Hmmm, I'm not really sure how relevant Magnetic sliver would be. There is already an abundance of decent slivers to choose from that i'm not sure if his ability would make the cut. But I'm not really a sliver guy so take it with a grain of salt
Thx Kraj for the help on the suspend thing. Heres another card that randomly popped into my head. I like flavor, and this thing is bursting with it.
Desperate Pact
Instant
Suspend X - XWR
Remove a time counter - Put a 1/1 Red and White Soldier into play.
Creatures you control get +2/+0 and Haste until end of turn.
Creatures opponents control can't block or use activated abilities until end of turn. You lose the game at the end of this turn. "With their defeat close at hand, the will of the desperate prevailed. But at what cost?"
Hmm, while designing this card, I made a card similiar to this. Which do you all prefer?
Final Flash
Instant
Suspend X - XWW
Remove a time counter - Creatures you control get +1/+1 until end of turn.
Creatures opponents control can't block or use activated abilities until end of turn. You lose the game at the end of this turn. "The heavens were torn asunder by the blinding light of the one they worshipped. They knew the end was near... for one of them."
Let me know what you all think. Your feedback is very helpful. I'm sort of a new card designer but it's definately a strong interest of mine. Thank you!
i stopped playing Magic when the Suspend thing came into play, ive never been a fan of it so ill do my best here on the critque
the mana costs seem fair, and the effects while slightly odd and seem a bit overpowered to ME....i see nothing bad with the cards, except for the whole "u lose the game " part of the card other then that.....its a good card
3
Lord Ekron, Ruler of None
Legendary Creature- Human Knight
When ~ comes into play, if you control another black permanent ~ gains Deathtouch and protection from white, and blue XT Destroy target non-land permanent with converted mana cost X or lower
4/5
I'm not sure about the protection from blue, but that seems fine.
You may want to change the tap effect to target creature, since black traditionally has trouble dealing with artifacts and enchantments.
Here's my card:
Tease U
Instant
Target opponent looks at the top five cards of his or her library and puts them back in any order. That player shuffles his or her library.
Draw a card.
Note: this card comes from a custom un-set that we are designing, so yes, the first ability is supposed to be mostly pointless
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Abilities exist independently of their source. It's like shooting a guy after he throws a grenade. The grenade is still coming. But if you remove the target, the ability is countered upon resolution. It's like a grenade, if the guy you threw your grenade at disappears, it won't explo.... wait what?
New fave mod quote:
...six and a half YEARS ago! There is absolutely no reason to dig up a thread after that long a period of inactivity. -Carsten
ive been home all day sick so i decided to check in on my card..
ok....Tease....it costs little...but i would change it to a Sorcery insteaed of an instant...and make it cost 1u instead of just U
idk why but im in a legendary creature mood
4BB
Death-Knight Captain Vargas
Legendary Creature-Zombie Knight
Protection from white
When ~ comes into play put 2 1/1 zombie tokens into play
Unearth 3B
5/4
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I'm not sure about the protection from blue, but that seems fine.
You may want to change the tap effect to target creature, since black traditionally has trouble dealing with artifacts and enchantments.
Here's my card:
Tease U
Instant
Target opponent looks at the top five cards of his or her library and puts them back in any order. That player shuffles his or her library.
Draw a card.
Note: this card comes from a custom un-set that we are designing, so yes, the first ability is supposed to be mostly pointless
Hmmm, I think the card is fine as is. It's basically a worse Ponder, so its actually a little on the weak side, but i like the way it works in an un-set so...
ive been home all day sick so i decided to check in on my card..
ok....Tease....it costs little...but i would change it to a Sorcery insteaed of an instant...and make it cost 1u instead of just U
idk why but im in a legendary creature mood
4BB
Death-Knight Captain Vargas
Legendary Creature-Zombie Knight
Protection from white
When ~ comes into play put 2 1/1 zombie tokens into play
Unearth 3B
5/4
They made a creature similar to this --> Grixis Slavedriver Which I'd actually probably prefer to this, even though he is an uncommon. For a rare (assuming this because legends are usually rare or higher) and being legendary, you could definately up the power of this card a bit. Possibly something to this nature:
Death-Knight Captain Vargas3BBB
Legendary Creature - Zombie Knight
Protection from White
At the beginning of each player's upkeep, put a 1/1 Zombie Knight token into play.
If ~ is removed from the game from play, put a 1/1 Zombie Knight token into play for each Zombie Knight in play.
Unearth 2BB
5/5
For 6 mana, you want a guy that has a good chance at ending the game. This more heavily favors you the longer he is in. Of course, wrath would hurt but hey, it always does.
Here's my attempt at a card today:
Wake of Rebirth1(U/G)(U/G)
Enchantment R
Cumulative Upkeep (U/G)(U/G)
For each green mana used to pay the upkeep cost, put target creature card from your graveyard on top of your library.
