Battle Maze- If I get this straight, that means an effect or ability has to force a creature to be tapped first when the combat phase begins in order to be able to untap it and tap another random creature to attack? If that is how it works, then that is really interesting, though by the careful reading of the card, it still is slightly confusing. I can imagine thought that this could be abused in many ways by clever players.
Temporal Reversal 4UUU
Instant
You may play this card only on an opponent's turn.
Untap all lands and creature in play, then each player searches their library for an instant card and puts it into their hand. Each player shuffles their libraries. Then, your opponent's turn ends immediately (You skip the remaining phases left in his or her turn)
"Thinking in reverse can reverse your thinking."
Needle Spray :3mana::symr::symr:
Sorcery
Needle Spray deals 4 damage to up to three different creatures. It's hard to tell which is worse; dying from this, or suffering through surviving it.
Doesn't say target. I think it has to say atrget or you could play this without "legal targets".
12 damage for 5 mana is good, but I think the card is balanced by requiring three targets and being a sorcery. Good one.
Early Grave :1mana::symb:
Instant
Destroy target creature which came into play this turn. It can't be regenerated.
Istanbul, please don't forget to critique the card before yours.
Qetu, here's a quick critique of Form of the Oak: I like the idea; very cool. I'm not sure that I like green getting a Honden of Seeing Winds...maybe you could replace that with an ability that moves cards from your graveyard to your library? And for wording on the last ability:
Form of the Oak 4G
Enchantment
At the beginning of your upkeep, choose one: Your life total becomes 8; or shuffle four cards in your graveyard into your library; or add GG to your mana pool. Until end of turn, this mana doesn't empty from your mana pool at end of phases. (This effect stops mana burn from this mana until end of turn.)
Needle Spray: This is too powerful as Rath interpreted it. 5 mana to almost guarantee taking out 3 pretty big creatures...compare to Barter in Blood. I would suggest the following wording:
Needle Spray 3RR
Sorcery
~ deals 5 damage divided as you choose among three target creatures and/or players.
That way, you still have to have three targets, but you can distribute that damage as you choose. You can still mangle three creatures, but their combined toughness won't exceed 5...
Early Grave: No worries here. A good kill card. Nice idea.
Bury 1BBB
Instant
Put target creature or creature spell in its owner's graveyard.
I realize that this is doing several "terrible" things. 1) The name of the card is an archaic term in Magic for "destroy, it can't be regenerated". I realize this and the name isn't that big a deal. I was just looking for something descriptive. 2) This is not Destroy. Agreed. This gets around indestructable creatures and regeneration. It also ignores color. 3) Isn't this a black Remove Soul? Yes, it is. I think that black should get something like this: the ability to destroy a lifeform before it even appears. Granted, it shouldn't be able to do so as effectively as blue, hence the increased cost. Of course, with that increase comes some versatility. So, I'm curious about two things: 1) Is this card costed correctly for what it can do? 2) Does Magic need another way to kill things?
@ Mods: I realize that this is a double post and I apologize. I wanted a separate post so that this would (hopefully) be read by more people. If I need to combine them, I will.
At the request of several subscribers, the name has changed. SCCT = Single Card Critique Thread. OCaaT = One Card at a Time.
First of all, interesting concept. Secondly, yes, Magic, specifically black, needs more cards that kill things, whether they have been played or not. However, though I understand what the card does based on your explanation, it did not make any since by itself. The first question that came to mind was "Aren't creature spells and creatures the same thing?" but then I realized that they weren't. Anyway, the casting cost seems a little too black for the ability, maybe it should be :3mana::symb::symb: or :2mana::symu::symb: and the wording needs to be shaped up a little, so that players realize that it can deal with creatures as they are cast.
Oh, and thanks to Le Chat for realizing that I forgot to put a classic ability in one of the cards I created - shuffling a library after tutoring.
New Card:
Example - :2mana::symu:
Sorcery
Search your library for a non-creature permanent and put it into play. Shuffle your library. At the end of your turn, shuffle that card into your library.
I didn't know if it should be one or two colorless mana, but I guess you should decide:-)
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"If your the sum of your experiences, what does it mean if you can't add?"
"Are you ok?"
"Does it look like I'm ok? I just fell down a well!!!"
I like example. A very fitting name too. Maybe an instant, deffinetly +1 Colorless, Because its pretty broken, considering it'll give you nearly anything. Maybe a little more restrictions.
