Starving Triclops - 1G
Creature - Lizard (R)
When you control no untapped lands, sacrifice Starving Triclops.
4/4
Earthquake Stomper - 4R
Creature - Lizard (R)
When Earthquaker comes into play, it deals 6 damage to each other creature without flying you control. Each of those creatures deals damage equal to its power to Earthquake Stomper.
6/6
Firewake Raptor - RR
Creature - Lizard (R)
Haste
Sacrifice a land: Put a +1/+1 counter on Firewake Raptor.
At end of turn, sacrifice Firewake Raptor.
4/1
Mist Lurker - 4UU
Creature - Lizard (U)
:xmana:, Sacrifice a permanent: Target creature gets -X/-0 until end of turn.
Whenever Mist Lurker is put into a graveyard from play, return target permanent to its owner’s hand.
4/5
Florescent Megalosaurus - 1RG
Creature - Lizard (U)
Trample
Whenever a basic land an opponent controls is tapped for mana, he or she may add another mana of the same type to his or her mana pool.
5/4
Just a note on the Stomper: you could probably have it only deal damage to creatures without flying. Better flavor and makes it more interesting, I think. Seems like it would be fine power-wise as well, or tweak it to 3RR if you're really worried about people splashing it in limited with cheap flyers.
Man the appeal of Dinosaurs is so strong, why don't you make a set based in prehistoric times? That would be fun.
That's kinda what I've been doing for the past three years, actually. I had an idea for a land-themed block, and thought it would be neat to do a prehistoric setting. Sadly I haven't really had enough time to flesh it out and playtest it like I used to do with my older sets, but I'm trying.
Quote from WUBRG »
Mist Lurker is the coolest! All quite abilities, yet somehow it is very distinct from any other win condition. How'd you do that?
Glad to know you like it! My block has a sacrifice subtheme, with cards that trigger off sacrificing, and a mechanic based around sacrifice that I designed a long time a go to go in the second set. This card is part of a loose cycle that lets you sacrifice permanents, and also give you a boost when you sacrifice themselves.
Quote from Pharm »
I hereby nominate Dinosaur as a creature type. It would be an AMAZING analogue to Angel, Dragon, or Demon.
I wholeheartedly second you. In fact I had all of them in my set's file as Creature - Dinosaur, and then found out they're actually Lizards in Magic. It's a shame, really, but I guess I could change that. It's my set, after all.
Quote from Red Angel »
Just a note on the Stomper: you could probably have it only deal damage to creatures without flying. Better flavor and makes it more interesting, I think.
Nice catch. It makes a whole lot more of sense that way. I'll change it.
EDIT: Changed Megalosaurus as well. I was being kinda careful with it because the block really promotes nonbasic land-heavy decks, but I want him to be powerful either way.
I hereby nominate Dinosaur as a creature type. It would be an AMAZING analogue to Angel, Dragon, or Demon.
I third the motion. The Great Creature Type Reduction has gone too far. Dinosaurs are more closely related to chickens than to lizards.
Starving Triclops: Nice effect. I want to look at it as having an upkeep cost of :1mana:, in which case Wild Leotau suggests it may be undercosted. Blue can kill it much more easily, though.
Earthquake Stomper: I'm not seeing any reason to play this alongside other creatures at all. It's a super-sized Steel Golem with some irrelevant text.
Firewake Raptor: Velociraptors on fire. I'm going to have either the most terrifying dream tonight, or the most awesome one.
Mist Lurker: Doesn't feel right to me. I think it's because it's trying to do too much.
Fluorescent Megalosaurus: Makes me giggle, and not just because of the name. It's a whole different way to punish nonbasic lands!
Private Mod Note
():
Rollback Post to RevisionRollBack
Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
Creature - Lizard (R)
When you control no untapped lands, sacrifice Starving Triclops.
4/4
Earthquake Stomper - 4R
Creature - Lizard (R)
When Earthquaker comes into play, it deals 6 damage to each other creature without flying you control. Each of those creatures deals damage equal to its power to Earthquake Stomper.
6/6
Firewake Raptor - RR
Creature - Lizard (R)
Haste
Sacrifice a land: Put a +1/+1 counter on Firewake Raptor.
At end of turn, sacrifice Firewake Raptor.
4/1
Mist Lurker - 4UU
Creature - Lizard (U)
:xmana:, Sacrifice a permanent: Target creature gets -X/-0 until end of turn.
Whenever Mist Lurker is put into a graveyard from play, return target permanent to its owner’s hand.
4/5
Florescent Megalosaurus - 1RG
Creature - Lizard (U)
Trample
Whenever a basic land an opponent controls is tapped for mana, he or she may add another mana of the same type to his or her mana pool.
5/4
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The megalosaurus could probably be a little bigger to justify that drawback. Oy!
The Triclops is well designed. I approve. I do have a soft spot for 4/4's for 2.
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Just a note on the Stomper: you could probably have it only deal damage to creatures without flying. Better flavor and makes it more interesting, I think. Seems like it would be fine power-wise as well, or tweak it to 3RR if you're really worried about people splashing it in limited with cheap flyers.
That's kinda what I've been doing for the past three years, actually. I had an idea for a land-themed block, and thought it would be neat to do a prehistoric setting. Sadly I haven't really had enough time to flesh it out and playtest it like I used to do with my older sets, but I'm trying.
Glad to know you like it! My block has a sacrifice subtheme, with cards that trigger off sacrificing, and a mechanic based around sacrifice that I designed a long time a go to go in the second set. This card is part of a loose cycle that lets you sacrifice permanents, and also give you a boost when you sacrifice themselves.
I wholeheartedly second you. In fact I had all of them in my set's file as Creature - Dinosaur, and then found out they're actually Lizards in Magic. It's a shame, really, but I guess I could change that. It's my set, after all.
Nice catch. It makes a whole lot more of sense that way. I'll change it.
EDIT: Changed Megalosaurus as well. I was being kinda careful with it because the block really promotes nonbasic land-heavy decks, but I want him to be powerful either way.
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ricklongo and RicardoLongo on MTGO
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Visit my gaming blog: http://www.gamingsweetgaming.blogspot.com
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I third the motion. The Great Creature Type Reduction has gone too far. Dinosaurs are more closely related to chickens than to lizards.
Starving Triclops: Nice effect. I want to look at it as having an upkeep cost of :1mana:, in which case Wild Leotau suggests it may be undercosted. Blue can kill it much more easily, though.
Earthquake Stomper: I'm not seeing any reason to play this alongside other creatures at all. It's a super-sized Steel Golem with some irrelevant text.
Firewake Raptor: Velociraptors on fire. I'm going to have either the most terrifying dream tonight, or the most awesome one.
Mist Lurker: Doesn't feel right to me. I think it's because it's trying to do too much.
Fluorescent Megalosaurus: Makes me giggle, and not just because of the name. It's a whole different way to punish nonbasic lands!
candidus inperti; si nil, his utere mecum.
(Sorry for the lack of an expansion symbol... haven't designed one yet)
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ricklongo and RicardoLongo on MTGO
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Check out Rick's Picks, my PureMTGO article series
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