Then, for each blue mana used to pay the upkeep cost, draw a card then discard a card. "The circle of life is ever-present."
(Warning: Rant ensuing)
Also, i would appreciate it if people would put time into reviewing others cards as a common courtesy to this thread if nothing else. As I've gone through some of this thread (theres 574 pages atm, which is a little daunting) I find it much more interesting to read WHY people dislike cards and even their take on a card you are trying to create. One line answers that you whip out just cause you want to show off YOUR card, to me, is pretty disrespectful and un needed really. It's not a hard thing, especially if we want to keep this forum fresh and have a more active list of participants. I value everyones opinion unless that person gives me a reason otherwise. So yah.. thats my rant
ok well you asked for it....so here it is. I hate cards that have a Cumulative Upkeep with a fiery passion thats why i have waited for someone to comment this card so i wouldnt have to since i know my opinion would be quite bias'ed but fine since i read your rant ill talk about
it costs low for an enchant that does nothing unless you pay the CU....now from my little expierence with these cards, any card that has a CU is supposed to have a ability on itself, the only reason for the CU is so you keep it in play now maybe im wrong like i said i hate CU cards and i never played with them, the ability itself has synergy since naturally you would run green and blue together if your using this card and would pay both costs so u can draw a card and place the discarded card if it was good ontop of your lib if it was a creature.
There thats your critique heres my card
4
Shasazaki, the Lone Samurai
Legendary Creature-Human Samurai
Bushido +1/+2
When ~ would be put into the graveyard from play you may chose to remove it from the game instead. If you do then put 5 1/1 Samurai tokens into play with haste and there is another combat phase.
4/5
"Though I battle alone, when I leave this world, many will take my place.-Shasazaki"
The "creature" restriction of Wake of Rebirth's ability is probably unnecessary, considering it has a two-mana CU cost.
Shasazaki - Absurd mana cost. Also, "Bushido +1/+2"? You're doing it wrong. Having a red 4/5 for no compelling reason is weird. Let's reformat this card.
Shasazaki, Lone Samurai 4RR
Legendary Creature - Human Samurai
Bushido 2
When Shasazaki, Lone Samurai is put into a graveyard from play, if it's your turn, remove it from the game. If you do, put five 1/1 red Warrior creature tokens into play and there is an additional combat phase followed by an additional main phase after this one.
4/4
Five seems a little bit excessive. Maybe tone that down to four or three tokens.
ok well you asked for it....so here it is. I hate cards that have a Cumulative Upkeep with a fiery passion thats why i have waited for someone to comment this card so i wouldnt have to since i know my opinion would be quite bias'ed but fine since i read your rant ill talk about
it costs low for an enchant that does nothing unless you pay the CU....now from my little expierence with these cards, any card that has a CU is supposed to have a ability on itself, the only reason for the CU is so you keep it in play now maybe im wrong like i said i hate CU cards and i never played with them, the ability itself has synergy since naturally you would run green and blue together if your using this card and would pay both costs so u can draw a card and place the discarded card if it was good ontop of your lib if it was a creature.
Yah I'm not a huge fan of CU myself, but i liked the idea of wanting to keep it in play, because the later its played, the more powerful it becomes. It basically allows you to set up you deck to win, reusing cards that have already been foiled by the opponent, recycling your strategy, if i may. Plus, I'm not sure if you understand that CU stacks every upkeep, making this better every upkeep until you couldnt pay it, at which point, you'd just let it die and reep the rewards ie. GU first upkeep, then GUUU the second, GGGUUU third and so on.
There thats your critique heres my card
4
Shasazaki, the Lone Samurai
Legendary Creature-Human Samurai
Bushido +1/+2
When ~ would be put into the graveyard from play you may chose to remove it from the game instead. If you do then put 5 1/1 Samurai tokens into play with haste and there is another combat phase.
4/5
"Though I battle alone, when I leave this world, many will take my place.-Shasazaki"
Its a pretty cool idea, though i think his name clashes with his ability and flavor text, losing some of the potential flavor. If he's a lone samurai, why is he being replaced with 5 others? Where were they before? Other than some of the templating issues taken care of below, Good job and interesting idea.
The "creature" restriction of Wake of Rebirth's ability is probably unnecessary, considering it has a two-mana CU cost.
I had it w/o a creature restriction before, but it seemed to good, especially in blue, where you can regrow counter and bounce spells, not to mention Bribery and the like lol. But who knows
Shasazaki - Absurd mana cost. Also, "Bushido +1/+2"? You're doing it wrong. Having a red 4/5 for no compelling reason is weird. Let's reformat this card.