Anyway,
Steel Arena
Damage cannot be prevented (If damage would be prevented, ignore the prevetnion effect and deal it as normal)
Steel Arena; I think this card can have a lower cc and still be common, the ability is kinda limited, only aiding sligh up to a certain point, but even there it is unusable at this cost. All it does now is preventing damage from beïng prevented. I would changeit's ability to "Damage can't be prevented or redirected."
My card, need to think of another sliver;
Slithering Sliver :1mana::symu::symb: Creature - Sliver Ninjutsu :symb::symu: (:symb::symu:, Return an unblocked attacker you control to it's owners hand: Put this card into play from your hand tapped and attacking.) Sliver cards in your hand have "Ninjutsu :xmana::symu: (:xmana::symu:, Return an unblocked attacker you control to it's owners hand: Put this card into play from your hand tapped and attacking.)" where X is that spell's converted mana cost. 1/1
WOOHOO, unblocked attacking Sliver Queen for :5mana::symu:...okay that changes my mind (Changes P/T to 1/1)
Slithering Sliver-I like the effect and the cool use of Ninjutsu, though maybe to be consistent, the cost for bringing out silvers should be Blue and Black instead of just Blue, unless you are to add a black effect to the sliver as well.
Jungle Nightmare 4GB Sorcery Look at target opponent's hand and choose a non-land card from it. Remove it from the game. Then put a X/X green Beast token with trample into play under your control, where X is the removed card's converted mana cost.
I think the cost for the Tusk is 1 too many, cause you are paying too much for a creature that might hurt you a lot. other then that, nice tension, and a good card
Trojan Soldier 1WR
When ~ comes into play, remove target creature from the game until end of turn.
Haste
3/2
Mind Controller: It seems pretty expensive. I agree that it needs to be approx. 4 for each time that you want to change the targets (that's a very powerful repeatable ability), but I think the initial cost could be 4-5.
Tin-Whiskers Dragon 3RRR
Legendary Creature - Dragon Mystic
Flying
Artifacts have "At end of turn, if this card didn't tap or use an activated ability this turn, destroy it."
7/3 Its hatred for artifacts is only outweighed by its hatred for passivity.
EDIT: Stevie: In case you care, as pointed out on Mtg.com, Mistform Ultimus is a Minor Mutant Ninja Turtle (as per one of the old legend cards....)./EDIT
Wizard's Revenge: Very cool. In the vein of Absorb and the others, but I love this idea. Maybe a slight restriction would allow it to be 3 mana to play?
Wizard's Revenge UUB
Instant
Counter target spell if that spell's controller controls a creature. That player sacrifices a creature.
That way it's useless if they don't already control a creature, but if they do, you get a fine 2 fer 1. Eh, maybe your version at 1UUB is better. Dunno.
Known Worlds G
Sorcery
Each player may search his or her library for a basic land card and put it into play, tapped. Each player that does shuffles his or her library.
Draw a card.
A first-turn Known Worlds gives more advantage to your opponent than to you: although you get a draw, you're (probably) not able to cast it. If you're relying on other mana sources to make use of the bonus card, there are better plays than a Known Worlds.
KW might pull an advantage in multi-player games, especially Emperor formats with limited range of spells. It's also good for generally mana-fixing and domain-reaching. 6/10.
.
Sarcomantic Disciple -- :symu::symb:
Creature - Wizard
As <THIS> enters play, name a card. You may play cards of that name in the graveyard. If a card played this way would resolve, remove it from the game instead of putting it in it's owner's graveyard.
2/2
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Playlace --
Instant
Target spell or permanent's tone becomes playful.
Hmm, not much activity lately....where is everyone?
Sarcomantic Disciple: I think the wording should be:
As ~ comes into play, name an instant or sorcery card. You may play cards with that name from any graveyard as though they were in your hand. Whenever you do, remove that card from the game instead of putting it in it's owner's graveyard.
If you allow the Disciple to target permanents, it gets WAY too powerful. But I love the idea. Fun stuff.
Isolophobia 1UU
Enchantment
At the end of each player's turn, if that player only controls one creature, return that creature to its owner's hand.
Isolotphobia: isnt that sort of detrimental to blue decks when they want to kill? Its a powerful and interesting card, however. Maybe a bit too good.
Hero 3:symw::symw:
Creature - Hero
When <this> comes into play, destroy all creatures with power 4 or greater. They can't be regenerated.
