
The second is an almost strictly inferior Death Cloud.
And the third one is New Frontiers.
Orim's Law :1mana::symw::symw:
Enchantment (R)
Fading 2 (This comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can?t, sacrifice it.)
Spells can't be played. Activated abilities can't be played unless they're mana abilities. Creatures can't attack.