Shasazaki, Lone Samurai 4RR
Legendary Creature - Human Samurai
Bushido 2
When Shasazaki, Lone Samurai is put into a graveyard from play, if it's your turn, remove it from the game. If you do, put five 1/1 red Warrior creature tokens into play and there is an additional combat phase followed by an additional main phase after this one.
4/4
Five seems a little bit excessive. Maybe tone that down to four or three tokens.
Hmmm, how would this work if they killed him EOT? would it then switch to Combat and the main phase and then his turn automatically? Also i think 4 would be fair, especially since the way it's worded, you don't even get the tokens if he dies on an opponents turn.
Anyways, here's my card today. I'm opting for simple and elegant
Tetrin, Royal Guard1RW
Legendary Creature - Viashino Knight
First Strike
When ~ comes into play, creatures you control get +2/0 and Haste till end of turn.
At the end of turn, return ~ to your hand.
1/1 "His prowess on the battlefield is unmatched, appearing at a moments notice and leaving just the same."
i keep looking at this card and trying to find something bad...but i can't really. at first i thought it needed to cost 1 more, but with it being legendary prevents abuse. it stay's true to the vaishino bounce. first strike was a nice touch to keep it living. a 3/1 first strike, haste for 3 is nice. great job.
and now...a dual land cycle i've been working on...
Temple of the Titans
Land
~ comes into play tapped and doesn't untap during your untap step.
At the beginning of each of your opponent's upkeep, untap ~. T: Add R or W to your mana pool.
ok so what your making this land out to be is a counter spell land....since it only untaps during your opponents turn, obviously the mana can only be spent on instants, or creatures with Flash or the EOT cards....im not a fan of the card ability.....but i guess it can be used....i wouldnt use it personally since when i play a land id like to be able to use it whenever
1:symwb::symwb::symwb:
Archangel of Demise
Creature-Demon Spirit
Flying 2BT Target creature you control gains Fear till end of turn 2WT Target creature you control gains Vigilance till end of turn
All other white creatures get +1/+1
All other black creatures get +1/+1
3/3
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ok so what your making this land out to be is a counter spell land....since it only untaps during your opponents turn, obviously the mana can only be spent on instants, or creatures with Flash or the EOT cards....im not a fan of the card ability.....but i guess it can be used....i wouldnt use it personally since when i play a land id like to be able to use it whenever
You're forgetting you don't HAVE to tap the land during your opponent's turn. You can let it untap during their turn and play stuff on your next turn. I'd say it's pretty balanced but a little strange. I mean once you go through the cycle once (not playing anything on their turn) you're playing a sorcery game. If you do happen to play on their turn you'll have to wait an additional turn to untap it. It works perfectly. Only problem I see is skipping your turn over and over again to let this and your cycle of lands untap without help from Seedborn Muse and the like.
1:symwb::symwb::symwb:
Archangel of Demise
Creature-Demon Spirit
Flying 2BT Target creature you control gains Fear till end of turn 2WT Target creature you control gains Vigilance till end of turn
All other white creatures get +1/+1
All other black creatures get +1/+1
3/3
That card has a lot of text. Not legendary but makes your other guys +2/+2 if they happen to be multicolor for a 3/3 Flying guy. I wish the abilities were combined for space's sake but then it doesn't do what you want exactly. Still undercosted for what it does now. But this might be alittle better:
"Flying
Black creatures and White creatures get +1/+1 1WB,t: Target creature gains Fear and Vigilance until end of turn.
3/3
Even then It's still probably a little too good. (But giving the bonus to your opponent's creatures may help in the cost)
first, awesome card blue. the dredge/cascade combo works nicely and it costs 6 to boot. and you could have a 11/1 if you wanted at some point. this card could do amazing things. especially with bloodbond march.
also, the land above i made in the set i'm making is working with untap mechanics during opponents turns. kind of like using the land during your turn, and it untapping during an opponents turn. i'm also making creatures and artifacts as well. here is a card made to combat the mechanic.
Impatience2R
Enchantment
Whenever an opponent untaps a permanent he or she controls during your turn, Impatience deals 1 damage to that player.
good card. although i think that there will only be little use for it nowadays. and you might wanna lower the cost to 1R.
Unfair Advantage (W/B)
Instant
Remove target creature from the game. If that creature has a converted mana cost of 4 or less, you lose 2 life. If not, you lose 3 life. "The world isn’t fair. Why should I be?"- Naix, Human Captain
I feel like after your lecture on busy cards, this was a smidgen hypocritic.
I like the dredge/cascade. I feel like Force of Savagery doesn't really fit, here. Still, nice idea.
Impatience :2mana::symr:
Enchantment
Whenever an opponent untaps a permanent he or she controls during your turn, Impatience deals 1 damage to that player.
A bit narrow for my liking. An interesting idea, but I've never much liked effects I have no control over. Maybe if it read" Whenever a permanent an opponent controls untaps during your turn", that way you can do some johnny stuff with it.
