a bit overpowered, like KrajHapOoze's Land,
It should be SWW for the upkeep
and SSWWW to cast then.
________________________________
Matrogorth Spike2URG
Creature - Spike (R)
Shroud, Haste, Trample
At the start of your upkeep, if you control 1 more land than the amount of lands you had the previous turn. Put a +1/+1 counter on Matrogorth Spike.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
actually, it is stronger than it seems, and not as overpowered since it has normal abilities as well, so turn you played it, 5 lands, upkeep 6 lands= 1 +1/+1 counter
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
thats nice it seems fair...3 mana only...i dont see anything wrong cept maybe make it a 2/1 instead....thats it. seems balanced and ruins the flying effect for your opponent if he/she controls or has those sort of creatures
2W
Sanctified Soil
Enchantment-Aura
Enchant target land, when that land is tapped for mana, it's controller adds W to their pool regardless of what color that land is
"Some folks don't appreciate the power the Light has on things"
im pretty sure i worded this wrong and it could be worded properly a different way, pretty much a tempo loss for someone if they need a specific color mana
Private Mod Note
():
Rollback Post to RevisionRollBack
Hot Pizza gets the Thank You for the awesome Banner
Sanctified Soil 2W
Enchantment - Aura
Enchant land
Enchanted land produces when tapped for mana instead of any other colors and types of mana.
Perhaps this is a bit overcosted. It's nothing like a Stone Rain: It still allows the land to add colorless at best and has roughly a 1/5 (depending on the metagame) chance of being totally useless.
Flooding Introspection 2UU
Instant
Reveal your library.
Draw two cards.
hmm...besides the obvious fact your giving away all the cards you can play....id change it to...shuffle your libraray then draw 2 cards....that way its not like the opponent knows what your drawing
2G
Persistent Globule 2/3
Creature-Ooze
Flash
Sacrifice ~ : Put 2 1/1 Saproling tokens into play
"Even after the rot is all gone, there will always remain something to carry on it's legacy"
Private Mod Note
():
Rollback Post to RevisionRollBack
Hot Pizza gets the Thank You for the awesome Banner
nice, I like that the ooze is still bigger than the 2 tokens it creates when it is sacrificed, creating some situations when I would rather keep the 2/3 than get two 1/1's. Maybe make the tokens Oozes as well, because flavorwise an ooze splitting into 2 saprolings seems kind of weird.
Here's mine:
Yui, Fervent Protector GGG
Legendary Creature- Elf Druid
At the beginning of each players upkeep, regenerate ~.
Whenever a forest comes into play under your control, you may gain 2 life.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Abilities exist independently of their source. It's like shooting a guy after he throws a grenade. The grenade is still coming. But if you remove the target, the ability is countered upon resolution. It's like a grenade, if the guy you threw your grenade at disappears, it won't explo.... wait what?
New fave mod quote:
...six and a half YEARS ago! There is absolutely no reason to dig up a thread after that long a period of inactivity. -Carsten
Very, very difficult to deal with. Seeing how practically all removal right now is either white or black, your only real option is Cloudthresher, bounce, or counters. It's a bit too big to effectively burn down. Well costed, but this is in the colors of reanimation, I'd be careful.
-
Misremember - :sym2b::sym2g: Instant [u]
As an additional cost to play Misremember sacrifice a permanent.
Put up to three cards in graveyards on top of their owner's libraries in any order.
The past, recalled naturally; a blessing.
The past, returned forcefully; a curse.
thats a nice card....and it seems balanced to me...i wouldnt change anything
5
Lucky O' McMalley 2/3
Legendary Artifact Creature-Leprechaun
When ~ comes into play flip a coin
If heads you gain 5 life
If tails sacrifice ~, lose 3 life, and draw 2 cards
"It's all in the luck O the Irish you see. I just give luck a subtle push to one person or another."
i put it all based on the number 5....lol mana cost....combined power and toughness, and if you win or lose....all equals 5...lol
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Hot Pizza gets the Thank You for the awesome Banner
Dropkick Murphy WWG
instant
Destroy Target leprechaun. Face down in the gutter won't admit defeat though his clothes are soiled and black,
He's a big, strong man with a childs mind,
Don't you take his booze away!
