I had an idea for my multicoloured cube regarding shifting abilities normally found in one colour to another (with no particular pattern).
How balanced (or not) would you say these are?
Glass Frog
G
Creature - Frog
~ is unblockable.
1/1
Blue-Ringed Octopus
U
Creature - Octopus
Deathtouch
1/2
Blacknob
B
Creature - Turtle
Double Strike
1/1
Wild Ostrich
W
Creature - Bird
Haste
2/1
Elusory Fox
R
Creature - Fox
Hexproof
1/1
I'm all for bending the color pie, but I can't really see hasty or hex proof Creatures in those colors. I think the blue one is cool as some sort of poisonous fish or octopus as you suggested. And unblock able green dude seems fine. Though thorn elemental shows greens pseudo unblockable ability.
But that's the idea. An ostrich is one of the fastest land mammals. Foxen are sly and swift and altogether hard to catch.
And both would traditionally be green creatures anyways.
Understand...I assume you're harking back to Planar Chaos for the color bleeding...everything was bled for a reason. Mana Tithe was more a riff on white's taxation facet. Damnation was an expansion on black's prowess with removal. These have no rhyme or reason as to WHY they would be the color they are.
Why cant ostriches be red or foxes green? There's nothing "white" about an ostritch or "red" about a fox, so why force things around for no reason? I've nothing against moving the pie where it makes sense, but a hasty white ostrich makes no more sense than a hasty red emu.
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None of these make any sense. If you're going to bleed, you should have an expressive or card environment-based reason for it - for instance Dragons get to bleed flying as we observed recently in another thread.
There's no flavor-based reason a fox should have hexproof, and unless things in your cube are really weird, I don't see why red needs hexproof either.
Also turtles having double strike, which is flavored as even faster than first strike, is pretty silly. What, is he like some kind of mutant superturtle? The turtle equivalent of The Flash?
How balanced (or not) would you say these are?
Glass Frog
G
Creature - Frog
~ is unblockable.
1/1
Blue-Ringed Octopus
U
Creature - Octopus
Deathtouch
1/2
Blacknob
B
Creature - Turtle
Double Strike
1/1
Wild Ostrich
W
Creature - Bird
Haste
2/1
Elusory Fox
R
Creature - Fox
Hexproof
1/1
I'm all for bending the color pie, but I can't really see hasty or hex proof Creatures in those colors. I think the blue one is cool as some sort of poisonous fish or octopus as you suggested. And unblock able green dude seems fine. Though thorn elemental shows greens pseudo unblockable ability.
Ah, drat. Is there a more interesting ability to shift to green?
But that's the idea. An ostrich is one of the fastest land mammals. Foxen are sly and swift and altogether hard to catch.
I have no defence for Blacknob, since I was running out of steam by the time that came around.
And both would traditionally be green creatures anyways.
Understand...I assume you're harking back to Planar Chaos for the color bleeding...everything was bled for a reason. Mana Tithe was more a riff on white's taxation facet. Damnation was an expansion on black's prowess with removal. These have no rhyme or reason as to WHY they would be the color they are.
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There's no flavor-based reason a fox should have hexproof, and unless things in your cube are really weird, I don't see why red needs hexproof either.
Also turtles having double strike, which is flavored as even faster than first strike, is pretty silly. What, is he like some kind of mutant superturtle? The turtle equivalent of The Flash?