Unfair Advantage
Instant
Remove target creature from the game. If that creature has a converted mana cost of 4 or less, you lose 2 life. If not, you lose 3 life. "The world isn’t fair. Why should I be?"- Naix, Human Captain
Hahaha. The irony of the name wasn't lost on me. Nice design, ridiculous power level.
I guess I should submit a card. Hmm, no creativity on me right now. I'll just showcase something from my set.
Part of a common cycle:
Sheltered Passage :1mana::symw:
Enchantment (c)
At the beginning of your upkeep, you gain 1 life.
Sacrifice Sheltered Passage: Search your library for a Plains card, reveal that card and put it into your hand. Then shuffle your library.
I had to think about this card first lol. It's a very interesting mix of mechanics, and with a little setup, you can even make it so he comes into play and stays alive. I think he definately deserves some flavor text though.
"It is an abomination of nature. It blurs the very lines between life and death." - Folk tale
...also, the land above i made in the set i'm making is working with untap mechanics during opponents turns. kind of like using the land during your turn, and it untapping during an opponents turn. i'm also making creatures and artifacts as well. here is a card made to combat the mechanic.
Impatience2R
Enchantment
Whenever an opponent untaps a permanent he or she controls during your turn, Impatience deals 1 damage to that player.
I like the way your lands work. It adds some depth to the way you play your cards. I do think that you should make them "true" dual lands in the way of making them "mountain plain" or something to that effect.
As for your newest card, i don't know if you even need a foil for your lands. They are pretty darned balanced from what i can tell.
My turn
I thought it would be cool to introduce "kicker" to alara, so heres a card that portrays what it might look like
Jokan, Naya Incarnate 1GRW
Legendary Creature - Elemental Beast
Kicker - Sacrifice a forest and/or mountain and/or plains
If you sacrificed a forest, this creature comes into play with a +1/+1 counter and Trample.
If you sacrificed a mountain, this creature comes into play with a +1/+1 counter and Haste.
If you sacrificed a plains, this creature comes into play with a +1/+1 counter and Vigilance.
5/4
I feel like after your lecture on busy cards, this was a smidgen hypocritic.
I like the dredge/cascade. I feel like Force of Savagery doesn't really fit, here. Still, nice idea.
With no reminder text on either card I don't think they're too busy lol. Dredge, Cascade is like Affinity, Storm. I wouldn't say they're terribly cluttered hehe. And it's not that I don't like cards that do a lot. It's just sometimes cards are unnecessarily cluttered and clunky and sometimes the cards just have too much text to fit in the text box so that's the suggestion I come up with. Pare it down, find what makes the card fun or good, or aggressive and focus on that.
Sheltered Passage :1mana::symw:
Enchantment (c)
At the beginning of your upkeep, you gain 1 life.
Sacrifice Sheltered Passage: Search your library for a Plains card, reveal that card and put it into your hand. Then shuffle your library.
And btw I love this card. I think gaining 1 life a turn isn't terribly powerful and I really don't have anything to compare this to. This in multiples is fun though and might get out of hand in limited. "What'd you play?" "Oh I drafted Monowhite with 6 Sheltered Passage. Gained like 30 life and then filtered my deck so I was drawing all sauce"
Might be a little aggressively costed for limited. The only comparison I can think of off the top of my head is Honden of Cleansing Fire. That gains you two life minimum for twice as much mana but it's also legendary. Conceivable that you could get half that for half the cost but I think it'd need to be uncommon.
BTW Thanks for all the comments on my card guys. I appreciate it.
Ok so getting the thread moving again:
Ok Altaurus. Without getting too harsh on your flooded text box I'll evaluate the overall most powerful creature you can get with this per its cost.
Start off with a 5/4 for 4 generic and acceptible compared to something like Rumblin slum. Extra versatility with Kicker increases the cost a little but legendary lowers it again.
So basically for 4 mana, three colors minimum, and setting you back three resources (netting -2) you get an 8/7 Hasted Trampling Vigilant Legend. Lol I hope it A)doesn't get countered, B)Doesn't get killed, C)doesn't get stolen haha.
For what it is I'd say the drawback is such that it might be right? If you just sacrifice a mountain to give it haste it's a 6/5 Haste for 4 and a resource with a net gain of 0. Without the trample though it might run into something. I'd say you're best playing this guy as a 7/6 with Trample and Haste. Doesn't die at end of turn like Blistering Firecat but I think that's okay.
Might be a little over the curve but I think you'll really be set back when he dies so I'm fine with it.
Speaking of Storm and Affinity and cluttered cards!! Here's a card they could have put in Scourge.
Draconic Flare - 10RR
Sorcery
Affinity for Dragons, Storm
Draconic Flare deals X damage to target player and each creature he or she controls where X is equal to the total power among Dragons you control.