He's been at it for years drinking balls and beer he's a hero to most he meets,
But inside he cries black swollen eyes,
This man he sheds no tears!
Now his wife & kids sing a different tune as they worry about their daddy dying,
But this arrogant fool breaks every rule it'll be nothing but pride that kills him.
All kidding aside this could be useful, if you build around coinflip
I don't think it needs to be legendary but I don't get the reference either.
For colorless gain five life I like it as a one shot. And the lose life draw cards is also probably fine (though it's more black than anything else). 5 mana for a 2/3 isn't great but the two effects are great in limited in any color (especially if any color can have access to card draw or life gain)
Dropkick Murphy: Good against...changelings.
Derailing Thread - UUR
Enchantment
Whenever a player plays a spell counter it.
Whenever a land comes into play destroy it and Derailing Thread.
Peatfire - Probably okay, considering you need a bigger commitment to black and/or green to be really useful.
Derailing (the) Thread - Nice. The cost seems fairly accurate... I think...
Next:
Nightlight Tutor 3B
Instant
Spellmorph 2B(You may play this face down as a 2/2 creature for 3. You may play it for its spellmorph cost by turning it face up.)
Search your library for a red, green, white, or blue card, reveal it, and put it into your hand. Then shuffle your library.
Nightlight Tutor - Instant speed tutors are always scary. I'd say this should be moved to sorcery. Otherwise, looks good.
Nightbinder 1UB
Creature - Illusion Horror
:symtap:: Put two -1/-1 counters on target creature with no -1/-1 counters on it. That creature becomes unblockable. (This effect doesn't end at end of turn.)
2/2
Wow, a little ridiculous. Unblockability is not a problem if it's dead. This takes down anything with 4 or less toughness and serves as unblockability for you in a pinch. I'd say a single -1/-1 counter, and no requirement on it not having counters, would make it more balanced. -
Border of Righteousness - :1mana::symw::symw: Creature - Spirit [r]
Backlash 2, Defender, Flash
All damage that would be dealt to other creatures you control is dealt to Border of Righteousness instead.
0/6 It rests as a fog over the battlefield, condensing occasionally into a sneering image to chastise those who would harm the valiant.
Backlash X (Whenever another creature deals combat damage to this creature, this creature deals x damage to that creature.)
I think this card is too cheap, especially with Flash, Backlash and the damage redirection ability. 6cc, please. Or 5 if you're trying to argue that Wall of Denial is so darn cheap for what it does.
Random:
Bloody Heaven4BR
Enchantment
White creatures get -1/-1.
Whenever a white creature comes into play, you may sacrifice a creature. If you do, Bloody Heaven deals 2 damage to that white creature.
I guess this is probably a little too cheap... or is it?
EDIT:
Bloody Heaven2BR
Enchantment
White creatures get -1/-1.
Whenever a white creature comes into play, you may sacrifice a creature. If you do, Bloody Heaven deals 2 damage to that white creature.
it's a good card, overcosted, though. maybe reduce the mana cost to 2BR or 1BR since you have to sacrifice a creature to deal 2 damage to another. it needs flavor text also.
card from my custom set:
Guardian of Sanity 2BB
Creature - Elemental
Shadow
Whenever ~ deals combat damage to a player, discard a card.
Madness BB
3/3
Orb of Damnation - I'd probably increase the cost by :1mana:. The wording probably looks fine.
Next:
Healing Luminance 2WW
Instant
Spellmorph 1WW
Until end of turn, if a source of your choice would deal damage to a creature you control, instead put that many +1/+1 counters on that creature. If that source would deal damage to you, instead you gain that much life.
Hi, my first time posting here. Brief creature idea I had, may have been done before or may just be plain boring but critiques are welcome for sure. Hope I got the mana tags right.
Big Red XR
Legendary Creature-Elemental
~ comes into play with X +1/+1 counters on it.
~ cannot attack or block.