T: Destroy target creature with ower 4 or greater. It can't be regenerated.
3/4
So a Hero on a Crusade instantly kills himself? Interesting...
Honestly, I think it's underpowered. Intrepid Hero is better if you want the ability, Serra Angel is better if you want the attacker, and they're mutually exclusive - while you're tapping to kill, you're not attacking.
And the name could use a little work.
Observant Apprentice :2mana::symu::symu:
Creature - Human Wizard (R)
As ~ comes into play, name an instant or sorcery card.
Whenever there are at least 4 cards with the chosen name in your graveyard, you may put all those cards on top of your library in any order.
1/1
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
Observant aprentice- nice Idea. however, it is really overcosted considering how hard the condition is to meet. admittedly, it's pretty cool once you do get all of 'em in your graveyard, but really, a 4cc 1/1? just compare it with archivist.
so if I were to remake this card-
Observant apprentice :2mana::symu:
Creature- human wizard
When ~ comes into play, name an instant or sorcery card.
At he end of your turn, if there are at least 4 cards with the chosen name in your graveyard, you may those cards on top of your library.
1/3
explanations for changes: casting cost- 4 was just too much
Used comes into play instead of "as~comes into play" because I believe that wording is reserved for cards whose exsistance/ability are dermined by that thing before they come into play. Also used the "at the end of turn.." wording just because it seemed cleaner that way.
p/t- was just too fragile.
anyway, I hope I haven't made it broken or anything, but the condition should be relatively difficult to meet, and the apprentice can be eliminated before condition is met, or graveyard can be used.
Edit (Damn I'm slow): Monk Something. personally, I'd go with colors :symr::symg: (Since red is supposedly the second-best fatty color), but if you want to keep it :symw::symg:, you could make it a 2/3 and give it first strike and/or protection.
So....
Reclusive Disciple :1mana::symg:
Creature- Human Druid
Put ~ on top of your library: Add :symg::symg: to you mana pool
1/1
Monk -- If :1mana::symg: is fine for a vanilla 2/2 (Grizzly Bears, and often a 2/2 with an ability (Wild Mongrel, among many others), then :symw::symg: ought to be fine for a vanilla 3/3. However, two mana for a 3/3 does feel a little uber, especially because in green, you can often get that first turn.
Reclusive Disciple -- At the very least, it pays for itself (and fixes one mana; although mana fixing to green is negligible). There's probably some combo that makes it insanely bizorken that Le Chat can't think of at the moment.
.
Medical Malpractitioner -- :symb::symb:
Creature - Cleric
:symb:: The next time this turn a player would gain life, that player gains that much life minus one and you gain one life instead.
2/2
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Playlace --
Instant
Target spell or permanent's tone becomes playful.
Medical Malpractitioner: Interesting. I don't think I have any issues with the card; it's narrow, but it's also (yet) another 2/2 for 2 for black...so it's at least a small beatstick. Completely negates single life gain, which is nice. Fun card. (7/10).
Doppelbomber 1UB
Creature - Shapeshifter
UB, T: Destroy target creature. ~ becomes a copy of that creature. (This doesn't end at end of turn.)
3/1
doppelbomber- like the name and the effect, but I think it's a bit cheap for what it does. I think just a limit on what kind of creatures it can kill would be nice (ie, royal assasin only kills tapped creatures) and also, something with that powerful of an ability should probably be smaller- like a 1/1
Rules of Engagement :symw::symw:
enchantment
only X creatures may attack each turn, where X is the number of untapped ceatures controlled by defending player
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Try not to become hynotized by the downward spiral of your life. Curisosity Kills...
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Temporal Reversal 4UUU
Instant
You may play this card only on an opponent's turn.
Untap all lands and creature in play, then each player searches their library for an instant card and puts it into their hand. Each player shuffles their libraries. Then, your opponent's turn ends immediately (You skip the remaining phases left in his or her turn)
"Thinking in reverse can reverse your thinking."
Sorcery
Needle Spray deals 4 damage to up to three different creatures.
It's hard to tell which is worse; dying from this, or suffering through surviving it.
Always trading for more Kezzerdrixes...drixen...drixii...for more!
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Think.
12 damage for 5 mana is good, but I think the card is balanced by requiring three targets and being a sorcery. Good one.
Early Grave :1mana::symb:
Instant
Destroy target creature which came into play this turn. It can't be regenerated.