Whenever a creature with a converted manacost of 6 or more comes into play under your control you may return Draconic Flare from your graveyard to your hand.
I like the flavor of this card as well as how its abilities all tie into eachother. The only thing i don't like about this card is that its a card that you would use when you are already winning... by ALOT. I mean to even make this card playable mana cost wise, you would have to have at least 4 dragons in play. If you have 4 dragons, you're probably already going to win. Maybe something more like this:
Draconic Flare3RRR
Tribal Instant - Dragon
Affinity for Dragons, Storm
Draconic Flare deals X damage to target creature or player where X is equal to target Dragon's power.
Whenever a Dragon comes into play, return Draconic Flare to your hand.
Don't have time to post a new card so someone take the reigns
Lord of Rot 2BG
Creature - Zombie (R)
Remove a card in your graveyard from the game: Lord of Rot gets +X/+X until end of turn, where X is that card's converted mana cost.
2/2
Not sure if this is proper for the colors (possibly make it creature card, but I feel that's too limited), or properly costed. Feedback?
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I edit my posts a lot after submitting them. Deal with it.
Yikes. Discard to Putrid imp, Dredge grave troll. It doesn't matter if you remove one creature with a CMC of 16 or 5 cards that add up to 20 it's really really too powerful. Compare to Psychatog which already is way too powerful and that removed two cards in the yard just to get +1/+1. It's free and this has the potential to become a +6/+6 on AVERAGE per turn. I think that's a little too good.
My apologies. I should limit that to once a turn... here, a slightly better version:
Lord of Rot 2BG
Creature - Zombie (R)
Remove a card in your graveyard from the game: Lord of Rot gets +X/+X until end of turn, where X is that card's converted mana cost. You may play this ability only once per turn.
2/2
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I edit my posts a lot after submitting them. Deal with it.
This doesn't do anything. Once this resolves they can then counter the spell you're trying to stop. And the second thing is, if you're assuming this functions as a last word, why would you lower the cost to R? All in all this card literally does nothing except increase storm count. (worse than One with Nothing) Can you give me an idea of what you are aiming for this card to do?
Here's just a card combining two mechanics I'm working on right now. (One is a riff from the Enemy shards URG thread, the mechanic Momentum while the other is a riff of Cycling from play)
Horizon Scout- 1G
Creature - Elf Scout
Progress (When Horizon Scout comes into play, if you played another spell with Progress this turn, draw a card)
Replenish 1G(1G, Shuffle this permanent into its owners library: Draw a card.)
2/2
Ah ok. I thought of two things that you might be trying to do. One if you didn't understand what Split Second was and one if you did. This is the iteration for "If you did"
The biggest problem I see is that when you play the original spell your opponent has a chance to counter before you can play this spell to give it split second. So even the best case scenario is "Boomerang." "Counterspell it." "Target it with split second....wait...."
So in conclusion it's still worse than One with Nothing because for all intents and purposes the opponent will always get to respond to your spell by countering it or using activated abilities before you can play your new card (If I understand that portion of priority correctly)
The other problem I see is that if you set up a delayed trigger and reword it to "The next spell you play this turn gains split second as you play it" the opponent should still be able to respond to the trigger that gives the spell split second...but I'm not 100% sure on how that works. (I think it'd be in the rules for Overmaster)
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2W//2U
Brilliance// Stupidity
Sorcery // Instant
Return target permament to its controllers hand
Target player reveals their hand, they discard a card at random and you draw a card.
Hot Pizza gets the Thank You for the awesome Banner
It could blend mana or have a white-ish ability, anyway?
not sure....
But the blue is fine.
____________________
SLIVER TIME! (I have a hive-mind full of these critters.)
Magnetic SliverUR
Creature - Sliver
All slivers can't be removed from the game.
2/2
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Thx Kraj for the help on the suspend thing. Heres another card that randomly popped into my head. I like flavor, and this thing is bursting with it.
Desperate Pact
Instant
Suspend X - XWR
Remove a time counter - Put a 1/1 Red and White Soldier into play.
Creatures you control get +2/+0 and Haste until end of turn.
Creatures opponents control can't block or use activated abilities until end of turn. You lose the game at the end of this turn.
"With their defeat close at hand, the will of the desperate prevailed. But at what cost?"
Hmm, while designing this card, I made a card similiar to this. Which do you all prefer?
Final Flash
Instant
Suspend X - XWW
Remove a time counter - Creatures you control get +1/+1 until end of turn.
Creatures opponents control can't block or use activated abilities until end of turn. You lose the game at the end of this turn.
"The heavens were torn asunder by the blinding light of the one they worshipped. They knew the end was near... for one of them."
Let me know what you all think. Your feedback is very helpful. I'm sort of a new card designer but it's definately a strong interest of mine. Thank you!