When ~ comes into play, destroy all non-land permanents with converted mana cost less than or equal to X. Those permanents cannot be regenerated. XR, Remove X +1/+1 counters from ~: Destroy target non-land permanent with converted mana cost less than or equal to X. It cannot be regenerated.
X/X
Healing Luminance (shouldn't it be Luminence?): Yowza. That would be a really nasty surprise for any blast deck. There goes Volcanic Fallout being completely uncounterable.
Big Red: It gets X +1/+1 counters and it's an X/X? Why's it a creature anyway, seeing as it can't attack or block? Why not make it a colored artifact instead, change the buff counters to, say, something unique (not charge counters, that will cause some really overpowered shenanigans) and you still have something nice and not as Wrath-of-God-able. It's still a decent piece of work for a first try, good job.
Artificial Isle
Land
Landcast - Tap three Islands (As this land comes into play, pay its landcast cost or return it to your hand instead.)
Islands you control have shroud. 1U,T: Draw two cards.
It should be SWW for the upkeep
and SSWWW to cast then.
________________________________
Matrogorth Spike2URG
Creature - Spike (R)
Shroud, Haste, Trample
At the start of your upkeep, if you control 1 more land than the amount of lands you had the previous turn. Put a +1/+1 counter on Matrogorth Spike.
4/4
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Matrogorth Spike - I'm not sure that ability works. I'd probably go straight with a Vinelasher Kudzu ability.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Also, that's not mechanically a Spike, strictly speaking. It would make more sense as some sort of Ooze or Beast.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Next:
Turbulence Sprite 1UR
Creature - Faerie Wizard
Flying
Creatures with flying can't block.
3/1
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2W
Sanctified Soil
Enchantment-Aura
Enchant target land, when that land is tapped for mana, it's controller adds W to their pool regardless of what color that land is
"Some folks don't appreciate the power the Light has on things"
im pretty sure i worded this wrong and it could be worded properly a different way, pretty much a tempo loss for someone if they need a specific color mana
Hot Pizza gets the Thank You for the awesome Banner
Sanctified Soil 2W
Enchantment - Aura
Enchant land
Enchanted land produces when tapped for mana instead of any other colors and types of mana.
Perhaps this is a bit overcosted. It's nothing like a Stone Rain: It still allows the land to add colorless at best and has roughly a 1/5 (depending on the metagame) chance of being totally useless.
Flooding Introspection 2UU
Instant
Reveal your library.
Draw two cards.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2G
Persistent Globule 2/3
Creature-Ooze
Flash
Sacrifice ~ : Put 2 1/1 Saproling tokens into play
"Even after the rot is all gone, there will always remain something to carry on it's legacy"
Hot Pizza gets the Thank You for the awesome Banner
Here's mine:
Yui, Fervent Protector GGG
Legendary Creature- Elf Druid
At the beginning of each players upkeep, regenerate ~.
Whenever a forest comes into play under your control, you may gain 2 life.
2/3
New fave mod quote:
Next:
Duskbreaker, Twilit Archangel 6WB
Legendary Creature - Angel Elemental
Flying, vigilance, lifelink, wither, protection from white and from black
6/6
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-
Misremember - :sym2b::sym2g:
Instant [u]
As an additional cost to play Misremember sacrifice a permanent.
Put up to three cards in graveyards on top of their owner's libraries in any order.
The past, recalled naturally; a blessing.
The past, returned forcefully; a curse.
5
Lucky O' McMalley 2/3
Legendary Artifact Creature-Leprechaun
When ~ comes into play flip a coin
If heads you gain 5 life
If tails sacrifice ~, lose 3 life, and draw 2 cards
"It's all in the luck O the Irish you see. I just give luck a subtle push to one person or another."
i put it all based on the number 5....lol mana cost....combined power and toughness, and if you win or lose....all equals 5...lol
Hot Pizza gets the Thank You for the awesome Banner
instant
Destroy Target leprechaun.
Face down in the gutter won't admit defeat though his clothes are soiled and black,
He's a big, strong man with a childs mind,
Don't you take his booze away!
He's been at it for years drinking balls and beer he's a hero to most he meets,
But inside he cries black swollen eyes,
This man he sheds no tears!