Qetu, here's a quick critique of Form of the Oak: I like the idea; very cool. I'm not sure that I like green getting a Honden of Seeing Winds...maybe you could replace that with an ability that moves cards from your graveyard to your library? And for wording on the last ability:
Form of the Oak 4G
Enchantment
At the beginning of your upkeep, choose one: Your life total becomes 8; or shuffle four cards in your graveyard into your library; or add GG to your mana pool. Until end of turn, this mana doesn't empty from your mana pool at end of phases. (This effect stops mana burn from this mana until end of turn.)
Needle Spray: This is too powerful as Rath interpreted it. 5 mana to almost guarantee taking out 3 pretty big creatures...compare to Barter in Blood. I would suggest the following wording:
Needle Spray 3RR
Sorcery
~ deals 5 damage divided as you choose among three target creatures and/or players.
That way, you still have to have three targets, but you can distribute that damage as you choose. You can still mangle three creatures, but their combined toughness won't exceed 5...
Early Grave: No worries here. A good kill card. Nice idea.
Bury 1BBB
Instant
Put target creature or creature spell in its owner's graveyard.
I realize that this is doing several "terrible" things. 1) The name of the card is an archaic term in Magic for "destroy, it can't be regenerated". I realize this and the name isn't that big a deal. I was just looking for something descriptive. 2) This is not Destroy. Agreed. This gets around indestructable creatures and regeneration. It also ignores color. 3) Isn't this a black Remove Soul? Yes, it is. I think that black should get something like this: the ability to destroy a lifeform before it even appears. Granted, it shouldn't be able to do so as effectively as blue, hence the increased cost. Of course, with that increase comes some versatility. So, I'm curious about two things: 1) Is this card costed correctly for what it can do? 2) Does Magic need another way to kill things?
At the request of several subscribers, the name has changed. SCCT = Single Card Critique Thread. OCaaT = One Card at a Time.
Oh, and thanks to Le Chat for realizing that I forgot to put a classic ability in one of the cards I created - shuffling a library after tutoring.
New Card:
Example - :2mana::symu:
Sorcery
Search your library for a non-creature permanent and put it into play. Shuffle your library. At the end of your turn, shuffle that card into your library.
I didn't know if it should be one or two colorless mana, but I guess you should decide:-)
"Are you ok?"
"Does it look like I'm ok? I just fell down a well!!!"
Anyway,
Steel Arena
Damage cannot be prevented (If damage would be prevented, ignore the prevetnion effect and deal it as normal)
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My card, need to think of another sliver;
Slithering Sliver :1mana::symu::symb:
Creature - Sliver
Ninjutsu :symb::symu: (:symb::symu:, Return an unblocked attacker you control to it's owners hand: Put this card into play from your hand tapped and attacking.)
Sliver cards in your hand have "Ninjutsu :xmana::symu: (:xmana::symu:, Return an unblocked attacker you control to it's owners hand: Put this card into play from your hand tapped and attacking.)" where X is that spell's converted mana cost.
1/1
WOOHOO, unblocked attacking Sliver Queen for :5mana::symu:...okay that changes my mind (Changes P/T to 1/1)
As a wise man once said - "A true emperor shouldn't fear a one-man army, it's the one woman behind the emperor' the emperor should fear."
The Official Magic The Gathering Card Database
Power Grab - :2mana::symb::symg::symw:
Sorcery
Redistribute all +1/+1 counters in play among creatures.
(I didn't know what color to make it so I made it all three.)
Jungle Nightmare 4GB
Sorcery
Look at target opponent's hand and choose a non-land card from it. Remove it from the game. Then put a X/X green Beast token with trample into play under your control, where X is the removed card's converted mana cost.
Trojan Soldier 1WR
When ~ comes into play, remove target creature from the game until end of turn.
Haste
3/2
Tin-Whiskers Dragon 3RRR
Legendary Creature - Dragon Mystic
Flying
Artifacts have "At end of turn, if this card didn't tap or use an activated ability this turn, destroy it."
7/3
Its hatred for artifacts is only outweighed by its hatred for passivity.
My card, more slivers brokie style ;);
Awakened Sliver :1mana::symg::symu:
Creature - Sliver (U)
Whenever a nontoken sliver comes into play, you may untap up to two lands.
1/1
As a wise man once said - "A true emperor shouldn't fear a one-man army, it's the one woman behind the emperor' the emperor should fear."
