Not actually posting an entire set here, of course, just a few cards for your [dis]approval
Mechanics:
Reveal - cost - effect
Reveal this card from your hand until end of turn and pay :cost:, to get :effect:, cards already revealed cannot have their reveal ability played.
Desperation X - ability
If you have X or less cards in hand, ~ has :ability:
Green Races:
Kra'la'kren: A primitive lizard-folk who live in a chain of tropical islands in the southern sea. They are descendants of slaves (Kravian) who escaped from their Sethrihaal (blue aligned, mercantile, underwater serpent) masters. They have never made contact with any other civilization since that time - until now.
Fey/dryads/faerie - Spirits of the forests and wild places. These creatures delight in mischief, freedom, and nature. Lately they have become more hostile to the sentient races.
Borderlanders: Both Human and Ardin who live in the untamed borderlands often identify more with the natural world than with their respective nations.
Beasts - 'nuff said.
Heart of Seasons (C)
creature- dryad
Add to your mana pool.
Reveal: Add one mana of any color to your mana pool. According to legend, a Heart once found herself in the middle of an Awlian encampment, and got herself so drunk on the soldier's beer that she forgot the season. The resulting snowstorm, in the middle of the tropical summer, is still remembered to this day.
0/1
Tyveli Outrider (C)
:2mana::symg:
creature - human ranger
Desperation 2: ~ gets +1/+1 and has trample.
2/2
Kra'la'kren Snare (U)
:1mana::symg::symg:
enchantment
Creatures attacking you do not untap during their controller's next untap step. The massive web of stakes, poisons, and traps left even the survivors with permanent scars.
Spring Ritual (U)
:1mana::symg:
instant
Add 3 mana of any color to your mana pool.
Feast Beast (R)
:3mana::symg::symg:
creature - beast
~ comes into play with 3 +1/+1 counters.
Remove a +1/+1 counter, choose one: You gain 3 life, or target creature gets +2/+2 until end of turn, or shuffle target card in your graveyard into your library. The greatest prize the Kra'la'kren stole from their masters were these magical beasts. One could feed an entire village for a week - and live to do so again the next year.
0/1
Kra'la'kren bard (R)
:1mana::symg:
creature - lizard bard
You may play the Reveal ability of revealed spells. "Sing to me, oh bright-eyed wanderer, of tales of long forgotten days."
- Kra'la'kren ritual greeting.
1/2
Faerie Trickster
:xmana::symg:
creature - faerie rogue
Desperation X: ~ has ":symtap:: Target creature must block the creature of your choice until end of turn."
1/1
Growthstorm
:2mana::symg:
Sorcery
As an additional cost to playing ~, discard X cards.
Search your deck for X basic lands and put them into play tapped.
Devouring Gargant
:6mana::symg::symg:
creature - giant
Trample
Reveal :symg:: ~ costs less to play. You may play this ability any number of times each turn. And the gods themselves, in their highest palaces, trembled. For they knew this beast was a sign that their enemy walked once more.
7/7
one thing i like to clarify: during the turn the card is revealed, can u keep using the ability? if so, u need to be cardful not to make those abilities too powerful...
one idea with desperation in terms of elegance is instead of having
desperation-2 or desperation-1 just have desperation and have it work when you have no cards in your hand, exspecially so it has the more -all in- feel.
overall it looks great and i exspecially like reveal.
Heart of Seasons is an odd name for a creature, but it's a good card.
Tyveli Outrider is very good in Stompy-style decks.
Kra'la'kren Snare might be too good.
Spring Ritual should be red also, but that would be a ripoff of Athani's Morning Light. Green gets permanent accel, not Red's quick accel.
Adrenaline Rush is too wordy for my tastes.
I don't know if Feast Beast is playable in Constructed, but I like it. I just don't like the name.
Kra'la'kren Bard is good, but I don't like preconstructing decks with keywords.
Faerie Trickster is very good in limited.
Growthstorm is either very good or crappy.
Devouring Gargant is nice filler
Spring Ritual is a no-go, I think; Red gets fast mana like that, green gets permanent mana accelerators. However, make it a spell that costs GR and it'd be great.
That would make the mechanic too weak. Tyveli Outrider is a good but balanced limited creature with Depseration 2, but it would be extremely weak with desperation 0. Having different Desperation costs also allows fun stuff like Faerie Trickster.
On the topic of elegance, I have a problem.
I want each of the different colors to have a different relationship to the hand, where they become stronge or weaker.
Green wants less cards in your hand
Blue want more cards in your hand
Red wants more cards in your opponent's hand
Black wants less cards in your opponent's hand
White is split between more and less (More = controlish cards, and less = weenies)
The problem is, it's horribly inelegent to have to write out "When your opponent has 2 or less cards in hand:..."
I was thinking of doing different keywords for each color, but that's also inelegant. It does however let me create cards that affect an entire class of mechanics by name.
I like the mechanic too much to ignore it. So what should I do?
The words for the mechanics, by the way are:
Green: Desperation
Blue: Confidence
Red: Defiance
Black: (still needs a name)
So my question is two-fold: first, which model should I use?
