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The Myrmex are the new white race for my Greek-mythology-based block. They're antfolk and, like ants, are hardworking and have a great sense of community. For those interested, yes, I based them on the Myth of the Myrmidons.
Myrmex Sergeant - W
Creature - Insect Soldier
1/1
Whenever a creature comes into play, Myrmex Sergeant gets +1/+1 until end of turn.
Myrmex Armkeeper - W
Creature - Insect Soldier
1/1
Amity - 3WW, T: Creatures you control get +2/+2 until end of turn. (This card has amity as long as all nonland permanents you control share a color with it.)
Myrmex Citizen - 1W
Creature - Insect Townsfolk
2/2
Infuse - When Myrmex Citizen comes into play, you may search your library for a white creature card with converted mana cost 1 or less and put it into play. If you do, shuffle your library. (This card is infused if you spent only white mana to play it.)
Myrmex Resolution - 2W
Enchant Creature
Enchanted creature gets +1/+3.
Amity - WW: Enchanted creature has protection from a color of your choice until end of turn. This effect doesn't remove Myrmex Resolution. (This card has amity as long as all nonland permanents you control share a color with it.)
Myrmex Seer - 1W
Creature - Insect Wizard
1/1
Amity - W, T: Creatures you control have protection from a color of your choice until end of turn. (This card has amity as long as all nonland permanents you control share a color with it.)
Myrmex Sergeant - Very nice card. I suspect most of the Myrmex will see constucted play?
Myrmex Armkeeper - Nice. I like low CC cards with high costed abilities. Also, I like the Amity mechanic.
Myrmex Citizen - Holy Rebels!
Myrmex Resolution - Good filler chaff. It would be a nice card in Limited.
Myrmex Seer - Very good card.
The Myrmex are the new white race for my Greek-mythology-based block. They're antfolk and, like ants, are hardworking and have a great sense of community. For those interested, yes, I based them on the Myth of the Myrmidons.
Myrmex Sergeant - W
Creature - Insect Soldier
1/1
Whenever a creature comes into play, Myrmex Sergeant gets +1/+1 until end of turn.
Myrmex Armkeeper - W
Creature - Insect Soldier
1/1
Amity - 3WW, T: Creatures you control get +2/+2 until end of turn. (This card has amity as long as all nonland permanents you control share a color with it.)
Myrmex Citizen - 1W
Creature - Insect Townsfolk
2/2
Infuse - When Myrmex Citizen comes into play, you may search your library for a white creature card with converted mana cost 1 or less and put it into play. If you do, shuffle your library. (This card is infused if you spent only white mana to play it.)
Myrmex Resolution - 2W
Enchant Creature
Enchanted creature gets +1/+3.
Amity - WW: Enchanted creature has protection from a color of your choice until end of turn. This effect doesn't remove Myrmex Resolution. (This card has amity as long as all nonland permanents you control share a color with it.)
Myrmex Seer - 1W
Creature - Insect Wizard
1/1
Amity - W, T: Creatures you control have protection from a color of your choice until end of turn. (This card has amity as long as all nonland permanents you control share a color with it.)
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Myrmex Armkeeper - Nice. I like low CC cards with high costed abilities. Also, I like the Amity mechanic.
Myrmex Citizen - Holy Rebels!
Myrmex Resolution - Good filler chaff. It would be a nice card in Limited.
Myrmex Seer - Very good card.
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