The Official Magic The Gathering Card Database
Wizards Revenge 1UUB
Counter Target Spell.
That spells contoller sacrifices a creature.
Wizard's Revenge: Very cool. In the vein of Absorb and the others, but I love this idea. Maybe a slight restriction would allow it to be 3 mana to play?
Wizard's Revenge UUB
Instant
Counter target spell if that spell's controller controls a creature. That player sacrifices a creature.
That way it's useless if they don't already control a creature, but if they do, you get a fine 2 fer 1. Eh, maybe your version at 1UUB is better. Dunno.
Known Worlds G
Sorcery
Each player may search his or her library for a basic land card and put it into play, tapped. Each player that does shuffles his or her library.
Draw a card.
KW might pull an advantage in multi-player games, especially Emperor formats with limited range of spells. It's also good for generally mana-fixing and domain-reaching. 6/10.
.
Sarcomantic Disciple -- :symu::symb:
Creature - Wizard
As <THIS> enters play, name a card. You may play cards of that name in the graveyard. If a card played this way would resolve, remove it from the game instead of putting it in it's owner's graveyard.
2/2
Instant
Target spell or permanent's tone becomes playful.
Sarcomantic Disciple: I think the wording should be:
As ~ comes into play, name an instant or sorcery card. You may play cards with that name from any graveyard as though they were in your hand. Whenever you do, remove that card from the game instead of putting it in it's owner's graveyard.
If you allow the Disciple to target permanents, it gets WAY too powerful. But I love the idea. Fun stuff.
Isolophobia 1UU
Enchantment
At the end of each player's turn, if that player only controls one creature, return that creature to its owner's hand.
Hero 3:symw::symw:
Creature - Hero
When <this> comes into play, destroy all creatures with power 4 or greater. They can't be regenerated.
T: Destroy target creature with ower 4 or greater. It can't be regenerated.
3/4
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Honestly, I think it's underpowered. Intrepid Hero is better if you want the ability, Serra Angel is better if you want the attacker, and they're mutually exclusive - while you're tapping to kill, you're not attacking.
And the name could use a little work.
Observant Apprentice :2mana::symu::symu:
Creature - Human Wizard (R)
As ~ comes into play, name an instant or sorcery card.
Whenever there are at least 4 cards with the chosen name in your graveyard, you may put all those cards on top of your library in any order.
1/1
candidus inperti; si nil, his utere mecum.
Monk GW
Creature - Human Monk
3/3
i want to kno whether this is overpowed or not. i think it is ok because it is the top two colors at creatures and it is a gld card.
so if I were to remake this card-
Observant apprentice :2mana::symu:
Creature- human wizard
When ~ comes into play, name an instant or sorcery card.
At he end of your turn, if there are at least 4 cards with the chosen name in your graveyard, you may those cards on top of your library.
1/3
explanations for changes: casting cost- 4 was just too much
Used comes into play instead of "as~comes into play" because I believe that wording is reserved for cards whose exsistance/ability are dermined by that thing before they come into play. Also used the "at the end of turn.." wording just because it seemed cleaner that way.
p/t- was just too fragile.
anyway, I hope I haven't made it broken or anything, but the condition should be relatively difficult to meet, and the apprentice can be eliminated before condition is met, or graveyard can be used.
Edit (Damn I'm slow): Monk Something. personally, I'd go with colors :symr::symg: (Since red is supposedly the second-best fatty color), but if you want to keep it :symw::symg:, you could make it a 2/3 and give it first strike and/or protection.
So....
Reclusive Disciple :1mana::symg:
Creature- Human Druid
Put ~ on top of your library: Add :symg::symg: to you mana pool
1/1
Curisosity Kills...
Reclusive Disciple -- At the very least, it pays for itself (and fixes one mana; although mana fixing to green is negligible). There's probably some combo that makes it insanely bizorken that Le Chat can't think of at the moment.
.
Medical Malpractitioner -- :symb::symb:
Creature - Cleric
:symb:: The next time this turn a player would gain life, that player gains that much life minus one and you gain one life instead.
2/2
Instant
Target spell or permanent's tone becomes playful.
Doppelbomber 1UB
Creature - Shapeshifter
UB, T: Destroy target creature. ~ becomes a copy of that creature. (This doesn't end at end of turn.)
3/1
Rules of Engagement :symw::symw:
enchantment
only X creatures may attack each turn, where X is the number of untapped ceatures controlled by defending player
Curisosity Kills...