Now his wife & kids sing a different tune as they worry about their daddy dying,
But this arrogant fool breaks every rule it'll be nothing but pride that kills him.
All kidding aside this could be useful, if you build around coinflip
http://venturebrosonline.com/
Hot Pizza gets the Thank You for the awesome Banner
Now, I happen to believe said leprechaun is overcosted a mite, but that's just my opinion.
To get this thread moving:
Peatfire 2R
Sorcery
Peatfire deals 3 damage to target creature or player.
Buyback - Sacrifice a Swamp or a Forest.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
For colorless gain five life I like it as a one shot. And the lose life draw cards is also probably fine (though it's more black than anything else). 5 mana for a 2/3 isn't great but the two effects are great in limited in any color (especially if any color can have access to card draw or life gain)
Dropkick Murphy: Good against...changelings.
Derailing Thread - UUR
Enchantment
Whenever a player plays a spell counter it.
Whenever a land comes into play destroy it and Derailing Thread.
Derailing (the) Thread - Nice. The cost seems fairly accurate... I think...
Next:
Nightlight Tutor 3B
Instant
Spellmorph 2B (You may play this face down as a 2/2 creature for 3. You may play it for its spellmorph cost by turning it face up.)
Search your library for a red, green, white, or blue card, reveal it, and put it into your hand. Then shuffle your library.
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Nightbinder 1UB
Creature - Illusion Horror
:symtap:: Put two -1/-1 counters on target creature with no -1/-1 counters on it. That creature becomes unblockable. (This effect doesn't end at end of turn.)
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
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Border of Righteousness - :1mana::symw::symw:
Creature - Spirit [r]
Backlash 2, Defender, Flash
All damage that would be dealt to other creatures you control is dealt to Border of Righteousness instead.
0/6
It rests as a fog over the battlefield, condensing occasionally into a sneering image to chastise those who would harm the valiant.
Backlash X (Whenever another creature deals combat damage to this creature, this creature deals x damage to that creature.)
Random:
Bloody Heaven 4BR
Enchantment
White creatures get -1/-1.
Whenever a white creature comes into play, you may sacrifice a creature. If you do, Bloody Heaven deals 2 damage to that white creature.
I guess this is probably a little too cheap... or is it?
EDIT:
Bloody Heaven 2BR
Enchantment
White creatures get -1/-1.
Whenever a white creature comes into play, you may sacrifice a creature. If you do, Bloody Heaven deals 2 damage to that white creature.
card from my custom set:
Guardian of Sanity
2BB
Creature - Elemental
Shadow
Whenever ~ deals combat damage to a player, discard a card.
Madness BB
3/3
Next:
Healing Luminance 2WW
Instant
Spellmorph 1WW
Until end of turn, if a source of your choice would deal damage to a creature you control, instead put that many +1/+1 counters on that creature. If that source would deal damage to you, instead you gain that much life.
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Big Red XR
Legendary Creature-Elemental
~ comes into play with X +1/+1 counters on it.
~ cannot attack or block.
When ~ comes into play, destroy all non-land permanents with converted mana cost less than or equal to X. Those permanents cannot be regenerated.
XR, Remove X +1/+1 counters from ~: Destroy target non-land permanent with converted mana cost less than or equal to X. It cannot be regenerated.
X/X
Thanks to Zaph and [High~Light Studios] for my avatar.
Big Red: It gets X +1/+1 counters and it's an X/X? Why's it a creature anyway, seeing as it can't attack or block? Why not make it a colored artifact instead, change the buff counters to, say, something unique (not charge counters, that will cause some really overpowered shenanigans) and you still have something nice and not as Wrath-of-God-able. It's still a decent piece of work for a first try, good job.
Artificial Isle
Land
Landcast - Tap three Islands (As this land comes into play, pay its landcast cost or return it to your hand instead.)
Islands you control have shroud.
1U,T: Draw two cards.
I am Kraj, hear me ooze.
WUG Bant-astic WUG
RG Auroch 'n Roll RG
WRG Glorious Scale WRG
U Grinding Clock U
R Mutiny! R
Slag Fiend's Foundry R