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
the mana costs seem fair, and the effects while slightly odd and seem a bit overpowered to ME....i see nothing bad with the cards, except for the whole "u lose the game " part of the card other then that.....its a good card
3
Lord Ekron, Ruler of None
Legendary Creature- Human Knight
When ~ comes into play, if you control another black permanent ~ gains Deathtouch and protection from white, and blue
XT Destroy target non-land permanent with converted mana cost X or lower
4/5
Hot Pizza gets the Thank You for the awesome Banner
You may want to change the tap effect to target creature, since black traditionally has trouble dealing with artifacts and enchantments.
Here's my card:
Tease U
Instant
Target opponent looks at the top five cards of his or her library and puts them back in any order. That player shuffles his or her library.
Draw a card.
Note: this card comes from a custom un-set that we are designing, so yes, the first ability is supposed to be mostly pointless
New fave mod quote:
ok....Tease....it costs little...but i would change it to a Sorcery insteaed of an instant...and make it cost 1u instead of just U
idk why but im in a legendary creature mood
4BB
Death-Knight Captain Vargas
Legendary Creature-Zombie Knight
Protection from white
When ~ comes into play put 2 1/1 zombie tokens into play
Unearth 3B
5/4
Hot Pizza gets the Thank You for the awesome Banner
Hmmm, I think the card is fine as is. It's basically a worse Ponder, so its actually a little on the weak side, but i like the way it works in an un-set so...
They made a creature similar to this --> Grixis Slavedriver Which I'd actually probably prefer to this, even though he is an uncommon. For a rare (assuming this because legends are usually rare or higher) and being legendary, you could definately up the power of this card a bit. Possibly something to this nature:
Death-Knight Captain Vargas 3BBB
Legendary Creature - Zombie Knight
Protection from White
At the beginning of each player's upkeep, put a 1/1 Zombie Knight token into play.
If ~ is removed from the game from play, put a 1/1 Zombie Knight token into play for each Zombie Knight in play.
Unearth 2BB
5/5
For 6 mana, you want a guy that has a good chance at ending the game. This more heavily favors you the longer he is in. Of course, wrath would hurt but hey, it always does.
Here's my attempt at a card today:
Wake of Rebirth 1(U/G)(U/G)
Enchantment R
Cumulative Upkeep (U/G)(U/G)
For each green mana used to pay the upkeep cost, put target creature card from your graveyard on top of your library.
Then, for each blue mana used to pay the upkeep cost, draw a card then discard a card.
"The circle of life is ever-present."
(Warning: Rant ensuing)
Also, i would appreciate it if people would put time into reviewing others cards as a common courtesy to this thread if nothing else. As I've gone through some of this thread (theres 574 pages atm, which is a little daunting) I find it much more interesting to read WHY people dislike cards and even their take on a card you are trying to create. One line answers that you whip out just cause you want to show off YOUR card, to me, is pretty disrespectful and un needed really. It's not a hard thing, especially if we want to keep this forum fresh and have a more active list of participants. I value everyones opinion unless that person gives me a reason otherwise. So yah.. thats my rant
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it costs low for an enchant that does nothing unless you pay the CU....now from my little expierence with these cards, any card that has a CU is supposed to have a ability on itself, the only reason for the CU is so you keep it in play now maybe im wrong like i said i hate CU cards and i never played with them, the ability itself has synergy since naturally you would run green and blue together if your using this card and would pay both costs so u can draw a card and place the discarded card if it was good ontop of your lib if it was a creature.
There thats your critique heres my card
4
Shasazaki, the Lone Samurai
Legendary Creature-Human Samurai
Bushido +1/+2
When ~ would be put into the graveyard from play you may chose to remove it from the game instead. If you do then put 5 1/1 Samurai tokens into play with haste and there is another combat phase.
4/5
"Though I battle alone, when I leave this world, many will take my place.-Shasazaki"
Hot Pizza gets the Thank You for the awesome Banner
Shasazaki - Absurd mana cost. Also, "Bushido +1/+2"? You're doing it wrong. Having a red 4/5 for no compelling reason is weird. Let's reformat this card.
Shasazaki, Lone Samurai 4RR
Legendary Creature - Human Samurai
Bushido 2
When Shasazaki, Lone Samurai is put into a graveyard from play, if it's your turn, remove it from the game. If you do, put five 1/1 red Warrior creature tokens into play and there is an additional combat phase followed by an additional main phase after this one.
4/4
Five seems a little bit excessive. Maybe tone that down to four or three tokens.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Yah I'm not a huge fan of CU myself, but i liked the idea of wanting to keep it in play, because the later its played, the more powerful it becomes. It basically allows you to set up you deck to win, reusing cards that have already been foiled by the opponent, recycling your strategy, if i may. Plus, I'm not sure if you understand that CU stacks every upkeep, making this better every upkeep until you couldnt pay it, at which point, you'd just let it die and reep the rewards ie. GU first upkeep, then GUUU the second, GGGUUU third and so on.