Second: What should I name black, and are there any better names for the other colors?
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Mechanics:
Reveal - cost - effect
Reveal this card from your hand until end of turn and pay :cost:, to get :effect:, cards already revealed cannot have their reveal ability played.
Desperation X - ability
If you have X or less cards in hand, ~ has :ability:
Green Races:
Kra'la'kren: A primitive lizard-folk who live in a chain of tropical islands in the southern sea. They are descendants of slaves (Kravian) who escaped from their Sethrihaal (blue aligned, mercantile, underwater serpent) masters. They have never made contact with any other civilization since that time - until now.
Fey/dryads/faerie - Spirits of the forests and wild places. These creatures delight in mischief, freedom, and nature. Lately they have become more hostile to the sentient races.
Borderlanders: Both Human and Ardin who live in the untamed borderlands often identify more with the natural world than with their respective nations.
Beasts - 'nuff said.
Heart of Seasons (C)
creature- dryad
Add to your mana pool.
Reveal: Add one mana of any color to your mana pool.
According to legend, a Heart once found herself in the middle of an Awlian encampment, and got herself so drunk on the soldier's beer that she forgot the season. The resulting snowstorm, in the middle of the tropical summer, is still remembered to this day.
0/1
Tyveli Outrider (C)
:2mana::symg:
creature - human ranger
Desperation 2: ~ gets +1/+1 and has trample.
2/2
Kra'la'kren Snare (U)
:1mana::symg::symg:
enchantment
Creatures attacking you do not untap during their controller's next untap step.
The massive web of stakes, poisons, and traps left even the survivors with permanent scars.
Spring Ritual (U)
:1mana::symg:
instant
Add 3 mana of any color to your mana pool.
Adrenaline Rush (U)
instant
Target creature gets +2/+2
Reveal :1mana::symg: Target creature gets +1/+1
Desperation 1: Reveal :2mana::symg::symg:: Target creature gets +3/+3
Feast Beast (R)
:3mana::symg::symg:
creature - beast
~ comes into play with 3 +1/+1 counters.
Remove a +1/+1 counter, choose one: You gain 3 life, or target creature gets +2/+2 until end of turn, or shuffle target card in your graveyard into your library.
The greatest prize the Kra'la'kren stole from their masters were these magical beasts. One could feed an entire village for a week - and live to do so again the next year.
0/1
Kra'la'kren bard (R)
:1mana::symg:
creature - lizard bard
You may play the Reveal ability of revealed spells.
"Sing to me, oh bright-eyed wanderer, of tales of long forgotten days."
- Kra'la'kren ritual greeting.
1/2
Faerie Trickster
:xmana::symg:
creature - faerie rogue
Desperation X: ~ has ":symtap:: Target creature must block the creature of your choice until end of turn."
1/1
Growthstorm
:2mana::symg:
Sorcery
As an additional cost to playing ~, discard X cards.
Search your deck for X basic lands and put them into play tapped.
Devouring Gargant
:6mana::symg::symg:
creature - giant
Trample
Reveal :symg:: ~ costs less to play. You may play this ability any number of times each turn.
And the gods themselves, in their highest palaces, trembled. For they knew this beast was a sign that their enemy walked once more.
7/7
one thing i like to clarify: during the turn the card is revealed, can u keep using the ability? if so, u need to be cardful not to make those abilities too powerful...
otherwise good cards...
btw, I don't get how Devouring Gargant works...
---------------------------------
awesome, give me more!
and that heart is a better elvish spirit guide...hmm, we may need to do something about that...
desperation-2 or desperation-1 just have desperation and have it work when you have no cards in your hand, exspecially so it has the more -all in- feel.
overall it looks great and i exspecially like reveal.
Tyveli Outrider is very good in Stompy-style decks.
Kra'la'kren Snare might be too good.
Spring Ritual should be red also, but that would be a ripoff of Athani's Morning Light. Green gets permanent accel, not Red's quick accel.
Adrenaline Rush is too wordy for my tastes.
I don't know if Feast Beast is playable in Constructed, but I like it. I just don't like the name.
Kra'la'kren Bard is good, but I don't like preconstructing decks with keywords.
Faerie Trickster is very good in limited.
Growthstorm is either very good or crappy.
Devouring Gargant is nice filler
[edit] D'oh, beaten to the punch
On the topic of elegance, I have a problem.
I want each of the different colors to have a different relationship to the hand, where they become stronge or weaker.
Green wants less cards in your hand
Blue want more cards in your hand
Red wants more cards in your opponent's hand
Black wants less cards in your opponent's hand
White is split between more and less (More = controlish cards, and less = weenies)
The problem is, it's horribly inelegent to have to write out "When your opponent has 2 or less cards in hand:..."
I was thinking of doing different keywords for each color, but that's also inelegant. It does however let me create cards that affect an entire class of mechanics by name.
I like the mechanic too much to ignore it. So what should I do?
The words for the mechanics, by the way are:
Green: Desperation
Blue: Confidence
Red: Defiance
Black: (still needs a name)
So my question is two-fold: first, which model should I use?
Second: What should I name black, and are there any better names for the other colors?