Its a pretty cool idea, though i think his name clashes with his ability and flavor text, losing some of the potential flavor. If he's a lone samurai, why is he being replaced with 5 others? Where were they before? Other than some of the templating issues taken care of below, Good job and interesting idea.
I had it w/o a creature restriction before, but it seemed to good, especially in blue, where you can regrow counter and bounce spells, not to mention Bribery and the like lol. But who knows
Hmmm, how would this work if they killed him EOT? would it then switch to Combat and the main phase and then his turn automatically? Also i think 4 would be fair, especially since the way it's worded, you don't even get the tokens if he dies on an opponents turn.
Anyways, here's my card today. I'm opting for simple and elegant
Tetrin, Royal Guard 1RW
Legendary Creature - Viashino Knight
First Strike
When ~ comes into play, creatures you control get +2/0 and Haste till end of turn.
At the end of turn, return ~ to your hand.
1/1
"His prowess on the battlefield is unmatched, appearing at a moments notice and leaving just the same."
(CubeTutor & MTGS)
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and now...a dual land cycle i've been working on...
Temple of the Titans
Land
~ comes into play tapped and doesn't untap during your untap step.
At the beginning of each of your opponent's upkeep, untap ~.
T: Add R or W to your mana pool.
1:symwb::symwb::symwb:
Archangel of Demise
Creature-Demon Spirit
Flying
2BT Target creature you control gains Fear till end of turn
2WT Target creature you control gains Vigilance till end of turn
All other white creatures get +1/+1
All other black creatures get +1/+1
3/3
Hot Pizza gets the Thank You for the awesome Banner
You're forgetting you don't HAVE to tap the land during your opponent's turn. You can let it untap during their turn and play stuff on your next turn. I'd say it's pretty balanced but a little strange. I mean once you go through the cycle once (not playing anything on their turn) you're playing a sorcery game. If you do happen to play on their turn you'll have to wait an additional turn to untap it. It works perfectly. Only problem I see is skipping your turn over and over again to let this and your cycle of lands untap without help from Seedborn Muse and the like.
That card has a lot of text. Not legendary but makes your other guys +2/+2 if they happen to be multicolor for a 3/3 Flying guy. I wish the abilities were combined for space's sake but then it doesn't do what you want exactly. Still undercosted for what it does now. But this might be alittle better:
"Flying
Black creatures and White creatures get +1/+1
1WB,t: Target creature gains Fear and Vigilance until end of turn.
3/3
Even then It's still probably a little too good. (But giving the bonus to your opponent's creatures may help in the cost)
Legion Host - 4GB
Creature - Horror
Dredge 5
Cascade
10/0
also, the land above i made in the set i'm making is working with untap mechanics during opponents turns. kind of like using the land during your turn, and it untapping during an opponents turn. i'm also making creatures and artifacts as well. here is a card made to combat the mechanic.
Impatience 2R
Enchantment
Whenever an opponent untaps a permanent he or she controls during your turn, Impatience deals 1 damage to that player.
Unfair Advantage
(W/B)
Instant
Remove target creature from the game. If that creature has a converted mana cost of 4 or less, you lose 2 life. If not, you lose 3 life.
"The world isn’t fair. Why should I be?"- Naix, Human Captain
I like the dredge/cascade. I feel like Force of Savagery doesn't really fit, here. Still, nice idea.
A bit narrow for my liking. An interesting idea, but I've never much liked effects I have no control over. Maybe if it read" Whenever a permanent an opponent controls untaps during your turn", that way you can do some johnny stuff with it.
Hahaha. The irony of the name wasn't lost on me. Nice design, ridiculous power level.
I guess I should submit a card. Hmm, no creativity on me right now. I'll just showcase something from my set.
Part of a common cycle:
Sheltered Passage :1mana::symw:
Enchantment (c)
At the beginning of your upkeep, you gain 1 life.
Sacrifice Sheltered Passage: Search your library for a Plains card, reveal that card and put it into your hand. Then shuffle your library.
http://forums.mtgsalvation.com/showthread.php?t=504072
I had to think about this card first lol. It's a very interesting mix of mechanics, and with a little setup, you can even make it so he comes into play and stays alive. I think he definately deserves some flavor text though.
"It is an abomination of nature. It blurs the very lines between life and death." - Folk tale
Your welcome to use it if you want
I like the way your lands work. It adds some depth to the way you play your cards. I do think that you should make them "true" dual lands in the way of making them "mountain plain" or something to that effect.
As for your newest card, i don't know if you even need a foil for your lands. They are pretty darned balanced from what i can tell.
My turn
I thought it would be cool to introduce "kicker" to alara, so heres a card that portrays what it might look like
Jokan, Naya Incarnate 1GRW
Legendary Creature - Elemental Beast
Kicker - Sacrifice a forest and/or mountain and/or plains
If you sacrificed a forest, this creature comes into play with a +1/+1 counter and Trample.
If you sacrificed a mountain, this creature comes into play with a +1/+1 counter and Haste.
If you sacrificed a plains, this creature comes into play with a +1/+1 counter and Vigilance.
5/4
A little wordy, hence the lack of flavor text.
(CubeTutor & MTGS)
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With no reminder text on either card I don't think they're too busy lol. Dredge, Cascade is like Affinity, Storm. I wouldn't say they're terribly cluttered hehe. And it's not that I don't like cards that do a lot. It's just sometimes cards are unnecessarily cluttered and clunky and sometimes the cards just have too much text to fit in the text box so that's the suggestion I come up with. Pare it down, find what makes the card fun or good, or aggressive and focus on that.
And btw I love this card. I think gaining 1 life a turn isn't terribly powerful and I really don't have anything to compare this to. This in multiples is fun though and might get out of hand in limited. "What'd you play?" "Oh I drafted Monowhite with 6 Sheltered Passage. Gained like 30 life and then filtered my deck so I was drawing all sauce"
Might be a little aggressively costed for limited. The only comparison I can think of off the top of my head is Honden of Cleansing Fire. That gains you two life minimum for twice as much mana but it's also legendary. Conceivable that you could get half that for half the cost but I think it'd need to be uncommon.
BTW Thanks for all the comments on my card guys. I appreciate it.
Ok so getting the thread moving again:
Ok Altaurus. Without getting too harsh on your flooded text box I'll evaluate the overall most powerful creature you can get with this per its cost.
Start off with a 5/4 for 4 generic and acceptible compared to something like Rumblin slum. Extra versatility with Kicker increases the cost a little but legendary lowers it again.
So basically for 4 mana, three colors minimum, and setting you back three resources (netting -2) you get an 8/7 Hasted Trampling Vigilant Legend. Lol I hope it A)doesn't get countered, B)Doesn't get killed, C)doesn't get stolen haha.
For what it is I'd say the drawback is such that it might be right? If you just sacrifice a mountain to give it haste it's a 6/5 Haste for 4 and a resource with a net gain of 0. Without the trample though it might run into something. I'd say you're best playing this guy as a 7/6 with Trample and Haste. Doesn't die at end of turn like Blistering Firecat but I think that's okay.
Might be a little over the curve but I think you'll really be set back when he dies so I'm fine with it.
Speaking of Storm and Affinity and cluttered cards!! Here's a card they could have put in Scourge.
Draconic Flare - 10RR
Sorcery
Affinity for Dragons, Storm
Draconic Flare deals X damage to target player and each creature he or she controls where X is equal to the total power among Dragons you control.
Whenever a creature with a converted manacost of 6 or more comes into play under your control you may return Draconic Flare from your graveyard to your hand.
Draconic Flare 3RRR
Tribal Instant - Dragon
Affinity for Dragons, Storm
Draconic Flare deals X damage to target creature or player where X is equal to target Dragon's power.
Whenever a Dragon comes into play, return Draconic Flare to your hand.
Don't have time to post a new card so someone take the reigns
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Lord of Rot 2BG
Creature - Zombie (R)
Remove a card in your graveyard from the game: Lord of Rot gets +X/+X until end of turn, where X is that card's converted mana cost.
2/2
Not sure if this is proper for the colors (possibly make it creature card, but I feel that's too limited), or properly costed. Feedback?
Lord of Rot 2BG
Creature - Zombie (R)
Remove a card in your graveyard from the game: Lord of Rot gets +X/+X until end of turn, where X is that card's converted mana cost. You may play this ability only once per turn.
2/2
Here's just a card combining two mechanics I'm working on right now. (One is a riff from the Enemy shards URG thread, the mechanic Momentum while the other is a riff of Cycling from play)
Horizon Scout- 1G
Creature - Elf Scout
Progress (When Horizon Scout comes into play, if you played another spell with Progress this turn, draw a card)
Replenish 1G (1G, Shuffle this permanent into its owners library: Draw a card.)
2/2
The biggest problem I see is that when you play the original spell your opponent has a chance to counter before you can play this spell to give it split second. So even the best case scenario is "Boomerang." "Counterspell it." "Target it with split second....wait...."
So in conclusion it's still worse than One with Nothing because for all intents and purposes the opponent will always get to respond to your spell by countering it or using activated abilities before you can play your new card (If I understand that portion of priority correctly)
The other problem I see is that if you set up a delayed trigger and reword it to "The next spell you play this turn gains split second as you play it" the opponent should still be able to respond to the trigger that gives the spell split second...but I'm not 100% sure on how that works. (I think it'd be in the rules for Overmaster)